DrROBschiz
Member
It looks like it was thrown together at the last second. Expect some more quality stuff during PSX.
What?
Its a great gameplay trailer
what more do you want? Isn't there like 5 topics complaining about CGI trailers?
It looks like it was thrown together at the last second. Expect some more quality stuff during PSX.
The dying thing is interesting. Dying in games didn't used to be a punishment, it was the Souls thing of a learning tool, and it's a barrier to return to that way of thinking for sure, but once you do, it's great. It can be a painful first couple of hours, but you can clear whole levels without dying by the end. While the 'Prepare to Die' was an evocative tagline, it's also actually the most importance piece of advice to players, mentally prepare for the fact you are going to die, and dying doesn't mean you failed, it means you learnt something.I would not say that, I do not like dying and I do not like not having a clear way to go. That game is not for me. I am willing to give Bloodborne a chance if it actually shows a story, and has accessible combat.
sure is bloody.
I feel like this trailer was a letdown. It's really just Dark Souls with a coat of paint, which is still OK I guess, but I wasn't blown away by the graphics and gameplay like some fans here seems to be. The game will probably end up being a must-have, but the graphics sure didn't impress me as much as when the game was revealed. Also I feel the whole combat action is clunky and the character movement isn't really smooth.
I feel like this trailer was a letdown. It's really just Dark Souls with a coat of paint, which is still OK I guess, but I wasn't blown away by the graphics and gameplay like some fans here seems to be. The game will probably end up being a must-have, but the graphics sure didn't impress me as much as when the game was revealed. Also I feel the whole combat action is clunky and the character movement isn't really smooth.
I feel like this trailer was a letdown. It's really just Dark Souls with a coat of paint, which is still OK I guess, but I wasn't blown away by the graphics and gameplay like some fans here seems to be. The game will probably end up being a must-have, but the graphics sure didn't impress me as much as when the game was revealed. Also I feel the whole combat action is clunky and the character movement isn't really smooth.
Yes, performance on the consoles hasn't been one of FROM's strong points(I say on consoles cuz DS2 ran like a dream on PC), but even a non solid 60fps(50-60fps) would be a huge improvement.But then the game would probably look pretty poor as a result considering how poor From are at optimising frame rate.
Personally, one of the reasons I'm so excited by this game is the similar art style to the first two Souls games. One of my problems with DS2 was the extremely flat and boring art style.
What?
Its a great gameplay trailer
what more do you want? Isn't there like 5 topics complaining about CGI trailers?
Dude, you are going out of your way to downplay the well known difficulty and obtuse nature of the games. Myself and LOTS of others faced a proper uphill battle tackling these games. And that guy does not carefully tell you how to progress. He gives you a general idea, but doesn't make it clear at all. Everything seems clear in hindsight.The dying thing is interesting. Dying in games didn't used to be a punishment, it was the Souls thing of a learning tool, and it's a barrier to return to that way of thinking for sure, but once you do, it's great. It can be a painful first couple of hours, but you can clear whole levels without dying by the end. While the 'Prepare to Die' was an evocative tagline, it's also actually the most importance piece of advice to players, mentally prepare for the fact you are going to die, and dying doesn't mean you failed, it means you learnt something.
And the game is pretty clear. After the tutorial you're placed at a bonfire where a man will very carefully and didactically tell you exactly how to progress.
"listen carefully then. One of the bells is up above, in the Undead Church, but the lift is broken, you'll have to climb the stairs up the ruins and access the Undead Berg through the waterway".Dude, you are going out of your way to downplay the well known difficulty and obtuse nature of the games. Myself and LOTS of others faced a proper uphill battle tackling these games. And that guy does not carefully tell you how to progress. He gives you a general idea, but doesn't make it clear at all. Everything seems clear in hindsight.
Doesn't mean the game isn't worth playing, though. I am typically the sort that doesn't like dying a lot and redoing things over and over, and that put me off playing Dark Souls for a long time, but once I did, I absolutely loved it. Basically, its one of those things where you shouldn't let what you think you don't like get in the way.
Dude, you are going out of your way to downplay the well known difficulty and obtuse nature of the games. Myself and LOTS of others faced a proper uphill battle tackling these games. And that guy does not carefully tell you how to progress. He gives you a general idea, but doesn't make it clear at all. Everything seems clear in hindsight.
Doesn't mean the game isn't worth playing, though. I am typically the sort that doesn't like dying a lot and redoing things over and over, and that put me off playing Dark Souls for a long time, but once I did, I absolutely loved it. Basically, its one of those things where you shouldn't let what you think you don't like get in the way.
Yet soooo many of us still found ourselves fighting the skeletons in the graveyard. I suppose you'd like to just call me and everybody else an idiot, but like I said - things always seem more clear in hindsight. Frankly, I didn't even see those stairs for the longest time."listen carefully then. One of the bells is up above, in the Undead Church, but the lift is broken, you'll have to climb the stairs up the ruins and access the Undead Berg through the waterway".
If that's not clear enough, I don't know how you're operating a computer right now.
I'm really not a fan of the dark look to this game. Is that what the entire game will look like?
You're told it's above you, there are four paths out of the area, two clearly going downwards, one up to the lift he just told you was broken, and the correct path. Yes, in this case I will blame idiocy (or rather distraction). The game is blatant about what to do, you not paying attention doesn't change that.Yet soooo many of us still found ourselves fighting the skeletons in the graveyard. I suppose you'd like to just call me and everybody else an idiot, but like I said - things always seem more clear in hindsight. Frankly, I didn't even see those stairs for the longest time.
No, there's daytime stuff.
No, there's daytime stuff.
And other colors of darkness besides blue.
When I see all this color and those sunlight effects I hope to god they aren't enhancing these screenshots like they so often do with the Souls games. Same for the trailers with all the sparks and fog effects. Just show me what I'm getting, don't raise my hopes for no other reason than to disappoint me.
If a significant percentage of people fail to understand where to go, its not because we're all idiots, but because its not *that* clear where to go as you're saying it is. Maybe you figured it out immediately, good for you. Those stairs are not super apparent and 'above' is not the most clear direction to go in(above close by or above in general?), especially when they also mention ruins and you have what looks like ruins right by you(that lead to the skeletons and the graveyard) that might mislead people.You're told it's above you, there are four paths out of the area, two clearly going downwards, one up to the lift he just told you was broken, and the correct path. Yes, in this case I will blame idiocy (or rather distraction). The game is blatant about what to do, you not paying attention doesn't change that.
It only seems a bit chuggy during that fight with the boss at the end, and another place where there's multiple enemies. Even then it's like 25FPS chuggy, and doesn't nosedive to worse than that any point. Looked to be solid 30 for other portions of the video.Framerate is just as chuggy there...
Trailer was super slapdash but the game looks lovely.
Bit does it really need to be that bloody? I remember reading a quote from either Miyazaki or the art director on Dark Souls, discussing an aversion to gore and the idea of subtley grotesque designs. Guess that went out the window.
Firstly, that's not true. A significant percentage of people are idiots. Moreover, you can't prove a significant number of people did go the wrong way. Yes, those stairs are super apparent if you're paying even the slightest bit of attention to your environment. You're next to a huge chasm, and above is a bridge (actually, the waterway he refers to), and stairs leading to it. Save for a huge flashing arrow, I'm not really sure what you want.If a significant percentage of people fail to understand where to go, its not because we're all idiots, but because its not *that* clear where to go as you're saying it is. Maybe you figured it out immediately, good for you. Those stairs are not super apparent and 'above' is not the most clear direction to go in(above close by or above in general?).
You need to pay attention to your environment, yes, you should know that you tried a door and it was locked, and remember that. That's not a game being difficult, it's treating the player with some level of intelligence. It's trusting people not to need an arrow on the HUD or illuminated signage.There are other examples as well, like where the door is to get to the Lower Undead Burg. Or even finding the path down to the Catacombs. The weapon upgrade system isn't super intuitive. All kinds of things are not 'clear' in these games until after you've played through it and learned(through your own experience or through checking a guide occasionally).
A struggle isn't indicative of being "ridiculously hard". The game isn't a complete cakewalk, but for a fifty hour RPG, the death count is probably inline with lots of similar games. I'm not saying you're stupid, or crap at games if you die, you will die, everyone does, but the game isn't hard because you die, you die in every game.Same goes for difficulty. People say "Oh so and so is easy, I cant believe you had trouble with that", but everybody is different. It is not always because people suck that they struggled with something you didn't. Many things I struggled with somebody else didn't, but also something they struggled with that I didn't.
I don't feel it's necessary to exaggerate the difficulty either. And I was no more definitive about it's difficulty than you were when you said I was 'going out of my way to downplay' it.Just in general, I don't feel its necessary to downplay what these games are like just because you might have been super awesome and not struggled with it at all. I don't think you should consider yourself representative of what everybody else will experience.
Guess I missed the Bloodborne lore thread that described how gallons of blood spraying across your tits gave you epic powers or whatever.
I suppose I'm not of the opinion that people are all so stupid. I think that's a very condescending and arrogant way to look at the world.Firstly, that's not true. A significant percentage of people are idiots. Moreover, you can't prove a significant number of people did go the wrong way. Yes, those stairs are super apparent if you're paying even the slightest bit of attention to your environment. You're next to a huge chasm, and above is a bridge (actually, the waterway he refers to), and stairs leading to it. Save for a huge flashing arrow, I'm not really sure what you want.
Yet our memories are far from perfect. Perhaps I didn't get the key til a couple days after coming across that door. Perhaps I simply couldn't remember exactly where it was. Again, all stuff that seems more obvious in hindsight.You need to pay attention to your environment, yes, you should know that you tried a door and it was locked, and remember that. That's not a game being difficult, it's treating the player with some level of intelligence. It's trusting people not to need an arrow on the HUD or illuminated signage.
I'm not saying you cant finish the game without knowing the details of the system, but its certainly nice to know how a significant part of the game works, don't you think?The weapon upgrading, and leveling for that matter, are perfectly clear enough for anyone to finish the game. If you feel the need to know the details about how to craft certain weapons, sure, it takes more work, but just to finish the game you can do it with whatever you start with upgraded to +10, or any number of weapons you will naturally collect, you don't need to upgrade anything really.
You were quite definitive when you say its not really a difficult game. All I'm saying is that most people do not find it as trivial as you seem to have. So don't go around giving people advice as if you're representative of them. Like you say, a lot of us are just idiots, so you cant just assume we're all as awesome and as smart as you are.A struggle isn't indicative of being "ridiculously hard". The game isn't a complete cakewalk, but for a fifty hour RPG, the death count is probably inline with lots of similar games. I'm not saying you're stupid, or crap at games if you die, you will die, everyone does, but the game isn't hard because you die, you die in every game.
I don't feel it's necessary to exaggerate the difficulty either. And I was no more definitive about it's difficulty than you were when you said I was 'going out of my way to downplay' it.
The Order looks next gen thoughWitcher 3 looks last gen; Bloodborne looks last gen; Deep Down looks last gen; Unity looks last gen...
Maybe y'all should start lowering your expectations, about what these machines can do.
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The beast looked absolutely amazing. I still am hopeful they smooth out the frame rate though.
The Order looks next gen though
Best looking game I've ever seen even![]()
You brought up idiocy not me. I don't think you have to be smart at all, I think idiots could easily beat the game.I suppose I'm not of the opinion that people are all so stupid. I think that's a very condescending and arrogant way to look at the world.
But anyways, its pretty obvious a significant amount of people did go the wrong way. I spent a lot of time in the Dark Souls OT's and people would quite regularly talk about how they were fighting skeletons and getting their butt kicked and not understand where to go. It really did happen all the time and anybody else who spent time in those threads could attest to that as well.
And nobody called them idiots for it, thankfully. Because most of us understood it was a common mistake to make and we wanted to help people, not belittle them and make them feel bad about themselves.
And what if you can't remember? Does that make it 'ridiculously hard'?Yet our memories are far from perfect. Perhaps I didn't get the key til a couple days after coming across that door. Perhaps I simply couldn't remember exactly where it was. Again, all stuff that seems more obvious in hindsight.
Yes. Although I don't see how that's really relevant. That stuff is only really required for PvP or NG+'s. I'm not saying the game can't be challenging, especially if you specifically seek out the challenges. If someone was to say to me "CoD4 is really hard", and I said "No, it isn't", and they said "Oh, can you do the Mile High Club on the hardest difficulty?", I'd consider their opinion to be derived from an absurd context.I'm not saying you cant finish the game without knowing the details of the system, but its certainly nice to know how a significant part of the game works, don't you think?
Yes, I was definitive, and I stand by it completely. And 'barely difficult', does not equate to trivial in any understanding I have of the term.You were quite definitive when you say its not really a difficult game. All I'm saying is that most people do not find it as trivial as you seem to have. So don't go around giving people advice as if you're representative of them. Like you say, a lot of us are just idiots, so you cant just assume we're all as awesome and as smart as you are.
I suppose I'm not of the opinion that people are all so stupid. I think that's a very condescending and arrogant way to look at the world.
But anyways, its pretty obvious a significant amount of people did go the wrong way. I spent a lot of time in the Dark Souls OT's and people would quite regularly talk about how they were fighting skeletons and getting their butt kicked and not understand where to go. It really did happen all the time and anybody else who spent time in those threads could attest to that as well.
And nobody called them idiots for it, thankfully. Because most of us understood it was a common mistake to make and we wanted to help people, not belittle them and make them feel bad about themselves.
Well see, Dark Souls was my(and others) first Souls game. And what we'd heard was that it was crushingly difficult. So when we head to the ruins(because the directions say something about ruins) and enter the graveyard and fight the skeletons, we kind of thought, "Oh man, this is really difficult! People weren't kidding!" Just figured it was where we were supposed to be and this was how difficult the game was going to be!I hate to jump in here without having followed the whole back and forth conversation but if you guys are discussing Darks Souls and how you could go straight and fight the Skeletons who were obviously far to powerful to combat at your beginning level or go right and up the stairs to the much more manageable rats I have to say that if you just kept trying to fight the skeletons over and over and over that is a little crazy to me. The game gives very clear indications of the environment and possible branches and at least in my life of gaming I have been trained by this hobby that if an area is too difficult it means there is another place I can go to level up. At the very least I would imagine people that missed all the visual clues would explore a little bit.
I hate to jump in here without having followed the whole back and forth conversation but if you guys are discussing Darks Souls and how you could go straight and fight the Skeletons who were obviously far to powerful to combat at your beginning level or go right and up the stairs to the much more manageable rats I have to say that if you just kept trying to fight the skeletons over and over and over that is a little crazy to me. The game gives very clear indications of the environment and possible branches and at least in my life of gaming I have been trained by this hobby that if an area is too difficult it means there is another place I can go to level up. At the very least I would imagine people that missed all the visual clues would explore a little bit.
Well see, Dark Souls was my(and others) first Souls game. And what we'd heard was that it was crushingly difficult. So when we head to the ruins(because the directions say something about ruins) and enter the graveyard and fight the skeletons, we kind of thought, "Oh man, this is really difficult! People weren't kidding!" Just figured it was where we were supposed to be and this was how difficult the game was going to be!
Of course its not as hard as all that, but I still think it was an easy mistake to make, which is why a lot of people did make that mistake.
Really getting off-topic now, though...
Did you seriously just say the game's reputation for being very hard was what fucked you up? The thing I specifically was trying to address in the comment you decided to take objection to? You're trolling, right?Well see, Dark Souls was my(and others) first Souls game. And what we'd heard was that it was crushingly difficult. So when we head to the ruins(because the directions say something about ruins) and enter the graveyard and fight the skeletons, we kind of thought, "Oh man, this is really difficult! People weren't kidding!" Just figured it was where we were supposed to be and this was how difficult the game was going to be!
Of course its not as hard as all that, but I still think it was an easy mistake to make, which is why a lot of people did make that mistake.
Really getting off-topic now, though...
Yea, even she made that mistake. Lots of us did.I recommend anyone who is unsure of how to approach a Souls game watch Kay Plays Dark Souls because the player there gets it perfect and becomes a god of souls despite knowing nothing about the game at the start.
They go skeletons > ghosts > Undead Burg lol.
You are making it sound like it isn't hard at all. There is a difference.Did you seriously just say the game's reputation for being very hard was what fucked you up? The thing I specifically was trying to address in the comment you decided to take objection to? You're trolling, right?
Still moderately excited. I'm sure the framerate issues will be solved before release. This game may force me to get a PS4 next black friday.