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New previews for Dark Souls II

People love the way it looks because there is an incredible amount of artistry in everything. The armour and weapons are gorgeous. The architecture is inspiring or ominous in turns. The monsters are excellent and the bosses. Oh the bosses.

There is a big difference between rendering horsepower and beautiful design. Souls games are decent with the former and brilliant with the later. That's why people say they love the way it looks.

Yeah if you play DS1 on PC with DSfix at a good resolution, you can really see the work put into the armours, weapons and enemies.
 
They saw the game running on a laptop, I don't know if there's any footage of the PC version yet?
No version of this game is going to look like anything even close to the CG trailer. The claim in the Edge article was simply hyperbolic bs. In other words: game journalists being game journalists.
 
To the people who put their trust into ENB's words: why? What else is he going to say?

- He is a huge fan of the Souls games (like many of us) and just like everyone else, he could be blinded by the new.

- He earns money with streaming these games

- He is actively involved in the production of a Souls-game related product.

I'm not saying he is untrustworthy or that he is lying or anything. I'm just saying that he wouldn't say anything else at this point. Whether this Souls game is better or worse than its predecessors will reveal itself in the months after release, of course.

Nothing or just a simple "it's good"?
 
there is. but it's smelly white stuff now.



holding up your shield while sprinting will prevent you from jumping. but having options is always good (I think it was L3 unless you want to press R3 with your nose).

I hope they actually give you the ability to remap your buttons this time around. I hate having Block as L1 instead of L2.
 
To the people who put their trust into ENB's words: why? What else is he going to say?

- He is a huge fan of the Souls games (like many of us) and just like everyone else, he could be blinded by the new.

- He earns money with streaming these games

- He is actively involved in the production of a Souls-game related product.

I'm not saying he is untrustworthy or that he is lying or anything. I'm just saying that he wouldn't say anything else at this point. Whether this Souls game is better or worse than its predecessors will reveal itself in the months after release, of course.
He seems like a more straight up fellow than that. I think if he didn't like it, he'd probably just not say anything in his situation rather than bad mouth it. The biggest fans are usually the biggest critics too. I wouldn't blindly put my faith in what he said, but it's a nice confirmation that a huge fan as he is is pleased with the 3rd game in the series.

In other words, he's a cool guy, why doubt his opinion (and it is only an opinion afterall).
 
No version of this game is going to look like anything even close to the CG trailer. The claim in the Edge article was simply hyperbolic bs. In other words: game journalists being game journalists.

You say "hyperbolic bs" like it's remotely exclusive to the journalists in this industry.
 
And the Souls series has always had a drab, simplistic aesthetic to some extent. It's not known for its graphics, even though people love the way it looks now because of the association with how great a game it is. If it was a mediocre game, everyone would readily say it looked terrible, too.

I'll give you simplistic, I've always thought that, but in general terms I always thought the graphics in these games were pretty fucking awesome. 9/10 territory.
 
Overall the difficulty is great apart from a few spikes, that were not needed imo - namely Smough and Ornstein!
I think those spikes added some nice flavor to the mix and made the community all that more lively. I love that aspect, the infamous difficult bosses, and I hope there is stuff like that in DS2 as well.

You say "hyperbolic bs" like it's remotely exclusive to the journalists in this industry.
It's rampant in the press, however, as those outlets are mostly marketing tools.
 
To the people who put their trust into ENB's words: why? What else is he going to say?

- He is a huge fan of the Souls games (like many of us) and just like everyone else, he could be blinded by the new.

- He earns money with streaming these games

- He is actively involved in the production of a Souls-game related product.

I'm not saying he is untrustworthy or that he is lying or anything. I'm just saying that he wouldn't say anything else at this point. Whether this Souls game is better or worse than its predecessors will reveal itself in the months after release, of course.


Don't play this game then. Simple.

I think he seems like a more honest guy than that. Also, being a big fan of the game usually means that you will be more critical and have higher expectations. I'm pretty sure that when some of my favourite franchises disappointed me, I wasn't caught up in the hype.
 
Ugh leveling up:
you can not level up at the bonfires anymore? Back to teleporting and loading for level up?

Ugh.
 
He seems like a more straight up fellow than that. I think if he didn't like it, he'd probably just not say anything in his situation rather than bad mouth it. The biggest fans are usually the biggest critics too. I wouldn't blindly put my faith in what he said, but it's a nice confirmation that a huge fan as he is is pleased with the 3rd game in the series.

In other words, he's a cool guy, why doubt his opinion (and it is only an opinion afterall).

Yeah. He was pretty negative about DK2 for a while after it was revealed until we got some more promising info about the game. If he didn't like it he'd just be quiet about it until release when his NDA was lifted.

I think a fan going googly eyed because they get exclusive access is more likely, but ENB's a super level headed guy so I don't think that's the case either.

No one should take his opinion as gospel, but it's a nice indication that the game might have turned out really well.
 
Overall the difficulty is great apart from a few spikes, that were not needed imo - namely Smough and Ornstein!

It's funny how people refer to that boss fight as the hardest or one of the hardest. I always seemed to get fucked by the god damn Minotaur more than them. That and the tree boss that knocks you into pits.
 
I think Dark Souls looks absolutely amazing, it's really impressive to see the amount of detail they made even though they never planned for anyone to ever see it (since even the PC version was supposed to be low res). The artists working there are incredible.

Ugh you can not level up at the bonfires anymore? Back to teleporting and loading for level up?

Ugh.

Maybe you have to but this ability? Like you can buy the reinforce weapon thing to use at bonfires?
 
No version of this game is going to look like anything even close to the CG trailer. The claim in the Edge article was simply hyperbolic bs. In other words: game journalists being game journalists.

True, but I'm still intrigued to see how good the PC version looks.
 
Based on all the recent previews, the asset fidelity just isn't there. Some of the areas look like junk. And the Souls series has always had a drab, simplistic aesthetic to some extent. It's not known for its graphics, even though people love the way it looks now because of the association with how great a game it is. If it was a mediocre game, everyone would readily say it looked terrible, too.

Tomb Raider had much more complex geometry even on last gen, no doubt aided by semi-linearity and a bigger budget for visuals.

My point was seeing how close the Definitive Edition of Tomb Raider came to looking like it's CGI trailer (and in some spots surpassed it), I was just pointing out it can be done for next gen consoles. To see that jump this early on in the console's life is most impressive. If and when Dark Souls 2 makes the jump to next gen consoles, I would expect the same results.
 
Check out the preview on IGN. They say
there are consumable items you can use at bonfires that increase enemy difficulty.

The video preview, or a new article? In the video I don't hear them say that at all.

That's balls! Oh well. I figured maybe the single player would have some easier mode like Ninja Gaiden. I will probably Gamefly it.

The offline is basically the same thing as the online (which just has added multiplayer features in all the games).
 
Check out the preview on IGN. They say
there are consumable items you can use at bonfires that increase enemy difficulty.


Not sure if it's related to this but from Giant Bomb's coverage
there is an early covenant that will make the game harder too.
 
Check out the preview on IGN. They say
there are consumable items you can use at bonfires that increase enemy difficulty.

The name of the item is actually in one of the preview links.

Bonfire Ascetic
\
edit Thanks to Dark Souls i just found out what that word means. videogames!
 

Oh. Interesting. I wonder if they give you more souls if they're harder.

Other than that, this stuff caught my eye:

Every time you die in Dark Souls II, your health bar drops a bit. Die enough and it will drop down to 50%. This is perhaps the most fundamental of the changes to Dark Souls' basic mechanics. If you're a bad player - one who invades a lot - your sin level will rise, and your health will drop below 50% down as far as 10%.

Other changes are more subtle. Burning items at bonfires opens up many possibilities: one item strengthens all the enemies in an area. On the equipment screen you can now see your character, whose appearance changes as you try out different equipment. There's room on your undead fingers for four rings now, not two, allowing for more creative modifications to your stats and abilities. Also - and I'm not sold on this - there's now voice chat during co-op, though it's mutually opt-in. There's also an item that can reset your character parameters, presumably enabling you to change your playstyle by redistributing your Soul Level points more easily.
 
YES this. Love DeS and DaS but I would really like to hear something from some of the more.... human.... bosses. Classic bit of monologue about the reason they are trying to stop you would really bring more character to the world.

Personally I liked how they handled Kirk in DaS. He's not coming at you with a monologue about why he wants your soul, but once you beat him and read the descriptions of his gear you realize he had an agenda, perhaps even a noble one. That way you're not having his motivations shoved down your throat and there's room for speculation until it's fully revealed. Personally I thought the inhuman silence of the human-shaped enemies was intimidating as hell and lended to the game's atmosphere.
 
The other thing I saw in that IGN article was "Plus, those effigies aren't infinite." So is there a limited amount in the game....? Not sure how I feel about that.

I think it was inferred that you may be able to invade other players and get the effigies that way? Might be wrong but that was my assumption.
 
The other thing I saw in that IGN article was "Plus, those effigies aren't infinite." So is there a limited amount in the game....? Not sure how I feel about that.

I'm guessing co-op will be like Demon's Souls where beating a boss in co-op automatically restores you to human form, or how you get soft humanity for it in Dark Souls.
 
Not sure if I'm overly fond of the health penalties when dying. Dark Souls could be blatantly frustrating at times, and increasing the difficulty at difficult times because you keep dying has to somehow improve on gameplay?

Yeah yeah, as stated in a review mentioned earlier "because fuck you", and that's how the Souls series is. All I have to say to that is fuck you too?

As long as you don't have to start characters over and over again because you keep dying too much and therefore making it impossible to progress. How was this handled in Demons Souls?
 
Not sure if I'm overly fond of the health penalties when dying. Dark Souls could be blatantly frustrating at times, and increasing the difficulty at difficult times because you keep dying has to somehow improve on gameplay?

Yeah yeah, as stated in a review mentioned earlier "because fuck you", and that's how the Souls series is. All I have to say to that is fuck you too?

As long as you don't have to start characters over and over again because you keep dying too much and therefore making it impossible to progress. How was this handled in Demons Souls?
In Demon's Souls, you lost 50% of your hp on death. You stayed at 50% unless you used a special item or you beat a boss. So this is actually an easier ramp-down version of that.

And the reason has never been "fuck you". Nothing in the game is designed with a "fuck you" mentality. Wut.
 
In Demon's Souls, you lost 50% of your hp on death. You stayed at 50% unless you used a special item or you beat a boss. So this is actually an easier ramp-down version of that.

Weren't you also more powerful in soul form? And if yes how does that factor into lore?
 
Yeah I don't know how I feel about the health penalty either. Dying and losing your humanity/souls is enough of a deterrent in Dark Souls. Making the game harder because your health is lower doesn't sound like it will add much to the experience, other than maybe causing players to dump more points into Vitality to counteract their inevitable decrease in health.
 
Not sure if I'm overly fond of the health penalties when dying. Dark Souls could be blatantly frustrating at times, and increasing the difficulty at difficult times because you keep dying has to somehow improve on gameplay?

Yeah yeah, as stated in a review mentioned earlier "because fuck you", and that's how the Souls series is. All I have to say to that is fuck you too?

As long as you don't have to start characters over and over again because you keep dying too much and therefore making it impossible to progress. How was this handled in Demons Souls?

In Demon's you lost half your health and had to use a ring slot to get a little more HP back. And they punished you even more for playing the game as human because each time you died as human the game got harder and it fucked with the tendency system (a convoluted mechanic that opened up and closed off side areas and side quests).

In this case it's a lot easier and they're trying to make playing as human more appealing than being a hollow.
 
Not sure if I'm overly fond of the health penalties when dying. Dark Souls could be blatantly frustrating at times, and increasing the difficulty at difficult times because you keep dying has to somehow improve on gameplay?

Yeah yeah, as stated in a review mentioned earlier "because fuck you", and that's how the Souls series is. All I have to say to that is fuck you too?

As long as you don't have to start characters over and over again because you keep dying too much and therefore making it impossible to progress. How was this handled in Demons Souls?

In Demon's Souls, dying reduced you to half of your maximum health, though there was a ring you could wear to reduce the penalty to 25%. Dying again while your health was already reduced didn't make it go down further. You could return to human form by using a certain item, helping someone beat a boss, or invading and killing another player who's in human form.

In Dark Souls II, you lose 10% of your maximum health each time you die, up to a maximum to 50%. Returning to human form works essentially the same way as Demon's Souls, and there are probably some other options that we don't know about yet.

The overall idea isn't "fuck you because fuck you," but to incentivize players not to die too often. In Dark Souls, the benefits of dying (other players not being able to invade you) outweighed the penalties (not being able to summon help), which meant that a lot of people just played the whole game in a kind of easy mode. That wasn't From Software's intention, so they're changing things up again.
 
Yeah I don't know how I feel about the health penalty either. Dying and losing your humanity/souls is enough of a deterrent in Dark Souls. Making the game harder because your health is lower doesn't sound like it will add much to the experience, other than maybe causing players to dump more points into Vitality to counteract their inevitable decrease in health.

it was great in demons souls
there was much more of a reason to play as human since you got the extra hp

there was practically no reason to ever go human in dark souls, besides summoning help


edit: risk/reward is the basic idea behind everything in the souls games
 
Yeah I don't know how I feel about the health penalty either. Dying and losing your humanity/souls is enough of a deterrent in Dark Souls. Making the game harder because your health is lower doesn't sound like it will add much to the experience, other than maybe causing players to dump more points into Vitality to counteract their inevitable decrease in health.

Well the
Cling Ring
is back, so it won't be much of an issue and I'm told you can wear up to four rings this time.
 
In Demon's Souls, dying reduced you to half of your maximum health, though there was a ring you could wear to reduce the penalty to 25%. Dying again while your health was already reduced didn't make it go down further. You could return to human form by using a certain item, helping someone beat a boss, or invading and killing another player who's in human form.

In Dark Souls II, you lose 10% of your maximum health each time you die, up to a maximum to 50%. Returning to human form works essentially the same way as Demon's Souls, and there are probably some other options that we don't know about yet.

The overall idea isn't "fuck you because fuck you," but to incentivize players not to die too often. In Dark Souls, the benefits of dying (other players not being able to invade you) outweighed the penalties (not being able to summon help), which meant that a lot of people just played the whole game in a kind of easy mode. That wasn't From Software's intention, so they're changing things up again.

There are no benefits to dying in Dark Souls unless you're going from Human to Hollow. Dying while Hollow has no benefits - you lose souls and humanity. That's not fun, and it incentivizes not dying a lot.

If they want to incentivize people to be Human why not just let people invade you while Hollow, instead of also reducing your health while Hollow? In this case you have the complete opposite problem - there is no incentive whatsoever to be Hollow.

Well the
Cling Ring
is back, so it won't be much of an issue and I'm told you can wear up to four rings this time.

So you now have effectively 3 ring slots instead of 4. I don't see how this solves anything.
 
Weren't you also more powerful in soul form? And if yes how does that factor into lore?
10-20% more attack power if you were aligned with "good" (white character tendency). Not sure if there was specific lore as much as it was just a buff for being good vs evil. The evil alignment got extra damage when invading.
 
Based on all the recent previews, the asset fidelity just isn't there. Some of the areas look like junk. And the Souls series has always had a drab, simplistic aesthetic to some extent. It's not known for its graphics, even though people love the way it looks now because of the association with how great a game it is. If it was a mediocre game, everyone would readily say it looked terrible, too.

Tomb Raider had much more complex geometry even on last gen, no doubt aided by semi-linearity and a bigger budget for visuals.

Souls has always been a technically modest game that get's off on superb art direction.
 
There are no benefits to dying in Dark Souls unless you're going from Human to Hollow. Dying while Hollow has no benefits - you lose souls and humanity. That's not fun, and it incentivizes not dying a lot.

If they want to incentivize people to be Human why not just let people invade you while Hollow, instead of also reducing your health while Hollow? In this case you have the complete opposite problem - there is no incentive whatsoever to be Hollow.

They're doing that too, you can be invaded while hollow now.

And I guess what I really meant is that there weren't enough incentives to be human. In Demon's Souls, the health reduction mattered. The lack of co-op and inability to kindle in Dark Souls didn't make as big a difference.
 
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