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New Kingdom Hearts 3 video from Japan's D23 Expo

Well that was boring. Not sure I care about using Disney theme park attractions to - I don't even know what was the point of that, it was just slow and cumbersome to get anything done.
 
I swear to fucking Chuck Norris himself, if the German version KH3 doesn't get a German dub, I will be pretty pissed.

To reiterate: The german dubs of KH1 and 2 were FUCKING AWESOME (they brought almost all the original Disney voice actors back), then they stopped dubbing the games with the handheld titles. Every KH game since then had English dubs (at least German texts, but still).

If there is a Hercules stage and Hades is not voiced by Arne Elsholtz, RAGE WILL BE HAD!!!

I usually hate german dubs, but I agree. Mostly because my little brother had trouble keeping up with the story in DDD because there was no dub. He loves the series to death but he just barely learned how to read and learning english is still a little ways off.

I would probably still set the language to english, but I do have fond memories of the german dub from when I first played it myself.
 
If free flow don't make it back, I'll be disappointed :(

If free flow makes it back without huge improvements, it'll be another crappy game. I really hate the system. It was designed entirely for eye candy and casual gamers who don't care for precise platforming or proper level traversal, but instead just want to press buttons for AWESOME things to happen. Zzzzzzzzzzz.
 
There are some amazing looking games on the PS3. I don't think it's over the top to say that this test footage looks like it could be from a PS3 game.

Of course there are but that doesn't change the fact that there are things present in the footage such as the lighting, image and effect quality that simply aren't possible on the PS3. Ok, it might look it started development as a PS3 game but that's not the same thing at all.
 
teh hell is free flow?
 
If free flow makes it back without huge improvements, it'll be another crappy game. I really hate the system. It was designed entirely for eye candy and casual gamers who don't care for precise platforming or proper level traversal, but instead just want to press buttons for AWESOME things to happen. Zzzzzzzzzzz.

Free flow was fun until I got through the 2nd world and realised there was no additional depth that was going to be unlocked later. I really do not fucking understand how the battle system from BbS got left for dead for the one in DDD. Massive shame that few call SE out for it.

teh hell is free flow?

The wall bouncy system from DDD. If you didn't play DDD, I don't wanna post links for fear of spoiling it for you. But if you don't care for world spoilers, this short clip gives you an idea. free flow nonsense that is not as good as BbS.
 
Free flow was fun until I got through the 2nd world and realised there was no additional depth that was going to be unlocked later. I really do not fucking understand how the battle system from BbS got left for dead for the one in DDD. Massive shame that few call SE out for it.

I guess that's what happens when you go from a 3-4 year dev cycle for BbS to a barely 2 year dev cycle for 3D!
 
Looks like a KH game all right, visual are ok nothing impressive really. You can tell that the game is very early in development kinda like that XV gameplay footage from E3. Also it seems like there going back to KH2 battle system :(.
 
there's no way PS360 could put out graphics as clean as this game. This looked like CG gameplay and the game is still 2-3 years out.
 
I guess that's what happens when you go from a 3-4 year dev cycle for BbS to a barely 2 year dev cycle for 3D!

Didn't know that, but that doesn't make sense - you'd think with less time they'd go for reusing the great system they had and just build upon it, rather than rush something unique like free flow...Osaka Team did both right?
 
Unsure-Larry-David.gif
 
Didn't know that, but that doesn't make sense - you'd think with less time they'd go for reusing the great system they had and just build upon it, rather than rush something unique like free flow...Osaka Team did both right?

Reusing was what they did for Re:Coded, when they just had a few months to put together a remake, and they were only working on the battle design portion of the game. That turned out mostly fine.

For 3D, Nomura wanted to try all new ideas and more "experimental" stuff, so they threw a lot of the basics out to go wild with wacky mechanics. Clearly they didn't have much time to really iterate and polish much on the design elements.
 
No.
I'm not a game dev myself, but Alpha is not what I'd call feature complete.
Beta is what I would call feature complete, with bugs that need to be sorted out (ready to be shipped to reviewers basically).

Alpha is more like...the basic concept stands and you can do some stuff. It's far enough into development to show it to people without having completed all assets, models, programming stuff, whathaveyou.

Pre-Alpha is more like a "proof of concept" kinda thing in my eyes.

Well, as a game dev I can tell you that's rarely what Alpha means :)

Typical schedule involves: Pre-production, production, internal milestones (including things like 'e3 build' etc, but typically they revolve around key deliverable's tied to things like 'milestone 1'), Alpha, beta, release candidate & submission.

Yes feature complete does not need to be all final assets in place (That's what Beta is meant to be) but it is what Alpha usually means, the marketing guys then use terms like pre-alpha, alpha, and beta to mean whatever they want to suit their needs. Because Alpha comes so, so late in a typical game dev cycle it means almost all released materials can be tagged as pre-alpha.
 
I'm really happy that they decided to share this.
It's very early, but it looks like their first genuine steps and gameplay tests with the game. Particles and characters detail are already impressive, the rest will be arrive. The game has a long way to go, FFXV is considerably ahead in development of this.
Still it's better than having to wait an other year to see something so people shouldn't really complain...
 
Damn that looks really natural now. Close to CG Disney.

I always thought KH series looked good even back on PS2, the simple artstyle allows it.

I'm sure this is going to be worth the wait as the KH games have always maintained a certain level of quality throughout the years, even on portable.
 
Personally, I'm a bit shocked at some of the reaction to a KH game possibly being out before another FF game. How many years has it been since the last console version of a new KH game came out? How many since the last new FF game?
 
We've seen less than 2 minutes of gameplay, maybe we should wait a little bit more before judging the entire game.

Who said we're judging the entire game?

It goes without saying that we're judging what we have here right now.

And that's legitimate.
 
Oh god it feels good to see angry Donald. The render released at E3 killed my soul.

Giga early footage tho. I like the fire effects.

How many years has it been since the last console version of a new KH game came out? How many since the last new FF game?
KH2 was the last main console entry and that was 2005. Last mainline console FF depending how you look at it is either Realm Reborn 2013, XIII-2 2011, XIV 2010 or XIII 2009
 
We've seen less than 2 minutes of gameplay, maybe we should wait a little bit more before judging the entire game.

Please point me to posts where people are judging the entire game? If you can't find any, maybe you're just shitting up this thread?
 
Personally, I'm a bit shocked at some of the reaction to a KH game possibly being out before another FF game. How many years has it been since the last console version of a new KH game came out? How many since the last new FF game?

But this won't be released before the next FF.
The FFXV trailer showcased fully functional gameplay, story, characters and settings are done, dialogues are already dubbed.
KH3 so far is just a bunch of test scenes. BUt at least it seems they are trying to share and not to bullshit people, so I really appreciate that as I said.
 
Making any sort of judgement on a game's battle system based on the short gameplay we've seen can be misleading and in the end won't help anyone. Many people here enjoyed DDD because of the battle system and making it seem like the worst thing to come to Kingdom Hearts can be misleading as to how it might or might not be implemented in KH III. In the end, getting concerned over 2 minutes of gameplay isn't always the best way to form opinions, though you're more than welcome to have them.
 
Huh, this is really surprising to me. I'd be fucking furious if the games were dubbed in Finnish, in fact, I'd be if ANY game ever were dubbed in Finnish.

As I understand it, most of media is dubbed in Germany though, right? So I guess that'd explain it.

German movie dubs are of top professional quality, with game dubs getting better and better, too (there are exceptions to both media of course).

Dubs of Disney movies in particular were of REALLY high quality and for Kingdom Hearts 1 and 2 they brought back basically 80% of all the original German voice actors and gave the Final Fantasy and KH specific characters professional voice actors as well. Personally, the German dub of KH1 is still the best and most professional German dub of any video game ever made. (<< this is my main reason for a German dub, bolded for your tl;dr convenience. Also nostalgia.)
KH1 marks the first time any Final Fantasy character had ever been dubbed into German (FFX/X-2, XI and XII were all dubbed in English still, but had German texts and subtitles).
They even reused the voice actors of the FF7 characters for the FF7 Advent Children movie.

KH2 was dubbed into German as well, though they did a worse job than with KH1. They still retained MANY of the original voice actors, who do a great job still, but if you are used to Otto Waalkes (a famous German comedian by the way) as Mu-Shu (Mulan's dragon) it's a bit dissapointing to hear a still professional but different voice actor now. Some lines were sped up as well, because the German sentences were somehow twice as long as the original English lines, but I blame that on the translators who did a poorer (but not essentially bad) job. Maybe the translation and dubbing was rushed with KH2, I don't know.

Still, it already started with the GBA version of Chain of Memories which used voice samples of the English voice actors, rather than the German ones (it's the same for the other languages of course).
Re:Chain of Memories never came out over here before 1.5 HD ReMIX, so at least that one had a good reason to stay undubbed.

Then came 358/2 Days. No German dub. And if I recall I don't think we even got German translated texts either. I could be wrong on that one (maybe I'm confusing it with Chrono Trigger DS, which definitely didn't get a translation other than English).

The same thing happened with Birth by Sleep and Re:Coded. English dubs, maybe even English texts only, definitely stupid.

KH3D had an English dub only, but at least German texts were available.

Now KH3 is coming out sometime 2014 or 2015. And if it does, I'd REALLY wish for a German dub.


Of course there are people who love to play their games in English or Japanese (I am one of those most of the time), but this is different. This is Disney. Every kid grew up with Disney movies and thus grew up with these voice actors voicing these specific characters. It's simply a bit sad if these characters don't have the same voices you grew up with.

With other games which offer German and English dubs I almost always choose the english dub. Most of the time it's just better. The only few consistently good German dubs I heard in video games came from Ubsifot (strangely enough). Their German dubs of the Prince of Persia and Assassin's Creed series' also brought highly professional voice actors with them. Made the game all the more enjoying to play.
For comparison: EA and Microsoft are mostly on the lower end of German dubbing quality.


Okay, this is enough off-topic for now. Thanks for reading. Maybe now you understand the importance of a German dub for KH3.
 
Making any sort of judgement on a game's battle system based on the short gameplay we've seen can be misleading and in the end won't help anyone. Many people here enjoyed DDD because of the battle system and making it seem like the worst thing to come to Kingdom Hearts can be misleading as to how it might or might not be implemented in KH III. In the end, getting concerned over 2 minutes of gameplay isn't always the best way to form opinions, though you're more than welcome to have them.

The only misleading thing here is how you are trying to make your comments sound informed when all you're saying is "stop saying negative things about something I like!" GTFO.
 
Giga early footage tho. I like the fire effects.

I don't. Fire produces light. These fire effects just look lifeless, even with their cartoony aesthetic.

KH2 was the last main console entry and that was 2005. Last mainline console FF depending how you look at it is either Realm Reborn 2013, XIII-2 2011, XIV 2010 or XIII 2009

Can't believe there's a >10 year gap between the mainline titles. Absolutely astounding.
 
It's a nice looking target render, Square has always been good at those.

Personally I find it hard to get excited about a game that won't come out for at least 4 years.

This is how I feel. I'll definitely buy it when it comes out, I just don't think that will happen for 3-4 years since Nomura is directing FFXV and development on this just started.
 
The art/visual style is cool. Seems like the gameplay will be... Idk... I did not like what I saw in the second and third parts of that so-called trailer.

This. The games looks good, but the literal on rails boss fight and the swinging pirate ship where you don't seem to have any control beyond press button and right time makes me worry. The reaction commands in KH2 made certain boss fights too QTE dependent. I'm hoping for the new gameplay innovations from the portable KH games are going to be used in KH3.
 
OMG awesome! When I first saw the E3 trailer, I thought the graphics weren't "cartoony" enough, but I've grown to really like them. This new style will accommodate the Pixar movie style well, plus other shaders can be used for the 2D films.

Holy crap, there's still more left. I hope they release the rest in a timely manner! I wanna see effin Riku, Square!!!

So is the new way of travel the theme park rides, like the boat and train, instead of the Gummi Ship? Maybe they changed that cuz the Gummi Ship was so unpopular.

And ususally, I watch all the films of the worlds leading up to a new KH game before release, but using Disney World is cheating! I've never been there! :p
 
One thing I'm constantly impressed by with regards to the Osaka KH team is how efficient they are. They hammered together a tech demo of KH3D for the announcement at E3 2010 in just 3 months, after shipping BbS Final Mix. About 6 months after that, they had a full trailer with proof of concept gameplay at the Square Enix private event. The game was fully playable at TGS 2011, and they shipped in March 2012.

Sure, it was unpolished, worse than BbS, and most of the new gameplay systems left much to be desired, but considering they were working on the 3DS hardware for the first time, shipping a full KH game with brand new worlds and brand new gameplay systems with a 2 year dev cycle was pretty impressive.

Hopefully they get more time here and they don't get rushed.
 
The only misleading thing here is how you are trying to make your comments sound informed when all you're saying is "stop saying negative things about something I like!" GTFO.
I'm not looking to argue with you, if you don' t agree with me that's perfectly fine. No reason for anyone to "GTFO".

This is how I feel. I'll definitely buy it when it comes out, I just don't think that will happen for 3-4 years since Nomura is directing FFXV and development on this just started.
3 - 4 years if we're lucky.
 
Game is obviously still early in the development cycle but it looks great! Now lets hope they don't pull another Versus XIII on us. I want to actually play this on my PS4.
 
I'm not looking to argue with you, if you don' t agree with me that's perfectly fine. No reason for anyone to "GTFO".

You're basically saying the same thing. You're telling people who have negative things to say about KH3D's gameplay that they're being "misleading". We're not being misleading. We think the gameplay is poor and have explained why. There's nothing misleading about that.
 
The only misleading thing here is how you are trying to make your comments sound informed when all you're saying is "stop saying negative things about something I like!" GTFO.

I'll never forget when you were trying to laugh people out of threads if they said they thought Deep Down was going to be good, and be Capcom's attempt at something similar to Demon's Souls.

Sure, everyone has the right to be a critic based on very limited, early information if they really want to. But I just don't know why people always feel compelled to do it, especially with a title like KH3 that we know is going to receive a lot of resources and company focus as a major title.

Some people just insist on seeing the glass half empty I guess.
 
I'll never forget when you were trying to laugh people out of threads if they said they thought Deep Down was going to be good, and be Capcom's attempt at something similar to Demon's Souls.

If you think that Capcom's f2p random dungeon generator with random monsters is Capcom's attempt at Demon's Souls, good for you. :)
 
Game is obviously still early in the development cycle but it looks great! Now lets hope they don't pull another Versus XIII on us. I want to actually play this on my PS4.



So much this...

From that video, the game looks incredible and this is obviously still at least a year away. I really hope they go for the full 1080p/60fps and not gimp a version due to hardware specs... give us all the sauce SE..... ALL the special sauce...
 
One thing I'm constantly impressed by with regards to the Osaka KH team is how efficient they are. They hammered together a tech demo of KH3D for the announcement at E3 2010 in just 3 months, after shipping BbS Final Mix. About 6 months after that, they had a full trailer with proof of concept gameplay at the Square Enix private event. The game was fully playable at TGS 2011, and they shipped in March 2012.

Sure, it was unpolished, worse than BbS, and most of the new gameplay systems left much to be desired, but considering they were working on the 3DS hardware for the first time, shipping a full KH game with brand new worlds and brand new gameplay systems with a 2 year dev cycle was pretty impressive.

Hopefully they get more time here and they don't get rushed.
pretty impressive indeed!

I don't know about SE's release plan, maybe FFXV for Christmas 2014 and KHIII for Christmas 2015 in Japan, but I really hope as well, they get the time they need to fulfill their own expectations and goals for both games.
 
One thing I'm constantly impressed by with regards to the Osaka KH team is how efficient they are. They hammered together a tech demo of KH3D for the announcement at E3 2010 in just 3 months, after shipping BbS Final Mix. About 6 months after that, they had a full trailer with proof of concept gameplay at the Square Enix private event. The game was fully playable at TGS 2011, and they shipped in March 2012.

Sure, it was unpolished, worse than BbS, and most of the new gameplay systems left much to be desired, but considering they were working on the 3DS hardware for the first time, shipping a full KH game with brand new worlds and brand new gameplay systems with a 2 year dev cycle was pretty impressive.

Hopefully they get more time here and they don't get rushed.

While that's true, with DDD they weren't really tied by expectations other than their early promise of all brand new worlds. This time on the other hand DDD's fucktarded ending set things up in a way that even the most efficient of teams is going to have trouble with if they want to live up to it. The whole thing with the thirteen darknesses (sigh) and seven lights could easily have enough models and worlds for a normal AAA game, let alone including unrelated Disney worlds. Hopefully they can find a good balance.
 
They better not ship this in the west months after the JP release.

One thing I'm constantly impressed by with regards to the Osaka KH team is how efficient they are. They hammered together a tech demo of KH3D for the announcement at E3 2010 in just 3 months, after shipping BbS Final Mix. About 6 months after that, they had a full trailer with proof of concept gameplay at the Square Enix private event. The game was fully playable at TGS 2011, and they shipped in March 2012.

Sure, it was unpolished, worse than BbS, and most of the new gameplay systems left much to be desired, but considering they were working on the 3DS hardware for the first time, shipping a full KH game with brand new worlds and brand new gameplay systems with a 2 year dev cycle was pretty impressive.

Hopefully they get more time here and they don't get rushed.

When is that going to translate into the full games coming along as nicely though? If the company's track record is anything to go by I don't think we will see this in the west until 2016 at minimum.
 
If you think that Capcom's f2p random dungeon generator with random monsters is Capcom's attempt at Demon's Souls, good for you. :)

It certainly looks better than you were arguing it was going to turn out.

5Xy4.gif


You were laughing anyone out of the thread that was even optimistic about it, just because it was from Capcom Online. As I said, totally your right. But it was kind of the same thing you're criticizing, just on the opposite end of the spectrum.
 
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