TheJollyCorner
Member
haha that's pretty cool, Himuro.
no Frank Sunderland makes me sad, though.
no Frank Sunderland makes me sad, though.
AyuFanatic86 said:Pyramid Head = Villain of the year![]()
SolidSnakex said:Here's a translation of The Book of Lost Memories that Simo mentioned
http://www.translatedmemories.com/
If you want the developers stance on some issues in Silent Hill and Silent Hill 2 then it's defiently worth reading.
TheJollyCorner said:goddamnit something SH5 related better be at E3![]()
Niko said:In the prison in SH2, does anyone recall the one hallway where you could hear the footsteps of something moving back and forth above the hallway? Was that the unseen prison monster?
This is pretty much my favorite thread. Just thought I'd throw that out there.
Although, when we first decided to do Silent Hill, we wanted to base it on the second game. It was very natural, since that game is the favorite of every fan, and its the one with the most beautiful world, and its the most emotional on of all four. Ever gamer who finished the game knows what Im talking about its a very tragic and romantic game, and its a beautiful adaptation of the myth of Orpheus- going to hell to bring back his love, Eurydice. It was not a real Silent Hill, though; the town serves as the background to the story, but its not really about the mythology. So, when we decided to do the film, we realized that it was impossible to talk about Silent Hill and not talk about why this town is like that. So we realized that we had to adapt the first one.
teiresias said:I know it's generally not too well liked, but I've been looking for a copy of SH4 everywhere for the past week and have had no luck, it's rather frustrating. Whether I'll end up liking it or not is irrelevant, I'm just a completist.![]()
teiresias said:I know it's generally not too well liked, but I've been looking for a copy of SH4 everywhere for the past week and have had no luck, it's rather frustrating. Whether I'll end up liking it or not is irrelevant, I'm just a completist.![]()
Himuro said:So I'm reading this interview and...
"I like women I like to fuck the American bimbo. I want to make a movie with no men and have sexy women throughout. Women everywhere. I dont want to have all these men to deal with or the attitudes of men."
What the fuck?
Himuro said:When I saw the making of SH2 video, I thought Yamaoka was gay.
So is this why Gans changed them to female parts? Because he's attracted to them?
Of course, we were facing the fact that the characters that we love so much were designed for games, and not to be played by real actors. It became readily apparent when we began to write the script and had to deal with the (main) characters, Harry Mason. We realized after two weeks in the writing process that Harry was actually motivated by feminine, almost maternal feelings. Its not that hes effeminate, but hes acting like a woman. So, if we wanted to keep the character, we would have to change other aspects of him so to be true to the character, we changed Harry into Rose. Essentially, all the people who love Silent Hill are more interested in seeing the mood and atmosphere of the games rather then if a certain character is wearing pants or a dress.
momolicious said:i remember long ago they said we would be seeing SH NExt soon, well WHERE IS IT?!
momolicious said:i remember long ago they said we would be seeing SH NExt soon, well WHERE IS IT?!
momolicious said:i remember long ago they said we would be seeing SH NExt soon, well WHERE IS IT?!
Himuro said:Making an essay in English on narrative in gaming...my 3 subjects are Silent Hill 2, Suikoden II, and Suikoden III.And yes I plan on going through all of the fucked up shit in this and all of it's themes, characters, backdrops, history, and plot. I've been thinking STILL thinking about the plot and I first beat the game like a month ago. No game has ever done that to me. It was so good I'm actually starting to question my own line of morality and trying to fix myself up. Silent Hill 2 = top 5 game. Easily.
well, Team Silent has never shown a SH (to my knowledge) that was less than 40/50% complete. The first footage of all four were shown fairly deep into production, even SH2, which still had a version of James that was changed not long after the first media.
I'm still guessing SH5 is going to be on PS3 (either exclusively or as the primary development platform)- and since PS3 games are under embargo, that might answer it right there.
Himuro said:I've been thinking STILL thinking about the plot and I first beat the game like a month ago. No game has ever done that to me.
Fallout-NL said:(I dont really understand the people who prefer 3 over 2. Oh well, to each his own is what they say, only Ill always know that mine is better).
Himuro said:*wonders what Heather's sin was and why she she sees demons*
*wonders the same for Harry*
((( Must play!
SolidSnakex said:Well, I imagine the gaphics have something to do with it. SH3 is crazily good looking
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Taking a step back from how technically impressive it is, the game also has some of the best art direction in any game.
Fallout-NL said:to contrast with the goddamn silence I was also hoping for (too much noise in the trailer as well).
Fallout-NL said:And why does that little girl remind me so much of the ring, cant we just forget about that movie?
Snaku said:Gans said there would be long stretches (10-15 minutes) where much of the film is pure silence.
Would you have prefered they changeinto a boy? Gender changes all around? :lolAlessa
Fallout-NL said:Sounds good, not the first time a trailer fails to paint a good picture of the movie it promotes (thats why im still planning on seeing the SH movie).
SolidSnakex said:Well they've gotta market it to the current horror generation, making it slow paced like SH would've done no good for its chances of doing well. Show lots of weird shit and monsters and you'll get peoples attention quick.
Fallout-NL said:But ehm, what we also know is that trying to please 'both the fans and people who are new to the series' hasnt been known to work very well.
BlueTsunami said:I'm torn...I haven't touched the Silent Hill series yet...and i'm wondering if I should play the games and then watch the movie...or just wait to watch the movie....
HomerSimpson-Man said:There are good reasons why we are pumped by the glimpses of Pyramid Head and such,
Himuro said:Please post the whole interview
We've already gotten snippets but it'd be nice to have the whole thing![]()
SILENT FILM
Konamis Silent Hill fogs up the big screen
So youve be come understandable wary when it comes to big-screen adaptations of your favorite games. From Super Mario Bros. to Doom, nearly every motion picture inspired by our industry has royally stunk up the multiplex. (The continually fecal torrent of flicks like House of the Dead and Alone in the Dark by German director Uwe Boll certainly doesnt help matters, either). But one upcoming game-to-film project actually shows promise- Sony Pictures Silent Hill (opening April 21). Shortly after an impressive trailer ignited positive buzz among the fan community, EGM sat down with director Christophe Gans (Brotherhood of the Wolf) and composer Akira Yamaoka (director of the Silent Hill games) to discuss their fog drenched horror flick
- Shane Bettenhausen
EGM: Did the stigma of working on a videogame-based film deter you?
Christophe Gans: Of course it w as challenging, but it was impossible for me to do Silent Hill and not be serious about it. Its much easier to adapt Doom, even if it turns out to be a disaster- as weve seen (recently)- then to adapt Silent Hill. If you want to adapt Silent Hill, you must be ready to face all of the complexity of the story. For a lazy director, like the one who directed Doom, Silent Hill would be too big of a piece to swallow. I dreamed of adapting this game when I first started playing the first one six years ago. I prepared for this for years, knowing that every fan in the world would wait for me with an ax. I will be sniped when I go to buy my games at my favorite store if I do a bad job. And I understand that. Im a fan of the games myself-I admire the work of Akira and his friends, and I feel like someone who joined the group and tried to transport that amazing piece of art into a different medium. I love the fandom, and I understand these people and how tense they get when they hear, Your favorite game is going to be adapted by some French guy. (Laughs)
EGM: Its impressive that you actually tackled the mythology of the games rather than creating a simpler story was that something you intended from the projects outset?
CG: Yes. Although, when we first decided to do Silent Hill, we wanted to base it on the second game. It was very natural, since that game is the favorite of every fan, and its the one with the most beautiful world, and its the most emotional on of all four. Ever gamer who finished the game knows what Im talking about its a very tragic and romantic game, and its a beautiful adaptation of the myth of Orpheus- going to hell to bring back his love, Eurydice. It was not a real Silent Hill, though; the town serves as the background to the story, but its not really about the mythology. So, when we decided to do the film, we realized that it was impossible to talk about Silent Hill and not talk about why this town is like that. So we realized that we had to adapt the first one.
Of course, we were facing the fact that the characters that we love so much were designed for games, and not to be played by real actors. It became readily apparent when we began to write the script and had to deal with the (main) characters, Harry Mason. We realized after two weeks in the writing process that Harry was actually motivated by feminine, almost maternal feelings. Its not that hes effeminate, but hes acting like a woman. So, if we wanted to keep the character, we would have to change other aspects of him so to be true to the character, we changed Harry into Rose. Essentially, all the people who love Silent Hill are more interested in seeing the mood and atmosphere of the games rather then if a certain character is wearing pants or a dress.
Also when we decided to adapt the characters of Cybil and Dahlia, we found it difficult, mainly because they appear only sparsely in the game. When you have to create a narrative arc for these characters, you have to work really hard to make them work on the big screen. I didnt want to do what they did with Resident Evil: Apocalypse when they put Jill Valentine onscreen. I mean, thats a perfect example: I love Jill Valentine in the game, but not onscreen. I mean, Im sorry, but just dressing a girl like her doesnt make her the character.
EGM: Did you feel a need to clearly explain the Silent Hill mythology to the audience?
CG: Its a delicate balance, because in the game we are basically following one character, and this character is more or less finding little clues that tell a backstory. In a film, we can change the perspective when we want. We can show what Silent Hill was like before it became a ghost town. We can show precisely what Silent Hill is like in reality- weve never seen that before. In the game, there are two Silent Hills: the Silent Hill of darkness and the Silent Hill of fog. But when you have to tell a story about something that happened 30 years ago in a town, and that town suddenly became like the Bermuda Triangle, you have to add two more dimensions: the reality and Silent Hill from 30 years ago. So basically, we had to deal with four dimensions, and jump between them at will. It makes the concept very exciting; its very compelling to juggle the story between those different incarnations of the same place.
EGM: Akria, what do you think of the additions Christophe has made to Silent Hill world?
Akira Yamaoka: After seeing the film, I think that Christophe has really expressed the core elements of Silent Hill, and hes really kept the themes alive in this new medium. Silent Hill is not just a horror game; there is human drama rotted very deeply in the story, and I feel that he expressed that very well with the visuals, sounds, and atmosphere in the film. By watching the film, I Fell that youll get a clearer and deeper understanding of the world of Silent Hill, more so than by simply playing the games.
EGM: Christophe, given your fandom, have you considered directing a game?
CG: Yes, Id like to try that one day. Because as a director who is also a gamer, I think that there are two different ways to tell a story, and sometimes it can be like a dialogue between a film and a game. Id like to think that, like, a 40-year-old woman might enjoy the film and than realize that its an adaptation of a video game. Now, I dont expect her to play the game, but for her to realize that the games are important and that they deal with human emotions, not only carnage. Most of the people have a very caricatured vision of videogamers, and actually, gamers are very intelligent.
Games are a form of art. I realized that when I played through Silent Hill. Of course, I was a big fan of (Mario creator Shigeru) Miyamotos work, and I consider him a true artist. Playing through The Legend of Zelda, for example, was a beautiful, poetic moment for me. Playing through Silent Hill is very serious-and adult, of course- and that was the moment that I realized that gaming would become an important medium for storytelling. The quality of immersion is very difficult to reach with cinema. And I feel that its extremely stupid for films like Doom to come out and reflect poorly on games.
EGM: IT doesnt help when a critic like Roger Ebert says that games are not art
CG: F*** him. You know, I will say to this guy that he only has to read the critiques against cinema that the beginning of the 20th century. It was seen as a degenerate version of live stage musicals. And this was a time when visionary directors like Griffith were working. That means that Ebert is wrong. Its simple. Most people who despise a new medium are simply afraid to die, so they express their arrogance and fear like this. He will realize that he is wrong on his deathbed. Human beings are stupid, and we often become a**holes when we get old. Each time a new medium appears, I feel that its important to respect it, even if it appears primitive or naïve at first, simply because some people are finding value in it. If you have one guy in the world who thinks that Silent Hill or Zelda is a beautiful, poetic work, then that game means something.
EGM: How did you tackle the concept of evil in Silent Hill?
CG: Because Silent Hill comes from a part of the world where the line between good and evil is blurred more so than in the West, its very interesting to deal with that. Since you havent seen the film, I dont want to go too deeply into that, but I will say that for me, it was interesting to define what exactly is evil in the world of today. I think its an important question to raise. Until five years ago, we were living in a world that was a product of the Second World War. It was very clear that we were on the good side. But many things have happened in the last few years, and now people arent so sure about that.
In Silent Hill, I dont attempt to answer these questions, but I do try to illustrate them. And I think its one of the most important objectives of the horror genre, to ask the right questions. Horror is actually a very political genre. Silent Hill is a very disturbing game, because youre not just alone physically, but also alone morally. Thats the world of today. Each day, were forced to reevaluate our own morality.
EGM: You seem so passionate about this project do you hope to helm a sequel?
CG: OF course, I would love to come back. And of course, Silent Hill 3 is a direct continuation of the first games plot I think that it would be very possible to do a sequel to this film. As I said, Silent Hill is a complete mythology, and I did what I could in two hours, but I would love to tell much more about the Red Nurse, Claudia, and the Doctor. Plus, there is a fifth dimension of Silent Hill-how it existed in the 18th century, during the Salem witch-hunts. Its so big and so interesting, and I would love to jump back on the horse.
EGM: Akira, what has the whole Silent Hill movie project meant to you?
AY: I never dreamed in my wildest dreams that Silent Hill would ever become a feature film, so I must say that Im extremely grateful for the chance to work on this incredible project. The approach that we took when making the games was not typical- we were heavily influenced by films, and really wanted to touch the users emotions. We wanted to touch their hearts deeply. That kind of emotional potential was generally reserved for other forms of art, but I think that we were able to succeed. And now, to see these filmmakers take inspiration from our game, that was a very emotional moment for me.
EGM: IT doesnt help when a critic like Roger Ebert says that games are not art
CG: F*** him. You know, I will say to this guy that he only has to read the critiques against cinema that the beginning of the 20th century. It was seen as a degenerate version of live stage musicals. And this was a time when visionary directors like Griffith were working. That means that Ebert is wrong. Its simple. Most people who despise a new medium are simply afraid to die, so they express their arrogance and fear like this. He will realize that he is wrong on his deathbed. Human beings are stupid, and we often become a**holes when we get old. Each time a new medium appears, I feel that its important to respect it, even if it appears primitive or naïve at first, simply because some people are finding value in it. If you have one guy in the world who thinks that Silent Hill or Zelda is a beautiful, poetic work, then that game means something.
By watching the film, I feel that youll get a clearer and deeper understanding of the world of Silent Hill, more so than by simply playing the games.