SolidSnakex
Member
Since Hunter D keeps harping on AI, physics and how many characters will be on the screen, I decided to dig up a Heavy Rain interview
http://ps3.ign.com/articles/711/711613p1.html
IGN: With that kind of detail on individual characters, how many people can we expect to see populating an environment at once?
Cage: We currently work on massive crowds with a high level of realism, so we plan to have a lot of populated environments in the game. All characters will have this level of quality but we will use techniques like LOD (level of details depending on the distance) to focus the resources on what the player can really see.
IGN: What sort of improvements to the adventure-style gameplay system are using to take advantage of next-gen technology?
Cage: Indigo Prophecy already brought a lot of new features to the traditional adventure genre, including the Action system, MultiView, Bending Stories, etc. Heavy Rain will include features like advanced physics and AI, realistic characters and living environments. We have done a lot of analysis to see what worked and what didn't on Indigo Prophecy (I wrote a lengthy post-mortem that will soon be published by Developer Magazine) and we intend to raise the bar in terms of user experience in Heavy Rain.
IGN: How interactive do you plan on making the environments?
Cage:All environments will be fully interactive.
http://ps3.ign.com/articles/711/711613p1.html