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New inFamous 2 gameplay videos

nelsonroyale said:
Disagree with pretty much everything you say...City looks anything but bland, in fact it is probably the best looking open world game I have seen. The game looks far more intense than the original

You must not have played Assassin's Creed 2, Red Dead Redemption and GTA4 then.
 
InFAMOUS2 would really benefit visually if Sucker Punch could implement dynamic animation akin to Naughty Dog's animation blending technology. I understand the gameplay would have to be somewhat redesigned and readjusted to suit the tank controls that result when you have a character that reacts dynamically to the environment, but I think the small compromise in responsiveness wouldn't seem all that bad when you see the result. For instance, and this is ofcourse quite baseless considering we haven't really witnessed the depth of their animations, when you leave Cole idling on a rail or fence he will keep either tip-toeing or shifting his weight eternally without ever falling or losing his balance. Say you're running along a fence on a terrace and you want to jump off and onto a power line. With dynamic animation Cole could trip and fall off the fence just before you input the commands to jump off, and when you do so, Cole is no longer in a position from which he could land ON the cable; he is now hanging from the side of the fence when you press jump, so he does (clumsily) propel himself off the fence/wall only to fall short from the cable, which you would make up for by using the static thrusters and watch Cole barely catch the power line and swing himself onto it. Imagine just how many "Oh, shit!" moments would derive from the free-running aided by dynamic animation. I can only dream.
 
Is anyone else feeling that the colours a bit too vivid in inFamous2? It's like they want to overcompensate for the lack of colour in the first game. And I second the notion about a bland world and a bland game. The open world might be good, but it feels so damn empty. In GTA4 I feel the streets. I feel that people are doing something and that I'm ruining their day by plowing them down. In inFamous it just felt empty. Then again you can say that they wanted to make a dark, void, yet big, open city, since it's the atmosphere of the game. And they succeeded. But it makes me not want to play the game.
 
Articate said:
Is anyone else feeling that the colours a bit too vivid in inFamous2? It's like they want to overcompensate for the lack of colour in the first game. And I second the notion about a bland world and a bland game. The open world might be good, but it feels so damn empty. In GTA4 I feel the streets. I feel that people are doing something and that I'm ruining their day by plowing them down. In inFamous it just felt empty. Then again you can say that they wanted to make a dark, void, yet big, open city, since it's the atmosphere of the game. And they succeeded. But it makes me not want to play the game.

Yeah. It felt too contrived, and small. More like a playground than an actual city. This is crucial indeed for a game that derives its fun factor from the idea of manually traversing an urban environment. The people in the city weren't lively enough...
 
Just watched the videos and it just keeps getting better and better. It looks so fluid and smooth. The graphics are a major step up from the first and it looks like its hella fun. Day 1 for me.
 
Articate said:
Is anyone else feeling that the colours a bit too vivid in inFamous2? It's like they want to overcompensate for the lack of colour in the first game. And I second the notion about a bland world and a bland game. The open world might be good, but it feels so damn empty. In GTA4 I feel the streets. I feel that people are doing something and that I'm ruining their day by plowing them down. In inFamous it just felt empty. Then again you can say that they wanted to make a dark, void, yet big, open city, since it's the atmosphere of the game. And they succeeded. But it makes me not want to play the game.

Precisely. That's the reason why i listed the worlds of AC2, RDR and GTA4 as being better. They were just a lot more vibrant and alive.

Also seeing Cole attack that line of trucks just conjures up bad memories of infamous 1. Attack. Get hit a couple of times. Run and hide. Attack. Get hit. Run and hide. Rinse and repeat ad nauseum.
 
ElyrionX said:
Precisely. That's the reason why i listed the worlds of AC2, RDR and GTA4 as being better. They were just a lot more vibrant and alive.

Also seeing Cole attack that line of trucks just conjures up bad memories of infamous 1. Attack. Get hit a couple of times. Run and hide. Attack. Get hit. Run and hide. Rinse and repeat ad nauseum.
You liked GTA4, yet call inFamous repetitive and bland? GTA4 was a great city simulator, but that's probably the strongest aspect of the game since the gameplay was incredibly repetitive and controlled poorly.
 
Madman said:
You liked GTA4, yet call inFamous repetitive and bland? GTA4 was a great city simulator, but that's probably the strongest aspect of the game since the gameplay was incredibly repetitive and controlled poorly.

Who's talking about gameplay here? Learn to read.
 
Does I2 have real time day/night cycles or is it like the first game where its set for the mission?

Just curious, I wasn't an Infamous fan until I finished the first a few days ago.
 
Galvanise_ said:
He got you there.

Learn to read.

Madman said:
Well that certainty is a lot of dots, but it really doesn't explain how your second statement wasn't a gameplay reference.

I said:

Precisely. That's the reason why i listed the worlds of AC2, RDR and GTA4 as being better. They were just a lot more vibrant and alive.

Also seeing Cole attack that line of trucks just conjures up bad memories of infamous 1. Attack. Get hit a couple of times. Run and hide. Attack. Get hit. Run and hide. Rinse and repeat ad nauseum.



The first paragraph is in reference to the superiority of the WORLDS (bold, caps and italics for the idiots who cannot read) of AC2, RDR and GTA4 to that of inFamous.

The second paragraph is just merely a statement about the repetitiveness of gameplay in inFamous 1 that is also seemingly present in inFamous 2.

Now tell me, where did I ever say that the gameplay of GTA4 is superior to that of inFamous?

How fucking hard is this to understand. Jesus christ.
 
Zabka said:
Those aren't trailers. Considering how common energy draining was in the first game I don't think it's unusual to wonder why it's absent in gameplay videos.

Well when I said trailer I meant more than trailers, also there are no HUD in the videos either, so it's safe to assume they've taken away anything that would detract from making an awesome combat video
 
ElyrionX said:
Learn to read.



I said:

Precisely. That's the reason why i listed the worlds of AC2, RDR and GTA4 as being better. They were just a lot more vibrant and alive.

Also seeing Cole attack that line of trucks just conjures up bad memories of infamous 1. Attack. Get hit a couple of times. Run and hide. Attack. Get hit. Run and hide. Rinse and repeat ad nauseum.



The first paragraph is in reference to the superiority of the WORLDS (bold, caps and italics for the idiots who cannot read) of AC2, RDR and GTA4 to that of inFamous.

The second paragraph is just merely a statement about the repetitiveness of gameplay in inFamous 1 that is also seemingly present in inFamous 2.

Now tell me, where did I ever say that the gameplay of GTA4 is superior to that of inFamous?

How fucking hard is this to understand. Jesus christ.
I'm following you.

I inferred from your posts that you liked GTA4, as I stated. I also inferred from your posts that you find the gameplay in inFamous to be repetitive and poor. Based on this, I wondered how someone who liked GTA4 would find inFamous, from a gameplay perspective, to be repetitive and poor. I was focusing on your second statement in that post, not your first.

Unless you didn't like GTA4's gameplay, in which case I am wrong.

Edit: I will say I agree that the city or world feeling of GTA4 and the other games you mentioned do feel more crisp. It just really wasn't what I was talking about.
 
ElyrionX said:

Holy shit man, for someone so ready to accuse others of illiteracy you really don't seem to be paying too much attention to what you yourself are writing.

Statement [You] "Looks terrible. Gameplay looks just as repetitive as the first game. City looks just as bland as the first game. The original was so repetitive and the bland city was so depressing that I couldn't force myself to finish the game after I hit the third area so why would I want to buy a sequel that offers up the same old shit? Just what *did* they improve in this one? The only thing that can save it now would be more unique fire/ice powers."

Response [nelsonroyale] "Disagree with pretty much everything you say...City looks anything but bland, in fact it is probably the best looking open world game I have seen. The game looks far more intense than the original"

Response [You] "You must not have played Assassin's Creed 2, Red Dead Redemption and GTA4 then"

Interjection [madman] "You liked GTA4, yet call inFamous repetitive and bland? GTA4 was a great city simulator, but that's probably the strongest aspect of the game since the gameplay was incredibly repetitive and controlled poorly."

Response [You] "Who's talking about gameplay here? Learn to read."

It seems to most everyone that the thrust of the conversation was about gameplay mixed with commentary on aesthetics. Your initial statement was rife with commentary about the gameplay quality of Infamous to which Nelson disagreed and you countered by drawing attention to other open world games.
 
Pedestrians throwing rocks at gangs trying to help you, cheering you on as you pass by and trying to take your pictures when you're a hero, them throwing rocks at you and cursing you when you're infamous...all that made the city pretty lively to me.
 
ElyrionX said:
Learn to read.



I said:

Precisely. That's the reason why i listed the worlds of AC2, RDR and GTA4 as being better. They were just a lot more vibrant and alive.

Also seeing Cole attack that line of trucks just conjures up bad memories of infamous 1. Attack. Get hit a couple of times. Run and hide. Attack. Get hit. Run and hide. Rinse and repeat ad nauseum.



The first paragraph is in reference to the superiority of the WORLDS (bold, caps and italics for the idiots who cannot read) of AC2, RDR and GTA4 to that of inFamous.

The second paragraph is just merely a statement about the repetitiveness of gameplay in inFamous 1 that is also seemingly present in inFamous 2.

Now tell me, where did I ever say that the gameplay of GTA4 is superior to that of inFamous?

How fucking hard is this to understand. Jesus christ.

I thought insults were bannable.
 
Madman said:
I'm following you.

I inferred from your posts that you liked GTA4, as I stated. I also inferred from your posts that you find the gameplay in inFamous to be repetitive and poor. Based on this, I wondered how someone who liked GTA4 would find inFamous, from a gameplay perspective, to be repetitive and poor. I was focusing on your second statement in that post, not your first.

Unless you didn't like GTA4's gameplay, in which case I am wrong.

First of all, there is no way you can deduce that based on what I said since the discussion centered around the open worlds of those game as well as the vibrancy and atmosphere of the worlds.

Second of all, yes, I do think the gameplay of GTA4 is superior to inFamous. Yes, the core shooting gameplay of GTA4 is repetitive as hell and it was also something that grew really tired towards the end of the game much like inFamous. However, in GTA4, you get to do a number of other different things that break up the monotony of the shooting such as driving a variety of cars that all handle differently. You get to pilot choppers around the island. You can watch a limited number of stand up comedy acts. You also get a bunch of different radios that break up the audio monotony of the game. Finally, if you're bored, you can simply drive around the city and explore the various locations it has to offer.

You don't have have any of that in inFamous. From start to end, you are a superhero and the way you move and attack remains largely the same. The world is bland, bleak and depressing which makes exploring it not a particularly attractive proposition. The absurd accuracy of the enemies even at extreme long ranges as well as the difficulty of taking down mounted machine gunners added too much of a defensive element to the game that merely involved you running away or taking cover on rooftops which is all not very fun at all.
 
Crewnh said:
Pedestrians throwing rocks at gangs trying to help you, cheering you on as you pass by and trying to take your pictures when you're a hero, them throwing rocks at you and cursing you when you're infamous...all that made the city pretty lively to me.

I always liked the dialogue they would have in the background about the issues in the city, Cole's actions and smell . . . I thought the city was devestated by the explosion and a lot of people were dead/dying. Never mind that superpowered thugs were running around killing everyone so people were probably holed up inside. There was room for improvement in the ambiance of the world, but for an early gen open world game it was definitly an engaging experience.
 
ElyrionX said:
Precisely. That's the reason why i listed the worlds of AC2, RDR and GTA4 as being better. They were just a lot more vibrant and alive.

Also seeing Cole attack that line of trucks just conjures up bad memories of infamous 1. Attack. Get hit a couple of times. Run and hide. Attack. Get hit. Run and hide. Rinse and repeat ad nauseum.

Technically AC2 was not much a visual improvement over the predecessor, although it did have more variety. In the end, it came out in the same year as Uncharted 2 and some other games, and did not look so hot in comparison to me.

I have watched decent HD footage of this, and it looks a lot crisper and more detailed than any of the game you listed above...and there is much more action going on screen at any one time. However, I understand your gripe is more with world design and tone, and I certainly can't dispute your liking the other games aesthetics more. Just that any of them are graphically better looking than this: they are not, although read dead certainly has its moments

In terms of gameplay, GTA IV became very boring after the first few hours...the horrible saving system in the games has always been a huge minus in the gameplay... AC2 was pretty much more of the same, with a less interesting narrative to me. I enjoyed the little I played of Red Dead though
 
ElyrionX said:
Learn to read.

You've commented on gameplay yourself and people are responding to that. For someone effectively telling someone that they cannot read, you aren't demonstrating the skill.

You can't force people to respond to the aspects of your post you choose.
 
the_prime_mover said:
Holy shit man, for someone so ready to accuse others of illiteracy you really don't seem to be paying too much attention to what you yourself are writing.

Statement [You] "Looks terrible. Gameplay looks just as repetitive as the first game. City looks just as bland as the first game. The original was so repetitive and the bland city was so depressing that I couldn't force myself to finish the game after I hit the third area so why would I want to buy a sequel that offers up the same old shit? Just what *did* they improve in this one? The only thing that can save it now would be more unique fire/ice powers."

Response [nelsonroyale] "Disagree with pretty much everything you say...City looks anything but bland, in fact it is probably the best looking open world game I have seen. The game looks far more intense than the original"

Response [You] "You must not have played Assassin's Creed 2, Red Dead Redemption and GTA4 then"

Interjection [madman] "You liked GTA4, yet call inFamous repetitive and bland? GTA4 was a great city simulator, but that's probably the strongest aspect of the game since the gameplay was incredibly repetitive and controlled poorly."

Response [You] "Who's talking about gameplay here? Learn to read."

It seems to most everyone that the thrust of the conversation was about gameplay mixed with commentary on aesthetics. Your initial statement was rife with commentary about the gameplay quality of Infamous to which Nelson disagreed and you countered by drawing attention to other open world games.


nelsonroyale said "City looks anything but bland, in fact it is probably the best looking open world game I have seen."

The key words here are LOOKS and BEST LOOKING OPEN WORLD.. nelsonroyale's rebuttal was clearly focused on aesthetics and that was what my reply was directed to.

*sigh*

At least, the person whom I was having this discussion with (nelsonroyale) clearly understands what I was referring.
 
Galvanise_ said:
You've commented on gameplay yourself and people are responding to that. For someone effectively telling someone that they cannot read, you aren't demonstrating the skill.

You can't force people to respond to the aspects of your post you choose.

Like I said, please tell me where I EVER referred to the gameplay of AC2, RDR and GTA4 in comparison to inFamous 2 prior to my detailed response to Madman.

I've only ever referred to the gameplay of inFamous in isolation while comparing its world to that of other games. Is it entirely unreasonable for me to expect people to make a clear and precise distinction between the two?
 
SLEEPS7ALK3R said:
InFAMOUS2 would really benefit visually if Sucker Punch could implement dynamic animation akin to Naughty Dog's animation blending technology. I understand the gameplay would have to be somewhat redesigned and readjusted to suit the tank controls that result when you have a character that reacts dynamically to the environment, but I think the small compromise in responsiveness wouldn't seem all that bad when you see the result. For instance, and this is ofcourse quite baseless considering we haven't really witnessed the depth of their animations, when you leave Cole idling on a rail or fence he will keep either tip-toeing or shifting his weight eternally without ever falling or losing his balance. Say you're running along a fence on a terrace and you want to jump off and onto a power line. With dynamic animation Cole could trip and fall off the fence just before you input the commands to jump off, and when you do so, Cole is no longer in a position from which he could land ON the cable; he is now hanging from the side of the fence when you press jump, so he does (clumsily) propel himself off the fence/wall only to fall short from the cable, which you would make up for by using the static thrusters and watch Cole barely catch the power line and swing himself onto it. Imagine just how many "Oh, shit!" moments would derive from the free-running aided by dynamic animation. I can only dream.

I think inFamous is one of the more responsive and crisp open world games in terms of controls and I wouldn't sacrifice that for high tech animation, especially considering the speed of the action is such that your attention is rarely on Cole's animation and very frequently directed towards enemies and environmental structures. Of course, it would be nice if every game had better animation, but in this case I think it would have more costs than benefits.
 
ElyrionX said:
Second of all, yes, I do think the gameplay of GTA4 is superior to inFamous. Yes, the core shooting gameplay of GTA4 is repetitive as hell and it was also something that grew really tired towards the end of the game much like inFamous. However, in GTA4, you get to do a number of other different things that break up the monotony of the shooting such as driving a variety of cars that all handle differently. You get to pilot choppers around the island. You can watch a limited number of stand up comedy acts. You also get a bunch of different radios that break up the audio monotony of the game. Finally, if you're bored, you can simply drive around the city and explore the various locations it has to offer.

Yeah, I can drive and shoot and drive and shoot (all in a beautiful lowFPS enviroment with fucked up controls) and...wait...are you really considering watching comedy acts and switiching radio stations as gameplay aspects? Really!? O.o

Hm, whatever. For me Infamous is still the king of Gameplay this gen. There is just no other game out there where running around, killing enemies etc. was as much as fun as in the first one. The controls were ace, the balancing was ace, the variety in the main mission was great, the power up system was brillant...

There are certainly some things one can criticise about Infamous. The actual core gameplay certainly isn't one of them.
 
Looks so good. The one thing i loved about infamous was its gameplay. The combat is so damn good and each move can blend into another. Almost felt like a fighting game sometimes the way the combat blended. This looks even better and the world looks a lot more interesting.

lol @ GTA4 having better gameplay. fukn serious?
 
I agree, I just hope they lower the number of recharges you need while playing, I thought I had to recharge way too much in the first, I like the concept of it tho since it forces you to be more tactical, give me more pedestrians in the way and I'll love the game even more. I like how you can change his shirts that gives me hope for different costumes, and I'd like some more goofy side missions like taking the picture poses
 
TommyManberg said:
That looks so awesome. The jump from I1 to I2 graphically is akin to U1 to U2. Sucker Punch are great devs.

People say this a lot, but Uncharted 1 was already pretty amazing looking. The gulf between inFamous 1 and 2 is much wider.
 
Wait how does the city looks bland?There are so far 6 unique locations just on the first island alone more variety than all of the Infamous 1 map.
 
ElyrionX said:
First of all, there is no way you can deduce that based on what I said since the discussion centered around the open worlds of those game as well as the vibrancy and atmosphere of the worlds.

Second of all, yes, I do think the gameplay of GTA4 is superior to inFamous. Yes, the core shooting gameplay of GTA4 is repetitive as hell and it was also something that grew really tired towards the end of the game much like inFamous. However, in GTA4, you get to do a number of other different things that break up the monotony of the shooting such as driving a variety of cars that all handle differently. You get to pilot choppers around the island. You can watch a limited number of stand up comedy acts. You also get a bunch of different radios that break up the audio monotony of the game. Finally, if you're bored, you can simply drive around the city and explore the various locations it has to offer.

You don't have have any of that in inFamous. From start to end, you are a superhero and the way you move and attack remains largely the same. The world is bland, bleak and depressing which makes exploring it not a particularly attractive proposition. The absurd accuracy of the enemies even at extreme long ranges as well as the difficulty of taking down mounted machine gunners added too much of a defensive element to the game that merely involved you running away or taking cover on rooftops which is all not very fun at all.
I did and I was right, so let's just go from there.

The diversions in GTA4, such as the comedy clubs, TV stations, or internet (all of which could have been left out with little loss) did very little to help the incredibly poor mechanics for simply running and shooting(running into a street went from a non-event in SA to a struggle for life or death in 4). Compared to its predecessors, it was a massive step down and in general was an uneventful game. The mission structure was incredibly repetitive(car chase, shootout, repeat), the attempt at serious character development fell completely flat by the end, and most importantly, it controlled like shit.

As far as inFamous playing the same throughout the game, you get new powers and abilities fairly often and are forced to use your new powers in missions. The mission variety is good with you using your powers for a variety of tasks in a variety of scenarios. There is an upgrade system that lets you expand your powers and always work toward becoming stronger. Kessler and John were decent characters imo, and in the end I liked them more than any of the characters in GTA4, other than maybe Roman and to a lesser extent Kate(and we know what happens with them). And most importantly, it had tight controls where you could turn on a dime and easily run/jump/shoot.

Also a hint, next time you are being shot at toward the end of the game, press L2.
 
ElyrionX said:
You must not have played Assassin's Creed 2, Red Dead Redemption and GTA4 then.

I've played and beat all of them. They all have their flaws, and repetitive actions, but each stands out in what its supposed to be.

For me, Infamous was basically about being a street-level superhero, and that's what it succeeded at. I don't need a ton of random activities, that's what I have GTA/AC/RDR for. Each one of those games have activities themed towards the game world. None of these is in the middle of a possible superhero apocalypse.

If Cole had a secret identity (impossible), then they probably could fit in some other side activities. However, as you are only thing capable of stopping the Beast, and the destruction of the planet, I can excuse the fact that each activity is focused on that goal, and not say, racing a train.

Anyways, new gameplay looks hot, and June 7th can't get here fast enough.
 
i dont understand how anyone can judge if its the same ol' stuff from 2 gameplay videos that last like.. a minute each?
 
scoobs said:
i dont understand how anyone can judge if its the same ol' stuff from 2 gameplay videos that last like.. a minute each?

lol me too, especially when the action is noticeably better than the first. they say the world looks bland because it doesnt have enough people but all the gameplsy footsge for the most part hasnt taken place in the streets and are mission specific. im sure during downtine the city will be much livelier.
 
bdizzle said:
God you guys complain a lot.
Agreed even though most of gafs complaints are about pointless stuff like cole design which majority of the complaints are and voice. Vocal minority in that because other forums people rather have bald cole then backstreet boy wannabe cole.

It's the gameplay that matters and Infamous 2 looks like a huge step up from the original in that department.
 
It looks like you have to feel up a meter and have enough power to use the vortex. Makes sense.

We've touched on the improved melee in Infamous 2 – but that's only half the story. The other side is, you now begin the game with powers. This means you won't have to grind your way through the first couple of hours of gameplay with barebones abilities – and you'll appreciate the feeling of being an all-powerful superhero (or villain). When you finally break out your Ionic Vortex for the first time, triggered after performing enough damage on enemies and collecting energy in the environment, you'll get a sense – just a taste – of the bigger, more brutal game that awaits you.

http://ps3.ign.com/articles/115/1151180p1.html
 
Crakatak187 said:
It's the gameplay that matters and Infamous 2 looks like a huge step up from the original in that department.
The funny thing is that I thought inFamous 1 had very poor graphics, but I ended up being addicted to it because they'd just nailed the gameplay. To me, the big step up I'm seeing in inFamous 2 isn't in the gameplay (which I already loved)... it's in the graphics department. If they can deliver gameplay that's as good as the original alongside some cutting edge graphics then this game is going to be a winner.
 
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