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New Space Hulk : Deathwing trailer with release date

It was a metaphor. And I think Space Marine was the first game where firing a Bolter felt right, as you could see the bolts/rockets exploding inside the Orks.

First of all, it didn't feel right and second there were, as I already mentioned multiple times, games before that actually DID get it right. The only bolter in Space Marine that did get it right was the stalker bolter which actually behaves like a normal bolter should. The normal bolter though was just another Gears of War style pea shooter with a huge magazine and negligible damage.

When designing games, sometimes you need to find a compromise between lore, balance and fun. So long as things explode in a shower of gore when they die, don't care if it took one bullet or 20.

Really? It doesn't? It really doesn't matter if you kill enemies with a satisfying BAM! and a shower of gore with one shot or if you shoot 20 peas that kill him? If it doesn't matter to you then fine but it does matter to me.

That Firewarrior clip is interesting.
According to lore, Bolters used by Space Marines are unusable by ordinary humans because the recoil would rip their arms out of their sockets. Ordinary humans have to use scaled down baby versions.

Yup, even though I have no idea where the recoil is coming from since there is only very little initial propellant just to get the bolt out of the barrel, but I guess it's enough, the rockets are pretty big compared to normal bullets.
 
Why do people want to see everything single thing a game has to show before its even out? I'd rather they keep some weapons and enemies a surprise for later on. For example this trailer didn't really show off Gene Stealer cultists at all but they are in the game.

I don't want to see everything but I do want to read a few reviews to see whether I should buy it first.
 
Really? It doesn't? It really doesn't matter if you kill enemies with a satisfying BAM! and a shower of gore with one shot or if you shoot 20 peas that kill him? If it doesn't matter to you then fine but it does matter to me.

Alright, you got me, I was hyperbolic with the 20 bullets bit. But my point is that as long as each and every single bullet makes a satisfying shower of sparks and blood, you don't need to one-shot enemies for it to be satisfying.
I think Space Marine does it right, the Gretchin get oneshot by the standard bolter, but for the sake of balance, Orks need to take a few more rounds before becoming a bloody mess. It's a functional compromise.

Could it have been done better? Maybe in a different game, but it was right for Space Marine, otherwise, what would have been the point of the Stalker-pattern bolter (and later the Lascannon) if the standard bolter one-shot everything?
Would making the plasma gun have a chance to explode and kill Titus be lore-friendly? Yes.
Would it be frustrating to have a weapon you can't use because it forces you to reload a checkpoint weapon through no fault of your own? Also yes.

I assume Streum-on have a similar idea, if the basic weapon instantly kills 99% of enemies in one shot, is very accurate and easy to use, on top of having plentiful ammo, why use other guns?

Yup, even though I have no idea where the recoil is coming from since there is only very little initial propellant just to get the bolt out of the barrel, but I guess it's enough, the rockets are pretty big compared to normal bullets.

As an engineer, I could fill out an entire page of posts, each post with maxed out character limit on how the technology of the Imperium is nonsensical, being both over-engineered and under-engineered at the same time, and absurd not just from the engineering perspective, but social, economic, pragmatic, aesthetic, etc... perspectives.

Don't give a shit, Rule of Cool.
 

The original version was much more lore friendly and more like Dynasty Warriors with dozens of orks charging at you and getting turned to giblets with each shot, which was EXACTLY what I always wanted from a Space Marine game. The reason why the stalker bolter even exists the is the bigger question. Why make a stalker bolter if the normal bolter is pretty much supposed to be that. That's like making an M-16 which acts like a pistol with a big magazine (low range, low damage, huge magazine) and M-16A2 which actually is a rifle with long range and high damage.

What was the idea behind it? Why not remove the stalker bolter and just put a sniper scope on a normal bolter?

Would making the plasma gun have a chance to explode and kill Titus be lore-friendly?

Not really, it happens only very rarely and the chance of it happening is huge in the table top just for the sake of balance but in lore it doesn't happen very often and Space Marine's armour should protect him against such a malfunction, otherwise they would never risk using it.

I assume Streum-on have a similar idea, if the basic weapon instantly kills 99% of enemies in one shot, is very accurate and easy to use, on top of having plentiful ammo, why use other guns?

Umm, there are plenty of reasons why. But before that, the storm bolter is the standard issue gibber of the terminators so it should be the primary and most common weapon with other weapons only having a secondary role where they excel. For example the assault cannon for obliteration of an entire room effortlessly and heavy flamer to burn out vents, smaller rooms and all kinds of tunnels. If you make a super satisfying storm bolter like the bolter in Fire Warrior then I wouldn't mind at all using just one gun the whole game.
 
The original version was much more lore friendly and more like Dynasty Warriors with dozens of orks charging

Consoles and hardware limitations. Thanks Obama.

That's just how it is, if they went in a different direction to maintain that Dynasty Warriors gameplay, they would have had to make a different set of compromises.
 
As someone who hasn't played many games in the Warhammer universe but thinks this game looks pretty cool, can I just jump into this this game without having played any of the others?
 
As someone who hasn't played many games in the Warhammer universe but thinks this game looks pretty cool, can I just jump into this this game without having played any of the others?

absolutely, you just shoot bugs, there really isn't anything deep about the Space Hulk theme

Consoles and hardware limitations. Thanks Obama.

If Koei Tecmo can make it work on PS2 then I'm sure THQ could have done that if they wanted to. They just decided not to and I guess the main reason was because graphics = sales or something.
 
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Looks so good. Please be good.

Spoke to the publisher at Paris Games Week - the game has handcrafted levels and a 12 hour-ish campaign that's meant for co-op. It's not random like Vermintide and doesn't have any loot mechanics.

Could make for a well crafted playthrough at the expense of replayability. Let's find out...
 
A bolter round is a shell that carries explosives and is rocket propelled. It is, by definition, a rocket propelled grenade. The explosives inside the bolter are not as weak as the video demonstrates or as you think, it definitely has the power to splash an area with (at the very least) deadly shrapnel.

Eh, Rocket Propelled Grenade is a misnomer, it's a backronym for the Russian acronym for Anti-Tank Grenade. They're not actually rocket propelled, most RPGs are recoilless guns (i.e. they are open at the back and vent the gasses through there) because their recoil would tear your arm off. A rocket motor in such a small projectile would be ineffective, especially at short ranges (just wastes space that could be used for explosives or achieves a lower velocity than a regular bullet). Real RPGs of course have shaped charge explosives which I doubt the bolter uses (less effective against soft targets, better against tanks but evidently tanks aren't very vulnerable to bolter fire).

Regarding the shockwave and its effect on organics, I simply assume that aliens engineered for naked combat have tissue that's significantly stronger than human tissue and would not be as badly affected by the blast.

I mean, the board game has genestealers one-shotting Terminators, if that's accurate then why do they send Terminators into those space hulks instead of imperial guardsmen? Might as well go with a bunch of disposable grunts.

Overall, read the rule like this: A bolter is a big rifle with awesomeness thrown in. It shoots at giant aliens with their own awesomeness so it evens out and the things is basically a sub machine gun.

If Koei Tecmo can make it work on PS2 then I'm sure THQ could have done that if they wanted to. They just decided not to and I guess the main reason was because graphics = sales or something.
DW mooks are so passive and weak that I expect them to be less of a resource drain than enemies that aggressively charge you. Look at Earth Defense Force, that runs like crap with much smaller enemy numbers than Dynasty Warriors or Demon Chaos because those enemies are fast and aggressive and run on walls and shit.
 
I mean, the board game has genestealers one-shotting Terminators, if that's accurate then why do they send Terminators into those space hulks instead of imperial guardsmen? Might as well go with a bunch of disposable grunts.

Many reasons: training, morale, equipment needed, environmental hazards. If a genestealer really does get close enough to a terminator then his armour doesn't really help because, like you can see it that video I posted, they just tear off his helmet and rip it's head off. The terminator armour serves as a space suit that can protect you from all kinds of hazards including plasma, biological, chemical and radioactive elements. The other major advantage is the fact that terminator armour allows troops to wield immense load of equipment. They can wield a storm bolter in one hand, power glove in the other and missile launcher on the back. One terminator has an effective firepower of an entire Imperial Guard platoon and all that you can put on one soldier in one corridor. I hope now you understand why terminators are the ones who actually do these suicidal engagements.

Overall, read the rule like this: A bolter is a big rifle with awesomeness thrown in. It shoots at giant aliens with their own awesomeness so it evens out and the things is basically a sub machine gun.

Why should I when I know that is not the case in the slightest? Do I set myself up for disappointment over and over again? Yes. I won't be satisfied but a sub-par product, I want proper realisation of the most basic stuff that, like I said many times already, has been done right on couple of occasions. If others can do it then Streum and THQ can too, there is no excuse.

DW mooks are so passive and weak that I expect them to be less of a resource drain than enemies that aggressively charge you. Look at Earth Defense Force, that runs like crap with much smaller enemy numbers than Dynasty Warriors or Demon Chaos because those enemies are fast and aggressive and run on walls and shit.

DW grunts are passive NOW but back in the PS2 days they were absolutely brutal and did pose a significant challenge to a new character. It is kind of shame that they aren't like they used to be. EDF doesn't run so bad, the newest one actually runs super fine on the PS4.
 
Honestly, either you troll or your brain cannot comprehend the fact that the game design will always be a priority over your trivial lore things. It would be a pretty stupid game if you could one-shot absolutely every enemy with the standard terminator weapon. Perhaps there will be an easy mode for your "immersion" with 40k.

Games Workshop approves game features of all Warhammer/40k games, developers cannot deviate from the lore without being it being approved by Games Workshop. So Games Workshop sanctioning this design is the sign that it is ok.
 
Honestly, either you troll or your brain cannot comprehend the fact that the game design will always be a priority over your trivial lore things. It would be a pretty stupid game if you could one-shot absolutely every enemy with the standard terminator weapon. Perhaps there will be an easy mode for your "immersion" with 40k.

Go play the 1993 Space Hulk and tell me how that one is easy mod. If the devs don't care about making it right then they just won't make it right, it's that simple.

I don't understand how you consider a bolter, one of the staples of the Warhammer 40k universe, being misrepresented as "trivial lore thing". You probably wouldn't care if in a WW2 game there would be M1A2 Abrams tanks and laser rifles.

Like I said dozens of times already, there have been games that did it right already, there is no excuse to have shitty bolters EVER.

I guess games can't have powerful weapons ever, right?

Games Workshop approves game features of all Warhammer/40k games, developers cannot deviate from the lore without being it being approved by Games Workshop. So Games Workshop sanctioning this design is the sign that it is ok.

GW manages it's brand about as well as Stalin managed his officers in 1937.
 
On the one hand, this looks awesome... on the other hand, E.Y.E.: Divine Cybermancy.

I would rather have an ambitious mess and magnificent clusterfuck that is E.Y.E, than something polished but cookie-cutter like Red Faction: Armageddon; not a bad game, but once the credits started to roll, I realized I don't remember (or care about) a single thing that happened.
 
I would rather have an ambitious mess and magnificent clusterfuck that is E.Y.E, than something polished but cookie-cutter like Red Faction: Armageddon; not a bad game, but once the credits started to roll, I realized I don't remember (or care about) a single thing that happened.

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The only game I would say is in the same camp as EYE is NieR and Drakengard when it comes to sheer insanity.
 
Ambition in need of a little project management here and there, is all.
More like a tailspin disaster where every bad move seems awkwardly deliberate.

I would rather have an ambitious mess and magnificent clusterfuck that is E.Y.E, than something polished but cookie-cutter like Red Faction: Armageddon; not a bad game, but once the credits started to roll, I realized I don't remember (or care about) a single thing that happened.
My fear is that the uncomprehensible wackiness will be lost and we're left with a nice looking (like some parts of E.Y.E: Divine Cybermancy) poorly designed flatliner.

Nothing in E.Y.E: Divine Cybermancy indicates that the team would be able to pull of quality design, it was just throwing crap at the wall. And that's looking past the technical mess!
 
Yup, pretty much. I always find handwaving the lore from the novels and games away and elevating the GW lore/fluff above all else utterly hilarious when stuff like Chuck Draigo Norris of 40k exists. I totally want to play a game where I carve the Initials of my m̶y̶ ̶l̶o̶v̶e̶ the last Chaptermaster of the GK into Mortarion's heart and completely wreck everything in the Warp as a one man crew. And there is plenty more stuff like that, a game about the Blood Angels should totally feature their Necron friends they love to fight and ally with. All official fluff after all ÂŻ\_(ツ)_/ÂŻ.

@Game:
Game looks fantastic in the trailers, going to wait for the initial reactions in the week after release (particularly related to hardware performance) and if those are good (which I doubt they won't) then I'll totally buy it. Have been looking for a great 40k FPS in forever (Firewarrior was decent but hasn't aged well) and this seems to be right down my alley. Judging from the above-expectations sales numbers of BFG: Armada I totally expect this to perform well, especially if it has the 40k tag attached and word of mouth works as well as it did when that released.
 
Go play the 1993 Space Hulk and tell me how that one is easy mod. If the devs don't care about making it right then they just won't make it right, it's that simple.

I don't understand how you consider a bolter, one of the staples of the Warhammer 40k universe, being misrepresented as "trivial lore thing". You probably wouldn't care if in a WW2 game there would be M1A2 Abrams tanks and laser rifles.

Like I said dozens of times already, there have been games that did it right already, there is no excuse to have shitty bolters EVER.

I guess games can't have powerful weapons ever, right?

They can. Games need appropriate enemies to use them on. And you use god damn retarded examples of replacing weapons, as opposed to modifying their damage values.

Just like I am okay that tank games have compromised for the game design. Any tank games does not have realistic tank damage, otherwise there would be no point in having one-shot AT weapons killing medium tanks and tank-destroyers killing Panthers/Tigers in one blow. Same for FPS games: one bullet into an unprotected torso either kills or drops the body.

Game designers do this all the time: they take elements of real world or fictional and design them to fit the game. They don't design the game around, again, a completely fictional weapon which is already all over the place in terms of lore to make the game.

You use stone-age examples of game design as something to follow today. I would rather developers didn't try to match the ultimate Amiga experiences today.

I am just glad that these guys aren't W40k nutjobs like you are compromising the entire game for the sake of trivial things which 99% of players aren't even going to know.
 
I own Space Hulk on Steam and I just couldn't get into it. There's too many other turn based strategy games that are so much better. Hell, I'd much rather play Chaos Gate or any number of other Warhammer games. I just don't get the enjoyment of the super limited Space Hulk games. Is it just a nostalgia thing? I have quite a few friends who grew up playing Warhammer stuff and love Space Hulk too. i enjoy the setting and lore alot, but mechanically/gameplay wise it just feels so dull.

It's probably one of the best board games ever and one of the best I have personally played. It's a tense experience especially if playing against experienced players. However it's also beloved because it's a board game. There is a major benefit to playing with people you know and can interact with in person.

If anything I wish I could play it more. I do have the computer game but I have no real love for it because well it isn't the board game. It is in that it's a copy of the rules but since it's a computer game it lacks the intangibles of a board game.

I think the best way I can describe it would be with the Wargame series. I love the wargame series but I'd also love to do tabletop cold war battles. While the TT battles would be more expensive and more time consuming (painting making terrain) it would be worth it in that TT games are a visually pleasing and it's really nice playing face to face with another person.
 
More like a tailspin disaster where every bad move seems awkwardly deliberate.


My fear is that the uncomprehensible wackiness will be lost and we're left with a nice looking (like some parts of E.Y.E: Divine Cybermancy) poorly designed flatliner.

Nothing in E.Y.E: Divine Cybermancy indicates that the team would be able to pull of quality design, it was just throwing crap at the wall. And that's looking past the technical mess!

The only truly bad part of E.Y.E was the level design, with levels being bigger than they had any right to be while also being completely devoid of detail. There silly and odd design decisions, but nothing truly bad, these things improve with experience.

Thankfully, colossal environments fit perfectly in WH40k, and footage shows that there's plenty of detail. As for "throwing stuff at the wall," the benefit of working inside an existing IP is that the ammo for your catapult is greatly limited.
 
As an aside, I didn't really take the recent tilt at digital Space Hulk. but the Ascension rejig was pretty damn awesome.

I dare not ask what the fanatics think. Possibly a heresy of the highest order.
 

I can't believe I am arguing for having powerful and satisfying weapons in a shooter! You say that it is "just modifying damage numbers", well ok, then I guess you wouldn't mind if all weapons in Call of Duty only did 1 damage and you would need to shoot someone a 100 times before getting a kill. It doesn't matter, it's just a damage number, right?

You say you don't mind when tanks have been slightly adjusted to make the gameplay more exciting. I agree with that but those tanks still shoot anti-tank shells, explode and deal massive damage. They might not be 1/1 as strong as in real life but they are generally pretty close, especially in games like War Thunder. If all these tanks had their cannon replaced with shotguns you would complain.

You use stone-age examples of game design as something to follow today. I would rather developers didn't try to match the ultimate Amiga experiences today.

Wow at this, mate. I guess games can't be fun today or games weren't fun back then. Seriously wtf. If the game absolutely works and is FUN it doesn't matter if the graphics aren't some super duper 4k ultra high textures.

I am just glad that these guys aren't W40k nutjobs like you are compromising the entire game for the sake of trivial things which 99% of players aren't even going to know.

Sure, fuck powerful sounding guns and making the game really what it is supposed to be. Pea shooters for everyone! I hope the next Battlefield will feature nothing but water guns since that is what you obviously want.

You literally said "I am glad the game isn't representative of the 40k universe and all that makes it great".

I'd also love to do tabletop cold war battles.

Team-Yankee-Logo.jpg


Team Yankee
 
Yup, pretty much. I always find handwaving the lore from the novels and games away and elevating the GW lore/fluff above all else utterly hilarious when stuff like Chuck Draigo Norris of 40k exists. I totally want to play a game where I carve the Initials of my m̶y̶ ̶l̶o̶v̶e̶ the last Chaptermaster of the GK into Mortarion's heart and completely wreck everything in the Warp as a one man crew. And there is plenty more stuff like that, a game about the Blood Angels should totally feature their Necron friends they love to fight and ally with. All official fluff after all ÂŻ\_(ツ)_/ÂŻ.

@Game:
Game looks fantastic in the trailers, going to wait for the initial reactions in the week after release (particularly related to hardware performance) and if those are good (which I doubt they won't) then I'll totally buy it. Have been looking for a great 40k FPS in forever (Firewarrior was decent but hasn't aged well) and this seems to be right down my alley. Judging from the above-expectations sales numbers of BFG: Armada I totally expect this to perform well, especially if it has the 40k tag attached and word of mouth works as well as it did when that released.
I really love this post... the avatar, the username, the use of the word "fluff".
 
I mean if we want to make this lore accurate then a gene stealer would most likely be one shotting a Terminator if they got up close. I'd rather avoid that for a game like this.
 
I mean if we want to make this lore accurate then a gene stealer would most likely be one shotting a Terminator if they got up close. I'd rather avoid that for a game like this.

That's what you have your power glove for, punch 'em in the face like it's 1993.
 
Just reading through the posts here, if the videogames aren't accurate to the lore, and the novels aren't accurate to the lore, and the tabletop isn't accurate to the lore, what is? Also, what makes that version of the lore canon?

As a super casual fan of the setting, I'm pretty excited for this game.
 
Just reading through the posts here, if the videogames aren't accurate to the lore, and the novels aren't accurate to the lore, and the tabletop isn't accurate to the lore, what is? Also, what makes that version of the lore canon?

The official lore is in the codexes and rulebooks themselves, although since about 2010 the lore has been dragged through so much mud and bullshit that it doesn't even matter anymore. Some videogames and books are somewhat accurate though.
 
People arguing over how a bolter works....

This is the same setting where tech preists have to perform a thirty minute long ritual to get a toaster to work.
 
The official lore is in the codexes and rulebooks themselves, although since about 2010 the lore has been dragged through so much mud and bullshit that it doesn't even matter anymore. Some videogames and books are somewhat accurate though.
So you just use this game as an opportunity to rant generally and it's a bit tiresome to be honest. We have a general 40K thread btw.
 
I can't believe I am arguing for having powerful and satisfying weapons in a shooter! You say that it is "just modifying damage numbers", well ok, then I guess you wouldn't mind if all weapons in Call of Duty only did 1 damage and you would need to shoot someone a 100 times before getting a kill. It doesn't matter, it's just a damage number, right?

Hark at reductio ad absurdum. This is more like whining that Call of Duty isn't accurately simulating bullet damage in the name of game balance (and fun) instead of giving everyone 1-shot kills. Which is how the game is in reality as it can take 5-10 bullets to down another player.

Your attitude to this is bordering on mania.
 
People arguing over how a bolter works....

This is the same setting where tech preists have to perform a thirty minute long ritual to get a toaster to work.

You don't want the toaster spirit to get pissed and burn the bread.
 
The official lore is in the codexes and rulebooks themselves, although since about 2010 the lore has been dragged through so much mud and bullshit that it doesn't even matter anymore. Some videogames and books are somewhat accurate though.

While they are canon I don't think the rulebooks and codexes are a good source on lore. Remember part of the job of the codex is to get you hyped for the army you are playing/collecting. In addition most of the new background kinda sucks. The only good lore/background coming from GW is the ForgeWorld books.
 
Even by going with the old lore and codex entries, the bolter is hardly the OHKO weapon chief insists it on being. Ghazghkull survived, and actually rose to greatness due to, a bolter head-shot. There was also a pre 2010 story (WD magazine or a codex, can't remember) about an Imperial Fists Captain relating a story about an Ork engament where he noted that headshots were the only reliable way of killing an Ork with a bolter without wasting way too much ammo per kill. He went on to describe the Orks as the only foe of the Imperium that he actually had some fear for, combining the worst aspects of Tyranids, Chaos and one or two other foes I can't remember.

The fluff describes the Orks basic physiology as ridiculously robust, with amputated limbs being fixed by basically bolting or sewing the limb back on and then letting it heal on its own. Tyranids are equally tough bastards with bone and chitin armor of near adamantine toughness, some with healing factor good enough to account for the regeneration rule on the tabletop and generally T values of 4+, indicating superhuman endurance and likely tissue strength and density that us squishy humans couldn't really comprehend properly.
 
Pretty awesome trailer, I was so hyped back then when that aired. Game lived up to it for sure.

You can't be serious...I think you are saying that just to work me up :D

Especially since the trailer and the final product have nothing in common. The game was supposed to be a huge team based meat grinder. It turned into a Gears of War clone. In what way did it actually live up? The multiplayer is the only good thing about the game.
 
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