momolicious said:Is Naora doing the background art again?
Nope.
momolicious said:Is Naora doing the background art again?
Surreal said:If I had to voice one complaint about Nomura, it would be all the Gackt. What the hell? Why is he in Crisis Core and Dirge?
Whats the problem with a linear world, when really most other games at best give you a linear progression amongst a non-linear world (Z:TP). Its really the norm amongst most games (esp. RPGs), and those who give you choices inevitably give you too few (ToS, SoA). Better to structure the world around story progression than give you a false sense of freedom, IMO.Amir0x said:My problem with FFX stems from the terrible story, VA and characters of course... but primarily, the absurdly linear world.
Striek said:Whats the problem with a linear world, when really most other games at best give you a linear progression amongst a non-linear world (Z:TP). Its really the norm amongst most games (esp. RPGs), and those who give you choices inevitably give you too few (ToS, SoA). Better to structure the world around story progression than give you a false sense of freedom, IMO.
And at least FFX had a hell of a lot of side-quests and incentive to explore once you get the airship.
Borys said:So dudes, are those real-time and in-game or just real-time and cinematics a la FFX cinematics (higher polycounts)?
FFX / X-2 was interesting cause it had:
- realtime, gameplay character models (worst)
- realtime, cinematics character models (better)
- CG characters (best, with self-shadowing and uber polycounts/ textures/ effects)
I didn't play FF12 yet.
Borys said:So dudes, are those real-time and in-game or just real-time and cinematics a la FFX cinematics (higher polycounts)?
FFX / X-2 was interesting cause it had:
- realtime, gameplay character models (worst)
- realtime, cinematics character models (better)
- CG characters (best, with self-shadowing and uber polycounts/ textures/ effects)
I didn't play FF12 yet.
Borys said:So dudes, are those real-time and in-game or just real-time and cinematics a la FFX cinematics (higher polycounts)?
FFX / X-2 was interesting cause it had:
- realtime, gameplay character models (worst)
- realtime, cinematics character models (better)
- CG characters (best, with self-shadowing and uber polycounts/ textures/ effects)
I didn't play FF12 yet.
ethelred said:Hey, cool, a debate about what is and isn't real-time in FFXIII. We certainly haven't had one of these before.
Yoboman said:Those two screens were released months apart
Speaks for the quality of the graphics, you mean?Pureauthor said:I think the fact that we even need to discuss whether or not the scenes are real-time speaks for itself.
Yoboman said:Speaks for the quality of the graphics, you mean?
Well, XII had some pretty interesting enemies too I suppose.
Pureauthor said:Who could ever forget the Rogue Tomato?
Isamu Kamikokuryo is doing it.momolicious said:Is Naora doing the background art again?
DarknessTear said:Or for that matter the 5 different ones in boss form.
That ATB system looks pretty interesting...
They are called Mandragoras and there are different variations/species of them.DarknessTear said:Or for that matter the 5 different ones in boss form.
My Arms Your Hearse said:WTF? Why do youtube videos no longer load for me? The page comes up fine but there is just a big white blank where the video is supposed to be. It's been doing this a few days now.