The Miis are optional. Check out the screens in the threadAmir0x said:...i just got home and they're infected Mario with Mii on Wii U? As if they could make the style of New Super Mario Bros. even more generic?
Fuck me
Apparently E3 is a magical time when I actually agree with you about something.Amir0x said:...i just got home and they're infected Mario with Mii on Wii U? As if they could make the style of New Super Mario Bros. even more generic?
Fuck me
looks better, because it's a real finished game with art direction that isn't rushed.brotkasten said:Another screenshot
Dolphin is a great, great emulator.
What's wrong with the option of being able to play as your Mii? A lot of people have suggested that would be neat over the past couple years.GrotesqueBeauty said:Apparently E3 is a magical time when I actually agree with you about something.![]()
Amir0x said:also why does Mario look like a Wii game?
I'm confused here. I guess I just got dropped in the middle of the raucous but did they show games that pushed the Wii U? The Zelda tech demo seemed to be the most pushing, but it doesn't seem particularly impressive versus what we've got this gen. Do we have a relative power metric for this platform yet?
I'm more concerned with the recycling of the same tired visuals as the first two NSMB games, which already leaned too heavily on generic designs imo. The Mii's just cheapen the aesthetic further.GAF A60-Rim A said:What's wrong with the option of being able to play as your Mii? A lot of people have suggested that would be neat over the past couple years.
Amir0x said:also why does Mario look like a Wii game?
I'm confused here. I guess I just got dropped in the middle of the raucous but did they show games that pushed the Wii U? The Zelda tech demo seemed to be the most pushing, but it doesn't seem particularly impressive versus what we've got this gen. Do we have a relative power metric for this platform yet?
Exactly like SMG / SMG2, except this time the assets are rendered in HD.GrotesqueBeauty said:I'm more concerned with the recycling of the same tired visuals as the first two NSMB games, which already leaned too heavily on generic designs imo.
dwu8991 said:I though zelda demo looked better than AC and uncharted but they very different games.
Uh, no. This is really nothing like that. At all. SMG was a good example of how to utilize classic themes with a fresh twist. It was chock full of the novelty and invention missing from NSMB.GAF A60-Rim A said:Exactly like SMG / SMG2, except this time the assets are rendered in HD.
And who knows, there'll probably be online with this thing too.
Whaa? I'm saying that reusing assets is something SMG2 did -- from SMG -- and did it well.GrotesqueBeauty said:Uh, no. This is really nothing like that. At all. SMG was a good example of how to utilize classic themes with a fresh twist. It was chock full of the novelty and invention missing from NSMB.
not really, no.Amir0x said:Did they just not show Wii U games?
Amir0x said:I've watched the Zelda video; Uncharted literally molests it in terms of everything - effects in play, geometry, etc. Not saying that to be confrontational, it is just the facts.
Amir0x said:I've watched the Zelda video; Uncharted literally molests it in terms of everything - effects in play, geometry, etc. Not saying that to be confrontational, it is just the facts.
But of course, Naughty Dog is actually familiar with the tech of this gen. I'm looking to see what other devs do, since they'll surely be more competent at it than Nintendo. Did they just not show Wii U games?
GameE said:OK
I dont know where to put this but does anyone have login info for the press site> I remember there was one last year.
No they didn't.Amir0x said:I've watched the Zelda video; Uncharted literally molests it in terms of everything - effects in play, geometry, etc. Not saying that to be confrontational, it is just the facts.
But of course, Naughty Dog is actually familiar with the tech of this gen. I'm looking to see what other devs do, since they'll surely be more competent at it than Nintendo. Did they just not show Wii U games?
Jangocube said:That's a fact? Huh?
From the little we've seen, saying it "molests" Zelda is pretty laughable.
I'm saying that SMG brought a new aesthetic to the series. That it had a same generation sequel that expanded upon those themes is great, but I wouldn't want it to be rehashed continually. By contrast, NSMB was made as a throwback to the NES era Mario games, which is great and all, but even at release it seemed a little stale. Then they made NSMB Wii, which thankfully improved upon basically everything about NSMB, but still helped drive that visual style even further into the ground. At this point releasing another NSMB style game is just embarrassing. I mean, the least they can do is start borrowing elements from Mario games that haven't already been regurgitated a half dozen times.GAF A60-Rim A said:Whaa? I'm saying that reusing assets is something SMG2 did -- from SMG -- and did it well.
And there's no reason this won't be equally as creative and fresh, and visually appealing in HD.
Lol.Amir0x said:It's genuinely not even close. I'd love to hear people fall over themselves to try to legitimately argue against that fact, but Uncharted 2/3 is so vastly beyond what they've shown in the Zelda tech demo video I've seen that it'd be a waste of breathe and posting space to even entertain the type of poster who would argue it. It has got to be vision problems.
Amir0x said:It's genuinely not even close. I'd love to hear people fall over themselves to try to legitimately argue against that fact, but Uncharted 2/3 is so vastly beyond what they've shown in the Zelda tech demo video I've seen that it'd be a waste of breathe and posting space to even entertain the type of poster who would argue it. It has got to be vision problems.
o_______0Amir0x said:It's genuinely not even close. I'd love to hear people fall over themselves to try to legitimately argue against that fact, but Uncharted 2/3 is so vastly beyond what they've shown in the Zelda tech demo video I've seen that it'd be a waste of breathe and posting space to even entertain the type of poster who would argue it. It has got to be vision problems.
You're even more of a tease than Iwata. :lol:Shikamaru Ninja said:New. Super Mario Mii
Wii Fit HD
Wii Sports HD
Galactic Shooters
Catch Mii / Battle Mi / Shield Pose (Wii Play HD?)
Zelda Teaser
That is what Nintendo prototyped. I'm sure they will announce Pikmin at one of the roundtables.
Yes?GAF A60-Rim A said:o_______0
Uncharted 2 is so vastly beyond the Zelda tech demo? WTF?
Uh, have you played NSMBW? This looks like a Rembrandt compared to thatAmir0x said:also why does Mario look like a Wii game?
I'm confused here. I guess I just got dropped in the middle of the raucous but did they show games that pushed the Wii U? The Zelda tech demo seemed to be the most pushing, but it doesn't seem particularly impressive versus what we've got this gen. Do we have a relative power metric for this platform yet?
GAF A60-Rim A said:o_______0
Uncharted 2 is so vastly beyond the Zelda tech demo? WTF?
dwu8991 said:I though zelda demo looked better than AC and uncharted but they very different games.
CoffeeJanitor said:Uh, have you played NSMBW? This looks like a Rembrandt compared to that
New Super Mario Bros. Mii
Iwata: I think people all over the world are eager to find out how Mario and Zelda games would change with Wii U. What can you say about these, Miyamoto-san? Miyamoto: Um I can't really talk about them a whole lot yet, but Nintendo is finally entering a level of HD graphics, where we're now using shaders9 and such. In that way, it's more How should I put it, I think people can expect to play more immersive game experiences than before.
9. Shaders: A method of graphic processing that expresses lights and shadows.
Iwata: Immersion. Miyamoto: Yeah. And with Mario Let's see. It's actually a little heart pounding for me when I test the landings after Mario makes a jump, because the graphics are finer than ever before. I haven't really figured out the direction for this yet, in terms of whether it should be combined with the new controller, or using it as a sub-screen like in Ocarina of Time 3D, or whether it should be playable just with the new controller. With a Mario game, there are both possibilities. Iwata: Well, with New Super Mario Bros. Mii, you're now able to play Mario games with Mii characters. Miyamoto: Right. Iwata: How did this happen? Miyamoto: Well we really debated about this, but when playing New Super Mario Bros. Wii10 on the Wii console with four people, people always talk about how there are Mario, Luigi, and two Toads, and they wonder why the two are Toads. Iwata: Right, it's already been great fun playing with four players but sometimes you can't tell who's who. Miyamoto: Oh, that's right! (laughs)
10. New Super Mario Bros. Wii: An action game for the Wii console released in December 2009.
Iwata: You say things like, "who's that Toad that just messed up?" (laughs) The characters have a distinct color on them but you start losing track in the heat of the moment. Miyamoto: But if we made it so that people can play with Princess Peach, you have to think about how to change her gameplay with her physical proportions, and if we went with Wario people would expect a different ability from him. But we're not able to make all the player characters Toads either. That's when someone brought up how great it would be if you could use Mii characters.
Although, I actually still debate by myself if it's ok for a Mii character to be the main character of a Mario game! (laughs) But I made the decision thinking that our customers would want to play with their own Mii characters the most. I hope people play it thinking that they're their own Mario, rather than their Mii.
And by the increased resolution, you're able to see the Mii characters even when they're very small. And in terms of gameplay, there's already that established environment where four people could play holding the Wii Remote sideways. Iwata: And the environment has started to emerge for it. With the increasing number of households with one Wii Remote for each member of the family and a big screen HDTV, there are many customers who are prepared to play in situations like these. I think that part is fairly easy to communicate. Miyamoto: I think so. Iwata: I wondered how much benefit a Mario game could have with higher resolution. When the development team showed me a prototype of New Super Mario Bros. Mii for the first time, I thought the benefits were obvious. Miyamoto: That's the case, especially with 3D games. Iwata: In how you're able to tell whom it is right away, even when they're far away. Miyamoto: Right, that's what I mean. Also, with side scrolling games like that, you can play with just the screen on the new controller without having to use the big screen when you're playing by yourself. When someone else in your family wants to watch a show on TV while you're playing, you can keep playing on the screen of the new controller, or you can show off your gameplay to the people in the room on the big screen. I think there is a wide range of options in what you can do. Iwata: On the other hand, how is it making something that's completely new? Now that Wii U has been made, is it easier for you now to think of those things? Miyamoto: Hmm Well It's just that I actually never worry about what to do when I think about new things. I'm the type that thinks there has to be new things to do. And, every time I finish something people question if I can surpass my past creations. Iwata: That's the same when you work on a series. People ask you what will you do next when you've done everything with Mario and Zelda? Miyamoto: That's right. I always say we've done everything we wanted to do every time we finish a project. Iwata: You did everything you wanted at that moment, but new ideas keep popping up? Miyamoto: Yeah, I always think that new ideas will come out again. It's just that this time around, there are so many options in what can be done; it's actually difficult to narrow down what I should do next. Iwata: Ah, because you have so many ideas flowing, they may disperse unless you narrow them down well. That's your dilemma.
Lately, it has become more difficult for game developers to see what they need to do next to make players happy. So far, I think developers have built in more content to make the games denser, and added quantity hoping that will please the players.
Now I'm really looking forward to what kinds of ways to play you're going to come up with Miyamoto-san, I have high expectations of you. Miyamoto: I got it, I'll do my best! (laughs)
Coffee Janitor said:Uh, have you played NSMBW? This looks like a Rembrandt compared to that
Huh. Yeah, I wish they would switch from the saccharine style here but I don't think it's happening.Willy105 said:It's the same thing. This is what NSMBWii looks like on Dolphin, except there are now Mii characters.
I think NSMBW looks like generic shit. This is upscaled generic shit.Amir0x said:Yes. This is bullshit and a lie and you know it. This looks literally like Wii assets upscaled to HD. It's what Dolphin would output.
Fanboy bs confirmed.
Some of the pre-rendered cutscenes look MARGINALLY better.User33 said:Watch the Uncharted 2 E3 Trailer again in HD
http://www.youtube.com/watch?v=GUPAyGWKd6c
It does look better than Zelda.
Shikamaru Ninja said:They do not make multiple stages for a tech demo. And they also would not make a "tech demo" of a game that sold 10000 billion. Its a sequel.
All of NIntendo's "E3 2010 3DS" tech demos were released as games.
Amir0x said:Yes. This is bullshit and a lie and you know it. This looks literally like Wii assets upscaled to HD. It's what Dolphin would output.
Fanboy bs confirmed.
There's nothing shown associated with the Wii U that makes me believe the power is on par or more powerful than the 360/ps3.Amir0x said:I've watched the Zelda video; Uncharted literally molests it in terms of everything - effects in play, geometry, etc. Not saying that to be confrontational, it is just the facts.
But of course, Naughty Dog is actually familiar with the tech of this gen. I'm looking to see what other devs do, since they'll surely be more competent at it than Nintendo. Did they just not show Wii U games?
GAF A60-Rim A said:Some of the pre-rendered cutscenes look MARGINALLY better.
But technically the Zelda tech demo is meant to capture what in-game gameplay will be like and looks much better than most of the UC2 gameplay.
Regardless, how can you say UC2 looks MILES better? Vision problems maybe. Or Amir0x's patented "don't need to switch it on to know".