• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New RAGE Trailer - Uprising

Pretty much my most anticipated shooter this year, no big surprise. But I'm liking what I'm seeing as they unveil more and more. Hopefully it'll amount to more than another cliche "band together with the underground resistance, and take down the powers that be". But the open world gameplay and shooting mechanics look super solid.
 
commedieu said:
It is that easy, but developers actually want to have good detail/lighting/shaders/physics/ in their engines. All developers could have 60fps and 720p if they removed the content that actually taxes the consoles. Uncharted can run 60fps, with cod style lighting/animation/texture resolution, just as Gears could. But they want to actually put out a product that looks great and plays well. 60fps is great, if you can combine the visuals + the framerate, but the framerate alone isn't impressive.

All games could be 60fps with the lack of any real processing/scale/animation/ai/post processing/etc.
Now I see that you are joking...You are joking,right?Because you just counted all things that make games.ALL games.

Honestly I don't remember UC,Gears or KZ to have some great physics,you do?They were all pre rendered,scripted events,nothing more.Scale?Those games are as linear as you can get and animations are something that doesn't even take any GPU time and CPU time that it takes is minimal compared to other things.About a.i I won't waste my time...its pretty crappish in todays games and those 3 are no exception,although KZ3 seems to have better than those two.
 
DarkChild said:
Infamous 2 doesn't have object based motion blur,dunno if it has motion blur at all(GTA IV has),and I ain't comparing PC version of it. Sometimes its harder to make open world game solely made by terrain(lots of trees grass and stuff) than something like Infamous and GTA IV,polygon cout for smoothly rounded terrain will be as high as 3D boxes painted with textures like in those open games in city.

I didn't say that open world=lack detail,I said GTA IV is 3 year old game and that it shows in little detail.They didn't know how far can they push hardware and obviously going from PS2 to HD consoles paid its toll,I'm sure next GTA will be considerably more detailed like all sequals this gen(UC1->UC2,IF->IF2 etc.).I honestly don't see a deal with Infamous 2 animations?Whats so special about it?Animating in GTA is much better done,for cars,for ai and for character.If you would compare open world games at this point it would be smarter to compare AC:R with IF2,and I still think AC:R will be better looking one.

Anyway...Animations in RAGE look pretty damn smooth,world is partly open and game runs at 60fps at 720p.Thats the thing NO ONE has EVER done on these consoles.Its HARD.Try picturing KZ3 or UC2 at twice the frame rate...That means you will have to render all that in twice less time,meaning twice less polygons(no more 35k models),no more motion blur,DOF and lens flares and toning down dynamic lighting to single digits.Plus,those games are completely linear unlike RAGE.

Point is,dynamic or baked,with whole lot of post processing or not,60fps at 720p on those consoles is proven to be IMPOSSIBLE if you are not racing game.Seems like Id did impossible...

I don't have to picture KZ3 at twice the frame rate, I just have to picture less detail going on to get to that framerate. Like the case of Rage, with absolutely nothing going on. Its possible if you're willing to give up on everything that makes this gens games good visually, as is clear in the engine id is using. I'm sure they had great expectations, but the product they are showing off isn't remarkable, and I'm not excusing it because of the myth of the open world game.

I didn't say you said open world = lack of detail. Thats the general response to shortcomings in open world game, especially the GTA series, which Infamous 2 doesn't have.

As said before, any game can run 60fps if you remove what makes it difficult to render in the first place. You claim its impossible, and then you exclude GT5 which runs 60fps in 720p + on consoles with only AA changing from the resolutions. Its not impossible, its up to the developer to publish a game that looks underwhelming at 60fps, vs a solid 30fps game. This is why Call of Duty isn't a visual marvel that can compare to Kz3 or Uncharted. GTA4 isn't impressive on consoles as a technical product. Neither is their custom havok-like-ragdoll-blenderama system when the games framerate suffers so severely its hardly enjoyable. Which doesn't happen in Infamous2, which trumps it in the same areas, and more.

If GTA4 is the issue you have, whatever it may be, Rage's engine that they are showing right now, in 60fps, isn't a impressive technical feat. Considering its lack of any real strong model detail, animation detail (which you can some how see is buttery smooth now, before you couldn't judge it ), lighting, textures, anything. Show me KZ3 detail in the Rage world at 60fps, yes, wow, carmack was right!

The only reason I'm harsh is because of the comments directly from id and all the cloak and dagger presentation. Art direction is sick, but slap borderlands on the front, and I wouldn't have done a double take.

60fps is great to have with good visuals, but I'm not impressed because I can run UT2k3 at 60fps & wuxga resolution, I'm just not. Running Crysis/Stalker/Hl2/BF2 etc at 60+fps on max settings, now there you have something.
 
DarkChild said:
Now I see that you are joking...You are joking,right?Because you just counted all things that make games.ALL games.

Honestly I don't remember UC,Gears or KZ to have some great physics,you do?They were all pre rendered,scripted events,nothing more.Scale?Those games are as linear as you can get and animations are something that doesn't even take any GPU time and CPU time that it takes is minimal compared to other things.About a.i I won't waste my time...its pretty crappish in todays games and those 3 are no exception,although KZ3 seems to have better than those two.

At this point, you're arguing for the sake of arguing. You're nitpicking points to try to take them away from the whole.

Include any game you want, literally any game, and I said if you restrict those things, you could have 60fps on all games. However developers choose to go with the normal 30fps, mainly due to television setups vs monitor setups in the home, where 60fps is more of a luxury. This path causes them to be able to bring beautiful experiences, that aren't restricted due to the framerate, I'm sure Team Ico's project isn't going to be 60fps, but thats some how going to be a less impressive technical feat than Rage right? There is no value in 60fps outside of responsiveness if the engine isn't producing this-gens technology.
 
commedieu said:
At this point, you're arguing for the sake of arguing. You're nitpicking points to try to take them away from the whole.

Include any game you want, literally any game, and I said if you restrict those things, you could have 60fps on all games. However developers choose to go with the normal 30fps, mainly due to television setups vs monitor setups in the home, where 60fps is more of a luxury. This path causes them to be able to bring beautiful experiences, that aren't restricted due to the framerate, I'm sure Team Ico's project isn't going to be 60fps, but thats some how going to be a less impressive technical feat than Rage right? There is no value in 60fps outside of responsiveness if the engine isn't producing this-gens technology.
Its producing this gens technology because people who played it have only great things to say about its visuals.Its great looking game,with amazing animation work which you(dunno why) disprove for whatever the reason.Its FPS game.60hz game running at 720p and partly open world.If it doesn't have motion blur like Crysis 2,or dynamic lighting like KZ3 it won't matter shit because it will manages to look just as appealing without it.

I'm ending my argument since we are going to have to wait for more 1st person gameplay videos because those with alot of mixing and cutting don't do game justice.In the end,you still can't and won't disprove my argument about RAGE being only FPS(or TPS) on console that runs at native 720p and 60fps.On top of that its not linear corridor shooter.Forza 4 and GT5 don't interest me,thats something totally different.
 
DarkChild said:
Anyway...Animations in RAGE look pretty damn smooth,world is partly open and game runs at 60fps at 720p.Thats the thing NO ONE has EVER done on these consoles.Its HARD.Try picturing KZ3 or UC2 at twice the frame rate...That means you will have to render all that in twice less time,meaning twice less polygons(no more 35k models),no more motion blur,DOF and lens flares and toning down dynamic lighting to single digits.Plus,those games are completely linear unlike RAGE.

Point is,dynamic or baked,with whole lot of post processing or not,60fps at 720p on those consoles is proven to be IMPOSSIBLE if you are not racing game.Seems like Id did impossible...

WTF is partly open? It's either open-world or it's not, if RAGE is open-world like GTA4 or Infamous 2 running at 60fps, it would actually be impressive.
 
ProfessorMoran said:
WTF is partly open? It's either open-world or it's not, if RAGE is open-world like GTA4 or Infamous 2 running at 60fps, it would actually be impressive.
Streaming overworld coupled with level loads for some towns/dungeons
 
burgerdog said:
I'm not looking forward to how this will perform on my 6870 ;/ Brink ran like uttershit.

What is it with posts like this, are they just trying to pimp the fact that you have a top of the line video card? It's a console game that runs at 60fps, and it's made by id. Of course it's going to run really well on that little PC of yours.
 
DarkChild said:
Its producing this gens technology because people who played it have only great things to say about its visuals.Its great looking game,with amazing animation work which you(dunno why) disprove for whatever the reason.Its FPS game.60hz game running at 720p and partly open world.If it doesn't have motion blur like Crysis 2,or dynamic lighting like KZ3 it won't matter shit because it will manages to look just as appealing without it.

I'm ending my argument since we are going to have to wait for more 1st person gameplay videos because those with alot of mixing and cutting don't do game justice.In the end,you still can't and won't disprove my argument about RAGE being only FPS(or TPS) on console that runs at native 720p and 60fps.On top of that its not linear corridor shooter.Forza 4 and GT5 don't interest me,thats something totally different.

People always claim things, especially after some drinks at a special vip press only party. I don't need other people to tell me that the lighting is horrid in any sequence with multiple light sources going on, or that the animation is terrible, and that the dynamic particles are sprites. Else I'd think GTA4 was the best game in the world due to its rating.

You disprove your own point when you make amends for it possibly not having current gen visual tech, because it can't and keep the 60fps framerate. We both know thats going to be the case, and the 'quasi open world' excuses will come flooding in. Clearly you understand the logic behind why developers choose to do taxing gpu tasks, with that comment, and you understand why even some of our biggest titles are subhd, and are still appealing. Thats why I made the comment about 2011 tech can do open world, and without using 60fps as a crutch. I understand that its a design decision, but don't go around boasting about its visuals when its really feasible by any developer/engine out.

Rage technology was billed as impressive and remarkable, a framerate and resolution alone, remarkable does not make. Time will show its continual downgrade, as we've already seen from the first screens/vids of the mega-textures technology.

Yes, lets wait, maybe the next videos will be impressive.
 
BTW there's more compromises in Rage to maintain the 60fps framerate on console that most of you know. It uses dynamic resolution, meaning it will lower it at any point the framerate is about to drop. Potentially it could be a sub-HD game for a significant chunk of the campaign. :P
 
jett said:
What is it with posts like this, are they just trying to pimp the fact that you have a top of the line video card? It's a console game that runs at 60fps, and it's made by id. Of course it's going to run really well on that little PC of yours.

Brink used id tech 4, Rage uses id tech 5. Brink didn't work well with certain AMD lines of graphics cards, even their top of the line cards leading to some pc people being wary of id tech games I guess.
 
HolyTaco said:
Brink used id tech 4, Rage uses id tech 5. Brink didn't work well with certain AMD lines of graphics cards, even their top of the line cards leading to some pc people being wary of id tech games I guess.

apples and oranges
 
jett said:
What is it with posts like this, are they just trying to pimp the fact that you have a top of the line video card? It's a console game that runs at 60fps, and it's made by id. Of course it's going to run really well on that little PC of yours.
6870 =/= 6970
jett said:
Potentially it could be a sub-HD game for a significant chunk of the campaign. :P
Perhaps out in the driving bit where it's having to stream, but the actual levels appear to be smaller and would have the benefit of occlusion to keep the frames/resolution up.
 
jett said:
BTW there's more compromises in Rage to maintain the 60fps framerate on console that most of you know. It uses dynamic resolution, meaning it will lower it at any point the framerate is about to drop. Potentially it could be a sub-HD game for a significant chunk of the campaign. :P
That's going to drive me nuts since I'm really sensitive to changes in resolution.
 
jett said:
BTW there's more compromises in Rage to maintain the 60fps framerate on console that most of you know. It uses dynamic resolution, meaning it will lower it at any point the framerate is about to drop. Potentially it could be a sub-HD game for a significant chunk of the campaign. :P
1238584287_seinfeld_had_enough.gif
 
Spiffy_1st said:
I don't get the hype for this game at all. I've watched the developers play through parts in person and it was really boring. He started by saying how open the world is and how what we're about to see is something we've never seen before, then started walking around in 'The Wasteland' into a sewer then proceeded to go down corridors for 10 minutes while shooting some bad guys as part of 'the resistance'. The brown didn't even look good.

I do happen to be wearing the free Rage T-shirt I got given at this very moment though.

To be fair, every single FPS looks really boring in developer walkthroughs to me these days.
 
ProfessorMoran said:
WTF is partly open?
Meaning it's a series of interconnected areas, large and small, that you can navigate in a nonlinear manner, as opposed to a large flat expanse of streaming terrain with geometry plopped on top.

RoboPlato said:
That's going to drive me nuts since I'm really sensitive to changes in resolution.
Don't pay too much attention to Jett's negativity. Carmack tweeted that the game is still 720p almost all the time. The dynamic resolution is just a small measure to ensure it stays at 60 fps 100% of the time.
 
In terms of tech, the thing that impresses me the most in these previews is NPC navigation. There was one way back that showed npcs jumping and swinging off of walls as they made their way to you, a spider turret that cleanly and smoothly jumped over or climbed over obstacles... Super impressive. Their NPC hit reactions and behaviors also look pretty sweet, when guys get hit in the shoulder or something while they're running.

I also find it pretty odd how many people say "oh, it's just another shooter." That's crazy to me. Yes: it is in the genre of first person shooters. You do shoot stuff in it! Beyond that, it's super different from almost any other offering I've seen recently. Yes, it's similar to Borderlands: colorful art style, rpg elements, open world... Except Borderland's story and tone were a joke, the shooting was pretty unfun, and the presentation wasn't nearly as nuanced as what I've seen in these previews. Also Borderlands didn't have all the crazy gear that's in this, with the turrets, the remote control cars, all that stuff. Plus this has the glave thing, intelligent looking enemies, varied ammo types for your different guns that you can switch out. The art style looks interesting, the broad variety of enemies you fight looks interesting, the way you move through towns and can talk to different npcs looks interesting... I feel like there are some negative things you can say about the game, but "it looks derivative" seems like a stretch to me.
 
Sometimes a game can do a lot of things really well without doing anything explicitly fresh and new and still be a great game.
 
jett said:
What is it with posts like this, are they just trying to pimp the fact that you have a top of the line video card? It's a console game that runs at 60fps, and it's made by id. Of course it's going to run really well on that little PC of yours.

It's a valid concern when Brink ran worse than it looked. I didn't know that brink was id tech 4, though. We'll just have to see what happens when Rage is out.
 
NICKNACC said:
this looks like borderlands with better graphics/shooting mechanics.


day one.

is there coop?
I think one of the weekly videos talks about coop but I am not sure which one.

I want to say special missions outside of the main story game but I could be completely wrong there.
 
Nice trailer. Helped to cement my intrested and purchase I have the game however, some of the combat looks stiff, that throwing animation for example but regardless overall all is good.
 
Heh...Matthew Hooper(Id's design director) always releases some kind of of screen shot from RAGE.Today he posted this on the twitter and asked if people can find easter egg and identifies its origins.I'm not in those things so I leave it to GAF :P
8j6ih.jpg
 
DarkChild said:
Heh...Matthew Hooper(Id's design director) always releases some kind of of screen shot from RAGE.Today he posted this on the twitter and asked if people can find easter egg and identifies its origins.I'm not in those things so I leave it to GAF :P
http://a.yfrog.com/img740/8121/8j6ih.jpg[/ IMG][/QUOTE]

[IMG]http://i.picpar.com/b14a588766f4f4efc76a1f6b445c14b43f6bee6e.PNG

oh matthew you're so silly
 
derFeef said:
Yep. It sticks out pretty heavily :)
That's why I wasn't even sure if I should even post - guessed this was a joke(?)
I mean, it's more obvious than the girl in the red dress in Schindler's List...
 
Top Bottom