thesurfshop19
Member
False dichotomy. Star Fox going back to its roots in terms of gameplay is fine. Star Fox should be doing that IMO--it's best as an on-rails shooter. It would be great to see that retained and Nintendo to actually try doing new, interesting things with the on-rail gameplay the series is known for and explore fantastic, wonderful new worlds with it.
The problem is when that doesn't occur and the game both retains that gameplay and (key word) retains the same settings from the original game from '93, with that combination leading to a feeling of "seen this before," since it's not just the gameplay, but everything that's been experienced beforehand already! Hanging onto the original gameplay is fine, but when you not only choose to not do anything interesting with it, but make people just visit the same vistas they've already gone to with them not being different in any meaningful or beneficial ways, that's where the problem is. Keeping the gameplay is fine; keeping the whole entire game from the Super Famicom and trying to act like it's some new experience that's once again worthwhile is quite another.
Within Star Fox Zero, we've already seen the following worlds or analogues of them:
Corneria (SF1) again, made from scratch to look as much like the 64 version as possible
Sector Y (SF1), same deal--the introductory segment before switching to the walker is like right out of 64.
Titania (SF1) another reused setting, this time just with a minor plot point difference
Zoness (SF 64) Same level, just with all the fun ripped out of it
And presumably since it's Lylat and Andross is the big bad again, Venom will be there as well.
That's just... way too much. It's one thing to hold onto your roots and be maintaining the same core gameplay--it's quite another to hold onto the entire game itself from 20 years ago, and hold onto not only the gameplay, but holding onto the same levels, and the same setpieces, and the same basic gameplay, and being questionable how well it even does that much in locations like Zoness.
The problem here certainly doesn't seem to be holding onto the basic gameplay--that much is fine. The problem more seems to be being unwilling to let anything from the original and N64 games go at all, regardless of what, which is a different matter entirely.
I feel like you have completely nailed my thoughts on this game. I'm an absurdly big fan of SF64 and have long felt that telling a new story with that same gameplay style is what I've been looking for. We've gone back to the same planets enough times and this will be the 3rd telling of the original Star Fox story.
I'm not looking for some deep, involved story, but something fun and campy -- perhaps a prequel series of missions where you play as James McCloud's original Star Fox team -- with new locales is what I've been waiting for.
I also am not particularly interested in the dual-screen setup. A Wiimote-aiming / nunchuk-flight control setup would have been far better IMO.
This is a likely pass for me, someone who bought a 3DS just to play SF64 all over again.