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New Epic Bloodborne Gameplay Trailer From TGAs

I feel like this trailer was a letdown. It's really just Dark Souls with a coat of paint, which is still OK I guess, but I wasn't blown away by the graphics and gameplay like some fans here seems to be. The game will probably end up being a must-have, but the graphics sure didn't impress me as much as when the game was revealed. Also I feel the whole combat action is clunky and the character movement isn't really smooth.
 
I would not say that, I do not like dying and I do not like not having a clear way to go. That game is not for me. I am willing to give Bloodborne a chance if it actually shows a story, and has accessible combat.
The dying thing is interesting. Dying in games didn't used to be a punishment, it was the Souls thing of a learning tool, and it's a barrier to return to that way of thinking for sure, but once you do, it's great. It can be a painful first couple of hours, but you can clear whole levels without dying by the end. While the 'Prepare to Die' was an evocative tagline, it's also actually the most importance piece of advice to players, mentally prepare for the fact you are going to die, and dying doesn't mean you failed, it means you learnt something.

And the game is pretty clear. After the tutorial you're placed at a bonfire where a man will very carefully and didactically tell you exactly how to progress.
 
I feel like this trailer was a letdown. It's really just Dark Souls with a coat of paint, which is still OK I guess, but I wasn't blown away by the graphics and gameplay like some fans here seems to be. The game will probably end up being a must-have, but the graphics sure didn't impress me as much as when the game was revealed. Also I feel the whole combat action is clunky and the character movement isn't really smooth.

...This is the smoothest take on souls-like gameplay yet. Of course people are excited for it.

TBH id like to know what seems clunky about the combat? Looks much less "clunky" to me than DeS or DaS.
 
I feel like this trailer was a letdown. It's really just Dark Souls with a coat of paint, which is still OK I guess, but I wasn't blown away by the graphics and gameplay like some fans here seems to be. The game will probably end up being a must-have, but the graphics sure didn't impress me as much as when the game was revealed. Also I feel the whole combat action is clunky and the character movement isn't really smooth.

It really isn't just Dark Souls with a coat of paint and I've played it at. GC. Combat doesn't feel the same at all and is anything but clunky.
 
This was the highlight of the show for me and I'm not even the biggest Souls fan. Very nice art direction even if detail looks uneven in parts of the game. Two years into next-gen and we already have a new Bayonetta and now this!
 
I feel like this trailer was a letdown. It's really just Dark Souls with a coat of paint, which is still OK I guess, but I wasn't blown away by the graphics and gameplay like some fans here seems to be. The game will probably end up being a must-have, but the graphics sure didn't impress me as much as when the game was revealed. Also I feel the whole combat action is clunky and the character movement isn't really smooth.

You seem very critical but thats no necessarily a bad thing

I hope this game is in the best possible shape it can possibly be by the time it releases
 
But then the game would probably look pretty poor as a result considering how poor From are at optimising frame rate.

Personally, one of the reasons I'm so excited by this game is the similar art style to the first two Souls games. One of my problems with DS2 was the extremely flat and boring art style.
Yes, performance on the consoles hasn't been one of FROM's strong points(I say on consoles cuz DS2 ran like a dream on PC), but even a non solid 60fps(50-60fps) would be a huge improvement.

And sure, the graphics would have to take a hit. But thankfully, a good art style doesn't cost a single fps. It could still be a perfectly 'Souls' looking game at 60fps.

The camera just jumps around so much more aggressively in this game, and since blocking doesn't seem to be a factor in the combat, dodging and timing will play an even more important part. All things that 60fps helps with.

I truly don't think 30fps is enough for this game. People are complaining about the framerate here and its not even bad. That's just what fast games at 30fps look like...
 
The dying thing is interesting. Dying in games didn't used to be a punishment, it was the Souls thing of a learning tool, and it's a barrier to return to that way of thinking for sure, but once you do, it's great. It can be a painful first couple of hours, but you can clear whole levels without dying by the end. While the 'Prepare to Die' was an evocative tagline, it's also actually the most importance piece of advice to players, mentally prepare for the fact you are going to die, and dying doesn't mean you failed, it means you learnt something.

And the game is pretty clear. After the tutorial you're placed at a bonfire where a man will very carefully and didactically tell you exactly how to progress.
Dude, you are going out of your way to downplay the well known difficulty and obtuse nature of the games. Myself and LOTS of others faced a proper uphill battle tackling these games. And that guy does not carefully tell you how to progress. He gives you a general idea, but doesn't make it clear at all. Everything seems clear in hindsight.

Doesn't mean the game isn't worth playing, though. I am typically the sort that doesn't like dying a lot and redoing things over and over, and that put me off playing Dark Souls for a long time, but once I did, I absolutely loved it. Basically, its one of those things where you shouldn't let what you think you don't like get in the way.
 
I'm really not a fan of the dark look to this game. Is that what the entire game will look like?

The AA seems to have improved and it's looking more polished. Camera seems to have some inertia too, which was one of my complaints from previous footage.

Not sure it's my type of game but will be keeping an eye on it.
 
Dude, you are going out of your way to downplay the well known difficulty and obtuse nature of the games. Myself and LOTS of others faced a proper uphill battle tackling these games. And that guy does not carefully tell you how to progress. He gives you a general idea, but doesn't make it clear at all. Everything seems clear in hindsight.

Doesn't mean the game isn't worth playing, though. I am typically the sort that doesn't like dying a lot and redoing things over and over, and that put me off playing Dark Souls for a long time, but once I did, I absolutely loved it. Basically, its one of those things where you shouldn't let what you think you don't like get in the way.
"listen carefully then. One of the bells is up above, in the Undead Church, but the lift is broken, you'll have to climb the stairs up the ruins and access the Undead Berg through the waterway".

If that's not clear enough, I don't know how you're operating a computer right now.
 
Dude, you are going out of your way to downplay the well known difficulty and obtuse nature of the games. Myself and LOTS of others faced a proper uphill battle tackling these games. And that guy does not carefully tell you how to progress. He gives you a general idea, but doesn't make it clear at all. Everything seems clear in hindsight.

Doesn't mean the game isn't worth playing, though. I am typically the sort that doesn't like dying a lot and redoing things over and over, and that put me off playing Dark Souls for a long time, but once I did, I absolutely loved it. Basically, its one of those things where you shouldn't let what you think you don't like get in the way.

It's true. I also have difficulty tying my shoes.
 
"listen carefully then. One of the bells is up above, in the Undead Church, but the lift is broken, you'll have to climb the stairs up the ruins and access the Undead Berg through the waterway".

If that's not clear enough, I don't know how you're operating a computer right now.
Yet soooo many of us still found ourselves fighting the skeletons in the graveyard. I suppose you'd like to just call me and everybody else an idiot, but like I said - things always seem more clear in hindsight. Frankly, I didn't even see those stairs for the longest time.

I didn't know which direction this Church was in. Of course I know now and it seems obvious since I've got the entire map of the game in my head, but at the time, its like, "Ok, soooo which direction do I go to get to this place?" Plenty of others did as well. I think at the time, hearing 'ruins' I felt that the graveyard was supposed to be where I go.
 
Bloodborne looks like a much faster game than either of the Souls titles. It also looks incredibly dark and gory and like a whole lot of fun!
 
I'm really not a fan of the dark look to this game. Is that what the entire game will look like?

No, there's daytime stuff.
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And other colors of darkness besides blue.
 
Yet soooo many of us still found ourselves fighting the skeletons in the graveyard. I suppose you'd like to just call me and everybody else an idiot, but like I said - things always seem more clear in hindsight. Frankly, I didn't even see those stairs for the longest time.
You're told it's above you, there are four paths out of the area, two clearly going downwards, one up to the lift he just told you was broken, and the correct path. Yes, in this case I will blame idiocy (or rather distraction). The game is blatant about what to do, you not paying attention doesn't change that.
 
No, there's daytime stuff.


And other colors of darkness besides blue.

When I see all this color and those sunlight effects I hope to god they aren't enhancing these screenshots like they so often do with the Souls games. Same for the trailers with all the sparks and fog effects. Just show me what I'm getting, don't raise my hopes for no other reason than to disappoint me.
 
When I see all this color and those sunlight effects I hope to god they aren't enhancing these screenshots like they so often do with the Souls games. Same for the trailers with all the sparks and fog effects. Just show me what I'm getting, don't raise my hopes for no other reason than to disappoint me.

I only got my PS4 recently, but after playing Alien and TLOUR on it I think this is well within the scope of what is possible on the system. It's not going to look as good as some of the other games coming out next year technically, so it's not like it's running the PS4 to the ground. What will be interesting is if they can get that stable framerate, which they have not done yet. It does not require a graphics downgrade to reach, but rather optimization, which is hopefully where SCEJ can help.
 
You're told it's above you, there are four paths out of the area, two clearly going downwards, one up to the lift he just told you was broken, and the correct path. Yes, in this case I will blame idiocy (or rather distraction). The game is blatant about what to do, you not paying attention doesn't change that.
If a significant percentage of people fail to understand where to go, its not because we're all idiots, but because its not *that* clear where to go as you're saying it is. Maybe you figured it out immediately, good for you. Those stairs are not super apparent and 'above' is not the most clear direction to go in(above close by or above in general?), especially when they also mention ruins and you have what looks like ruins right by you(that lead to the skeletons and the graveyard) that might mislead people.

There are other examples as well, like where the door is to get to the Lower Undead Burg. Or even finding the path down to the Catacombs. The weapon upgrade system isn't super intuitive. All kinds of things are not 'clear' in these games until after you've played through it and learned(through your own experience or through checking a guide occasionally).

Same goes for difficulty. People say "Oh so and so is easy, I cant believe you had trouble with that", but everybody is different. It is not always because people suck that they struggled with something you didn't. Many things I struggled with somebody else didn't, but also something they struggled with that I didn't.

Just in general, I don't feel its necessary to downplay what these games are like just because you might have been super awesome and not struggled with it at all. I don't think you should consider yourself representative of what everybody else will experience.
 
Trailer was super slapdash but the game looks lovely.

Bit does it really need to be that bloody? I remember reading a quote from either Miyazaki or the art director on Dark Souls, discussing an aversion to gore and the idea of subtley grotesque designs. Guess that went out the window.
 
Framerate is just as chuggy there...
It only seems a bit chuggy during that fight with the boss at the end, and another place where there's multiple enemies. Even then it's like 25FPS chuggy, and doesn't nosedive to worse than that any point. Looked to be solid 30 for other portions of the video.
 
Trailer was super slapdash but the game looks lovely.

Bit does it really need to be that bloody? I remember reading a quote from either Miyazaki or the art director on Dark Souls, discussing an aversion to gore and the idea of subtley grotesque designs. Guess that went out the window.

blood is the whole motif of the game. it's in the title. the original cinematic unveiling was disgusting. XD
 
Guess I missed the Bloodborne lore thread that described how gallons of blood spraying across your tits gave you epic powers or whatever.
 
If a significant percentage of people fail to understand where to go, its not because we're all idiots, but because its not *that* clear where to go as you're saying it is. Maybe you figured it out immediately, good for you. Those stairs are not super apparent and 'above' is not the most clear direction to go in(above close by or above in general?).
Firstly, that's not true. A significant percentage of people are idiots. Moreover, you can't prove a significant number of people did go the wrong way. Yes, those stairs are super apparent if you're paying even the slightest bit of attention to your environment. You're next to a huge chasm, and above is a bridge (actually, the waterway he refers to), and stairs leading to it. Save for a huge flashing arrow, I'm not really sure what you want.
There are other examples as well, like where the door is to get to the Lower Undead Burg. Or even finding the path down to the Catacombs. The weapon upgrade system isn't super intuitive. All kinds of things are not 'clear' in these games until after you've played through it and learned(through your own experience or through checking a guide occasionally).
You need to pay attention to your environment, yes, you should know that you tried a door and it was locked, and remember that. That's not a game being difficult, it's treating the player with some level of intelligence. It's trusting people not to need an arrow on the HUD or illuminated signage.

The weapon upgrading, and leveling for that matter, are perfectly clear enough for anyone to finish the game. If you feel the need to know the details about how to craft certain weapons, sure, it takes more work, but just to finish the game you can do it with whatever you start with upgraded to +10, or any number of weapons you will naturally collect, you don't need to upgrade anything really.
Same goes for difficulty. People say "Oh so and so is easy, I cant believe you had trouble with that", but everybody is different. It is not always because people suck that they struggled with something you didn't. Many things I struggled with somebody else didn't, but also something they struggled with that I didn't.
A struggle isn't indicative of being "ridiculously hard". The game isn't a complete cakewalk, but for a fifty hour RPG, the death count is probably inline with lots of similar games. I'm not saying you're stupid, or crap at games if you die, you will die, everyone does, but the game isn't hard because you die, you die in every game.
Just in general, I don't feel its necessary to downplay what these games are like just because you might have been super awesome and not struggled with it at all. I don't think you should consider yourself representative of what everybody else will experience.
I don't feel it's necessary to exaggerate the difficulty either. And I was no more definitive about it's difficulty than you were when you said I was 'going out of my way to downplay' it.
 
Dark Souls is not a difficult game. It's actually very forgiving. The game constantly saves your progress and if you die you get the chance to recover the souls you lost.

I find games like NSMB incredibly hard but I played through Dark Souls without any problems. It's my GOTG.
 
Firstly, that's not true. A significant percentage of people are idiots. Moreover, you can't prove a significant number of people did go the wrong way. Yes, those stairs are super apparent if you're paying even the slightest bit of attention to your environment. You're next to a huge chasm, and above is a bridge (actually, the waterway he refers to), and stairs leading to it. Save for a huge flashing arrow, I'm not really sure what you want.
I suppose I'm not of the opinion that people are all so stupid. I think that's a very condescending and arrogant way to look at the world.

But anyways, its pretty obvious a significant amount of people did go the wrong way. I spent a lot of time in the Dark Souls OT's and people would quite regularly talk about how they were fighting skeletons and getting their butt kicked and not understand where to go. It really did happen all the time and anybody else who spent time in those threads could attest to that as well.

And nobody called them idiots for it, thankfully. Because most of us understood it was a common mistake to make and we wanted to help people, not belittle them and make them feel bad about themselves.

You need to pay attention to your environment, yes, you should know that you tried a door and it was locked, and remember that. That's not a game being difficult, it's treating the player with some level of intelligence. It's trusting people not to need an arrow on the HUD or illuminated signage.
Yet our memories are far from perfect. Perhaps I didn't get the key til a couple days after coming across that door. Perhaps I simply couldn't remember exactly where it was. Again, all stuff that seems more obvious in hindsight.

The weapon upgrading, and leveling for that matter, are perfectly clear enough for anyone to finish the game. If you feel the need to know the details about how to craft certain weapons, sure, it takes more work, but just to finish the game you can do it with whatever you start with upgraded to +10, or any number of weapons you will naturally collect, you don't need to upgrade anything really.
I'm not saying you cant finish the game without knowing the details of the system, but its certainly nice to know how a significant part of the game works, don't you think?

A struggle isn't indicative of being "ridiculously hard". The game isn't a complete cakewalk, but for a fifty hour RPG, the death count is probably inline with lots of similar games. I'm not saying you're stupid, or crap at games if you die, you will die, everyone does, but the game isn't hard because you die, you die in every game.

I don't feel it's necessary to exaggerate the difficulty either. And I was no more definitive about it's difficulty than you were when you said I was 'going out of my way to downplay' it.
You were quite definitive when you say its not really a difficult game. All I'm saying is that most people do not find it as trivial as you seem to have. So don't go around giving people advice as if you're representative of them. Like you say, a lot of us are just idiots, so you cant just assume we're all as awesome and as smart as you are.
 
Witcher 3 looks last gen; Bloodborne looks last gen; Deep Down looks last gen; Unity looks last gen...
Maybe y'all should start lowering your expectations, about what these machines can do.

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The Order looks next gen though :P
Best looking game I've ever seen even :)
 
The beast looked absolutely amazing. I still am hopeful they smooth out the frame rate though.

I take back what I said about the frame rate. That Youtube video is noticeably more smooth than the one we seen at the Game Awards with only a few noticeable dips.
 
Looks pretty good! I'm excited for some of that tech to get used in the inevitable Dark Souls 3. Blood, flames, all animating at 60 frames per second!
 
I bought a PS4 just to play this game. Bring it on.

I'm glad we got this new video. It confirms how close to a Souls game Bloodborne is. We'd already seen the combat, but this gave more of a glimpse of architecture and level design. When the player was rolling off high ledges it really brought back some Souls moments.

Very hyped
 
I suppose I'm not of the opinion that people are all so stupid. I think that's a very condescending and arrogant way to look at the world.

But anyways, its pretty obvious a significant amount of people did go the wrong way. I spent a lot of time in the Dark Souls OT's and people would quite regularly talk about how they were fighting skeletons and getting their butt kicked and not understand where to go. It really did happen all the time and anybody else who spent time in those threads could attest to that as well.

And nobody called them idiots for it, thankfully. Because most of us understood it was a common mistake to make and we wanted to help people, not belittle them and make them feel bad about themselves.
You brought up idiocy not me. I don't think you have to be smart at all, I think idiots could easily beat the game.

Dark Souls requires no real logical thinking, and it certainly doesn't require skillful player input. Really, the only thing it asks of the player is patience.
Yet our memories are far from perfect. Perhaps I didn't get the key til a couple days after coming across that door. Perhaps I simply couldn't remember exactly where it was. Again, all stuff that seems more obvious in hindsight.
And what if you can't remember? Does that make it 'ridiculously hard'?
I'm not saying you cant finish the game without knowing the details of the system, but its certainly nice to know how a significant part of the game works, don't you think?
Yes. Although I don't see how that's really relevant. That stuff is only really required for PvP or NG+'s. I'm not saying the game can't be challenging, especially if you specifically seek out the challenges. If someone was to say to me "CoD4 is really hard", and I said "No, it isn't", and they said "Oh, can you do the Mile High Club on the hardest difficulty?", I'd consider their opinion to be derived from an absurd context.
You were quite definitive when you say its not really a difficult game. All I'm saying is that most people do not find it as trivial as you seem to have. So don't go around giving people advice as if you're representative of them. Like you say, a lot of us are just idiots, so you cant just assume we're all as awesome and as smart as you are.
Yes, I was definitive, and I stand by it completely. And 'barely difficult', does not equate to trivial in any understanding I have of the term.
 
I suppose I'm not of the opinion that people are all so stupid. I think that's a very condescending and arrogant way to look at the world.

But anyways, its pretty obvious a significant amount of people did go the wrong way. I spent a lot of time in the Dark Souls OT's and people would quite regularly talk about how they were fighting skeletons and getting their butt kicked and not understand where to go. It really did happen all the time and anybody else who spent time in those threads could attest to that as well.

And nobody called them idiots for it, thankfully. Because most of us understood it was a common mistake to make and we wanted to help people, not belittle them and make them feel bad about themselves.

I hate to jump in here without having followed the whole back and forth conversation but if you guys are discussing Darks Souls and how you could go straight and fight the Skeletons who were obviously far to powerful to combat at your beginning level or go right and up the stairs to the much more manageable rats I have to say that if you just kept trying to fight the skeletons over and over and over that is a little crazy to me. The game gives very clear indications of the environment and possible branches and at least in my life of gaming I have been trained by this hobby that if an area is too difficult it means there is another place I can go to level up. At the very least I would imagine people that missed all the visual clues would explore a little bit.
 
I hate to jump in here without having followed the whole back and forth conversation but if you guys are discussing Darks Souls and how you could go straight and fight the Skeletons who were obviously far to powerful to combat at your beginning level or go right and up the stairs to the much more manageable rats I have to say that if you just kept trying to fight the skeletons over and over and over that is a little crazy to me. The game gives very clear indications of the environment and possible branches and at least in my life of gaming I have been trained by this hobby that if an area is too difficult it means there is another place I can go to level up. At the very least I would imagine people that missed all the visual clues would explore a little bit.
Well see, Dark Souls was my(and others) first Souls game. And what we'd heard was that it was crushingly difficult. So when we head to the ruins(because the directions say something about ruins) and enter the graveyard and fight the skeletons, we kind of thought, "Oh man, this is really difficult! People weren't kidding!" Just figured it was where we were supposed to be and this was how difficult the game was going to be!

Of course its not as hard as all that, but I still think it was an easy mistake to make, which is why a lot of people did make that mistake.

Really getting off-topic now, though...
 
I hate to jump in here without having followed the whole back and forth conversation but if you guys are discussing Darks Souls and how you could go straight and fight the Skeletons who were obviously far to powerful to combat at your beginning level or go right and up the stairs to the much more manageable rats I have to say that if you just kept trying to fight the skeletons over and over and over that is a little crazy to me. The game gives very clear indications of the environment and possible branches and at least in my life of gaming I have been trained by this hobby that if an area is too difficult it means there is another place I can go to level up. At the very least I would imagine people that missed all the visual clues would explore a little bit.

I recommend anyone who is unsure of how to approach a Souls game watch Kay Plays Dark Souls because the player there gets it perfect and becomes a god of souls despite knowing nothing about the game at the start.

They go skeletons > ghosts > Undead Burg lol.
 
Well see, Dark Souls was my(and others) first Souls game. And what we'd heard was that it was crushingly difficult. So when we head to the ruins(because the directions say something about ruins) and enter the graveyard and fight the skeletons, we kind of thought, "Oh man, this is really difficult! People weren't kidding!" Just figured it was where we were supposed to be and this was how difficult the game was going to be!

Of course its not as hard as all that, but I still think it was an easy mistake to make, which is why a lot of people did make that mistake.

Really getting off-topic now, though...

Yeah now that I think about it I could see that happening.
 
Well see, Dark Souls was my(and others) first Souls game. And what we'd heard was that it was crushingly difficult. So when we head to the ruins(because the directions say something about ruins) and enter the graveyard and fight the skeletons, we kind of thought, "Oh man, this is really difficult! People weren't kidding!" Just figured it was where we were supposed to be and this was how difficult the game was going to be!

Of course its not as hard as all that, but I still think it was an easy mistake to make, which is why a lot of people did make that mistake.

Really getting off-topic now, though...
Did you seriously just say the game's reputation for being very hard was what fucked you up? The thing I specifically was trying to address in the comment you decided to take objection to? You're trolling, right?
 
I recommend anyone who is unsure of how to approach a Souls game watch Kay Plays Dark Souls because the player there gets it perfect and becomes a god of souls despite knowing nothing about the game at the start.

They go skeletons > ghosts > Undead Burg lol.
Yea, even she made that mistake. Lots of us did.

Did you seriously just say the game's reputation for being very hard was what fucked you up? The thing I specifically was trying to address in the comment you decided to take objection to? You're trolling, right?
You are making it sound like it isn't hard at all. There is a difference.
 
Still moderately excited. I'm sure the framerate issues will be solved before release. This game may force me to get a PS4 next black friday.

Are we sure about this? This is the developer that gave us blighttown.

Though on a positive note I think I found where the Dark Souls 2 lighting system snuck off to. Game looks beautiful!
 
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