I LOVE the new art style on Headlong and it was my favorite objective map on Halo 2. The new art style fits it.MNC said:Headlong entirely lost its good design for some HD textures.
It kind of defeated the purpose of stickies to have them removed. Nah, armour lock will be a damage absorption tool now instead of a catch all pause button on everything.Crunched said:Liking everything but stickies remaining on armor lock. Kind of defeats the purpose.
Dax01 said:Keyes. And it looks like his Reach model. And he doesn't look young to me. He's about 45, IIRC.
lol The sword block was a terrible addition in Reach. Blocking a sword with anything but a sword is random at best, and it neuters the sword in where it's suppose to be optimal. Can you block a sniper? A shotgun?
Dax01 said:I can never tell when you're being serious. Art is one of Bungie's strong suits.
wwm0nkey said:I do feel like the first one should be posted in higher resolution
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Sn4ke_911 said:PC version.
goddamn it.
MNC said:Headlong entirely lost its good design for some HD textures.
Dani said:Are you really port begging in a Halo thread?
I think the Mark V is supposed to look a little thicker 'n' wider compared to Halo 2-3's VI.Aizu_Itsuko said:Master Chief's model mostly fixed (now make him a little thinner around the waistline).
lolFreeMufasa said:Looks like Halo 2.
40.Mr Sandman said:Whoa, didn't expect to see that. Great map.
Finally, we get a good Halo. $60 MSRP?
CEA is $40. The multiplayer is a map pack for Reach.Mr Sandman said:Whoa, didn't expect to see that. Great map.
Finally, we get a good Halo. $60 MSRP?
fix'dMr Sandman said:Whoa, didn't expect to see that. Great map.
Finally, we get a good Halo. $40 MSRP?
Not happening (this time).Sai said:Unless Microsoft decides at the last minute that it should be regularly priced like they did with ODST.
wwm0nkey said:I do feel like the first one should be posted in higher resolution
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The shield bleedthrough should help with that.JonCha said:Headlong looks good, Chief looks MUCH better and the TU is good. I just wish they would make melee three-hit kill, because sprinting and double beatdown is rage-worthy.
JonCha said:Headlong looks good, Chief looks MUCH better and the TU is good. I just wish they would make melee three-hit kill, because sprinting and double beatdown is rage-worthy.
For Classic modes at least. I doubt that's true for vanilla.Lyphen said:I thought they were making melee three hits?
Sai said:lol
Even Halo 2 Vista wishes it could look this nice.
It will be 3 hit/bleed through for classic.Lyphen said:I thought they were making melee three hits?
What in earth is bleedthrough?wwm0nkey said:The shield bleedthrough should help with that.
It's better now with melee bleed though. You can get like 3 shots on the sprinter and still simultaneous melee and kill him. Sprinting melee is going to be a lot less frequent I imagine.JonCha said:Headlong looks good, Chief looks MUCH better and the TU is good. I just wish they would make melee three-hit kill, because sprinting and double beatdown is rage-worthy.
In Reach as it is, when you have ANY shield remaining, a melee is going to attack the shield alone. With bleedthrough, it means it's going to do shield and health damage.JonCha said:What in earth is bleedthrough?
Well then, we know what we need to do.Tunavi said:It will be 3 hit/bleed through for classic.
The changes for Reach will be decided after they recieve feedback from the TU beta in october.
The one thing that bugs me about this shot is Chief's hand. He's still in the gun holding animation position. Otherwise, it looks glorious. I'm assuming all of the numbers in the screen are the same as they were in the original?wwm0nkey said:
In Halo: Reach you had to pop their shields to kill them with a melee. Now if their shields are low enough you can just kill them with a melee without poping thier shields.JonCha said:What in earth is bleedthrough?
There are those who said this day would never comeLyphen said:Well then, we know what we need to do.
wwm0nkey said: