Chris Remo
Member
I don't know how huge this news is, since Karateka was released in 1984, after which Jordan Mechner released the hugely more successful Prince of Persia, but for those who are interested, Mechner has revealed that he's working on a new Karateka game. Unlike the post-Sands of Time POP games, he's actually heavily involved, which makes the announcement interesting to me regardless of franchise.
Very brief details here:
http://www.gamasutra.com/php-bin/news_index.php?story=19585
Also, there's this, which is hilarious:
ALSO--who remembers The Last Express? I sure as hell do, and I asked Mechner about it. He said "Who here has played The Last Express," and literally one other dude besides me raised his hand. Anyway, Mechner directed me to the producer and lead programmer on the game, who were in the room, and I ended up interviewing them for about an hour. So at some point in the future on Gamasutra, we'll run that. It was a super fun interview to conduct, and incredibly interesting. Can't wait to publish it.
Very brief details here:
http://www.gamasutra.com/php-bin/news_index.php?story=19585
Also, there's this, which is hilarious:
"The programmer doing copy protection for the game figured out that by messing with the bit table, the whole game could be played upside down, which is really hard to do," he explained. "We thought it would be hilarious if we burned the flipped version of the game to the other side of the disk.
"We figured of all the people who buy the game, a couple of them would accidentally put the floppy in upside down," he continued. "That way, when that person calls tech support, that tech support rep would once in blue moon have the sublime joy of saying, 'Well sir, you put the disk in upside down,' and that person would think for the rest of their live that's how software works."
As it turned out, brass at publisher Broderbund was receptive to the idea: "We went do the president of Broderbnd to propose this, and we didn't think they'd go for it, because it would require an assembly line change to actually burn the game onto both sides of the disk, which adds however many cents. So we went in, and he said, 'Sure. Do it.'"
ALSO--who remembers The Last Express? I sure as hell do, and I asked Mechner about it. He said "Who here has played The Last Express," and literally one other dude besides me raised his hand. Anyway, Mechner directed me to the producer and lead programmer on the game, who were in the room, and I ended up interviewing them for about an hour. So at some point in the future on Gamasutra, we'll run that. It was a super fun interview to conduct, and incredibly interesting. Can't wait to publish it.