Looks pretty impressive visually, but I wasn't feeling the gameplay much till the bigger, more challenging enemy entered the fray though. Every game has fodders, but the fun factor in this is going to depend on how well they mix it up with the various enemy types, and what kind of firepower they're packing. I'll definitely be upping the difficulty immediately on some of the games I'm looking forward to, and see what kind of challenge that gives me. I don't expect it to make the game super hard, but something a bit more challenging will go quite a ways.