DarkChild said:
Infamous 2 doesn't have object based motion blur,dunno if it has motion blur at all(GTA IV has),and I ain't comparing PC version of it. Sometimes its harder to make open world game solely made by terrain(lots of trees grass and stuff) than something like Infamous and GTA IV,polygon cout for smoothly rounded terrain will be as high as 3D boxes painted with textures like in those open games in city.
I didn't say that open world=lack detail,I said GTA IV is 3 year old game and that it shows in little detail.They didn't know how far can they push hardware and obviously going from PS2 to HD consoles paid its toll,I'm sure next GTA will be considerably more detailed like all sequals this gen(UC1->UC2,IF->IF2 etc.).I honestly don't see a deal with Infamous 2 animations?Whats so special about it?Animating in GTA is much better done,for cars,for ai and for character.If you would compare open world games at this point it would be smarter to compare AC:R with IF2,and I still think AC:R will be better looking one.
Anyway...Animations in RAGE look pretty damn smooth,world is partly open and game runs at 60fps at 720p.Thats the thing NO ONE has EVER done on these consoles.Its HARD.Try picturing KZ3 or UC2 at twice the frame rate...That means you will have to render all that in twice less time,meaning twice less polygons(no more 35k models),no more motion blur,DOF and lens flares and toning down dynamic lighting to single digits.Plus,those games are completely linear unlike RAGE.
Point is,dynamic or baked,with whole lot of post processing or not,60fps at 720p on those consoles is proven to be IMPOSSIBLE if you are not racing game.Seems like Id did impossible...
I don't have to picture KZ3 at twice the frame rate, I just have to picture less detail going on to get to that framerate. Like the case of Rage, with absolutely nothing going on. Its possible if you're willing to give up on everything that makes this gens games good visually, as is clear in the engine id is using. I'm sure they had great expectations, but the product they are showing off isn't remarkable, and I'm not excusing it because of the myth of the open world game.
I didn't say you said open world = lack of detail. Thats the general response to shortcomings in open world game, especially the GTA series, which Infamous 2 doesn't have.
As said before, any game can run 60fps if you remove what makes it difficult to render in the first place. You claim its impossible, and then you exclude GT5 which runs 60fps in 720p + on consoles with only AA changing from the resolutions. Its not impossible, its up to the developer to publish a game that looks underwhelming at 60fps, vs a solid 30fps game. This is why Call of Duty isn't a visual marvel that can compare to Kz3 or Uncharted. GTA4 isn't impressive on consoles as a technical product. Neither is their custom havok-like-ragdoll-blenderama system when the games framerate suffers so severely its hardly enjoyable. Which doesn't happen in Infamous2, which trumps it in the same areas, and more.
If GTA4 is the issue you have, whatever it may be, Rage's engine that they are showing right now, in 60fps, isn't a impressive technical feat. Considering its lack of any real strong model detail, animation detail (which you can some how see is buttery smooth now, before you couldn't judge it ), lighting, textures, anything. Show me KZ3 detail in the Rage world at 60fps, yes, wow, carmack was right!
The only reason I'm harsh is because of the comments directly from id and all the cloak and dagger presentation. Art direction is sick, but slap borderlands on the front, and I wouldn't have done a double take.
60fps is great to have with good visuals, but I'm not impressed because I can run UT2k3 at 60fps & wuxga resolution, I'm just not. Running Crysis/Stalker/Hl2/BF2 etc at 60+fps on max settings, now there you have something.