New Prince of Persia Forgotten Sands Info

#1
Hey guys,

There were a few magazine released with some info about the game.

So far what I've gathered and read . The game is set a few months after Sands of Time. The Prince goes to a neighboring kingdom ruled by his brother name Malik. The Prince sees similarities of his mistake and his brother's mistake. Aside from this, the Prince gets a new companion called Razia who controls the elements/magic, kind of reminds me of Elika in PoP 2008. Aside from this, the combat is going to have about 50 enemies on screen that you have to mow down. Err. I hope its nothing like Dynasty Warriors, which is fun but gets tedious. Especially considering how "great" the combat is of PoP games have been.

List of powers:
Rewind
Fire
Air - air dash moves to reach new platforms, swirl winds/aka like Cody from SF series type of moves against his enemies
Earth - a broken pillar can be fixed so that it can be climbable again.
Water - water can be frozen

Its the PoP Team watched a bit too much Captain Planet to make this game...

So what do you guys think?
 
#5
AstroMan said:
I hope this is better than PoP 2008 which was garbage. Any word of if the man of 1,000 voices, Nolan North lends his talent to the game?
Last I heard Yuri is back to voice the Prince (Sands of Time/T2T voice actor). :)
 
#8
I saw some of the Wii version in Nintendo Power.
It looks, ok for the most part.
Supposedly, it's been built from the ground up for the Wii, but it's Ubisoft so I'm not going to believe it yet.

A few details (thanks to f4f/rush):


- Not a port. The dev's were mandated from Ubi headquarters to build it from the ground up for the Wii.
- Runs at a constant 60 frames per second.
- There is an object called the Sand Ring, which creates a handhold on any wall simply by pointing the Wii remote at a location and pressing B. You can only generate one at a time.
- "Things get considerably more complex when you have to use multiple sand powers in concert."
- During platforming segments, a faint blue line helps to show you the princes reach and whether he can make a jump. It may seem like it makes things easier, but keep in mind that you can no longer rewind time and fix your mistakes.
- SMG style coop
- Combat controls: flick wii remote to swing sword, and flick nunchuk to punch. Blocking, rolling, and everything else are button controlled.
 
#9
Zapages said:
Hey guys,

There were a few magazine released with some info about the game.

So far what I've gathered and read . The game is set a few months after Sands of Time. The Prince goes to a neighboring kingdom ruled by his brother name Malik. The Prince sees similarities of his mistake and his brother's mistake. Aside from this, the Prince gets a new companion called Razia who controls the elements/magic, kind of reminds me of Elika in PoP 2008. Aside from this, the combat is going to have about 50 enemies on screen that you have to mow down. Err. I hope its nothing like Dynasty Warriors, which is fun but gets tedious. Especially considering how "great" the combat is of PoP games have been.

List of powers:
Rewind
Fire
Air - air dash moves to reach new platforms, swirl winds/aka like Cody from SF series type of moves against his enemies
Earth - a broken pillar can be fixed so that it can be climbable again.
Water - water can be frozen

Its the PoP Team watched a bit too much Captain Planet to make this game...

So what do you guys think?
It can't be any worse than the combat has been up until now.
 

grandjedi6

Master of the Google Search
#17
Host Samurai said:
Ubisoft is in denial about this game being a movie tie in. Everything about this game seems like a tie in and a quick cash in from the movie.
The best part is the game's title which Ubisoft made sure included the word "Sands" so that movie goers got the tie-in, but couldn't actually flat out call it "Sands of Time".
 
#25
AceBandage said:
I saw some of the Wii version in Nintendo Power.
It looks, ok for the most part.
Supposedly, it's been built from the ground up for the Wii, but it's Ubisoft so I'm not going to believe it yet.
Probably uses the LyN engine which looks pretty awesome.
 

Mejilan

Running off of Custom Firmware
#30
I hope that the powers aren't as awful and in-game-logic-breaking as Elika's.
I want the platforming and environmental puzzles to actually have some kind of consistent architectural and physical logic, like the last gen games. Yes, the logic is cartoonish or Hollywoodish, but it still worked and remained consistent throughout.

PoP 2008 had pointless, redundant powers that had you less exploring the architecture and solving puzzles, and more seeking out silly glowing pads that sent you flying around in too-random directions. I fucking hated that about the game. And the combat. And the story. And the characters. And the way the game basically played itself.

While my enthusiasm for this new game isn't all that high yet (nor is it getting higher with time), I can't help but think that it almost has to be better than their last pathetic outing.
 
#31
bigboss370 said:
i'm actually hoping for a sequel to that game :lol
The difficulty of that game was insulting. The easiest game I've played this generation. Starts off good, but after a few hours it's just okay and very repetitive. Are all PoP games like this?
 

Mejilan

Running off of Custom Firmware
#33
Ydahs said:
The difficulty of that game was insulting. The easiest game I've played this generation. Starts off good, but after a few hours it's just okay and very repetitive. Are all PoP games like this?
Not even close. PoP 2008 was a massive departure in many respects. Many disappointing respects.
 
#34
SapientWolf said:
Well, I don't know what to say to that. Maybe I just got good at it. Or I blanked those parts out.
There's no getting good at the Sands of Time combat. You just bounce off walls or vault over enemies (depending on which move actually works on a particular enemy) or occasionally counter>retrieve (if you're lucky) and wait until you have enough power tanks to freeze everything and slice them up.
 
#35
Huh? I thought Sands of Time had the best combat of them all personally. Played on PC. Was surprising to me how nicely a third person action adventure with melee combat worked with the keyboard and mouse setup... Controls were simple and intuitive. The latest PoP, not so much... Doing the tricks and everything didn't feel as immediate as in SoT, and the combat... Ugh. 360 pad was a must. I wish they went back to the SoT setup and just alter the powers and the enemies to be more challenging.

Thanks for that info AceBandage. It's probably going to be gimped in some ways I guess (is it by the same developer as the HD versions? they'll probably consider it a minor side project or something making it half the game - or if it's by someone else then they may not be as good or well budgeted etc) but that's some good info for now.
 

Combichristoffersen

Combovers don't work when there is no hair
#36
bigboss370 said:
i'm actually hoping for a sequel to that game :lol
Me too. PoP 08 was amazing in all areas except a) combat and b) bosses. Had they made a sequel that fixed those flaws.. Not really interested in a sequel to the SoT trilogy.
 
#39
AceBandage said:
I saw some of the Wii version in Nintendo Power.
It looks, ok for the most part.
Supposedly, it's been built from the ground up for the Wii, but it's Ubisoft so I'm not going to believe it yet.

A few details (thanks to f4f/rush):


- Not a port. The dev's were mandated from Ubi headquarters to build it from the ground up for the Wii.
- Runs at a constant 60 frames per second.
- There is an object called the Sand Ring, which creates a handhold on any wall simply by pointing the Wii remote at a location and pressing B. You can only generate one at a time.
- "Things get considerably more complex when you have to use multiple sand powers in concert."
- During platforming segments, a faint blue line helps to show you the princes reach and whether he can make a jump. It may seem like it makes things easier, but keep in mind that you can no longer rewind time and fix your mistakes.
- SMG style coop
- Combat controls: flick wii remote to swing sword, and flick nunchuk to punch. Blocking, rolling, and everything else are button controlled.
Oh, God! THEY STILL DON'T GET IT AFTER FOUR YEARS ????
 
#40
I'm really disappointed they've not followed the old formula / style. I was really anticipating another sequel in that style, they could have took it so much further. This just looks drab and generic, I have about 5% interest only because the previous one was good. It wasn't perfect, there are things it had to improve, the combat and of course, the difficulty.
 
#41
Sir Johnny said:
Oh, God! THEY STILL DON'T GET IT AFTER FOUR YEARS ????
Huh? Those controls worked fine in Twilight Princess, as well as in the likes of Godfather and Bully. They do seem to have pointer functionality in there so that's good. But anyway, I'm sure that control choice will be the least of this version's problems...
 

grandjedi6

Master of the Google Search
#42
Agnates said:
Thanks for that info AceBandage. It's probably going to be gimped in some ways I guess (is it by the same developer as the HD versions? they'll probably consider it a minor side project or something making it half the game - or if it's by someone else then they may not be as good or well budgeted etc) but that's some good info for now.
I haven't read the article AceBandage mentioned (because that issue hasn't come to subscribers yet) but previously its been said that Ubisoft Quebec is working on the Wii/PSP versions while the PS360 versions are done by Ubisoft Montreal & Ubisoft Singapore:

Ubisoft said:
The Ubisoft studios involved in the development of the game are Quebec City for the Wii and PSP versions, Casablanca for DS, Montreal in collaboration with Singapore for the PS3, X360 and PC versions.
 
#44
grandjedi6 said:
I haven't read the article AceBandage mentioned (because that issue hasn't come to subscribers yet) but previously its been said that Ubisoft Quebec is working on the Wii/PSP versions while the PS360 versions are done by Ubisoft Montreal & Ubisoft Singapore:
Not a promising track record... But maybe they're capable if they get a decent budget... Still, Wii/PSP doesn't bode well either...
 
#45
Mejilan said:
Not even close. PoP 2008 was a massive departure in many respects. Many disappointing respects.
I thought it was a step in the right direction. The combat in PoP has always sucked, so removing a lot of it was great. Not having to start a section over because of a misplaced foot was nice, too.

I'll likely skip this new PoP and just hope they get back to PoP 2008 style next year.
 
#46
I won't write the game off as terrible just yet, ill wait for some actual gameplay footage first.
Well I don't trust Ubisoft to make quality games all the time, I do know there capable of it, and hope this is one of those games.

However Ubisoft, please, PLEASE, include an ezio or altair skin for the game, the prince is pretty ugly looking, and I ran around as altair in PoP2008, and it was awesome.
 
#50
Combichristoffersen said:
Me too. PoP 08 was amazing in all areas except a) combat and b) bosses. Had they made a sequel that fixed those flaws.. Not really interested in a sequel to the SoT trilogy.
So you're basically say the graphics, sound and platforming were amazing. I'll give you the first two, but the platforming? Really? It was more automatic than Uncharted.