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New Super Mario Bros. GDC Impressions

I hope it's okay to make a new topic for this.

http://www.planetgamecube.com/impressionsArt.cfm?artid=11217


New Super Mario Bros. just keeps getting better. At E3 2005 the two-player racing demo attracted longer lines with each passing day, and everyone is excited about the near-finished version on display at GDC.

Quite a bit has changed since E3. The refined controls most closely mimic the original Super Mario Bros’ floaty-yet-precise feel. NSMB includes the butt stomp (down in the air) and wall jump maneuvers found in more recent games, but Nintendo has removed the unnecessary 180-flip found in last year’s E3 build. Mario can store a single item, much like in Super Mario World, which is activated by touching the screen. The button mapping is configurable, but I was more than satisfied with the default controls of running with Y and jumping with B. L and R scroll.

Nintendo is finally showcasing New SMB’s single player adventure. From what I’ve played and seen, it is full of classic references and old-school action. Many levels have secondary exits leading to secret areas—the world map suggests that even the worlds branch, with world 2 leading to either 3 or 4, both of which lead to world 5. Mario fans will love other little touches: running over level 1-2 will bring you to a secret exit and the pulley platforms, virtually ignored since the original SMB, also return. Clever gamers will find coin heaven and will have to time their jump to collect the three final coins hovering over the exit. Trampolines induce a spin jump, allowing Mario to either float slowly to the ground or drill-dive by pushing down. Other playful touches include dancing toadstools and baddies that hop to the music.

I also encountered a new power-up. Sometimes a flying block will appear on the world map over a level. If Mario hits the block found within that level he can don the blue koopa shell, which allows him to slide in his shell once he is up to speed. This can be very powerful, as Mario is invincible, but players must avoid pits with well-timed jumps. Also notable are the five red coins found in some levels as well as larger coins, the latter of which are used to purchase new levels and other goodies.

Multiplayer has also been overhauled. Instead of the unbalance racing game seen at E3, Mario and Luigi compete for five stars in one of five short areas, whose ends are connected via warp pipes. The mode is similar to the competitive mode found in Super Mario 64 DS: a star will appear and both players will scramble for it. If one of the brothers attacks the other with a fireball or jump, the victim will drop a star. The resulting competitions are unpredictable and thoroughly enjoyable.

Curiously, New Super Mario Bros also includes many of the mini-games found in Super Mario Bros 64 DS as well as a few new ones in the same style. They aren’t simply recycled, though: in NSMB all of the games may be played competitively with up to four players, turning New Super Mario Bros. into an excellent party game.

I'm saddened by the death of racing mode. Everything else sounds awesome.
 
Multiplayer has also been overhauled. Instead of the unbalance racing game seen at E3, Mario and Luigi compete for five stars in one of five short areas, whose ends are connected via warp pipes. The mode is similar to the competitive mode found in Super Mario 64 DS: a star will appear and both players will scramble for it. If one of the brothers attacks the other with a fireball or jump, the victim will drop a star. The resulting competitions are unpredictable and thoroughly enjoyable.



Gees, thats sort of lame. I would have been happier with a co-op mode where Mario and Luigi don't even interact with each other, they just use the same blocks and kill the same enemies (and occassionally respawn). Hell, I'd even be happy with a take-turns style co-op mode.

This is just....ugh.
 
It took a while, and I initially had some doubts, but I am now highly anticipating this title. Bring it on, Nintendo.
 
underfooter said:
Multiplayer has also been overhauled. Instead of the unbalance racing game seen at E3, Mario and Luigi compete for five stars in one of five short areas, whose ends are connected via warp pipes. The mode is similar to the competitive mode found in Super Mario 64 DS: a star will appear and both players will scramble for it. If one of the brothers attacks the other with a fireball or jump, the victim will drop a star. The resulting competitions are unpredictable and thoroughly enjoyable.



Gees, thats sort of lame. I would have been happier with a co-op mode where Mario and Luigi don't even interact with each other, they just use the same blocks and kill the same enemies (and occassionally respawn). Hell, I'd even be happy with a take-turns style co-op mode.

This is just....ugh.

Maybe it's just one of the available multiplayer modes?
 
I tried it and thought it was fun, and I beat two groups of people to get two free brain training shirts. Also, I am posting this from the Nintendo laptop area, so Nintendo's booth FTW.
 
Ryck said:
Cue the haters....
god how the fuck can nintendo use 3d models? it looks so ugly and cheap and tacky. i hate them and will write angry posts at GAF to show my disdain for nintendo fuck them and their stupid puppy sims and brain trainers and 3D MARIO. SPRITES BITCH DO YOU HEAR ME?

I'm excited for the game
 
Shiroi-San said:
I tried it and thought it was fun, and I beat two groups of people to get two free brain training shirts. Also, I am posting this from the Nintendo laptop area, so Nintendo's booth FTW.

Tell us more about the World Map. Nowsh. And how do you access Warp Zones? Are they two-way?
 
I'm a little dissappointed to hear that the controls feel mostly like the old games. I was looking forward to using all the Mario 64 moves in 2D.
 
Oblivion said:
Multiplayer sounds pretty weak, though. 5 levels only? Boo!
Yeah, what's the deal with not being as awesome as the multiplayer in previous Mario platfor.......Oh wait...
 
Akai said:
Yeah, what's the deal with not being as awesome as the multiplayer in previous Mario platfor.......Oh wait...

I'm well aware of that, sir (madam?). But if Ninty's gonna do a multiplayer thing, it'd be nice if they didn't half ass it.
 
Shiroi-San said:
I tried it and thought it was fun, and I beat two groups of people to get two free brain training shirts. Also, I am posting this from the Nintendo laptop area, so Nintendo's booth FTW.
Is level music remixed old Mario game music or is it all new?
 
GameDaily impressions: http://blogs.gamedaily.com/blogs/PermaLink,guid,76fc0b7e-6579-4f95-9117-31d51e787118.aspx

There's a lot of upcoming games at GDC, and there's none bigger than New Super Mario Bros. Nestled snugly within Nintendo's mini booth and always busy, the game is being put through its paces and for great reason: It just so happens to be incredible.

The primary reason why I love this game is because it's just Mario Bros. Thus far, I haven't seen much that suggests that Nintendo is dramatically altering the series. It's just a new side scrolling Mario game, albeit one that features new forms, levels, power ups, and other neat features.

At the onset, a dark, ominous cloud hovers over the castle and rains lightning bolts down upon it, and somewhere during this catastrophe the princess gets captured by a Koopa kid and Mario dives into action. Oh that princess. I'm beginning to think that she actually ENJOYS being kidnapped.

At first the opening level looks typically Mario. You maneuver our hero from left to right, pausing to collect coins and destroy bricks with his head. But then something strange happened. I hit this one brick and it revealed this humongous mushroom (Mode 7 style), and when Mario jumped onto it he became HUGE! That's nothing new, as Nintendo has been showing that for over a year, but what's really cool about it is that he can just destroy everything in his path. Mario knocks down warp pipes, barrels through bricks, and stomps on enemies, and doing this just feels immensely satisfying. Unfortunately, however, it's all time based, so eventually he returns to his normal self.

What's also cool is the ability to pan the camera left and right using the L and R triggers, respectively. It just gives you a good idea of what's coming up so you don't just ram into things.

Mario can also execute a ground pound, and this can be achieved by pressing a JUMP button (it appears that all of the face buttons are jump buttons) and then pressing DOWN on the d-pad.

There's also new suits! I picked up a blue turtle shell and Mario put it on. BUT, I immediately picked up a fire flower and lost the shell (doh) so I dont know what it does...yet.

I also spied a Metroid inspired level where Mario starts on the bottom and you need to keep jumping up to reach the top, navigating past moving walls and spikes. It's definitely challenging, especially since those walls are always moving so much. On my last try, they smooshed him pretty good.

In addition to the main quest, which contains 8 worlds and about 80 levels, there's also mini games, the same ones from the DS version of Super Mario 64. But there's also a multiplayer mode where up to 4 (at least 4...the lady demo-ing the game said 16, but that's not confirmed) people can compete against one another in several different games.

Overall, New Super Mario Bros. is immensely entertaining and I want to play more...and I shall. But first I must cover more Nintendo games!
 
Rlan said:
Koopa Kid as in THE Koopa Kids, or as "Bowser Jr. Clone #1321"?

Bowser Jr. and no sign of the Koopa Kids when I played. The levels are displayed in a very classic manner, "1-X" style with the exception of mini-dungeons and dungeons which have a "1-Dungeon" title. And boss fights in the main dungeon are classis Super Mario Bros., with Mario needing to jump over the switch to cut off the bridge (with Bowser melting to a skeleton in the lava apparently).

And yes, Princess Peach is in that castle. But before Mario can do anything Bowser Jr. grabs her and runs off to the next level.
 
I'm still confused about what's fun about being a giant Mario that can just destroy everything on the screen. That's the one gameplay thing I really don't understand.
 
Dan said:
I'm still confused about what's fun about being a giant Mario that can just destroy everything on the screen. That's the one gameplay thing I really don't understand.

Me too. I get the feeling it's going to be like the tank segment of Halo 2. Forced, scripted, relatively lame. Far from a gamebreaker.
 
Dan said:
I'm still confused about what's fun about being a giant Mario that can just destroy everything on the screen. That's the one gameplay thing I really don't understand.

Reading comprehension FTW.

GameDaily Impressions said:
Unfortunately, however, it's all time based, so eventually he returns to his normal self.
 
Dan said:
I'm still confused about what's fun about being a giant Mario that can just destroy everything on the screen. That's the one gameplay thing I really don't understand.

It's no different than the star if you think about it. Course, the star never destroyed the environment, and I think that's probably gonna turn out to be annoying, since you get rid of most of the objects in your way.
 
mj1108 said:
Reading comprehension FTW.
I can read and did read. It's irrelevant to my opinion though. That doesn't change my questioning of the fun in being able to psuedo-jump around the screen and just destroy everything. I suppose there could be some strategic elements in only destroying certain things, but in the videos I've seen of giant Mario, I see a definite lack of control and precision.

As Oblivion alludes to, I'm trying to imagine a Mario game where I can eliminate obstacles from my path and have that become more fun. I'm just not seeing it.

All of the other gameplay features seem pretty sweet and fun. I do wish the game was sprite-based though.
 
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