Hahahaha, I can't get enough of this. Solaire's intense awakening/praising is hilarious!
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wat?
Skeleton baby. They inflict toxic damage and infinitely respawn in the Tomb of the Giants.hahahahahahahaha what is that
Holy shit at the Deprived. I guess From realized the Club was actually a decent weapon, but I likeNot sure if legit but here are the stats for the starter classes:
http://darksouls2.wiki.fextralife.com/Starting+Classes
Not sure if legit but here are the stats for the starter classes:
http://darksouls2.wiki.fextralife.com/Starting+Classes
Not sure if legit but here are the stats for the starter classes:
http://darksouls2.wiki.fextralife.com/Starting+Classes
Not sure if legit but here are the stats for the starter classes:
http://darksouls2.wiki.fextralife.com/Starting+Classes
I might start with the deprived class for shits and giggles.Not sure if legit but here are the stats for the starter classes:
http://darksouls2.wiki.fextralife.com/Starting+Classes
I might start with the deprived class for shits and giggles.
I loved Demon's Souls more than Dark Souls so this "warping" issue everyone is having with II is just fine by me. I preferred DS' hub world over Dark Souls' interconnected maze.
sucks that pyro is tied to a stat now. Now I'll be full time spear wielder without any spells. Maybe there will be a good int-spear, then I may respect or use it on a 2nd playthrough.
Also, whith all those stats, the other classes must start at 20 or or something wtf.
Knight IS the best choice, even compared to Deprived. I don't see the missing 5% allotment. vs the all 6 you get -3 Int and -2 Attunement. You need base str to wield most weapons, so those points arent wasted for a Dex build. Adap seems like Endurance a must have to a certain cap. I'll prolly pick him. First time I won't go with hybrid as starter... Silver Knight Spear was just way too much fun to not go with a spear from the get go this time ago.The Knight starting stats are pretty good for a melee build.
Almost 95% perfect stats allotment imo.
Low Attunement/Int, high in Adapt/Vigor, and decent in str.
From reddit:
Warrior: 12
Knight: 13
Swordsman: 12
Bandit: 12
Cleric: 14
Sorcerer: 11
Explorer: 10
Deprived: 1
Trolling is giant fucking skeletons with giant fucking swords and unblockable kick-stomps, hiding in a dark cave full of sudden drops. Did I mention you're completely in the dark?
Full starting stats also on reddit or no?
Not sure if legit but here are the stats for the starter classes:
http://darksouls2.wiki.fextralife.com/Starting+Classes
What happened to the Wanderer? Did he become the Explorer?
Not sure if legit but here are the stats for the starter classes:
http://darksouls2.wiki.fextralife.com/Starting+Classes
From reddit:
Warrior: 12
Knight: 13
Swordsman: 12
Bandit: 12
Cleric: 14
Sorcerer: 11
Explorer: 10
Deprived: 1
Wanderer became Swordsman, it even has the same armor set.
I'd like to go strength but it feels too limiting if they don't have some kind of decent ranged attacks. They could give them throwing axes or something which they may or may not have done since I'm trying to avoid too many spoilers.
I'm tempted to play a cleric and try a little harder to make use of their range of miracles. The thing that scares me is it was easy to miss a bunch of the best miracles in the first play through of DS1.
decisions decisions...
I'd like to go strength but it feels too limiting if they don't have some kind of decent ranged attacks. They could give them throwing axes or something which they may or may not have done since I'm trying to avoid too many spoilers.
I'm tempted to play a cleric and try a little harder to make use of their range of miracles. The thing that scares me is it was easy to miss a bunch of the best miracles in the first play through of DS1.
decisions decisions...
I hope FROM buffed fist weapons this time, as unarmed now does substancial damage
Wasn't one of the Longbows in DS1 Strength-based?
The reason pure STr builds sucked in Dark Souls is because the ultra greatswords movesets sucked and were nearly all the same.
Dragon Bone Smasher had a godly move set and justified STr build in demons souls single handily.
Playing the beta, the Pursuer greatsword already has a much better moveset than every ultra greatsword in Dark Souls. Relatively quick vertical strikes, combos, spinning attacks and thrust attacks.
I'm placing faith with FROM will do STR builds some justice this time.
Oh god did you really aggro the moonlight butterflies? You poor bastard.
Running on foot from the painted world to the tomb of the giants would take about the same time as it takes to beat super metroid lolWhile I'll have to wait for the actual game to see, I'm not sure about the warping.
Imagine if Super Metroid allowed you to warp to each save point. It would kinda ruin the experience right? Going back to areas for a second time allows you to find new things, secret things, interesting things. Opening up shortcuts to find out you have been close to that one area the whole time is pretty sweet..
For my first playthrough, I'm not worried about min/max. I'll pick the starting class based on feel. So I'll just make a gut choice -- Maybe something like bandit, that spikey helmet looks cool.Invariably I feel like I'll be pulled either towards a "quality" build (high str + high dex) or towards a faith + str build (my first character in Dark Souls was faith + str, and maybe I'll do this again for old time's sake).
If I WAS going to min max, I'd avoid warrior/bandit/exporer, reason being they each have a cumulative 10 in faith/int, with them both being equal. Since other classes have a lower than 5 in at least one of those two stats, it means at least one point is wasted if you pick w/b/e. And, in fact, unless you plan to go with an int build, Knight seems to be the best choice of any class. 3 int.
Extra note, Deprived actually seems to be kind of pointless from a min/max perspective this time, if these stast are true, because 6 faith and 6 int doesn't min max into anything (unless you want to make a faith + int character, which seems somewhat unlikely).
Extra note 2: Curious that Knight doesn't start with a shield, when more than anyone, the Knight seems to be the tank character, characterized by the use of a shield. I think this is just kind of From Soft being From Soft.![]()
To the extent that starting things matter, I'd say Swordsman and Cleric are interesting choices. The swordsman starts with upgraded sword(s), which should be notable early on. Cleric starts with heal, which should be extremely useful (if Dark Souls 1 is any indication) especially to the inexperienced Souls player.
The most important lesson you should have learned there is "don't attack what is not attacking you unless you are sure of what you're doing".yes and no
when i first got in the caves, i saw the butterflies from far away and since there wasn't that much space to fight them, i thought 'better hit them with bows from far', which worked wonders
after 5 tries and dying by falling from an invisible path and as such losing a lot of arrows, i said 'fuck it, i'm going melee' and learned that they can't be hit and the magic damage was too much, it was the last time i tried that
1 of the most important lessons i learned : no matter which build you use, ALWAYS have a bow and/or crossbow with you![]()
Isn't the other way around?Extra note, Deprived actually seems to be kind of pointless from a min/max perspective this time, if these stast are true, because 6 faith and 6 int doesn't min max into anything (unless you want to make a faith + int character, which seems somewhat unlikely).
Isn't the other way around?
Being the only class that starts at level 1 should now make it the to-go class for min-maxing (unless his starting stats are far more terrible than competing options).
Yup deprived is useless this time it seems.
Extra note, Deprived actually seems to be kind of pointless from a min/max perspective this time, if these stast are true, because 6 faith and 6 int doesn't min max into anything (unless you want to make a faith + int character, which seems somewhat unlikely).