This game nails the "super clean but not sterile" look down.
Love that lighting as well.
So Halo 4 looks like Halo 3, which we all know looked like Halo 2, which looked like CE.
Halo 4 looks like a game from 2001.
I love how everyone gets completely butthurt when I mention one thing I don't like about the series without personally insulting anybody. Don't worry, I'll bail out of the thread now so all of you can continue loving everything unconditionally. Stay classy.
how tall is the Halo-guy anyway? like 6 or 7 feet? basketball players cant really see the floor very well eiher.
Those who majored in pixel counting, obviously.The reticule in Halo isn't centered?
Who the fuck notices this shit?
I do. Not sure why it bothers people, though.The reticule in Halo isn't centered?
Who the fuck notices this shit?
They would have to scale back or cut a lot more to get it running at 60fps. Rendering each frame in 16.6ms is no easy task.
It's meant to simulate the perspective of wearing a helmet. Makes sense when you think about it.
I do. Not sure why it bothers people, though.
No it's not. Most FPS players never look up. By putting the crosshairs below the horizon, Bungie ingeniously gains more screen real estate in space above the horizon. As a result, players tend to be more aware of movement on the Z axis.
Yeah I'm sure that's one of the few reasons why they have the reticle in it's current position, especially since Halo has a good amount of vertical gameplay.
However are you trying to tell me that it doesn't look like they are trying to simulate the perspective from wearing a helmet even with the outlines of the helmet indicating so? That and I could have sworn I read/heard someone from bungie mention this way back in the Halo 2 days. Could be wrong on that one though.
So Halo 4 looks like Halo 3, which we all know looked like Halo 2, which looked like CE.
Halo 4 looks like a game from 2001.
No, I'm saying that the placement of the crosshairs below the horizon is not an attempt to simulate seeing from inside a helmet. The HUD frame is obviously an attempt to communicate the helmet, however.
Have you ever worn a helmet? It does cut off the lower portion of your viewing angle. At least it did for me when playing paintball and wearing a motorcycle helmet.
If not, then why does the crosshair return to the center when you're in 3rd person mode and no longer viewing the world through a helmet?
Because in third person mode your situational awareness on X,Y, and Z is increased to such an extent that it's not needed.
Agreed, that makes sense. So you think it has nothing to do with the fact that he's wearing a helmet, I guess we'll have to agree to disagree unless you work for 343 and this is some official statement.
Agreed, that makes sense. So you think it has nothing to do with the fact that he's wearing a helmet, I guess we'll have to agree to disagree unless you work for 343 and this is some official statement.
Agreed, that makes sense. So you think it has nothing to do with the fact that he's wearing a helmet, I guess we'll have to agree to disagree unless you work for 343 and this is some official statement.
This too.They've mentioned it's because this way most of your screen won't be floor
I don't work for 343, but I'm an FPS designer.
They've mentioned it's because this way most of your screen won't be floor
There's in-universe explanations for it, sure, but gameplay comes first. They wouldn't design the game around "Well he's wearing a helmet, so we should put this down here". The notion of most shooter players not looking up is pretty spot on.
Is this what you guys are doing with Bioshock Infinite too, since it's also going to be around vertical gameplay?No it's not. Most FPS players never look up. By putting the crosshairs below the horizon, Bungie ingeniously gains more screen real estate in space above the horizon. As a result, players tend to be more aware of movement on the Z axis.
Haters are trying very hard to hate.This thread is amazing.
"looks just like halo 3"
"No. It looks EXTREMELY more impressive than Halo 3, look at these screenshot comparisons"
"oh, my fault, i meant art style. the art style looks just like halo 3"
"No. The art style is completely different actually. It is in a completely new setting."
"yeah, well, uh, hrm, shit looks meh.
"Bye"
This thread is amazing.
"looks just like halo 3"
"No. It looks EXTREMELY more impressive than Halo 3, look at these screenshot comparisons"
"oh, my fault, i meant art style. the art style looks just like halo 3"
"No. The art style is completely different actually. It is in a completely new setting."
"yeah, well, uh, hrm, shit looks meh.
"Bye"
when people say it looks like halo 3 we aren't speaking literally. It's like it has that Halo 3-ish look to it where as it doesn't look like Reach. It's hard to explain. It seems more like the true successor to Halo 3 where Reach looked a bit different despite it still being halo.
Move faster, time!Halo 4 world premiere on Spike tv on June 4th
http://www.youtube.com/watch?v=_7xLYRkF4bw&list=PL6EF50AD9605D43CE&index=1&feature=plpp_video
Halo 4 world premiere on Spike tv on June 4th
http://www.youtube.com/watch?v=_7xLYRkF4bw&list=PL6EF50AD9605D43CE&index=1&feature=plpp_video
On June 4 is the Microsoft Media Briefing *cough*So a day before E3 aye?
So a day before E3 aye?
On June 4 is the Microsoft Media Briefing *cough*
This is pretty much nothing exclusive. This is PR talk for "we are streaming the Xbox E3 Press Conference." Which we know already.Halo 4 world premiere on Spike tv on June 4th
http://www.youtube.com/watch?v=_7xLYRkF4bw&list=PL6EF50AD9605D43CE&index=1&feature=plpp_video
Isn't it just because people are more likely to say jump from above into your view than pop up out of the floor.
I'd never ever noticed it wasn't in the centre of the screen before, I wonder if this is why I aim downwards a little (friends have told me this when they've watched me play)
Halo 4 world premiere on Spike tv on June 4th
http://www.youtube.com/watch?v=_7xLYRkF4bw&list=PL6EF50AD9605D43CE&index=1&feature=plpp_video