glaurung said:Those power upgrade systems look dangerously like DARK FORCES.
Intrigued, though the other new screenshots look like crap.
h3ro said:I really want to get a hands on experience with this game, just to get a feel for how combat works, looks OK/solid so far...
There are 15-18 major karma moments in the game, which is plenty.rexor0717 said:I swear, every time I see something new about this game, it looks even better than before.
Although, I don't like how they explicitly set up situations for the Karma system. I didn't read the article, but I watched the IGN video, and it seemed like you won't really encounter many opportunities to gain/lose karma...besides the occasional reviving a person. But maybe I should read the article...
mr_nothin said:There's so much up and down with this game.
At times, it looks like a spiderman/hulk type of game and really cheap-like. It also looks like its all over the place in terms of polish. It's kind of hard to explain to me. I guess it just seems like they're doing a little too much and the project is a little too big for them to flesh out everything before deadline. Certain systems seem gimmicky (such as the morale system) but then the karma system seems pretty good. Then they go off and show just the combat and some of the fights with bosses and some of the bigger enemies and it just seems really focused and polished.
http://www.eurogamer.pt/videos/Infamous-Grenade-trailer?size=large
That video looks great in terms of everything being polished and cohesive.
http://www.eurogamer.pt/videos/infamous-momentos-karmicos
But then this video looks a little iffy and more like the spiderman games. The cutscenes especially are pretty ugly. It just seems like the whole morale thing isnt going to work because i'm not going to care about whether innocent people die or not (unless i'm penalized for it). I'm still not going to care whether or not the people have food or w/e the scenario is. All i'm going to care about is which movesets i get if i go good or bad.
Overall it looks really good though.![]()
I don't know how that's even remotely possible.Dizzan said:God I hope this rocks but i have a feeling it will be the PS3s Too Human.
Dizzan said:God I hope this rocks but i have a feeling it will be the PS3s Too Human.
Why is that?Dizzan said:God I hope this rocks but i have a feeling it will be the PS3s Too Human.
What?Dizzan said:God I hope this rocks but i have a feeling it will be the PS3s Too Human.
Dizzan said:God I hope this rocks but i have a feeling it will be the PS3s Too Human.
raYne said:I don't know how that's even remotely possible.
Loudninja said:That makes no sense at all.
Danne-Danger said:Why is that?
:lol That made me laugh.NeoCross said:What?
Danne-Danger said:Why is that?
It's just that Too Human had a bad rep the whole way through (remember the Too Human threads?), this seems to have quite a positive buzz (judging by the responses you got).Dizzan said:No reason, I just have a feeling it will bomb in reviews. You guys seem to be freaking out and taking me the wrong way. I'm excited for Infamous and so far it looks really promising, as did Too Human but when it came to review time it was hammered by the press.
I hope I'm wrong but sheesh you guys are highly strung. relax...
Dizzan said:No reason, I just have a feeling it will bomb in reviews. You guys seem to be freaking out and taking me the wrong way. I'm excited for Infamous and so far it looks really promising, as did Too Human but when it came to review time it was hammered by the press.
I hope I'm wrong but sheesh you guys are highly strung. relax...
:lol So true.Danne-Danger said:It's just that Too Human had a bad rep the whole way through (remember the Too Human threads?), this seems to have quite a positive buzz (judging by the responses you got).
Besides, the PS3 already had its Too Human. With dragons.
Danne-Danger said:It's just that Too Human had a bad rep the whole way through (remember the Too Human threads?), this seems to have quite a positive buzz (judging by the responses you got).
Besides, the PS3 already had its Too Human. With dragons.
:lolDizzan said:God I hope this rocks but i have a feeling it will be the PS3s Too Human.
Danne-Danger said:Besides, the PS3 already had its Too Human. With dragons.
Well yeah, that too. :lolAFreak said:My memories a bit Hazey, can you refresh it?
The controls work extremely well and aiming is crisp and responsive. Climbing buildings is easy and works a lot like Assassin's Creed, but is much quicker. Cole will automatically grab onto anything that is scalable. Platforming is a breeze as Cole will "snap to" ledges and wires. Oh, and the best part of the game for me, so far, is sliding across a wire or train track propelled by electricity. It's a very enjoyable way to move from rooftop to rooftop across wires or traverse great distances above the streets on the suspended train tracks.
Combat is fast-paced and the game throws a lot of enemies at you. It's very impressive how many enemies and allies can share the screen at the same time. There are slight framerate drops in the most intense battles, but it doesn't even come close to breaking the game. The standard enemy that I fought used guns and were pretty deadly. Thankfully, Cole is deadlier. This is key in a game like inFAMOUS. You feel incredibly powerful and badass.
Loudninja said:
In the final section, Cole could fight a pair of fiery golems outside of Empire City's prison. This stage was set up with little explanation. After talking with many colleagues, it seems that the stage was designed to show off the game's ability to render several objects onscreen at once. It certainly wasn't set up to let us beat the golems; apparently, no one could clear the fight during the entire 90-minute press event. I tried eight times before calling it a day. The fight at the prison gates encompassed two golems, a dozen mutant footsoldiers, and nearly a dozen cops, all locked in combat. The golems blasted fireballs at nearly everything that moved, human or mutant, and wreaked havoc on the environment. Even as several creatures fought with police, golems shot chunks of concrete off watchtowers, and I was crushed to death by a twenty-foot fence, Infamous rendered it all fluidly.
I've been itching for a great open-world game since I beat Crackdown and began weaning myself off hunting agility orbs. GTA4 satisfied a certain need, but I've been waiting for another great game that allows me to effortlessly leap from a skyscraper with reckless abandon. It looks like Infamous could be that game. The four sections I played a few hours ago demonstrate a game that looks polished and plays quite well. Prior to my first hands-on, I was interested in Infamous. Now I'm excited.
Dizzan said:God I hope this rocks but i have a feeling it will be the PS3s Too Human.
The "new" PSN trailers are actually old stuff. Very old stuff.acevans2 said:I wish they hadn't put out those dreadful trailers on PSN last week. That made me so iffy on the game. These previews sound nice, but most previews sound nice, considering how they're very controlled as to what message gets across.
Dizzan said:No reason, I just have a feeling it will bomb in reviews. You guys seem to be freaking out and taking me the wrong way. I'm excited for Infamous and so far it looks really promising, as did Too Human but when it came to review time it was hammered by the press.
I hope I'm wrong but sheesh you guys are highly strung. relax...