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New Metroid: Other M Gameplay Trailer

PounchEnvy said:
Well we have little to judge on of whether or not the game has only minor changes and of all companies to support DLC, Nintendo's not one you usually think of.
You new metroid avatar is so rad
 
Ok, I pull back my "SS playing safe" comment. It's just the feeling I got, but fair enough, we didn't see enough of it.

Though I think saying that "the foundation is incredibly different" is a bit of a stretch.

But I digress, back to Metroid! :D
 
TruePrime said:
Please, tell me what franchises that Nintendo has that get less games then Zelda?

For the last two gens.

Metroid - Prime 1, 2, 3, Other M.

Mario - Sunshine, Galaxy, Galaxy 2, New Super Mario Brother Wii, tons of spin offs.

Star Fox - Adventure, Assualt

Donkey Kong - Jungle Beat, Bongo Blast, DKCR, plus more.

Pikmin 1, 2 and possible 3.

Pokemon - GoD and 2 more console games when it is really a handled franchise.

I could go on but I don't think I need to at this point.

Zelda - Wind Waker, Twilight Princess, Link's Crossbow Training (If you want to count it I guess.) and Skyward Sword.

As it stands Yes SS did need to be this Gen because TP is a gamecube game, and the Wii needs it's own Zelda.

So it doesn't hurt new IP from Nintendo, it does't take away from Established franchises and it is the first real game on Wii, so I really don't see where you argument has any real weight.

Metroid - There was no Metoid game released on N64. It skipped an entire generation.

Mario - Mario 64 was a launch game for N64. There wasn't another sequel the entire gen. There was also only one game on GC and not at launch. I would like to clarify that I'm not against sequels happening in a generation like the case with SMG1 & 2 because there has been a long enough gap and the disappointment with SMS justifies it. I don't count NSMB because the gameplay is completely different. They really are two different games, but it could have arguably been kept on DS.

Starfox - No release this gen yet, and everyone knows SFA was developed as Dinosaur Planet with Starfox tacked on at the last minute. SF:Assualt was a true sequel, but like SMS it was disappointing. I actually think the on-foot mechanics would work a lot better now with the Wiimote & nun-chuck. Some would say this doesn't belong in SF games at all though. Maybe those mechanics would work better in another IP like Kid Icarus.

Donkey Kong - Hasn't seen a true sequel since N64 but rather spin offs just like Link's Crossbow Training. So once again, an entire generation was skipped.

Pikmin - No release this gen yet.

So what I'm saying is balance. Does the Wii need it's own Zelda game? Absolutely. I don't think they should have pushed back TP either, but what's done is done. In either case, I'm saying that the cycle needs to break - it doesn't matter when. It's always going to be at an inopportune time. A little bit of a break might actually get people more excited about the series too. Give the series a breather and then stagger out releases of IP so that they keep people interested in the system.

Edit - I don't want to derail the thread, so this is my last post about this. Metroid is looking amazing and I can't wait to play it.
 
MadOdorMachine said:
I don't count NSMB because the gameplay is completely different. They really are two different games, but it could have arguably been kept on DS.

Donkey Kong - Hasn't seen a true sequel since N64 but rather spin offs just like Link's Crossbow Training. So once again, an entire generation was skipped.
Watch it buddy...
 
MadOdorMachine said:
I think you may have misinterpreted what I was trying to say. I'm not blaming the Zelda series on the lack of sequels from other Nintendo games. I am saying that the series gets more sequels than other ones though and that there should be more balance. I'm also saying that the series risks becoming stale. Yes, even only two games a generation can cause this if it is happening every generation.

As far as DLC goes, I'm not talking about an entire new game, but an expansion on what is already there. In the case of SS, it's an entirely new game and deserves a retail release, but did it need to be this gen? The game requires motion + and the won't be out until next year. I'm sure a lot of people are assuming this will be one of the last major releases for Wii. These are solid arguments to back up my case that the game could have been pushed back as a launch window title for the next console.

SS might sell more as a release for wii than as a launch title for the next console due to install base or something.

releasing the game now or later will not affect its freshness. that will depend on the game, not the console
 
Surprised there still hasn't been any marketing for this yet. Comes out in like 2 weeks, this is like Prime 3 all over again.
 
Instro said:
Surprised there still hasn't been any marketing for this yet. Comes out in like 2 weeks, this is like Prime 3 all over again.

I know they're supposed to have a huge marketing campaign in the UK but so far pretty much nothing here in the US. Hopefully they'll start advertising it this week.
 
ShockingAlberto said:
Let's not kid ourselves.

No matter what the ad is, people are going to be dissatisfied.
Maybe. I've never expected much out of game tv ads but the first two primes had decent commercials. I just hate the wii commercials where it shows how dumb people look when playing the game. That's not a selling point.... for anyone.
 
ShockingAlberto said:
Let's not kid ourselves.

No matter what the ad is, people are going to be dissatisfied.
I wonder if they'll play the inner monologue card and a thumbs down, or just cool ass action.
 
ShockingAlberto said:
Let's not kid ourselves.

No matter what the ad is, people are going to be dissatisfied.
No matter how good the game is people will be dissatisfied.:lol

Different ideas of what makes Metroid Metroid.
 
King Chozo said:
As long as the ads aren't retarded like this it'll be ok.

Well we haven't had any of those for awhile now so no worries there. They could just take the action segments of this trailer and cut them into 15 and 30 second commercials and I'd be fine with it.
 
sfried said:
Hey guys, I saw Corruption for just $30. Should I get it? (I have both Prime 1 & 2 for GC.)
Spend a few extra bucks and find a used copy of Metroid Prime Trilogy. That way if you love the controls, you can play the first two with them and it'll be a new experience to the old goodies, and if you don't you'll still be able to sell it at a decent price since it isn't sold anywhere anymore.

Actually come to think of it... where are you from because MP3: Corruption is only $20 used at gamestop and for around $15 used on amazon.
 
Kard8p3 said:
elpololoco.jpg


He's been dubbed el polo loco by the metroid database. They seem to think it's Ridley in some early evolutionary stage.

Looks more like a giant chicken.:lol
 
Boney said:
I think just the basic change in perspective is enough to change a lot of the core gameplay. I feel your major concern with the franchise is how it used to do things specific to the videogame enviroments and that's why you celebrate it so, and the original Prime excelled at this with the log books and even just the fauna and the architecture in Tallon IV.

But in regards of gameplay, although it got as much as it could from thepast titles and adjusted it to 1st person, it's still quite different. It's much slower paced than Super, and definately more linear in terms of power up progresion gameplay. No hidden paths/fake lava and stuff like that, and the powerup themselves were a lot more systematic.
Not to talk about combat which is vastly different with the lock-on system, multiple beams, and no focus on rapidfiring missiles.

In my opinion, the core design has been present in every Metroid game to date (pinball excluded of course, wouldn't know about Hunters). Powered up exploration gameplay. The rest, are simply personal preferences on what elements should the franchise keep/drop and in what direction should it go.

There is the basic understanding of Metroid which gets called Metroidvania. This is taking the basic exploring structure and applying it to a different game. The deeper, more Metroid specific design involves levels that wrap around themselves, an alien world that treats you like the alien and the "into the depths" progression. Along with that is the emphasis on atmosphere, isolation, on a certain pacing which always feels right, big boss battles, powerups, powerups leading to exploring and a feeling of becoming the most powerful thing on the planet towards the end of the game. The reacquisition of powers, etc. There's a lot to it and there really hasn't been many attempts to refine and expand on what this complete package does.

Prime's lack of speed hurts the powerful feeling, but still manages to retain all those elements. There is plenty of hidden areas in the game, in place of fake lava there is invisible platforms. You don't have to remake the game, you just have to learn from it and create further from it. This is different from Fusion, which Metroidvanias a Megaman game. After about two or three hours, the game no longer felt like Metroid. Not to say it was bad, but that it just was a step backwards and a lowpoint for the series.

As for robor's statement that there are two Metroid core designs: whaaaa
 
MadOdorMachine said:
Donkey Kong - Hasn't seen a true sequel since N64 but rather spin offs just like Link's Crossbow Training. So once again, an entire generation was skipped.
Oh the irony! You do realise that the DKC series itself is a spinoff, right? Last true sequel to Donkey Kong was actually Mario vs DK on the GBA.
 
King Chozo said:
Spend a few extra bucks and find a used copy of Metroid Prime Trilogy. That way if you love the controls, you can play the first two with them and it'll be a new experience to the old goodies, and if you don't you'll still be able to sell it at a decent price since it isn't sold anywhere anymore.

Actually come to think of it... where are you from because MP3: Corruption is only $20 used at gamestop and for around $15 used on amazon.
Your idea isn't quite sound. I saw the price of the Trilogy and I'm pretty sure if I sell mine used it will still be a significant loss.

I don't like getting used copies (since I do want to register the codes at Club Nintnedo), and sometimes those don't even come with manuals. I've heard some controversial stuff about the changes in Trilogy (certain effects missing, piston room gone, etc.), not to mention the censorship of "Damn" in MP3 in the Trilogy set made me consider to just get the stand alone game, since I don't feel the need to replay the other two games again just for the controls (not to mention I already have both MP1&2 for GC and have no qualms with the default controller setup).

Also, I hate achievements. :P
 
Luigiv said:
Oh the irony! You do realise that the DKC series itself is a spinoff, right? Last true sequel to Donkey Kong was actually Mario vs DK on the GBA.

Eh, Mario Vs. Donkey Kong was itself a pretty significant departure, with all the Minis Lemmings crap. I realize it's a matter of taste, but I really hated the graphical style too.

Personally I'd consider Donkey Kong '94 the last main series installment.
 
Cygnus X-1 said:
Looks more like a giant chicken.:lol

Uuuh. yeah. That's why he's called el pollo loco...
 
Nessus said:
Eh, Mario Vs. Donkey Kong was itself a pretty significant departure, with all the Minis Lemmings crap. I realize it's a matter of taste, but I really hated the graphical style too.

Personally I'd consider Donkey Kong '94 the last main series installment.
Fair Enough (haven't actually play MvDK myself, but I figured it looked sequelly enough).
 
bdouble said:
yeah this thing really got me in the Metroid mood. So popped in my Trilogy disc for the first time ever and "Unable to read disc". Didn't realize launch Wii's had a problem with reading some discs. Never had a problem with Brawl.

Oh well I will play Super Metroid on VC.

I had this problem with the trilogy on my launch wii and i just kept popping the disk in and out until it read it, had to do it 10-15 times whenever i wanted to play it but it only took 5 mins.

Then i got the wii lense cleaning kit and now it works fine!
 
AniHawk said:
If they ever provided the budget, they should do their best to recreate this though.


AniHawk said:
Seriously though, they could use a modified Metroid screech and everything.

I thing you have the right idea, if this is going to be the ultimate metroid alien rip-off just do a tribute trailer for cinemas.
They said there was going to be a trailer in cinemas.
You dont even have to do it with real people, only get cutscenes from the game where the federation are running/gets killed, samus instead of ripley, with the metroid sound inside the egg, change the scream line a little bit and call it a day.
 
MadOdorMachine said:
Donkey Kong - Hasn't seen a true sequel since N64 but rather spin offs just like Link's Crossbow Training. So once again, an entire generation was skipped.

Jungle Beat Defendors Assemble!
 
This trailer is so awesome. I fully expect an adjustment period with this games controls and voice overs but that's not gonna stop me from enjoying it.

It defiantly looks like a Metroid game to me.
 
Nessus said:
Eh, Mario Vs. Donkey Kong was itself a pretty significant departure, with all the Minis Lemmings crap. I realize it's a matter of taste, but I really hated the graphical style too.

Personally I'd consider Donkey Kong '94 the last main series installment.
Eh, you're talking about MvsDK 2 & 3.. he's talking about the original for the GBA, which is a donkey kong game. Not a Pikmin clone.

etiolate said:
There is the basic understanding of Metroid which gets called Metroidvania. This is taking the basic exploring structure and applying it to a different game. The deeper, more Metroid specific design involves levels that wrap around themselves, an alien world that treats you like the alien and the "into the depths" progression. Along with that is the emphasis on atmosphere, isolation, on a certain pacing which always feels right, big boss battles, powerups, powerups leading to exploring and a feeling of becoming the most powerful thing on the planet towards the end of the game. The reacquisition of powers, etc. There's a lot to it and there really hasn't been many attempts to refine and expand on what this complete package does.

Prime's lack of speed hurts the powerful feeling, but still manages to retain all those elements. There is plenty of hidden areas in the game, in place of fake lava there is invisible platforms. You don't have to remake the game, you just have to learn from it and create further from it. This is different from Fusion, which Metroidvanias a Megaman game. After about two or three hours, the game no longer felt like Metroid. Not to say it was bad, but that it just was a step backwards and a lowpoint for the series.

As for robor's statement that there are two Metroid core designs: whaaaa
I disagree though, naturally you seem more familiar with these terms than I am, so I may be flat out wrong, but I feel some of the elements you mention are part of specific games, and shouldn't be taken as a bible when it comes designing the next game. From the elements you mention, some Fusion does extremely well (hostile alien "world", fantastic pacing, boss battles and a myriad of hidden powerups, I'd even argue that "into the depths" exploring is also present with different areas opening up and going down to the ship maintainance area.) And some other elements which works but aren't up to par with Super like isolation (thanks to Adam constant calls, but it is there still, you find the animal buddies and you feel accompanied now. It's a pretty clever moment). The level design is definately the weakest of the three 16/32 bit games, but it does have some overall great level design, both in specific areas and in interconection between the areas, especially towards the end game. Monsters migrating areas, cacoons evolving and a few interconections between areas. It doesn't reach Super levels, but it's perfect for handheld play. And what better example of feeling like a badass than getting the Varia Suit and start absorbing those ice X parasites.

But to me, all these things are just a showcase of great understanding of design and are the elements that push the Metroid franchise to be one of the best in gaming.
 
It is to fully understand, feel empathy and fight together with Samus Aran. In other words, it is to play Metroid: Other M. I hope you will enjoy playing Metroid: Other M for a perfect Metroid experience. What we asked Team Ninja to do was to properly understand Samus and Metroid and to fully utilise their experience in developing great games. The Prime series, which was developed by Retro Studios, is also a great series, but I was not involved there as the series was developed by other creators who have different perspectives.

Full interview from ONM
 
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