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New Metroid Other M Gameplay Trailer

Swittcher said:
Nintendo simply releases a 2.5D Super Metroid:

"WHEREZ THE INNOVATION!?!?! I PLYED THIS @) YEARS AGO!! SIGH*!!!*

Nintendo releases Metroid Prime Other M:

"WHY ISN'T THIS EXTLACTLY LIKE SUPER METRODI, SIGH@@@!!!"

So true, you can never please everyone.

I'm shocked at how good this looks, I may have to bust out the ol' Wii once this comes out. :|
 
CassSept said:
But we knew exactly what to expect in case of Metroid Prime and most of people deemed it an unworthy follow-up before even laying their hands on the game. I believe I don't have to continue how it ended up once it came out :)

Well I know it's easy to say this after the fact, but when I first saw Prime I knew I needed a gc (I even have the black Prime pack btw and to me Prime Time only refers to the time I play a metroid prime game >.>).
I'd say it's different, for me on this game I'm expressing my concern over why the game cannot be the best it can be.
Now if when the game is out I'm proved wrong, feel free to remind it to me in the most humiliating way (Official thread of Other M : controls perfectly you dumbass Mael for example).

I'm certainly not expecting the game to be bad in any way
 
Wasn't really enthusiast after what they showed at E3 last year.

But this trailer was really good, I will watch this closer now :p
 
mantidor said:
Holy crap (again) at the japanese trailer.

I guess japanese are more tolerant of slow paced action, pretty interesting what they decided to show (and not to show) to both western and japanese audiences. All I can say is that I'm so glad that Samus isn't running like mad in every single part of the game.

I'm so pumped about the game now, even more than before.


I got a very Resident Evil vibe from the library scene, myself.
 
So I still don't 100% understand movement. Does the Wii's D-Pad sense pressure? I saw that Samus was running like the dickens through most of the trailer but in that RE4 over the shoulder section she was moving much slower. Maybe the game not only controls the camera, but also her basic run speed?
 
Ok.. seriously, Nintendo is going to make my head explode. 2 Metroid trailers a Xenoblade trailer, and aparently a new Mario Galaxy trailer today, BEFORE e3? This is just crazy!

By the way, loved the new footage from the japanese trailer, the RE4 camara and the 2 space pirate fight. Sooooo gooood.
 
pakkit said:
So I still don't 100% understand movement. Does the Wii's D-Pad sense pressure? I saw that Samus was running like the dickens through most of the trailer but in that RE4 over the shoulder section she was moving much slower. Maybe the game not only controls the camera, but also her basic run speed?

Did you ever play resident evil 4? Or any game with a run button...
 
Chinmole needs to go!

(Whoever takes the official thread, it must be "Metroid: Other M - Official Thread of Chinmoles".)
 
Boney said:
Ok.. seriously, Nintendo is going to make my head explode. 2 Metroid trailers a Xenoblade trailer, and aparently a new Mario Galaxy trailer today, BEFORE e3? This is just crazy!

By the way, loved the new footage from the japanese trailer, the RE4 camara and the 2 space pirate fight. Sooooo gooood.


Well, all these games will be out by (or a bit after) E3, so it makes sense.
Get these games out of the way, then show off new games at E3.
 
Mael said:
Okay you better have a laundry list of games that does that because I can't find one.
Seriously I don't know which game actually manage to offer direct aiming, dissociated from camera control, for the character while providing an easy way to switch between 1rst and 3rd person view.
The accessibilty cop out is a fucking cop out, they wouldn't make the game full of cutscenes if accessibility was a goal for the game (nsmbw is game with accessibility designed in mind, notice how they cut the fat?).

And you will have to spell that part out because it means nothing but PR to me :
"It gives the player a more immersible connection to the world he/she is delving in."



I announce myself as captain obvious because IT IS obvious.
I don't claim to have secret knowledge to arcane game design, I claim however that the solution EAD Tokyo found for Yoshi's tongue is actually really well suited for this game too.
I'm not even saying that they're not competent for not finding the obvious solution, I'm very well placed to know that obvious solutions are very hard to come by, because they ARE obvious.



The simple fact that the character movement is in 3d lead to think that digital movement is ill suited to the deplacement of the said character.
I don't think we need to go and watch all the 3d game prior to Mario 64 to see what I mean here. Hence the analog stick being actually at least as well suited as a dpad for that.

Having to change between aiming with wiimote and sidescrollertype wiimote is not an elegant or even convenient solution, that's like saying switching between classic controller and gamecube controller in the middle of a match in Brawl is convenient :-/.

Mario Galaxy was designed with the GC controller in mind and that didn't stop them from using the wiimote in various ways that couldn't be done with the gc controller to begin with.

Uh, anything with analog control in 3D space? Come on, I need a list for you? Isn't it obvious (:o : O)?

So what is it then if accessibility is a cop out? Is Sakamoto just trying to be difficult, does he have some perversion of overseeing a bunch of fellow designers smashing their heads against a wall because he wants to only use the wiimote? Think about it man, he's not doing it to be retarded or difficult, we're talking about a guy who was behind Super Metroid, Metroid Fusion and Metroid: Zero Mission. I mean seriously, if he's made such classics would he sacrifice all that because he wants to be.....shit I dunno hip with just using the wiimote?: "oh hey, guys, I made a 3D game just using the wiimote, now enter me in the hall of fame!! *laughs*".

Honestly? Have you seen the trailer? Do you understand how fucking retarded it would be to have an analog stick in that environment? A lot of those sequences have been meticulously crafted with the digital pad, you can see it. So we should tell him to take a hike and tell him "hey buddy, who the fuck do you think you are? using the dplus pad, now go and make me coffee while I fix up your mess". You think this guy doesn't know what he's doing? So he should just graft analog control over what's been designed with the digital pad? I've also yet to see the latency of the pointer function for 1st-person mode. To me it seems exciting and refreshing.

What I'm seeing in the trailer is chunks of 2D braided with chunks of 3D gameplay to weave a seamless experience with the speed and intensity seen in Sakamoto's previous installments. I see that in the trailer, I totally get what he's trying to do here and I'm excited to see him experiment even further.

Oh yes, cutscenes are accessible to the narrative of the game, that's right narrative, nothing more, nothing less. It's also a completely different entity to gameplay. The player will enjoy the narrative and cinematics have been a staple in video games for quite some time (FFVII, yes?) so when I'm talking about accessibility here, I'm talking about gameplay. The first 5-10 seconds of the games interactivity is crucial to convincing the player to involve themselves in the world projected to them. This is Sakamoto's goal. Keep in mind he's been using the same interface for most of his career, so he's honed the mechanisms well into his repertoire of knowledge so he can use his vocabulary of inputs=/=ouputs for player interaction.

Here, let me try to summarize what I think the intentions are of using the wiimote. Sakamoto wants to retain the speed and dexterity of the earlier metroid games and inject that into 3D space. It seemed at the start of Other M's development (or perhaps pre-production phase) he was betting more on 3D space for aesthetic purposes. How ever it came about, Team Ninja came on board and devised a variation of this goal whilst retaining the iconic control layout. I look at the trailer and while yes, there is auto-aiming, it's not auto-aiming in the way I've seen it in other games. It's more on the basis of moving in a fashion that is identical to the 2D metroids, it is also identical to all the abilities you can attain in the 2D metroids as well. Speed booster is back in the game, and I believe that is because of how the game has been built. I'm not gonna go into more detail because really, there isn't much I can detail further (it is a trailer after all) but I'm very confident in what I've seen so far.
 
Mael said:
At this point, we can all say that we hope devs never follow what the fans want, because quite simply it's not interesting from a design perspective or even a sales perspective.
Sakamoto can make the game he wants (and he pretty much does btw) but let's not act surprised if when the game is full of design flaws it's seen as a failure (looking at you Metroid 4).



Yeah that game was such a success that we only see handheld games using that style!

I still wonder why the hell they went to the trouble of redesigning Samus armor if it's not to never use it ever again >.>

For fucks sake, Fusion is not the best Metroid, but its still awesome.
 
The new trailer looks great, I like the speed of the action and the levels look pretty nice. Reminds me of 2D Metroids with the 2.5D platforming.
 
SpacePirate Ridley said:
For fucks sake, Fusion is not the best Metroid, but its still awesome.

Fusion is ridiculously underrated. It's a fantastic follow-up to Super Metroid, even if it is on the linear side of things. And SA-X, man, that thing led to some intense and freaky moments.
 
I don't get the complaints regarding D-Pad use and use of the pointer. As I said in a previous post, Super Paper Mario used the Wiimote on it's side/pointing capability well enough and it was fine. I'm sure the way this game is designed it'll work flawless and have even better functionality.

And I only finally got round to completing Super Metroid last year (which was a superb experience) and I love the direct feeling you get from using a D-Pad for games like that. Wall jumping etc feels so precise when a game is played this way. There are not many games I would say that I prefer D-Pad use but like Super Mario Bros Wii i'm sure this'll be fine.

Believe it or not I can never get into the smash Bros series for precisely this reason, have always wanted a jump button and D-Pad use for that game.

EDIT: I also loved Metroid Fusion. The games are all different in their own ways and love the majority of the series.
 
Well, this trailer has certainly alleviated my fears about environmental design somewhat. While not spectacular, the ones in the trailer are definitely more impressive than what previous screenshots would have me believe.

As far as enemy designs go, purple blob monster seems still terribly uninspired, but I think (though I'm not sure) they made an effort to improve upon the chameleons.

The action definitely seems a lot more fast-paced than Metroid Prime series, which is good.
 
gogojira said:
Fusion is ridiculously underrated. It's a fantastic follow-up to Super Metroid, even if it is on the linear side of things. And SA-X, man, that thing led to some intense moments and freaky moments.

Do we even need to spoiler-tag Fusion at this point?

I just wish it hadn't tried to recreate Super Metroid's "sacrifice" ending sequence like it did. The way it handled that moment had absolutely no emotional weight to it and felt like a throwaway playing on nostalgia.
 
gogojira said:
Fusion is ridiculously underrated. It's a fantastic follow-up to Super Metroid, even if it is on the linear side of things. And SA-X, man, that thing led to some intense moments and freaky moments.
Call me insane, but I like Fusion more than Zero Mission.
 
I just saw the trailer, the game direction and design is great, my only gripe is the speed of Samus, too damn fast, at least in the videos (it almost seems like Sonic :D ). Anyways i wait to play the game till i give my final veredict
 
Snytbaggen said:
Call me insane, but I like Fusion more than Zero Mission.

I'm not sure where I stand on that subject, but it's certainly not unheard of. The very fact that it's a sequel seems monumental at this point. Every release since Super Metroid -- other than Fusion, of course -- has been a case of "between this game and this game" or in Zero Mission's case, a remake.
 
BARKSTAR said:
Believe it or not I can never get into the smash Bros series for precisely this reason, have always wanted a jump button and D-Pad use for that game.
You have a jump button on Smash since Melee, and I believe you can arrange the control scheme to move with the d-pad on a classic/gc controller. At the very least you can use the d-pad on the Wii remote held sideways.

But yeah Fusion is awesome. 3rd best Metroid in my book, after Super and Zero Mission.
 
gogojira said:
Fusion is ridiculously underrated. It's a fantastic follow-up to Super Metroid, even if it is on the linear side of things. And SA-X, man, that thing led to some intense and freaky moments.
For me, Fusions faults lie within its soundtrack which I thought was horrible. Other then that, I thought it was a great game. Its no Super Metroid or Metroid Prime 1 though.
 
Snytbaggen said:
Call me insane, but I like Fusion more than Zero Mission.
I loved the theme and atmosphere of fusion(the story behind her ice allergy and SA-X), but I thought Zero Mission had a much better gaming structure.
 
abstract alien said:
I loved the theme and atmosphere of fusion(the story behind her ice allergy and SA-X), but I thought Zero Mission had a much better gaming structure.
Pretty much my opinion on the two games.

Zero Mission was the sequence braking formula PERFECTED. It'll never be done better.
 
i'm also in the FUSION > ZM camp, but that probably is because i'm so intimately familiar with the o.g. metroid, and FUSION therefore just felt more new (despite all the massive changes to ZM).

plus, sa-x!
 
While we're on the topic of Fusion, is anyne else dying for a new game that takes place after it? It really changed up Samus as a character and did a lot with her relationship to the federation. I've hoping for a sequel ever since it came out.
 
RoboPlato said:
While we're on the topic of Fusion, is anyne else dying for a new game that takes place after it? It really changed up Samus as a character and did a lot with her relationship to the federation. I've hoping for a sequel ever since it came out.
Metroid Fusion was to me a set up to samus becoming the enemy of the federation.
 
RoboPlato said:
While we're on the topic of Fusion, is anyne else dying for a new game that takes place after it? It really changed up Samus as a character and did a lot with her relationship to the federation. I've hoping for a sequel ever since it came out.
I've been waiting for years. OM is the next best thing though. I hope it sells well.
 
pakkit said:
So I still don't 100% understand movement. Does the Wii's D-Pad sense pressure? I saw that Samus was running like the dickens through most of the trailer but in that RE4 over the shoulder section she was moving much slower. Maybe the game not only controls the camera, but also her basic run speed?

I'm speculating here but maybe Samus runs faster is controlled by tilting the controller in which ever direction she is running.
 
robor said:
Uh, anything with analog control in 3D space? Come on, I need a list for you? Isn't it obvious (:o : O)?

I'm more talking about a game using the wiimote to aim, nunchuck to move and changing perspective. I mean games with dpad are done to death way more by at least 20 ears now

robor said:
So what is it then if accessibility is a cop out? Is Sakamoto just trying to be difficult, does he have some perversion of overseeing a bunch of fellow designers smashing their heads against a wall because he wants to only use the wiimote? Think about it man, he's not doing it to be retarded or difficult, we're talking about a guy who was behind Super Metroid, Metroid Fusion and Metroid: Zero Mission. I mean seriously, if he's made such classics would he sacrifice all that because he wants to be.....shit I dunno hip with just using the wiimote?: "oh hey, guys, I made a 3D game just using the wiimote, now enter me in the hall of fame!! *laughs*".

On that I don't know but what I do know is that a game full of cutscenes is more likely to deter people than the other way. I don't see wiisport with 20min ending, do I?

robor said:
Honestly? Have you seen the trailer? Do you understand how fucking retarded it would be to have an analog stick in that environment? A lot of those sequences have been meticulously crafted with the digital pad, you can see it. So we should tell him to take a hike and tell him "hey buddy, who the fuck do you think you are? using the dplus pad, now go and make me coffee while I fix up your mess". You think this guy doesn't know what he's doing? So he should just graft analog control over what's been designed with the digital pad? I've also yet to see the latency of the pointer function for 1st-person mode. To me it seems exciting and refreshing.

We all know that dpad sucks big time for anything going with diagonal (and require another button to differentiate running from walking to boot). It's not because the game is Metroid that it's gonna change, as long as there's movement in 3D it's best to have an analog stick.
There's a reason we used them in the 1rst place, or we arguing now that mario64 would be better with a dpad or other M is 2d?

robor said:
What I'm seeing in the trailer is chunks of 2D braided with chunks of 3D gameplay to weave a seamless experience with the speed and intensity seen in Sakamoto's previous installments. I see that in the trailer, I totally get what he's trying to do here and I'm excited to see him experiment even further.

All I'm seeing is Samus navigate a 3d decor made of corridor and stuffs like you could do in FFX or any other 3D game with fix'd camera since the 90's, there's auto aim to dispatch any foes you're facing, you can enter 1rst person view by pointing the wiimote (that's very ingenious btw) but you can no longer move while doing so.
Nothing to be overly excited over if not for the fact that it's FINALLY Metroid (as in Metroid 1,2 & 3) with the 3rd dimension put in. At worst it'll be Zero Mission good, at best..... sky's the limit?

robor said:
Oh yes, cutscenes are accessible to the narrative of the game, that's right narrative, nothing more, nothing less. It's also a completely different entity to gameplay. The player will enjoy the narrative and cinematics have been a staple in video games for quite some time (FFVII, yes?) so when I'm talking about accessibility here, I'm talking about gameplay. The first 5-10 seconds of the games interactivity is crucial to convincing the player to involve themselves in the world projected to them. This is Sakamoto's goal. Keep in mind he's been using the same interface for most of his career, so he's honed the mechanisms well into his repertoire of knowledge so he can use his vocabulary of inputs=/=ouputs for player interaction.

Seeing how Retro on their first try managed to outdo his latest outings....yeah.
And again uninteractive cutscenes is not a good way to convey a story in a game anyway (another thing to debater later elsewhere cause here is not the place).
Putting cutscenes ala Final Fantasy everywhere doesn't help the game at all (heck the more there is, the less the game will feel like Metroid). And no I don't need another game to shovel the story into my mouth thank you.

robor said:
Here, let me try to summarize what I think the intentions are of using the wiimote. Sakamoto wants to retain the speed and dexterity of the earlier metroid games and inject that into 3D space. It seemed at the start of Other M's development (or perhaps pre-production phase) he was betting more on 3D space for aesthetic purposes. How ever it came about, Team Ninja came on board and devised a variation of this goal whilst retaining the iconic control layout. I look at the trailer and while yes, there is auto-aiming, it's not auto-aiming in the way I've seen it in other games. It's more on the basis of moving in a fashion that is identical to the 2D metroids, it is also identical to all the abilities you can attain in the 2D metroids as well. Speed booster is back in the game, and I believe that is because of how the game has been built. I'm not gonna go into more detail because really, there isn't much I can detail further (it is a trailer after all) but I'm very confident in what I've seen so far.

Well yeah, that's clearly what the game seems to be doing, still it doesn't change the fact we could have had all that + moving while aiming with using the nunchuk.
analog stick is not ideal for 2d games but it does the job, and as a bonus we get the ability to aim for the foes in the game (while not being as fast as autoaim it's a way better option to empower the player inside the game, again here is the argument of Yoshi's tongue Vs homing attack)

And for the record, Metroid Fusion sold less and had a way worse reception than Metroid Prime. So much that we saw 3 Metroid Prime games and not one game picking up where Metroid Fusion left TO THIS DAY.
And if you ask me, Metroid 4 is not that underrated by fans, but well worthy of the praise it gets. It's very different in atmosphere from any Metroid game and really a great game.
 
Mael said:
And for the record, Metroid Fusion sold less and had a way worse reception than Metroid Prime. So much that we saw 3 Metroid Prime games and not one game picking up where Metroid Fusion left TO THIS DAY.
And if you ask me, Metroid 4 is not that underrated by fans, but well worthy of the praise it gets. It's very different in atmosphere from any Metroid game and really a great game.

Metroid Prime Sales NA: ~1.5 Million.
Fusion Sales NA: ~940k
Prime Sales Japan: ~80k
Fusion Sales Japan: ~160k

Where's the way worse reception?

Prime 2 also sold less than Fusion.
 
I think the camera system looks really cool. It's not just for cinematic purposes, it serves as an indicator as to what kind of area you're in and how you'll be expected to move.
 
I like what I'm seeing.

EmCeeGramr said:
I think the camera system looks really cool. It's not just for cinematic purposes, it serves as an indicator as to what kind of area you're in and how you'll be expected to move.


Agreed.
 
I really like Fuison, it was an incredible experience, but Zero Mission is just awesome, its my favourite Metroid tied with Super Metroid.
The best remake of a game that was ever done.
 
SpacePirate Ridley said:
I really like Fuison, it was an incredible experience, but Zero Mission is just awesome, its my favourite Metroid tied with Super Metroid.
The best remake of a game that was ever done.

Zero Mission is the best 2D Metroid.
 
mugurumakensei said:
Prime 2 didn't. Prime 3 barely did.

:D

So basically they sold in order of quality. Good job America!!!

Edit: Crap, thought I was editing my previous post. Sorry for the DP.
 
With the whole swapping the Wii remote quickly between two different poses thing, I think Nintendo is deliberately trying to get those of us who don't wear the wussy wrist-straps to break our TV.

Also, for those of you complaining about this being different, thank goodness for that.

How many milked series in games do we have today that offer different titles with different approaches and appeals to different gamers that are all utilized successfully?

Like...Mario? Not even Nintendo does it often with some of their franchises, much LESS third-party companies.

We should be thankful we have games like Metroid Fusion, Metroid Prime, Metroid Other M, etc. in the series that are all extremely well designed, yet they have something unique and special about them that makes them worth trying out if you're a Metroid fan.

I have a feeling this game will be awesome, yet it might upset some of the fanbase. That's fine. I'm glad there are games in the series that appeal to different audiences, yet are all cohesive to the theme of Samus exploring a strange world mostly by herself.
 
As long as this game has some desolate exploration, I'm in. I'm sooo in. The inevitable follow-up on the 3DS could be nuts.
 
mugurumakensei said:
Prime 2 didn't.
ilovejeez, ilovepeas, ilovegeez, ilovemees etc.

NEVER LET A MAN DO A WOMANS JOB!

CHANNEL 51!

Oh wow, never seen so much marketing effort go to waste.

:lol


Makes me wonder if the next Retro Studios game goes up against Half Life 3 and Halo 4.
 
Oh man, I hope we can play the entire game in the over the shoulder cam. It's like Resident Metroid, only with amazing level design.
 
[Nintex] said:
Makes me wonder if the next Retro Studios game goes up against Half Life 3 and Halo 4.

Is there realistically any chance of Retro news at E3? Nintendo has been releasing loads of info lately (SMG2 trailer, M:OM trailer, 3DS, confirmation of Zelda reveal) so they must be saving something.
 
Guevara said:
Is there realistically any chance of Retro news at E3? Nintendo has been releasing loads of info lately (SMG2 trailer, M:OM trailer, 3DS, confirmation of Zelda reveal) so they must be saving something.
Maybe they're showing/releasing the known projects(vitality, 3DS, Mario/Metroid/Zelda) in order to cover up the studios/projects that aren't doing so well. When was the last time we got some information about Masahiro Sakurai's Project Sora?
 
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