My query in regards to Divinity: Original Sin revolved around the inherent barrier of entry it provides to potential younger players then currently exists in Pokémon. You indicated that a battle system like Divinity would be preferable for yourself; I was pointing out through the question such a change would most likely result in the series being more out of reach of its intended major target audience and likely more niche.
I don't think a five year old could easily brute force their way through most of the mainline series with just their starters. The games are easy, but they aren't that easy.
You seem to assume I mean they should full on copy it AND I think you greatly underestimate the mental strength of children if you think that asking them to move their Pokemon around and take environment common sense elements into account is too much. Hell, the games have overworld puzzles that demand as much or more thought than the basics of a Pokemon version of a Tactical battles.
Also ... lmao!
Red, I Brute Forced it with Charizard.
Ruby, Female Blaziken and I had to fill up her HP and PP after every E4 match. Still remember that.
I was sooo disgusted with Final Form Oshawott and all the starters that gen that in BW2 as soon as I could I traded in my Prefect Shiny Axew baby from BW and beat the game with him. He fully evolved at the Ice Type gym ... I beat the shit outta that game with my black Haxorus Bro.
SM I got through it with my Primarina and Sylveon cause I just wanted to get to my version of the end game and relied on them too much by the time I realized I wanted to wrap it up. Looked up and noticed "Oh .... I basically used only these 2 Pokemon up to this point. Do i wanna waste my time building up some weak Pokemon or just roll with it? Lets roll, I wanna start breeding and shiny hunting".
I'm not saying that the current process of combat is the only way; but just because another game can do it too doesn't take away from the fact that age-transcending enjoyability is a benefit to the current battle system. The success of League and other MOBAs also seem pretty hard to generalize to other genres.
Major upheavals to the battle system would come at the risk of destroying the identity that the games have established over the course of its history, an identity that has proven itself to resound and be enjoyed by millions. I don't see a reason to shake things up just for the sake of it, especially since I'm one of the people who likes the combat the way it is. Why so majorly change the mainline series when so many people enjoy it for the way it is and has been?
The thing is I think that the battle system as is isn't "beloved" or w/e ... I think it's tolerated.
JRPGs have an interesting sharp disconnect between combat and the rest of the experience. You can love the combat and rush past all story just to get more of what you like ... and you can feel the opposite of that. I think many fans see the combat system as "serviceable". Neither something to be excited over nor something that takes away. Just "OK" or meh. If you think someone loving the series means they must LOVE the combat then I must disagree. Hell, I LOVE BoTW and see it's combat as "Ehh ... that's serviceable". Same for every other Non-SS LoZ and any Pokemon game after Red. Hell, when I first posted in here about BoTW Pokemon i didn't even bother changing the battle system other than not having to waste my time with EPIC SCREEN WIPES!
Thing also is ... it's understandable for Pokemon.
Pokemon has never had a chance until now to make something new or big for it. Given the amount of Pokemon and the hard wear they're on they struggled to even animate Pokemon for much of the series and THIS battle format was the best one to allow you to even SEE these non-animated Pokemon images in battle. Make them any smaller for tactical combat on past handhelds and you loss out on a ton of personality as they're basically dots ... AND you'd have to animate more to show character cause otherwise it would look cheap af.
I don't think it's fair to compare Zelda to Pokémon. This isn't a dig at Zelda, but Pokémon is the wildly more popular series; as a franchise it's comparable to Star Wars in recognition and profits. Much more people enjoy the Pokémon games then enjoy Zelda games; that paradoxically gives Zelda more freedom to experiment as they try to find a more marketable and successful model. For this reason, I doubt a post BOTW console-style Zelda will stray far from the successful style of its predecessor for this reason.
( LoZ is by far big enough to make Nintendo afraid of changing it too much. Some people don't like BoTW cause it's so different from what the series has been since OoT even though it was very different before OoT came out)
Then compare it to Mario ... a more successful series than pokemon that's older and as iconic as Mickey Mouse. When given the power to they changed the core game play of the game by going from 2D to 3D which I would call a much bigger change then I'm suggesting..
Which is the main point. For the first time they have a real option to change something. Maybe they will, maybe they wont. Never said they HAVE to but I'd love it if they did. I don't feel any big change was ever possible before given the simple fact that it's a daunting task to do something new when you gotta do it with 100s of characters in 2D on a tiny screen. Just look at the transition to 3D ... battles run like shit because they made the models high poly AF to future proof them so that they didn't have to bother starting from the ground up again and again.
No you miss my point.
Those QoLs affect both casual and competitive yes, but if you look at it, the main advantage definitely is streamlining competitive point. The casual bonus is there for the ride.
And yeah you got Amie, but they also did with easier matchmaking in the form of PSS (to which I still scorn Gen VII for abandoning), among other things.
And I didn't say that - I am not competitive yet I enjoy those QoL. My point is though that the major boon for those QoL are the competitive types.
You seem to be picking and choosing how you wanna see QoL changes. Like ... is them telling you which attack is gonna be super or not very effective a competitive QoL change ooooor just a pretty no-brainer way of helping people? Is making a system to hunt shiny Pokemon easier for competitive to cause it also leads to better IVs?
What IS your definition of competitive? Someone who plays against others online or people who go outta their way to drive across the state and battle people in person?
And when the "casuals" are the overwhelming majority there is no "casual bonus there for the ride". It's a QoL change made for players in a world where you can't expect people to invest the same amount of time into stuff that they did years ago. It helps this ADHD generation of kids, it helps adults too busy with their lives to invest the time they could as kids, it helps anyone interested in having strong Pokemon for any reason seeing as anything you find in the wild is likely gonna be shit. If anything competitive gets to ride the perks of some common sense QoL updates to features.