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New Metroid: Other M Gameplay Trailer

jett said:
Your captain or whatever slowly gives you access to different abilities throughout the game. So, seems so. I don't like that tbh.
Yeah I know about the Adam stuff, and from what I know, it feels like backwards design, but we'll see how it plays out.
Fusion was kinda similar with the HQ machines, so I have faith for some interesting moments later on.
Like how at first was just get missiles.. and then ended on the X destroying the machines, continue infecting the areas for the sake of being access more machines and running into machines by accident with data they'd sent but weren't letting you know.

Xav said:
I don't expect this game to be anywhere near as good as the Retro Studios Prime games but I'm still buying it because it's a Metroid game. To be honest I'm more worried about moving Samus in a 3D world using a D-Pad than the first person view which looks like a gimmicky throwback to the Prime games. Still I'm glad Nintendo tried something new.
Don't be. D-Pad controls work fine, since it's not open ended design like Prime games. It's more akin to Zero Mission. 3D space is used for the dodge move.

And really, aside from the cinematics, how can people be so wary about an R&D1's Metroid.
It's like being wary of a EAD Tokyo Mario game because they're losing the galaxy gimmick.
 
Yeah. Very retarded design, in my opinion.

No more retarded than Samus losing her abilities early on...at this doesn't inexplicably severely weaken the suit enough, that a small impact (such as smashing into a wall in MP), would remove functionality of the majority of Samus' suit
 
Datschge said:
In Fusion and Zero Mission you don't press select to toggle missiles, you shoot them by pressing R while shooting. You may be thinking of pre-Super Metroid games...

Yeah I suppose holding R and fire together to shoot missiles on the GBA Metroids is what I meant. As I mentioned, not a big deal but took a while to get used to and not as nice as a button. That, coupled with having two less buttons on the wii remote just has me concerned overall, is the point I was trying to get across.

The character design in the trailer I'm okay with, except for that dinosaur looking thing. I hope that's not supposed to be Ridley. Either way, that enemy in particular looks more "wacky" than "menacing."

I'm playing Zero Mission right now to get hyped up for Other M. It's a better game than I remembered. I'm toward the end, just got done with the stealth stuff. I didn't like that years ago, but thought it was awesome this go 'round.

Side note: What is with the title "Other M"? I had my money that it was an awkwardly translated temporary title, I'm surprised it's official. What is it supposed to mean, exactly?
 
Xav said:
To be honest I'm more worried about moving Samus in a 3D world using a D-Pad (...)
The game really should be thought of as a 2D game with 3D visuals. Not 2.5D as used in the most cases but like classic beat 'em ups.
 
Ok, I just have to ask people here. Have you EVER played a 2D beat em' up before? All of them have primarily 2D gameplay but they all allow you to move up and down in a pseudo 3D sort of way. Those all used the dpad and generally no one complained about them. Why should it be different in this game?
 
EmCeeGramr said:
The enemy designs look kinda weird, yeah. It's like the took Fusion or Zero Mission sprites and just made them into 3D models. They look sorta toy-like as a result.
no. they look how they look because they were designed/rendered by team ninja. it's pretty damn obvious.
 
Glass Joe said:
Yeah I suppose holding R and fire together to shoot missiles on the GBA Metroids is what I meant.
Odd that you say that, I like that much better (due to being faster, so it can be quickly mixed with normal beam shots) than having to toggle it all the time. Ah well...

Glass Joe said:
Side note: What is with the title "Other M"? I had my money that it was an awkwardly translated temporary title, I'm surprised it's official. What is it supposed to mean, exactly?
No one really knows. I'm sure the answer to this will turn out to be a major story spoiler.

jarosh said:
no. they look how they look because they were designed/rendered by team ninja. it's pretty damn obvious.
That's just the Team Ninja trademark shiny shine layer on the top of them.
 
Zoramon089 said:
Ok, I just have to ask people here. Have you EVER played a 2D beat em' up before? All of them have primarily 2D gameplay but they all allow you to move up and down in a pseudo 3D sort of way. Those all used the dpad and generally no one complained about them. Why should it be different in this game?
The problem being that usually when moving up and down you're still facing either left or right. Here on the other hand when you move down, you face down and when you move up, you face up. It's not exactly like a beat em' up.

But I personally don't have a problem with it. I just wanted to clarify. :p
 
PounchEnvy said:
The problem being that usually when moving up and down you're still facing either left or right. Here on the other hand when you move down, you face down and when you move up, you face up. It's not exactly like a beat em' up.

But I personally don't have a problem with it. I just wanted to clarify. :p

That's true but that's probably also why they gave you the ability to dodge, so you'd be able to move in that direction without changing the direction you're facing.
 
Zoramon089 said:
That's true but that's probably also why they gave you the ability to dodge, so you'd be able to move in that direction without changing the direction you're facing.
Yeah I think this game really wants you to use the dodge button and I really expect the game to be awesome if you use this mechanic rather than normally moving around the environment in combat.
 
PounchEnvy said:
Yeah I think this game really wants you to use the dodge button and I really expect the game to be awesome if you use this mechanic rather than normally moving around the environment in combat.
Isn't the "dodge button" the d-pad itself?
 
PounchEnvy said:
Yeah I think this game really wants you to use the dodge button and I really expect the game to be awesome if you use this mechanic rather than normally moving around the environment in combat.
Stop posting with my avatar.. you're making me dizzy :(
 
Datschge said:
Isn't the "dodge button" the d-pad itself?
Maybe it's a double tap? I dunno, it just seemed to me from watching some of the gameplay videos, the people who sucked moved around, and didn't dodge while the people who excelled (and in all the trailers) almost exclusively dodged when moving any direction but forward/backward
 
Datschge said:
That's just the Team Ninja trademark shiny shine layer on the top of them.
no, it really isn't just that. look at all the humans in the game. look at the blob like suits, at the armor etc., the texturing in general (or lack thereof), those repeating fake looking uniform patterns that span almost the whole body of certain monsters.
 
PounchEnvy said:
Should have meant dodge maneuver. But you get my point.

Why do you get to use the badge? :[
Fine I'll remove it.
I'm joooooooking! It makes me feels closer to you ^^
 
jarosh said:
no, it really isn't just that. look at all the humans in the game. look at the blob like suits, at the armor etc., the texturing in general (or lack thereof), those repeating fake looking uniform patterns that span almost the whole body of certain monsters.

Yeah you can definitely tell team ninja made it but alot of it is based of designs from the 2D metroid games.
 
People saying shit about the score need to hear the Ridley orchestral them of the story trailer.

Zoramon089 said:
No more retarded than Samus losing her abilities early on...at this doesn't inexplicably severely weaken the suit enough, that a small impact (such as smashing into a wall in MP), would remove functionality of the majority of Samus' suit

Fucking this!
Its the same as in past games, but instead of losing all, ang gaining it by getting objects around the map, you will get to a part of the map where that object would have been and adam will send a message so you can use it now.
Retarded? my ass! Retarded was doing at the start of every metroid the same thing.
 
SpacePirate Ridley said:
People saying shit about the score need to hear the Ridley orchestral them of the story trailer.



Fucking this!
Its the same as in past games, but instead of losing all, ang gaining it by getting objects around the map, you will get to a part of the map where that object would have been and adam will send a message so you can use it now.
Retarded? my ass! Retarded was doing at the start of every metroid the same thing.
*shrugs*
Fusion did it pretty well...
 
Boney said:
*shrugs*
Fusion did it pretty well...

In fusion it made sense. Since she got infected by the X and had to have parts of her suit surgically removed it would make sense that she lost her abilities.
 
Hiltz said:
Sweet trailer.

Any ideas on what the heck that blue alien chicken thingy is ?

Nope though some are speculating that it's some early form of Ridley. People are thinking that maybe Ridley is just reborn everytime he dies and that we'll see his different forms all leading up to the Ridley we know and love.
 
SpacePirate Ridley said:
But in fusion was a parasite, at least it was better that the repetitive explosion.
And the things she got where from mutations of that parasite.
And Other M is the one case where she gets told by a CO. She says in Fusion that she doesn't like being told by a CO. So if you feel the same as her I guess everything will work out fine. :lol
 
Besides at some point, you'll most likely unlock weapons on your own, just like in fusion... where you end up disobeying your orders a few times.
 
Pretty good trailer, though I'm still not feeling the first person perspective (I just feel it has no place in the 2D style Metroid, and definitely not with those kind of controls AND I love the Prime games). 2D Metroid is about speed and precision, and the first person sections just seem to bog things down IMO.

Anyway game should be fun. Looks very Metroid to me.
 
I don't understand people being unsure about this game

It's a Metroid Game that is being developed with some guys from the original Metroid team. It's also an action game being developed by some of the best action game developers in Team Ninja.

Even if it doesn't "feel" like a Metroid game (and Metroid has so many different games these days, how does that even feel?), it's still going to be a great game. This is Nintendo we're talking about. Even Nintendo's B tiers (and Metroid is not a B tier series) are some of the strongest B tier games in the industry. This game seems to have Mario Galaxy level development, but I just don't see people seeing it as such.
 
Grrrrrrrr I've been hyped for a while now, hurry the fuck up august 31 :lol

Great trailer as well , that sorta remix of the metroid theme at the end was great
 
balladofwindfishes said:
I don't understand people being unsure about this game

It's a Metroid Game that is being developed with some guys from the original Metroid team. It's also an action game being developed by some of the best action game developers in Team Ninja.

Even if it doesn't "feel" like a Metroid game (and Metroid has so many different games these days, how does that even feel?), it's still going to be a great game. This is Nintendo we're talking about. Even Nintendo's B tiers (and Metroid is not a B tier series) are some of the strongest B tier games in the industry. This game seems to have Mario Galaxy level development, but I just don't see people seeing it as such.

Exactly.
 
Said this in the other thread, but since discussion has moved here, I think I'll just paste it here.. nothing special really :P

Boney said:
I disagree with your comparison between Galaxy and NSMBWii. I feel they both projected themselves in entirely different ways, and neither can be dismissed as for the importance they represent in the industry. Galaxy proved Mario doesn't need to become "cool" in order to reach epic and awe-inspiring design. It's a great push for thinking outside the box and pushing forward in every department.
And as clichéd as this sounds, NSMBWii proves that the old can be new again. There's a whole generation who doesn't really know 2d games and design, and the game, kept presenting fresh and interesting gimicks in every level. Never stops the action and has an incredible pace. It definately is my favourite Mario game. And as for controls, as much as they simplify 3d controls, navigating in a 3D world with an analog stick doesn't feel natural to anybody who isn't used to it. I'm eager to see how S3D deals with this problem.

Now on your Iwata ask assesment, you're kinda confusing me. This is the Metroid that's supposed to bring this series to a new standard and audience, more so than the original Prime. Evolving the action, keeping the exploration and changing focus in the narrative. You rant about how they're working on every detail on the game, to feel absolutely connected with it, if you go and see TP's interviews, one of the things they boast about is the attention to detail these games posses, how people react around you, the importance of great animation to not turn off the players. The polish and effort went in making the game feel as simple as possible to control, and streamline the design accordingly and flesh out Samus as a character (this one is a mixed bag).

As for team ninja.. The reasoning behind Sakamoto is good enough for me. They know their stuff at creating great animations and cool nimble abilities.

NES controls work because they designed the game to work around them.

You have to understand that Miyamoto (and Koizumi) and Sakamoto come from 2 different school of design.

Teknoman said:
It's a freakin R&D1's Metroid for crying out loud!
 
I can't believe how smooth everything looks, especially the camera. I think this could be as influential as games like God of War, Resident Evil 4, Devil May Cry, etc. I know there are probably going to be some areas that hold the game back from being perfect (like the like of nun-chuck support) but there are a lot of refinements that I can see being mimicked after this game is released.

The camera looks amazing. I really don't think enough credit has been given to the way things are transitioning from one movement to the next. I mean, you have Samus attacking a creature, switching to first person to hit a critical target then going back into third person and then moving right into a finishing combo type situation. It's extremely well polished, I don't think I've ever seen an action game with such fluidity. If this is any indication of what Team Ninja games are going to be like now that Hayashi has taken over, color me impressed.
 
Orhyanos said:
That was... beautiful. Ninja gameplay in my Metroid? Fuck. Yes.

God damn why is my Wii broken? :(
Are you sure it's not just your power adapter? You just need to unplug it from the Wii and power source and wait two minutes and it should work again.
 
EmCeeGramr said:
The enemy designs look kinda weird, yeah. It's like the took Fusion or Zero Mission sprites and just made them into 3D models. They look sorta toy-like as a result.

I don't care when it comes to the Space Pirates though. Goofy jester-shoe-footed crab people design for life. That was the one art thing Retro never got right in the Prime games: Pirates were not only incredibly inconsistent between the games, but their look was always just "ugly bug aliens covered in armor and guns and spines."

Lobster fo' life yo.
 
PounchEnvy said:
At least some of the Pirates had pincers in Prime 2.

The Echoes design was definitely the closest, but somehow managed to resemble a bird more than a crustacean. :lol

Not sure why they went back to a Prime-esque design for Corruption.
 
the dodging and fatality moves look as if they could break the game

that is if the control method doesn't do that already

i'm really apprehensive about this game baased on the impressions i've seen
 
Sipowicz said:
the dodging and fatality moves look as if they could break the game

that is if the control method doesn't do that already

i'm really apprehensive about this game baased on the impressions i've seen

Yeah all those positive hands-on impressions are really discouraging.
 
Sad to see Metroid is back to having so-so art design, but that trailer did look pretty fun regardless of that development.

The Space Pirates were fine in Prime 1 and 2, but I feel they got too much extra armor slapped on them in Corruption. What was a pretty elegant design ended up looking like mentally deranged hermit crab men trying to find a new home, using colored plexi-glass plates and metal tubing.
 
Sipowicz said:
the dodging and fatality moves look as if they could break the game

that is if the control method doesn't do that already

i'm really apprehensive about this game baased on the impressions i've seen

Are you interpreting all impressions as the opposite of what they're saying? That could be why
 
Teknoman said:
Besides at some point, you'll most likely unlock weapons on your own, just like in fusion... where you end up disobeying your orders a few times.

I was thinking this myself. While you might spend some time obeying orders during the game, I think the chemistry between Samus and Adam will shine once she starts dis-obeying orders. It seems like a given after playing Fusion.

heringer said:
I wonder if we will get to play as Zero Suit Samus again.

I have no doubt in my mind we will at some point.

Sipowicz said:
the dodging and fatality moves look as if they could break the game

How and in what way?

On another note hasn't some of the Nintendo staff repeatedly said to official journalists that everything they've played in the demo is an augmented version of the actual game? Meaning what we'll play in the official game will be somewhat different? Wasn't that Parish who stated this in his recent preview?
 
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