brandonh83
Banned
I wish Team Ninja would make a TMNT game.
... =\
... =\
DarknessTear said:That GamePro article has bad grammar.
methane47 said:Maybe because it was an interview? and not an "article" per sae?
One of the best ways to do that was to have a game that runs at a 1080p with a constant 60 fps, and utilizes real-time self-shadowing. No other game as accomplished all three of these goals at once.
Joe211 said:I thought it was 720p translation mistake?
JB1981 said:how many times do i have to download the comparison video off that shitty-ass site before it works? how many times?
In previous Itw he said 1080p and 60 fps were not possible on PS3 :/DarknessTear said:Seems a lot of people have been saying it's 1080p lately so who knows.
1UP: On the technical side of things, what's the highest resolution Ninja Gaiden Sigma will support and why?
YH: Well, this game is going to support 720p, and that is because we have determined that this is optimal resolution to get the best quality images out of the PS3. There are companies out there that are developing games at 1080p, and the problem is that they're really pushing the limits of the hardware at that resolution, and I think that if you examine it objectively you will see that in order to get the best balance of performance and image quality then 720p is your only choice. I think that the companies that are making a big deal out of making games at 1080p are either underestimating their ability to get their games to run well at that resolution, or they're basically just using that as an advertising gimmick. I'm confident that if you want to make the best-looking game you can on PS3, then 720p is your only choice.
Joke post?vspectra06 said:The animations look basically the same, and the environment models are reused. There are just slight changes such as added plants and trees and higher-res textures.
captive said:Joke post?
the difference is night and day.
worked fine for meJB1981 said:how many times do i have to download the comparison video off that shitty-ass site before it works? how many times?
captive said:Joke post?
the difference is night and day.
vspectra06 said:Are you talking about the animations? That NGB footage is poorly compressed. The game runs much smoother when I play the game and I barely notice a difference in the animations besides some of the newer ones they included.
methane47 said:You have ninja gaiden sigma?
vSpectra am timetraveler total
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vspectra06 said:Read my post again. I was talking about NGB.
Will any of the online features support PlayStation Home?
I think Home is an interesting concept and something that will be interesting to people. We'd love to implement compatibility but unfortunately Sony hasn't provided any of the tools needed to implement it. If you wanted to wait for the game to come out for a few more moths we'd be able to, but I don't think anybody wants that. I hope Sony gets on the ball with giving the developers the tools they need to implement Home, but right now I just look at it as an observer.
Are you impressed with anything out on the PS3 right now?
I think I look at the lineup and I think people are trying, but I'd like to see a little more progress. We're working with real-time self-shadowing at 60 frames, and there are other games running at lower frame rates and us the fact that they have self-shadowing as an excuse and that's kind of disappointing. There are games I'm looking forward to, and one is Heavenly Sword. I haven't played it so I have no idea how it works as a game, but it has visuals that make you want to play it. It stimulates us to work harder to be able to take that game on when it comes out and I hope our game doesn't disappoint gamers.
methane47 said:Yeah and read the thread....... we are talking about Ninja Gaiden SIGMA
not the difference between Ninja Gaiden Black and Ninja Gaiden..
Are you really going to say that there isn't much difference between Sigma and black?
well Then i call you crazy..
Home is still not finish yet,how can they give it to Teamninja yet?mckmas8808 said:Come on Sony shit give the devs the damn tools. Enough with this shit already. :/
Hell yeah. Tecmo takes on DMC4 first, now Heavenly Sword. Fight to the death biatch.
Defuser said:Home is still not finish yet,how can they give it to Teamninja yet?
How can they offer Home SDK now?mckmas8808 said:Come on Sony shit give the devs the damn tools. Enough with this shit already. :/
ThirdEye said:How can they offer Home SDK now?
Petrarca said:
*sigh*FTWer said:Why the shit were they comparing the 480i versions?
Ninja Gaiden could do 480p & it sure as hell looks better than the video they put up.
WELL IT LOOKS BETTER ON MY TV!dark10x said:*sigh*
480i/480p look virtually the same. What exactly do you think a 480p image would do for this comparison?
That would be an indicator that your TV does a poor job with scaling.U K Narayan said:WELL IT LOOKS BETTER ON MY TV!![]()
Kabuki Waq said:hey in the comparison video anyone else notice NGB footage seems to not be running at 60fps?
or is that just me?
I don't think framerate was the point of the article. Perhaps an issue with their capture equipment? Even at 30 fps, it's not as if the detail is lost. You can clearly see what the game looks like.Kabuki Waq said:Can anyone confirm this? i would hate to think 1up tried to mislead ppl on purpose.
dark10x said:I don't think framerate was the point of the article. Perhaps an issue with their capture equipment? Even at 30 fps, it's not as if the detail is lost. You can clearly see what the game looks like.
Flachmatuch said:I think it's a bit misleading, the NGB parts are crap, the game looks a lot better in reality imo. The first area of the first stage looks a lot better in NGS, but the rest didn't seem to change as much. Character models also look a lot nicer though. I think it's a worthwhile graphical upgrade, certainly not "two different games" (except the beginning of the first level), but pretty nice. I don't really care tbh, I just want Intercept to be back.
dark10x said:I don't think framerate was the point of the article. Perhaps an issue with their capture equipment? Even at 30 fps, it's not as if the detail is lost. You can clearly see what the game looks like.
dark10x said:I don't think framerate was the point of the article. Perhaps an issue with their capture equipment? Even at 30 fps, it's not as if the detail is lost. You can clearly see what the game looks like.
I was about to say the same thing. To the uninformed, the video would make them think the game ran poorly on an Xbox/Xbox 360. And yes, you, of all people, should know that.Kabuki Waq said:You of all ppl should know how huge the difference is.
Oh, I agree that it makes a huge difference...but only if we were analyzing framerates/animation (which I was not). It seems to me that animation will be roughly the same throughout (and, really, it was already very good) so I really wasn't concerned with that aspect as we know it's 60 fps on both platforms.Kabuki Waq said:actually on the 1up show they said to really see the difference you have to view NGS in 720p with 60fps.
If they wanna compare farely the NGB video should also be 60fps. You of all ppl should know how huge the difference is.
Thunderbear said:Playscope has a very nice 720p MP4 (playable on your PS3) on their site of the TGS trailer.
Looking at all the recent footage and then seeing this trailer again makes this game look so awesome.
http://www.playscope.com/@@@13312-ninja_gaiden_8721_sigma.html&medias=Videos
niceThunderbear said:Playscope has a very nice 720p MP4 (playable on your PS3) on their site of the TGS trailer.
Looking at all the recent footage and then seeing this trailer again makes this game look so awesome.
http://www.playscope.com/@@@13312-ninja_gaiden_8721_sigma.html&medias=Videos
Joe211 said:In previous Itw he said 1080p and 60 fps were not possible on PS3 :/
http://www.1up.com/do/gameOverview?cId=3153721
Q: Can you talk about the overall graphics and what people can expect technically from Ninja Gaiden Sigma on the PS3?
A: It's not so much that we brought the game over to the PS3 as it is we more or less are recreating Ninja Gaiden with the most up-to-date graphic techniques in order to take advantage of the hardware. In order to have this be a great experience for both people who are new to the series as well as those who've enjoyed it since the beginning, we want to provide an experience that looks totally new and fresh. One of the best ways to do that was to have a game that runs at a 1080p with a constant 60 fps, and utilizes real-time self-shadowing. No other game as accomplished all three of these goals at once.
Doom_Bringer said:Doesn't look good at all... I just don't get the appeal of this and DMC4. Absolutely no background interaction in either titles. But at least in NGS some of the environments are lively, like the dojo temple entrance with the HDR and falling leaves.
This is probably the most worthless port ever.... if they wanted the PSX users to experience NG they should have ported NG directly and made it available as a PSN title IMO. It would have gotten twice as much exposure as it will get with the remake
Doom_Bringer said:Doesn't look good at all... I just don't get the appeal of this and DMC4. Absolutely no background interaction in either titles. But at least in NGS some of the environments are lively, like the dojo temple entrance with the HDR and falling leaves.