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New Ninja Gaiden Sigma info + trailer

methane47 said:
Maybe because it was an interview? and not an "article" per sae?

That doesn't change anything. They also failed to add names in front of what they said so I thought it was an article about an interview instead.
 
One of the best ways to do that was to have a game that runs at a 1080p with a constant 60 fps, and utilizes real-time self-shadowing. No other game as accomplished all three of these goals at once.

I thought it was 720p translation mistake?
 
DarknessTear said:
Seems a lot of people have been saying it's 1080p lately so who knows.
In previous Itw he said 1080p and 60 fps were not possible on PS3 :/

http://www.1up.com/do/gameOverview?cId=3153721
1UP: On the technical side of things, what's the highest resolution Ninja Gaiden Sigma will support and why?

YH: Well, this game is going to support 720p, and that is because we have determined that this is optimal resolution to get the best quality images out of the PS3. There are companies out there that are developing games at 1080p, and the problem is that they're really pushing the limits of the hardware at that resolution, and I think that if you examine it objectively you will see that in order to get the best balance of performance and image quality then 720p is your only choice. I think that the companies that are making a big deal out of making games at 1080p are either underestimating their ability to get their games to run well at that resolution, or they're basically just using that as an advertising gimmick. I'm confident that if you want to make the best-looking game you can on PS3, then 720p is your only choice.
 
vspectra06 said:
The animations look basically the same, and the environment models are reused. There are just slight changes such as added plants and trees and higher-res textures.
Joke post?
the difference is night and day.
 
captive said:
Joke post?
the difference is night and day.

Are you talking about the animations? That NGB footage is poorly compressed (doesn't even look like it's running at 60fps). The game runs much smoother when I play it and I barely notice a difference in the animations besides some of the newer ones they included.
 
vspectra06 said:
Are you talking about the animations? That NGB footage is poorly compressed. The game runs much smoother when I play the game and I barely notice a difference in the animations besides some of the newer ones they included.

You have ninja gaiden sigma?

vSpectra am timetraveler total
gazoo2.gif
 
vspectra06 said:
Read my post again. I was talking about NGB.

Yeah and read the thread....... we are talking about Ninja Gaiden SIGMA

not the difference between Ninja Gaiden Black and Ninja Gaiden..

Are you really going to say that there isn't much difference between Sigma and black?
well Then i call you crazy..
 
Will any of the online features support PlayStation Home?

I think Home is an interesting concept and something that will be interesting to people. We'd love to implement compatibility but unfortunately Sony hasn't provided any of the tools needed to implement it. If you wanted to wait for the game to come out for a few more moths we'd be able to, but I don't think anybody wants that. I hope Sony gets on the ball with giving the developers the tools they need to implement Home, but right now I just look at it as an observer.

Come on Sony shit give the devs the damn tools. Enough with this shit already. :/

Are you impressed with anything out on the PS3 right now?

I think I look at the lineup and I think people are trying, but I'd like to see a little more progress. We're working with real-time self-shadowing at 60 frames, and there are other games running at lower frame rates and us the fact that they have self-shadowing as an excuse and that's kind of disappointing. There are games I'm looking forward to, and one is Heavenly Sword. I haven't played it so I have no idea how it works as a game, but it has visuals that make you want to play it. It stimulates us to work harder to be able to take that game on when it comes out and I hope our game doesn't disappoint gamers.

Hell yeah. Tecmo takes on DMC4 first, now Heavenly Sword. Fight to the death biatch.
 
methane47 said:
Yeah and read the thread....... we are talking about Ninja Gaiden SIGMA

not the difference between Ninja Gaiden Black and Ninja Gaiden..

Are you really going to say that there isn't much difference between Sigma and black?
well Then i call you crazy..

Don't get so offensive just because you made a wrong assumption when you claimed I was referring to NG:Sigma in my other post. :lol

And read the last couple pages of post. Some people are talking about the comparison video of Ninja Gaiden Black and Ninja Gaiden Sigma. Now you're just putting words in my mouth. I never said the difference (graphical or gameplay) from Sigma and Black isn't large. I'm saying the animations aren't like what people are claiming.
 
mckmas8808 said:
Come on Sony shit give the devs the damn tools. Enough with this shit already. :/



Hell yeah. Tecmo takes on DMC4 first, now Heavenly Sword. Fight to the death biatch.
Home is still not finish yet,how can they give it to Teamninja yet?
 
Defuser said:
Home is still not finish yet,how can they give it to Teamninja yet?

The tools. Sony should give them the tools to make their games work with Home.
 
I don't see why Sony would delay the trophy tools much further now if it's not already in the hands of developers. The tool is apparently ultra simple in it's workings so I wouldn't say that it's impossible for Ninja Gaiden to have that built in. However, if those achievements are recorded before Home arrives I have no clue.
 
They probably have given several developers Home tools already. It doesn't need to be near finished for a developer to start their work. Every dev and publisher is invited to the beta that starts next month as well.
 
ThirdEye said:
How can they offer Home SDK now?


They same way MS manages to give devs tools well before the system is ready. The tools are different than the consumer application.
 
FTWer said:
Why the shit were they comparing the 480i versions?
Ninja Gaiden could do 480p & it sure as hell looks better than the video they put up.
*sigh*

480i/480p look virtually the same. What exactly do you think a 480p image would do for this comparison?
 
U K Narayan said:
WELL IT LOOKS BETTER ON MY TV! >:(
That would be an indicator that your TV does a poor job with scaling.

I used to have a low-end Panasonic CRT that did a terrible job with 480i material so 480p became necessary. I can understand where you are coming from, but that doesn't necessarily mean anything with this comparison.
 
If Home is going to a semi public beta in April then Sony better damn well give Tecmo the SDK for trophies and such ASAP. This is one of their major summer titles which given the typical summer drought is very important that it can provide all the benefits possible.
 
Kabuki Waq said:
hey in the comparison video anyone else notice NGB footage seems to not be running at 60fps?

or is that just me?


Can anyone confirm this? i would hate to think 1up tried to mislead ppl on purpose.
 
Kabuki Waq said:
Can anyone confirm this? i would hate to think 1up tried to mislead ppl on purpose.
I don't think framerate was the point of the article. Perhaps an issue with their capture equipment? Even at 30 fps, it's not as if the detail is lost. You can clearly see what the game looks like.
 
dark10x said:
I don't think framerate was the point of the article. Perhaps an issue with their capture equipment? Even at 30 fps, it's not as if the detail is lost. You can clearly see what the game looks like.

I think it's a bit misleading, the NGB parts are crap, the game looks a lot better in reality imo. The first area of the first stage looks a lot better in NGS, but the rest didn't seem to change as much. Character models also look a lot nicer though. I think it's a worthwhile graphical upgrade, certainly not "two different games" (except the beginning of the first level), but pretty nice. I don't really care tbh, I just want Intercept to be back.
 
Flachmatuch said:
I think it's a bit misleading, the NGB parts are crap, the game looks a lot better in reality imo. The first area of the first stage looks a lot better in NGS, but the rest didn't seem to change as much. Character models also look a lot nicer though. I think it's a worthwhile graphical upgrade, certainly not "two different games" (except the beginning of the first level), but pretty nice. I don't really care tbh, I just want Intercept to be back.


I'm more excited about the idea of additional content... chapters and playing as rachel and all that stuff.

The graphics look very nice, but they didn't blow me away.... At least not as much as early screenshots suggested they would.

The original NG is definitly one of those games that already looks "good enough".. If you're playing it and it feels outdated in a way that bothers you... I just can't understand that.

This looks better but it's not vastly upgraded in an obvious way.
 
dark10x said:
I don't think framerate was the point of the article. Perhaps an issue with their capture equipment? Even at 30 fps, it's not as if the detail is lost. You can clearly see what the game looks like.

Running at 30fps will make the animations look less smooth, which is obviously apparent when you compare the Sigma portion and the NGB part. The NGS part looks incredibly smooth moving while the NGB part looks a bit choppy. It's a very bad representation of the game. I'm playing NGB over and am still amazed by the animations TN pulled off.
 
dark10x said:
I don't think framerate was the point of the article. Perhaps an issue with their capture equipment? Even at 30 fps, it's not as if the detail is lost. You can clearly see what the game looks like.



actually on the 1up show they said to really see the difference you have to view NGS in 720p with 60fps.

If they wanna compare farely the NGB video should also be 60fps. You of all ppl should know how huge the difference is.
 
Sigma definitely looks better than the original version. It's without a doubt, the 'game' reason I got my PS3 (the other only reason was the 'cheap' BluRay player).

Kabuki Waq said:
You of all ppl should know how huge the difference is.
I was about to say the same thing. To the uninformed, the video would make them think the game ran poorly on an Xbox/Xbox 360. And yes, you, of all people, should know that.
 
Kabuki Waq said:
actually on the 1up show they said to really see the difference you have to view NGS in 720p with 60fps.

If they wanna compare farely the NGB video should also be 60fps. You of all ppl should know how huge the difference is.
Oh, I agree that it makes a huge difference...but only if we were analyzing framerates/animation (which I was not). It seems to me that animation will be roughly the same throughout (and, really, it was already very good) so I really wasn't concerned with that aspect as we know it's 60 fps on both platforms.

I was more interested in the actual visuals themselves, which can be appreciated with a lower framerate. However, as you say, the uninformed may read this comparison the wrong way. As such, the comparison is misleading.
 
Joe211 said:
In previous Itw he said 1080p and 60 fps were not possible on PS3 :/

http://www.1up.com/do/gameOverview?cId=3153721

Hayashi changed his mind, I guess as time went on they learned how to get more out of the system

Q: Can you talk about the overall graphics and what people can expect technically from Ninja Gaiden Sigma on the PS3?

A: It's not so much that we brought the game over to the PS3 as it is we more or less are recreating Ninja Gaiden with the most up-to-date graphic techniques in order to take advantage of the hardware. In order to have this be a great experience for both people who are new to the series as well as those who've enjoyed it since the beginning, we want to provide an experience that looks totally new and fresh. One of the best ways to do that was to have a game that runs at a 1080p with a constant 60 fps, and utilizes real-time self-shadowing. No other game as accomplished all three of these goals at once.

http://www.gamepro.com/news.cfm?article_id=107423
 
Doesn't look good at all... I just don't get the appeal of this and DMC4. Absolutely no background interaction in either titles. But at least in NGS some of the environments are lively, like the dojo temple entrance with the HDR and falling leaves.

This is probably the most worthless port ever.... if they wanted the PSX users to experience NG they should have ported NG directly and made it available as a PSN title IMO. It would have gotten twice as much exposure as it will get with the remake
 
Doom_Bringer said:
Doesn't look good at all... I just don't get the appeal of this and DMC4. Absolutely no background interaction in either titles. But at least in NGS some of the environments are lively, like the dojo temple entrance with the HDR and falling leaves.

This is probably the most worthless port ever.... if they wanted the PSX users to experience NG they should have ported NG directly and made it available as a PSN title IMO. It would have gotten twice as much exposure as it will get with the remake
th_thfd32fdfgif.gif
 
Doom_Bringer said:
Doesn't look good at all... I just don't get the appeal of this and DMC4. Absolutely no background interaction in either titles. But at least in NGS some of the environments are lively, like the dojo temple entrance with the HDR and falling leaves.

Can't wait till you get banned again.
 
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