ShockingAlberto
Member
It was still neat to have those kind of levels, because it showed some creativity.
It is, but if you need a flower in X area but get winged trying to bring the power back, it can get real annoying.
It was still neat to have those kind of levels, because it showed some creativity.
https://youtu.be/jPuY0i_Na-8?t=119
They added the ability to go through the levels and see where the Death Markers are! Don't remember that being said in the US Direct.
https://youtu.be/jPuY0i_Na-8?t=119
They added the ability to go through the levels and see where the Death Markers are! Don't remember that being said in the US Direct.
Just saw that too, super sweethttps://youtu.be/jPuY0i_Na-8?t=119
They added the ability to go through the levels and see where the Death Markers are! Don't remember that being said in the US Direct.
https://youtu.be/jPuY0i_Na-8?t=119
They added the ability to go through the levels and see where the Death Markers are! Don't remember that being said in the US Direct.
Good riddance to the Kaizo traps.
つ ◕_◕ ༽つ Volvo give SLOPES
This was one of my biggest gripes, wow. Thank goodness.https://youtu.be/jPuY0i_Na-8?t=119
They added the ability to go through the levels and see where the Death Markers are! Don't remember that being said in the US Direct.
No slopes for you!
Slopes sound like a lot of work if they never planned for them, think it would be saved for a sequel.
Yeah, I'm not sure how they would work from a UI perspective.
No slopes for you!
Slopes sound like a lot of work if they never planned for them, think it would be saved for a sequel.
Dedicated slopetool separated from the ground tool.
Keys?
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Uh oh, suddenly I fear Super Expert troll courses.The coins are a fantastic addition. I hope people don't abuse them and hide those coins in ridiculous places or completely blind spots.
What if you lock multiple keys behind one door but not the other? Suddenly taking the wrong locked door could spell trouble, by being unable to complete a level or completing a really hard part then realising you did it in the wrong order.
What if you lock multiple keys behind one door but not the other? Suddenly taking the wrong locked door could spell trouble, by being unable to complete a level or completing a really hard part then realising you did it in the wrong order.
Keys?
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I can already imagine asshole levels "find the key!" in a completely random invisible block somewhere in the whole empty level.
They added the ability to go through the levels and see where the Death Markers are! Don't remember that being said in the US Direct.
Sounds like good stuff.
Pardon my ignorance but what's the big deal about slopes?
Oh sweet! Finally I can see where all the people died in my levels that mostly take place in the sub-worlds.https://youtu.be/jPuY0i_Na-8?t=119
They added the ability to go through the levels and see where the Death Markers are! Don't remember that being said in the US Direct.
Easily. Some people have already crafted excellent adventure levels in SMM and made that my favorite part of the game. This takes things to another level.Best news of the Direct
We want PhantoKeys?
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Is taking any inspiration from Donkey Kong 94?
Is taking any inspiration from Donkey Kong 94?
We want Phanto
The key thing is crazy. The possibilities of how the keys can be hidden are so vast that there are likely to become a lot of reallly tough puzzle levels. Hopefully people don't go crazy with them and ruin the platforming fun with hidden block search fests.
Marionseries has had them since Mario 3. I don't see why they can't implement it.