And even though this build is five weeks old, we can reveal that frame rate is much improved - certainly more stable since the last build we looked at - so anyone worried about the version shown off at Take 2's conference at E3 two weeks ago can relax. We're almost certain that was precisely the same code that we saw for our first preview, which was already quite old at the time we saw it back in May. When they warn that they are showing unoptimised code, strangely enough, they mean it. Now, the game is graphically a lot more stable, which is why they didn't hesitate to put the game engine through its paces this time with some very fast driving and shooting action around the city, that rarely struggled to keep up, unlike the more, shall we say, 'fragile' old build people have seen.
So, we have absolutely no concern about the technical quality that the final game will offer based on this latest viewing. The only issue at this time, is that as we slowly pan the camera around when there's a very broad view of many buildings, the many windows in sight are a bit jittery as they reflect the world - though this is not the case during typical in-game scenarios, where building detail is usually closer as you pass it by. Of course, the game is still a work in progress - visuals, voice acting, AI and so forth still have a few months' of thorough optimisation and finalisation time