Datschge said:It's also a sequel to the previous R&D1 titles.
:lol My point exactly.
Datschge said:It's also a sequel to the previous R&D1 titles.
Yeah I know about the Adam stuff, and from what I know, it feels like backwards design, but we'll see how it plays out.jett said:Your captain or whatever slowly gives you access to different abilities throughout the game. So, seems so. I don't like that tbh.
Don't be. D-Pad controls work fine, since it's not open ended design like Prime games. It's more akin to Zero Mission. 3D space is used for the dodge move.Xav said:I don't expect this game to be anywhere near as good as the Retro Studios Prime games but I'm still buying it because it's a Metroid game. To be honest I'm more worried about moving Samus in a 3D world using a D-Pad than the first person view which looks like a gimmicky throwback to the Prime games. Still I'm glad Nintendo tried something new.
Yeah. Very retarded design, in my opinion.
Datschge said:In Fusion and Zero Mission you don't press select to toggle missiles, you shoot them by pressing R while shooting. You may be thinking of pre-Super Metroid games...
The game really should be thought of as a 2D game with 3D visuals. Not 2.5D as used in the most cases but like classic beat 'em ups.Xav said:To be honest I'm more worried about moving Samus in a 3D world using a D-Pad (...)
no. they look how they look because they were designed/rendered by team ninja. it's pretty damn obvious.EmCeeGramr said:The enemy designs look kinda weird, yeah. It's like the took Fusion or Zero Mission sprites and just made them into 3D models. They look sorta toy-like as a result.
Odd that you say that, I like that much better (due to being faster, so it can be quickly mixed with normal beam shots) than having to toggle it all the time. Ah well...Glass Joe said:Yeah I suppose holding R and fire together to shoot missiles on the GBA Metroids is what I meant.
No one really knows. I'm sure the answer to this will turn out to be a major story spoiler.Glass Joe said:Side note: What is with the title "Other M"? I had my money that it was an awkwardly translated temporary title, I'm surprised it's official. What is it supposed to mean, exactly?
That's just the Team Ninja trademark shiny shine layer on the top of them.jarosh said:no. they look how they look because they were designed/rendered by team ninja. it's pretty damn obvious.
The problem being that usually when moving up and down you're still facing either left or right. Here on the other hand when you move down, you face down and when you move up, you face up. It's not exactly like a beat em' up.Zoramon089 said:Ok, I just have to ask people here. Have you EVER played a 2D beat em' up before? All of them have primarily 2D gameplay but they all allow you to move up and down in a pseudo 3D sort of way. Those all used the dpad and generally no one complained about them. Why should it be different in this game?
PounchEnvy said:The problem being that usually when moving up and down you're still facing either left or right. Here on the other hand when you move down, you face down and when you move up, you face up. It's not exactly like a beat em' up.
But I personally don't have a problem with it. I just wanted to clarify.![]()
Yeah I think this game really wants you to use the dodge button and I really expect the game to be awesome if you use this mechanic rather than normally moving around the environment in combat.Zoramon089 said:That's true but that's probably also why they gave you the ability to dodge, so you'd be able to move in that direction without changing the direction you're facing.
Isn't the "dodge button" the d-pad itself?PounchEnvy said:Yeah I think this game really wants you to use the dodge button and I really expect the game to be awesome if you use this mechanic rather than normally moving around the environment in combat.
Stop posting with my avatar.. you're making me dizzyPounchEnvy said:Yeah I think this game really wants you to use the dodge button and I really expect the game to be awesome if you use this mechanic rather than normally moving around the environment in combat.
Maybe it's a double tap? I dunno, it just seemed to me from watching some of the gameplay videos, the people who sucked moved around, and didn't dodge while the people who excelled (and in all the trailers) almost exclusively dodged when moving any direction but forward/backwardDatschge said:Isn't the "dodge button" the d-pad itself?
Why do you get to use the badge? :[Boney said:Stop posting with my avatar.. you're making me dizzy![]()
no, it really isn't just that. look at all the humans in the game. look at the blob like suits, at the armor etc., the texturing in general (or lack thereof), those repeating fake looking uniform patterns that span almost the whole body of certain monsters.Datschge said:That's just the Team Ninja trademark shiny shine layer on the top of them.
I'm joooooooking! It makes me feels closer to you ^^PounchEnvy said:Should have meant dodge maneuver. But you get my point.
Why do you get to use the badge? :[Fine I'll remove it.
jarosh said:no, it really isn't just that. look at all the humans in the game. look at the blob like suits, at the armor etc., the texturing in general (or lack thereof), those repeating fake looking uniform patterns that span almost the whole body of certain monsters.
Zoramon089 said:No more retarded than Samus losing her abilities early on...at this doesn't inexplicably severely weaken the suit enough, that a small impact (such as smashing into a wall in MP), would remove functionality of the majority of Samus' suit
*shrugs*SpacePirate Ridley said:People saying shit about the score need to hear the Ridley orchestral them of the story trailer.
Fucking this!
Its the same as in past games, but instead of losing all, ang gaining it by getting objects around the map, you will get to a part of the map where that object would have been and adam will send a message so you can use it now.
Retarded? my ass! Retarded was doing at the start of every metroid the same thing.
Boney said:*shrugs*
Fusion did it pretty well...
Hiltz said:Sweet trailer.
Any ideas on what the heck that blue alien chicken thingy is ?
Hiltz said:Sweet trailer.
Any ideas on what the heck that blue alien chicken thingy is ?
Boney said:*shrugs*
Fusion did it pretty well...
And Other M is the one case where she gets told by a CO. She says in Fusion that she doesn't like being told by a CO. So if you feel the same as her I guess everything will work out fine. :lolSpacePirate Ridley said:But in fusion was a parasite, at least it was better that the repetitive explosion.
And the things she got where from mutations of that parasite.
balladofwindfishes said:I don't understand people being unsure about this game
It's a Metroid Game that is being developed with some guys from the original Metroid team. It's also an action game being developed by some of the best action game developers in Team Ninja.
Even if it doesn't "feel" like a Metroid game (and Metroid has so many different games these days, how does that even feel?), it's still going to be a great game. This is Nintendo we're talking about. Even Nintendo's B tiers (and Metroid is not a B tier series) are some of the strongest B tier games in the industry. This game seems to have Mario Galaxy level development, but I just don't see people seeing it as such.
Boney said:I disagree with your comparison between Galaxy and NSMBWii. I feel they both projected themselves in entirely different ways, and neither can be dismissed as for the importance they represent in the industry. Galaxy proved Mario doesn't need to become "cool" in order to reach epic and awe-inspiring design. It's a great push for thinking outside the box and pushing forward in every department.
And as clichéd as this sounds, NSMBWii proves that the old can be new again. There's a whole generation who doesn't really know 2d games and design, and the game, kept presenting fresh and interesting gimicks in every level. Never stops the action and has an incredible pace. It definately is my favourite Mario game. And as for controls, as much as they simplify 3d controls, navigating in a 3D world with an analog stick doesn't feel natural to anybody who isn't used to it. I'm eager to see how S3D deals with this problem.
Now on your Iwata ask assesment, you're kinda confusing me. This is the Metroid that's supposed to bring this series to a new standard and audience, more so than the original Prime. Evolving the action, keeping the exploration and changing focus in the narrative. You rant about how they're working on every detail on the game, to feel absolutely connected with it, if you go and see TP's interviews, one of the things they boast about is the attention to detail these games posses, how people react around you, the importance of great animation to not turn off the players. The polish and effort went in making the game feel as simple as possible to control, and streamline the design accordingly and flesh out Samus as a character (this one is a mixed bag).
As for team ninja.. The reasoning behind Sakamoto is good enough for me. They know their stuff at creating great animations and cool nimble abilities.
NES controls work because they designed the game to work around them.
You have to understand that Miyamoto (and Koizumi) and Sakamoto come from 2 different school of design.
It's a freakin R&D1's Metroid for crying out loud!Teknoman said:Exactly.
Are you sure it's not just your power adapter? You just need to unplug it from the Wii and power source and wait two minutes and it should work again.Orhyanos said:That was... beautiful. Ninja gameplay in my Metroid? Fuck. Yes.
God damn why is my Wii broken?![]()
EmCeeGramr said:The enemy designs look kinda weird, yeah. It's like the took Fusion or Zero Mission sprites and just made them into 3D models. They look sorta toy-like as a result.
I don't care when it comes to the Space Pirates though. Goofy jester-shoe-footed crab people design for life. That was the one art thing Retro never got right in the Prime games: Pirates were not only incredibly inconsistent between the games, but their look was always just "ugly bug aliens covered in armor and guns and spines."
PounchEnvy said:At least some of the Pirates had pincers in Prime 2.
Fo sho'!_Alkaline_ said:Lobster fo' life yo.
Sipowicz said:the dodging and fatality moves look as if they could break the game
that is if the control method doesn't do that already
i'm really apprehensive about this game baased on the impressions i've seen
Sipowicz said:the dodging and fatality moves look as if they could break the game
that is if the control method doesn't do that already
i'm really apprehensive about this game baased on the impressions i've seen
why?Sipowicz said:the dodging and fatality moves look as if they could break the game
Because awesome looking game mechanics suck!Boney said:why?
><Easy_D said:Because awesome looking game mechanics suck!
Teknoman said:Besides at some point, you'll most likely unlock weapons on your own, just like in fusion... where you end up disobeying your orders a few times.
heringer said:I wonder if we will get to play as Zero Suit Samus again.
Sipowicz said:the dodging and fatality moves look as if they could break the game
Well, if that's the case I hope Team Ninja doesn't make the *you know what* jiggle too much when Samus is running. :lolrobor said:I have no doubt in my mind we will at some point.
That's not gonna happen.heringer said:Well, if that's the case I hope Team Ninja doesn't make the *you know what* jiggle too much when Samus is running. :lol