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New? Sonic Wii Movie

Pale said:
This game should be renamed again...

to "Ride on SONIC!"

because that's what it plays like.

That's better than "Sonic and his Shitty gun-toting mind-controlling friends"
 
This game does look like regurgitated fecal matter, but I don't see how you can bash it when Sonic 360 exists

I'd rather take an interactive movie of Sonic running really fast with no BS story involving space gods and bestiality complemented by stupid treasure hunts, vehicles, fishing, and all them bells and whistles

Yes that's how low our standards for Sonic have fallen. Feels good
 
Pud said:
When did you play it?

Seriously? I can understand if people think this looks like it could be a good sonic game, as in not utter shit. But I can tell by the mechanics and design choices that this game will not be good. At best it will be painfully mediocre. Between dodging shit, home-attacks and sidling along walls.
 
Not sure if that was directed at me, but I played it at the September 14th, NYC Wii event. I'm not going to say it sucked, but I think a lot of people are expecting something different.

Sonic just runs along. Picture holding the Wii remote as you would hold the reins of a horse you are riding. Tip left, sonic moves to the left side of the track. Tip right, sonic moves to the right side of the track. Pull back... Sonic slows down and stops.

There is still some jumping in the game, but it seemed to rely heavily on the already commented about homing in on enemies.
 
Brobzoid said:
Seriously? I can understand if people think this looks like it could be a good sonic game, as in not utter shit. But I can tell by the mechanics and design choices that this game will not be good. At best it will be painfully mediocre. Between dodging shit, home-attacks and sidling along walls.

I'm asking if you played it. Not about what you think about gameplay mechanics. The majority of those who played it have a differing opinion than yours. Though I guess there are some on the internets who can decide that a game will be "painfully mediocre" without the game even being finished, let alone played.
 
Pud said:
I'm asking if you played it. Not about what you think about gameplay mechanics. The majority of those who played it have a differing opinion than yours. Though I guess there are some on the internets who can decide that a game will be "painfully mediocre" without the game even being finished, let alone played.

No, I have not played the game. and I thinks it's a bit of a stretch to think they'll amend the problems this game has/will have, since it's so late into development. But I'll give you a follow up as soon as I play the game, at top of my list.
 
Pud said:
I'm asking if you played it. Not about what you think about gameplay mechanics. The majority of those who played it have a differing opinion than yours. Though I guess there are some on the internets who can decide that a game will be "painfully mediocre" without the game even being finished, let alone played.

If perhaps Sonic Wii had randomly generated levels, an in-depth combo system or incredible game altering physics, this would make sense. However, since the game is ON-RAILS, and the controls are "tilt to go left or right or stop", the gap between playing and 'viewing' is pretty thin ground to base a "shut up you havent played it!!" retort on. Unless the wiimote is covered in joy pheremones, which I'm beginning to suspect it is for some people, its safe to say that watching full level playthroughs is a pretty accurate enough glut of evidence to base an opinion off of.

Of course we havent seen all of the game yet, so there is a chance that the later levels are jam packed with multiple routes and platforming, but I doubt it. and as I said earlier, I judge a game by what has been shown so far, not hypothetical heart-warming 'hopes and dreams' of how magical it 'could be'.
 
Luckett_X said:
If perhaps Sonic Wii had randomly generated levels, an in-depth combo system or incredible game altering physics, this would make sense. However, since the game is ON-RAILS, and the controls are "tilt to go left or right or stop", the gap between playing and 'viewing' is pretty thin ground to base a "shut up you havent played it!!" retort on. Unless the wiimote is covered in joy pheremones, which I'm beginning to suspect it is for some people, its safe to say that watching full level playthroughs is a pretty accurate enough glut of evidence to base an opinion off of.

Of course we havent seen all of the game yet, so there is a chance that the later levels are jam packed with multiple routes and platforming, but I doubt it. and as I said earlier, I judge a game by what has been shown so far, not hypothetical heart-warming 'hopes and dreams' of how magical it 'could be'.

WE GET IT ALREADY. YOU ****ING HATE NINTENDO. YOU CAN STOP NOW.

Wait, randomly generated levels? WTF do you think Sega is nowadays that they can pull ANY of this shit off? Be extremely thankful if this game turns out HALF as good as the majority of the impressions out there from E3. THIS IS SEGA WE'RE TALKING ABOUT :lol And what the hell is with some of you and physics? Jesus, let's just see if Sega can make a Sonic game that isn't piss-horrible and boring/buggy as shit (like the last 60 Sonic games minus Rush) and then we'll concentrate on adding things that aren't the shitty friends! Multiple routes/platforming were already 'confirmed' btw, so get off that horse already.
 
It's basically like those McDonalds Sonic games where you press left or right to avoid shit coming at you, only with prettier graphics. You heard me, this is the kind've gameplay you get free with a happy meal.
 
Scullibundo said:
It's basically like those McDonalds Sonic games where you press left or right to avoid shit coming at you, only with prettier graphics. You heard me, this is the kind've gameplay you get free with a happy meal.

Somebody bookmark this post. NON-GAME CONFIRMED!!!! :lol Oh man, the bitter tears in this thread are hilarious.
 
am i the only one looking at this game from an positive point of view?
compared to the rest of the stuff on store shelves now until then, Sonic Wii is the best Wii game for the Wii only (disqualifying port games)
 
Pud said:
Somebody bookmark this post. NON-GAME CONFIRMED!!!! :lol Oh man, the bitter tears in this thread are hilarious.

I dont get this bitter tears shit either. Sonic 2k6 was an utter traversty. If you're trying to spin this as "people only hating it coz its Nintendo exclusive and possibly good" then dont. I already view this game as better. But its like getting me to choose between 2 meals of human waste that are going to give me either cancer or aids.
 
gutter_trash said:
am i the only one looking at this game from an positive point of view?
compared to the rest of the stuff on store shelves now until then, Sonic Wii is the best Wii game for the Wii only (disqualifying port games)

that tells me more about the system than this game, really. and how I'd wait till good games hit it.
 
Luckett_X said:
oh cool, closed arena's to endlessly homing attack enemies in before you can progress. phew

Also by 'level height' I don't mean "oooh I'm dead high up now!", I am referencing the level maps of the old platformers. Its one of the fundamental reasons why 3d Sonic's have never had as great level design as the classics. Many stages have 3-4 'paths' through them at varying heights. 'Height' is often what makes a platformer. You are jumping, upwards, downwards, exploring. The ledge spike avoiding shimmying also seems incredibly dull.

I havent seen any videos displaying the ability to backtrack, so I'll wait to see that, but from what has been presented so far, I find the game to be horrendously dull and uninteresting, and it is a fasttrack to irritating me reading so many "back to sonic's roots!" and "old games were just about holding right anyway!" comments.

Your complaints may hold some weight if PEOPLE HERE hadn't PLAYED THE ****ING GAME ALREADY and said IT WAS FUN and DID WHAT YOU SAY IT DOESN'T.
 
gutter_trash said:
am i the only one looking at this game from an positive point of view?
compared to the rest of the stuff on store shelves now until then, Sonic Wii is the best Wii game for the Wii only (disqualifying port games)
WarioWare is yelling at you. :)

But anyway, I can predict what my reaction will be to playing the entire Sonic game when it comes out...

Something along the lines of "That was kind of fun. Maybe the next Sonic game Sega makes will be closer to the platforming of the original games."

It will most likely be entertaining, but a long way from a revival of the series.
 
Pale said:
WarioWare is yelling at you. :)

But anyway, I can predict what my reaction will be to playing the entire Sonic game when it comes out...

Something along the lines of "That was kind of fun. Maybe the next Sonic game Sega makes will be closer to the platforming of the original games."

It will most likely be entertaining, but a long way from a revival of the series.

A good first step though. Well, until they start bringing in Neo Tails and Uber Knuckles.
 
Pud said:
Somebody bookmark this post. NON-GAME CONFIRMED!!!! :lol Oh man, the bitter tears in this thread are hilarious.

Theres no need to try so hard, someone else will suck Iwata's cock for you, you don't need to be on the clock 24/7.
 
So if this is a non-game, and Sonic 360/PS3 is a real game, is this the final proof that non-games are more fun than real games?
 
Branduil said:
So if this is a non-game, and Sonic 360/PS3 is a real game, is this the final proof that non-games are more fun than real games?

Don't bother trying to inject any common sense into the thread. In fact, perhaps you can trade Shiggy's cock to Fight for Freeform for Peter Moore's cock when he enters this thread with his charts :lol
 
BigBoss said:
Theres no need to try so hard, someone else will suck Iwata's cock for you, you don't need to be on the clock 24/7.

oh shit haha it's so true too.

No doubt I'll rent it, but it just LOOKS boring IMO. If it was better than Sonic 360/PS3 I'd have no qualms about admitting it, I own both a PS3 and Wii - but I think people are rushing to judge that it's better because they had enough of the adventure gameplay, and while the X360/PS3 version was looking to be fun the loading times, camera, and overall design didn't turn out so hot.

I also like his "shitty friends". Silvers gameplay is actually pretty fun believe it or not. Also Sonic Adventure had his shitty friends, and I thought they all played out pretty fun.
(Sonic Adventure 2 Knuckles boards I have a hard time defending ;p )

The story thing is retarded, if you don't like the story, press start and skip it, but I feel it adds some depth to the Sonic games.

Overall, in my opinon, I just think it looks boring, and if anything I hope that Sega takes the critisms of the broken gameplay to heart in the next Sonic Adventure-esque outing.

*marks as crow to be eaten, or not ;p
 
AniHawk said:
Your complaints may hold some weight if PEOPLE HERE hadn't PLAYED THE ****ING GAME ALREADY and said IT WAS FUN and DID WHAT YOU SAY IT DOESN'T.

But will the Princess' love set Sonic free?
 
I'm so glad there's no shitty friend in it (haha, I collapse because of "shitty friends" it's too funny :lol ) excluding the minigames. The only thing they have to do: give the player the option to stop and explode the levels slowly, if they want (later).
And please: Dont put Humans (!) in it.
 
If they allowed you to flip the controller over and head in the reverse direction, it seems no one would have any real reason to complain
 
The story thing is retarded, if you don't like the story, press start and skip it, but I feel it adds some depth to the Sonic games.

Platformers don't need giant, sweeping epic stories, and there's actually no defense for what was in Shitty Friends. Sorry. :\
 
AniHawk said:
Platformers don't need giant, sweeping epic stories, and there's actually no defense for what was in Shitty Friends. Sorry. :\

Press start.

It adds depth to the game - I liked the Sonic Adventure 2 story. um and a lot of platforms have storys in them besides SAVE THE PRINCESS FROM BOWSER x20.
 
PkunkFury said:
If they allowed you to flip the controller over and head in the reverse direction, it seems no one would have any real reason to complain

They do. You can go backwards.

And am I surprised to see Christopher in this thread praising the PS3/360 Sonic game and asking Sega to fix what they have been unsuccessful in fixing in the past decade+

This isn't your first appearance in a Secret Rings thread, and I think you're going to enjoy eating your crow. Then again, much like Amir0x with Wii Sports, you've made up your mind before even playing the title so it's likely your opinion will stick. Enjoy the next iteration of hedgehog beastiality in the next iteration of Sonic Adventure! Perhaps it would suit you better than trolling this game constantly? You don't have Naka's cock to suck any longer, and Sonic Team hasn't made a good product in many years. Stop trying to shit all over the first thing they've made that doesn't look absolutely AWFUL, like the Sonic PS3/360 game was.
 
Christopher said:
Press start.

It adds depth to the game - I liked the Sonic Adventure 2 story. um and a lot of platforms have storys in them besides SAVE THE PRINCESS FROM BOWSER x20.

Ratchet & Clank had great stories to them. It was like watching a saturday morning cartoon show and I loved it. Super Mario Sunshine had an awful story (with plot twists and death). Totally unnecessary.

I'm not against stories in platformers. I'm just saying the ones I've played never needed to be mature or grown up. The closest one I played that came close was Klonoa 2, and it pulled it off rather damn well.

But who wouldn't like SA2's story? "Sayonarra, Shadow the Hedgehog."

So genuinely touching.
 
I've still seen absolutely no evidence of being able to 'go backwards'. Maybe shuffle backwards like reversing a car, but there certainly doesnt appear to be the ability to turn around and go in the opposite direction that I've seen.
 
Luckett_X said:
I've still seen absolutely no evidence of being able to 'go backwards'. Maybe shuffle backwards like reversing a car, but there certainly doesnt appear to be the ability to turn around and go in the opposite direction that I've seen.

Because in the original four Sonic games, I did that sooooooo much.
 
Oh cool, so you didnt go and collect 50 rings and then go hunting for a Special Post to enter the special stage with in Sonic 2. Nor did you hunt down the giant rings in Sonic 3 & K? No block pushing on switches? Didn't go hunting through different time zones for the Holographic Machines and Badnik Creation Booths in Sonic CD?

Oh, oh wait! Youre just generalising! Ohhhhhhhh. Thas' cool. I'm down with that.
 
Pud said:
They do. You can go backwards.

And am I surprised to see Christopher in this thread praising the PS3/360 Sonic game and asking Sega to fix what they have been unsuccessful in fixing in the past decade+

This isn't your first appearance in a Secret Rings thread, and I think you're going to enjoy eating your crow. Then again, much like Amir0x with Wii Sports, you've made up your mind before even playing the title so it's likely your opinion will stick. Enjoy the next iteration of hedgehog beastiality in the next iteration of Sonic Adventure! Perhaps it would suit you better than trolling this game constantly? You don't have Naka's cock to suck any longer, and Sonic Team hasn't made a good product in many years. Stop trying to shit all over the first thing they've made that doesn't look absolutely AWFUL, like the Sonic PS3/360 game was.

You mean the same people who constantly bashed the 360 one before they even played it...in EVERY thread? **** off with your stupid shit. I'm not trolling anything, I'm giving my honest opinion, I already said I'll rent it and probably eat crow - but for now I'm a bit weary of it.
 
Luckett_X said:
Oh cool, so you didnt go and collect 50 rings and then go hunting for a Special Post to enter the special stage with in Sonic 2. Nor did you hunt down the giant rings in Sonic 3 & K? No block pushing on switches? Didn't go hunting through different time zones for the Holographic Machines and Badnik Creation Booths in Sonic CD?

Oh, oh wait! Youre just generalising! Ohhhhhhhh. Thas' cool.

For future reference:

The "original four sonic games" = Sonic 1-3 + S&K

But no, I didn't go BACK and collect 50 rings to hunt the special posts, because I'm so awesome I could do that on my first try.

I'm down with that.

Of course you are. You do it so damn much.
 
AndoCalrissian said:
No, but you can back up.

which is nice, but I mean if you could acutally turn around and head backwards no one would have a reason to bitch. I think ultimately it doesn't matter. People wouldn't do it much anyway, but it would make the game officially similar to a 2D sonic in 3D so the haters would have less to jump on.

3D platforming is hard to develop, especially at these speeds, because the player needs to be able to identify jump distances necessary in perspective. In the 2D sonics, you see how wide a pit is because it scrolls towards you from the side. In 3D you need to be able to see past the character avatar and over whatever obstacles are in the way, while still being able to judge the distance across a gap based on its depth into the screen. Allowing the player to stop and assess the distance they need to jump is what allows Mario to work in 3D, but that kills the feeling which makes 3D Sonics fast.

Secret Rings is likely relying on level design to ensure the player will understand when to jump and where to land. Keeping things linear makes it easier to design levels like this with speed in mind. keeping them one directional makes it so the traps only need to be understood from that direction, so its sort of a design shortcut. Jumps can lead upward so they are easy to see, and the player will never have to treck back through them at a more difficult downward angle, etc.

As a result, I think Secret Rings will feel like Super Mario Bros, the 3D approximation of a 2D scroller that would only allow you to scroll forward
 
Sonic and his Shitty Friends was just AWFUL, the worst Sonic game ever made. The 3D games have been getting worse and worse. Isn't it time to try something new and see if it works? Like, trying to capture what made Sonic fun in the first place? (and if you show me the chart with some physics crap about how that made Sonic what it is I will punch you)
 
Christopher said:
You mean the same people who constantly bashed the 360 one before they even played it...in EVERY thread? **** off with your stupid shit. I'm not trolling anything, I'm giving my honest opinion, I already said I'll rent it and probably eat crow - but for now I'm a bit weary of it.

I never appeared in a Sonic 360/PS3 thread UNTIL I played the game, at the very least. Perhaps others did, and perhaps they shouldn't have... but nonetheless "Sonic the Hedgehog" was one of the most godawful excuses for a game I've played on any next-gen platform. Sega has tried and simply CAN'T fix that method of gameplay, they're simply not good enough of a dev team any more. Hence, a new direction is needed for 3D Sonic. This maybe is it, maybe it isn't. But it holds FAR more promise and despite your "non-trolling" :lol looks far more interesting than Sonic the Hedgehog ever did. And easy with the derogatory comments, we have enough of them in this thread.
 
People just can't accept that Sonic games these days are broken and severely flawed. I get the impression that the majority of those that are forard the Wii Sonic do so because it doesn't seem as bad as the 360 Sonic. I would rather jam my dick in the door before playing the 360 Sonic again, but I'm certainly not for it. Wii Sonic is just the lesser of two evils.

Hopefully one day somebody will just make a side-scrolling Sonic for the home consoles again.


Ok I'm done..
http://www.playnow.com.au/cgi-bin/ultimatebb.cgi?ubb=print_topic;f=3;t=012266
 
Scullibundo said:
People just can't accept that Sonic games these days are broken and severely flawed. I get the impression that the majority of those that are forard the Wii Sonic do so because it doesn't seem as bad as the 360 Sonic. I would rather jam my dick in the door before playing the 360 Sonic again, but I'm certainly not for it. Wii Sonic is just the lesser of two evils.

Hopefully one day somebody will just make a side-scrolling Sonic for the home consoles again.


Ok I'm done..
http://www.playnow.com.au/cgi-bin/ultimatebb.cgi?ubb=print_topic;f=3;t=012266

I don't even think it's the lesser of two evils. I think it just looks good. It reminds me of Super Paper Mario where it takes the sidescrolling and turns it into a tunnel. I can't wait to give it a shot (especially with all the positive impressions).
 
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