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New inFamous preview and screens

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http://www.gamespot.com/ps3/action/infamous/images.html
 
so is the video from early in the game, giving the details of the karma system? or is each "karma moment" going to be painfully detailed by cole with a voiceover?
 
I haven't really followed the story much on this game but will they have multiple endings or will it eventually lead in where regardless if you go good or bad route, the same outcome will happen?
 
Ok it's set in stone. This game is mine!!!

I really like that sly cooper emblem on the backpack. He's there watching you're every move. Always in the picture.
 
h3ro said:
I really want to get a hands on experience with this game, just to get a feel for how combat works, looks OK/solid so far...

Yeah, I am gonna need to have this game in front of me to see how it feels. It looks better every time I see it however...
 
I swear, every time I see something new about this game, it looks even better than before.
Although, I don't like how they explicitly set up situations for the Karma system. I didn't read the article, but I watched the IGN video, and it seemed like you won't really encounter many opportunities to gain/lose karma...besides the occasional reviving a person. But maybe I should read the article...
 
rexor0717 said:
I swear, every time I see something new about this game, it looks even better than before.
Although, I don't like how they explicitly set up situations for the Karma system. I didn't read the article, but I watched the IGN video, and it seemed like you won't really encounter many opportunities to gain/lose karma...besides the occasional reviving a person. But maybe I should read the article...
There are 15-18 major karma moments in the game, which is plenty.

I don't want them popping up in every mission.
 
The screens on this page look great to me, especially considering it's an open world game. I hope the demo comes super early ala Killzone 2.
 
There's so much up and down with this game.
At times, it looks like a spiderman/hulk type of game and really cheap-like. It also looks like its all over the place in terms of polish. It's kind of hard to explain to me. I guess it just seems like they're doing a little too much and the project is a little too big for them to flesh out everything before deadline. Certain systems seem gimmicky (such as the morale system) but then the karma system seems pretty good. Then they go off and show just the combat and some of the fights with bosses and some of the bigger enemies and it just seems really focused and polished.

http://www.eurogamer.pt/videos/Infamous-Grenade-trailer?size=large
That video looks great in terms of everything being polished and cohesive.

http://www.eurogamer.pt/videos/infamous-momentos-karmicos
But then this video looks a little iffy and more like the spiderman games. The cutscenes especially are pretty ugly. It just seems like the whole morale thing isnt going to work because i'm not going to care about whether innocent people die or not (unless i'm penalized for it). I'm still not going to care whether or not the people have food or w/e the scenario is. All i'm going to care about is which movesets i get if i go good or bad.

Overall it looks really good though.:D
 
mr_nothin said:
There's so much up and down with this game.
At times, it looks like a spiderman/hulk type of game and really cheap-like. It also looks like its all over the place in terms of polish. It's kind of hard to explain to me. I guess it just seems like they're doing a little too much and the project is a little too big for them to flesh out everything before deadline. Certain systems seem gimmicky (such as the morale system) but then the karma system seems pretty good. Then they go off and show just the combat and some of the fights with bosses and some of the bigger enemies and it just seems really focused and polished.

http://www.eurogamer.pt/videos/Infamous-Grenade-trailer?size=large
That video looks great in terms of everything being polished and cohesive.

http://www.eurogamer.pt/videos/infamous-momentos-karmicos
But then this video looks a little iffy and more like the spiderman games. The cutscenes especially are pretty ugly. It just seems like the whole morale thing isnt going to work because i'm not going to care about whether innocent people die or not (unless i'm penalized for it). I'm still not going to care whether or not the people have food or w/e the scenario is. All i'm going to care about is which movesets i get if i go good or bad.

Overall it looks really good though.:D

My only issue with the cutscenes is that the characters in it are generally of much lower quality than Cole is. The girl in the food cutscene looks really really bad and animates poorly. Same with the guy in the poster scene.

I'd expect that from the everyday city folk and from the games general view point it looks fine but the cutscenes need higher quality models.
 
Danne-Danger said:
Why is that?

No reason, I just have a feeling it will bomb in reviews. You guys seem to be freaking out and taking me the wrong way. I'm excited for Infamous and so far it looks really promising, as did Too Human but when it came to review time it was hammered by the press.

I hope I'm wrong but sheesh you guys are highly strung. relax...
 
Dizzan said:
No reason, I just have a feeling it will bomb in reviews. You guys seem to be freaking out and taking me the wrong way. I'm excited for Infamous and so far it looks really promising, as did Too Human but when it came to review time it was hammered by the press.

I hope I'm wrong but sheesh you guys are highly strung. relax...
It's just that Too Human had a bad rep the whole way through (remember the Too Human threads?), this seems to have quite a positive buzz (judging by the responses you got).

Besides, the PS3 already had its Too Human. With dragons.
 
Dizzan said:
No reason, I just have a feeling it will bomb in reviews. You guys seem to be freaking out and taking me the wrong way. I'm excited for Infamous and so far it looks really promising, as did Too Human but when it came to review time it was hammered by the press.

I hope I'm wrong but sheesh you guys are highly strung. relax...

Recent press seems enthusiastic about it so I don't think it'll bomb in reviews. At least I hope not.

IIRC Too Human reaction was all over the place a lot more.

Danne-Danger said:
It's just that Too Human had a bad rep the whole way through (remember the Too Human threads?), this seems to have quite a positive buzz (judging by the responses you got).

Besides, the PS3 already had its Too Human. With dragons.
:lol So true.
 
Danne-Danger said:
It's just that Too Human had a bad rep the whole way through (remember the Too Human threads?), this seems to have quite a positive buzz (judging by the responses you got).

Besides, the PS3 already had its Too Human. With dragons.

:lol :lol I forgot about Lair. It was quite forgettable.

And MvmntInGrn you are right, the press was hot and cold with TH. The press for Infamous has been positive so far but not super hyped. I guess we'll see how it turns out when we get the demo.
 
Dizzan said:
God I hope this rocks but i have a feeling it will be the PS3s Too Human.
:lol

You could look at Too Human during many different builds over its lengthy development cycle and it never really made any improvements. This game already looks way more polished than Too Human, and unlike Too Human it appears to be progressing during development.
 
The controls work extremely well and aiming is crisp and responsive. Climbing buildings is easy and works a lot like Assassin's Creed, but is much quicker. Cole will automatically grab onto anything that is scalable. Platforming is a breeze as Cole will "snap to" ledges and wires. Oh, and the best part of the game for me, so far, is sliding across a wire or train track propelled by electricity. It's a very enjoyable way to move from rooftop to rooftop across wires or traverse great distances above the streets on the suspended train tracks.

Combat is fast-paced and the game throws a lot of enemies at you. It's very impressive how many enemies and allies can share the screen at the same time. There are slight framerate drops in the most intense battles, but it doesn't even come close to breaking the game. The standard enemy that I fought used guns and were pretty deadly. Thankfully, Cole is deadlier. This is key in a game like inFAMOUS. You feel incredibly powerful and badass.

http://g4tv.com/thefeed/blog/post/694274/GDC-2009-Hands-On-inFAMOUS.html

Sounds really good.
 
I want to be excited for this one but the combat looks super repetitive. The constant grenade lobbing and zapping makes me very cautious. I hope it's just the people playing.
 
In the final section, Cole could fight a pair of fiery golems outside of Empire City's prison. This stage was set up with little explanation. After talking with many colleagues, it seems that the stage was designed to show off the game's ability to render several objects onscreen at once. It certainly wasn't set up to let us beat the golems; apparently, no one could clear the fight during the entire 90-minute press event. I tried eight times before calling it a day. The fight at the prison gates encompassed two golems, a dozen mutant footsoldiers, and nearly a dozen cops, all locked in combat. The golems blasted fireballs at nearly everything that moved, human or mutant, and wreaked havoc on the environment. Even as several creatures fought with police, golems shot chunks of concrete off watchtowers, and I was crushed to death by a twenty-foot fence, Infamous rendered it all fluidly.

I've been itching for a great open-world game since I beat Crackdown and began weaning myself off hunting agility orbs. GTA4 satisfied a certain need, but I've been waiting for another great game that allows me to effortlessly leap from a skyscraper with reckless abandon. It looks like Infamous could be that game. The four sections I played a few hours ago demonstrate a game that looks polished and plays quite well. Prior to my first hands-on, I was interested in Infamous. Now I'm excited.

http://ps3.gamespy.com/playstation-3/sucker-punch-project/966069p1.html

Wow sounds intense :lol
 
Hmm, missions? I thought it was going to be a true open world with events, rather than missions. Maybe they let that go, but I really liked that aspect of inFamous. Like you pick up on the news that a bomb is placed in a bank, you can go and defuse it or let the experts handle it. Let's say for the sake of hypothetical examples you decide to go and defuse it. You speed towards the bank, but along the way you notice a store being robbed. Do you stop and take out the robbers and thereby slimming your time to defuse the bomb or do you ignore it and accept the karma-decrease you receive from ignoring the bankrobbery (but a potentially HUGE karma-boost from defusing the bomb)?

Still interested in this game though, can't wait to get my shocks on!
 
I wish they hadn't put out those dreadful trailers on PSN last week. That made me so iffy on the game. These previews sound nice, but most previews sound nice, considering how they're very controlled as to what message gets across.
 
acevans2 said:
I wish they hadn't put out those dreadful trailers on PSN last week. That made me so iffy on the game. These previews sound nice, but most previews sound nice, considering how they're very controlled as to what message gets across.
The "new" PSN trailers are actually old stuff. Very old stuff.

I can't imagine why someone thought that was a good idea.
 
Dizzan said:
No reason, I just have a feeling it will bomb in reviews. You guys seem to be freaking out and taking me the wrong way. I'm excited for Infamous and so far it looks really promising, as did Too Human but when it came to review time it was hammered by the press.

I hope I'm wrong but sheesh you guys are highly strung. relax...

Not predicting how Infamous will review since we never know how the press will treat it but Too Human was in horrible shape when they first showed it and while it did improve somewhat, it was never all that good even at the downloadable demo stage, didn't offer any diverse or compelling gameplay, didn't control all that well, the combat animations were not good, there were problems with the auto-aim, what it offered it didn't manage to do well, the situation is very different with Infamous, the controls have already been said to be good as well as it offers traversal as well as distance/melee combat, the aiming looks to be solid as well, so I'm not sure why you're so down on it.
 
Between this, Prototype and RF: Guerilla, June is going to be a great month for open world action/adventure games. As crazy as it sounds, I think they all look great and could be purchasing all three.
 
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