Our public beta was released earlier in the development cycle than most other public betas. We knew our game was not optimised, but we couldnt miss the opportunity to get some large-scale testing and player feedback. Im happy to report that our engineers have improved load times in several different places in the final game.
IGN: What's the experience been like reading reviews for the game, now that they're starting to come out. Has anything surprised you?
Dan Sochan: For the most part we've been really happy. We've seen review scores that have been quite high, lots of 9's, which is great. We've seen some comments about the load times, which is something we're aware of. It's something we're working on. It wasn't an oversight on our part at all. The way that our technology was built we were able to keep file sizes really, really small for transfer times of less than a second or a second and a half. We didn't want it to be so that you and I go online and you want to try a track I've built that's 50MB and then have you have wait five minutes to download it. That immediately became an obstacle in sharing so we created a file system where everything is built dynamically and on the fly. Everything is essentially a series of coordinates to things that are saved. The challenge with that is we're building an entire world, an entire character, an entire kart, and 12 characters online, all on the fly. There's a lot of compositing that happens with the stickers and all the different parts. Because of that, there are longer load times, but that's something we're working on for one of our first patches, to improve that and get that down significantly.
There have been concerns online about long load times in the final game and while even though UFG improved load times since the beta, they are looking into further optimizing the game via a post-launch patch!
nskinnear said:Looks like a demo for the game will (probably) be out next week.
http://scrawlfx.com/2010/05/modnation-racers-demo-hits-next-tuesday
There have been concerns online about long load times in the final game and while even though UFG improved load times since the beta, they are looking into further optimizing the game via a post-launch patch!
V_Ben said:Demo Hits May 18th, and they're working on a patch for the load times.
http://blog.us.playstation.com/2010/05/14/modnation-racers-ps3-demo-hits-psn-may-18th/
You can put giant camels and chickens on your track.KnightM7 said:I dunno, this game just doesnt seem wacky enough from the reviews. MK is popular because of all the different track obstacles. Chomp chomps, fire rings, falling cocoa rocks, cows, cars, moles, penguins.
Like this.
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KnightM7 said:I dunno, this game just doesnt seem wacky enough from the reviews. MK is popular because of all the different track obstacles. Chomp chomps, fire rings, falling cocoa rocks, cows, cars, moles, penguins.
Like this.
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Tiktaalik said:
It was posted last page. The reason it atkes so long is so you dont download a 50mb sized map each time you go online instead download a MUCH MUCH smaller file that contains coordinates which tell the engine to build certain objects on that spot. So basically the level is built while you wait to save on download usage and download time. Eitherway the problem would continue when you need to download the map.spwolf said:more important here is why does the long load time happen - because they build complete world from scratch, and that way user created levels are very small.
reKon said:oh shit, I didn't know that the tracks you create in the demo, carries over to the full game. That's awesome...
This demo is going to be even better than the Darksiders one (it lasted over an hour I believe) :lol .
lunlunqq said:http://www.youtube.com/watch?v=-buGYgRBrIQ
Kevin Butler FTW!!!!
LoL @ Man Furismo Jive!!!!!!!!:lol :lol :lol :lol
there is a thread about under this one.lunlunqq said:http://www.youtube.com/watch?v=-buGYgRBrIQ
Kevin Butler FTW!!!!
LoL @ Man Furismo Jive!!!!!!!!:lol :lol :lol :lol
reKon said:glad that they decided to include a demo. We need this game to be a perfect as possible and a patch should help get us there. So many games now..
RDR, Mod Nation...
I still have to beat FF13, GTA IV, and a bunch of others, ugh
just go simple. Thread should reflect the "hype" so just throw a boxart, price, and release date :lol.reKon said:this game deserves an official thread, but it's just me like like 20 other people (increase from last time :lol ) hyping it. I would make the thread myself, but I think I have the time right now to make a thread so awesome that it will do the game justice
Their website still says 5/25: http://www.bestbuy.com/site/ModNation+Racers+-+PlayStation+3/9807458.p?id=1218176550417&skuId=9807458&st=modnation&lp=1&cp=1Aeon712 said:I thought the release was next week but Bestbuy seems to be selling it tomorrow. The release date in the system and on the box was for the 18th.
El-Suave said:Gamespot is giving away download codes for the Air Raid DLC right now:
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http://www.gamespot.com/event/codes/modnationracers/
Yeah, that's been going on since last Monday. Only 1 week left and no telling how many they have left. People that want one better hurryEl-Suave said:Gamespot is giving away download codes for the Air Raid DLC right now:
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http://www.gamespot.com/event/codes/modnationracers/
El-Suave said:Gamespot is giving away download codes for the Air Raid DLC right now:
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http://www.gamespot.com/event/codes/modnationracers/
The fine print says US Gamespot members.BeeDog said:Does this work in the EU as well, or is it only for US PSN accounts?
reKon said:Is there usually a time where the PSN store is updated and demos are added?
TheBranca18 said:Recently that changed to Tuesdays in the US. I think it's Wednesday's now in Europe.
kharma45 said:The EU servers are live now, only a week late...
Thanks for posting! I just got my code.El-Suave said:Gamespot is giving away download codes for the Air Raid DLC right now:
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http://www.gamespot.com/event/codes/modnationracers/
RagnarokX said:PS3 demo is go!