Lyte Edge said:
And what would be the "right way?"
Kintaro said:
Mind explaining the right way to play then?
I've already explained it multiple times in this thread. Then again most of those posts are pretty old. In short the game is a tactical game with RPG elements instead of a action game with RPG elements. Now I haven't played this game but it seems similar to Odin Sphere. If so the game does to the action battle systems in JRPG's to what SRPG's did to the turnbased battle systems in RPG's or what Strategy games did to the battle scenes in RTS's. It takes those segments and makes the entire game like that.
Don't think of the levels' as you do in say Castlevania, there is a reason to as of why there is so little interactive points in the environments (at least in Odin Sphere I can't comment on this game) it's because they aren't made for platforming and exploring, they are made to be a giant arena (much of as of why games like Star Ocean and Tales of their battle maps on complete flat lands). That's why the maps are all flat, that's why you have a radar that only displays enemies and items throughout the whole map, because that is all you are suppose to be concentrating on.
Now the trick part is how the battle system works. In most games action battle systems, like say Star Ocean, the primary focus is just hitting the enemy instead of observing their movements and planning attack which only happens when something serious is going down, in Odin Sphere at least this is the main course. You have to constantly look where enemies are in the map so you can ambush them and plan what attacks to use, what to follow up with, and other strategies such as whether or not to lure them in and the likes. This is also why the combat systems are so simple and why leveling up is a few and far inbetween occurrence, because you are suppose to use your wit and strategy to overcome enemies instead of killer combos.
And no this isn't some "secret way" of playing it. It's how it was made.
Just look at
RPGamer's,
IGN's, and
Gametrailers indepth reviews of the game.
Odin Sphere's gameplay wasn't shallow at all, actually it was quite deep, often a strong praise of the game from most sites that reviewed it. It was just that people were too busy grodging at the incredible graphics instead of trying to understand how to play the game (I mean if you'd just so much as read the mandatory tutorial and take time to comprehend how to play the game should be obvious).
So it shouldn't be just "right,right,right kill, kill,right right" but more so things should be all one motion (much like a battle arena in an action RPG).