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new Tekken 6 Famitsu scans

GreggTheGrimReaper said:
tekken-6-6.jpg

i dunno, if you look at the graphics everything seems to look just okay. the character models are well rounded (no polygon-edges), the lighting looks okay without looking bland or spectacular, the textures are alright...

Shitty skin shader, no self-shadows or even baked occlusion, etc.

Japanese can make pretty cinematics, they should try to get close to the look they get in such videos (with good programmers they could have real-time global illumination, SSS, etc). It seems they have a big lack of decent programmers over there.
 
Um it looks good, just like an arcade game is supposed to. It's not going to be loaded with next-gen graphics out the buhooey because nobody really cares. It looks good enough to get people into arcades to spend all of their money playing Heihachi vs Heihachi for the millionth time and it certainly looks better than Tekken 5/DR.

Also what's the point in throwing gobs of graphical features into arcade games? Just makes them harder to port.
 
PepsimanVsJoe said:
Um it looks good, just like an arcade game is supposed to. It's not going to be loaded with next-gen graphics out the buhooey because nobody really cares. It looks good enough to get people into arcades to spend all of their money playing Heihachi vs Heihachi for the millionth time and it certainly looks better than Tekken 5/DR.

Also what's the point in throwing gobs of graphical features into arcade games? Just makes them harder to port.

It could look much better even on consoles.
 
Ether_Snake said:
Shitty skin shader, no self-shadows or even baked occlusion, etc.

.

one thing I want to clear out is that Namco's games do have self shadowing but it's not visible in pictures for some strange reason and this goes back to the day when Ace Combat IV came out. If you see the official screenshots the planes won't have self shadowing however when you play the game there is self shadowing. The recent Ace Combat 6 shots have the same thing going on as well.

I mean Soul Calibur 3 had self shadowing....
 
Damn, Ether_Snake is such a JPN dev hater. Lost Odyssey, DMC4, NGS, GTHD, BlueDragon, all blow away much of what the western devs are cooking graphically in their respected genres.

GreggTheGrimReaper said:
tekken-6-6.jpg

i dunno, if you look at the graphics everything seems to look just okay. the character models are well rounded (no polygon-edges), the lighting looks okay without looking bland or spectacular, the textures are alright...

Tekken has drastically improved from that initial showing:

685487.jpg
57041251mt1-1.jpg
 
AAK said:
Damn, Ether_Snake is such a JPN dev hater. Lost Odyssey, DMC4, NGS, GTHD, BlueDragon, all blow away much of what the western devs are cooking graphically in their respected genres.



Tekken has drastically improved from that initial showing:

685487.jpg
57041251mt1-1.jpg

yup

and it will continue to improve
 
Ether_Snake said:
It seems they have a big lack of decent programmers over there.

Not only that: maybe lack of thorough knowledge over the new hardware and its capabilities,
novel problems, having hard times to implement some new things....


Ether_Snake said:
It could look much better even on consoles.
Hardly. We still don't know the specs that namco has input on this PS3-based arcade board and usually the ports look indentical (PS2-based System 246-256, PS1-based System 11)
http://www.system16.com/museum.php?id=7
 
GreggTheGrimReaper said:
http://www.mundogamers.com/images/imagenes/noticias/ps3/tekken-6-6.jpg
i dunno, if you look at the graphics everything seems to look just okay. the character models are well rounded (no polygon-edges), the lighting looks okay without looking bland or spectacular, the textures are alright...

The screens here are better to be used as reference
http://www.watch.impress.co.jp/game/docs/20070216/aou_bn.htm




Vitet said:
Next image taking off the pants too?
Doom_Bringer said:
ahahaa just one of many of Jin's costumes:D

He is going to be arrested for exhibitionism
 
Aggelos said:
Not only that: maybe lack of thorough knowledge over the new hardware and its capabilities,
novel problems, having hard times to implement some new things....



Hardly. We still don't know the specs that namco has input on this PS3-based arcade board and usually the ports look indentical (PS2-based System 246-256, PS1-based System 11)
http://www.system16.com/museum.php?id=7

I meant it could look much better than it does at the moment (not better than arcade games).

And yeah the actual scan looks better than last year's E3. We haven't seen high definition images of the game yet. But still I can tell from the mountain in one of the scans that it's still under the graphical level they could reach for (they seem to underestimate the amount of triangles the consoles can push).

There was a nice interview the other with some Japanese guy (forgot who he was, talked about Blue Dragon, Lost Odyssey, etc) and whom basically said that Japanese developers are falling behind because over there there is very little information sharing across the industry (they don't have their own real Siggraph for example). Here we you can see games in development at IGDA meetings where they even show the kind of tech they are working on. Plus there is more migration of staff between companies compared to Japan, and even in the companies themselves people often get the chance to get involved in different aspects of production rather than sit at the same desk for years doing exactly the same work for games that don't evolve much anyway iteration after iteration.

Japanese companies have to change the mentality. The ICO team is a good example of a team doing things right and it shows in their games. Right after SotC was released they published an article on how they achieved various effects in the game, such as HDR, motion blur, self-shadows, and deformable collisions.
 
Aggelos said:

Oh well, i guess I was right:p

GreggTheGrimReaper said:
kinda OT but i wonder when/if we will see beat 'em ups that look on par with crysis' character models:

cry1.png

For a fighting game, they could. If they really tried.
 
GreggTheGrimReaper said:
kinda OT but i wonder when/if we will see beat 'em ups that look on par with crysis' character models:

If they were developed for PC.


Those shots I believe were simply the screenshots from the official site upscaled to that resolution.
 
Ether_Snake said:
I meant it could look much better than it does at the moment (not better than arcade games).

And yeah the actual scan looks better than last year's E3. We haven't seen high definition images of the game yet. But still I can tell from the mountain in one of the scans that it's still under the graphical level they could reach for (they seem to underestimate the amount of triangles the consoles can push).

There was a nice interview the other with some Japanese guy (forgot who he was, talked about Blue Dragon, Lost Odyssey, etc) and whom basically said that Japanese developers are falling behind because over there there is very little information sharing across the industry (they don't have their own real Siggraph for example). Here we you can see games in development at IGDA meetings where they even show the kind of tech they are working on. Plus there is more migration of staff between companies compared to Japan, and even in the companies themselves people often get the chance to get involved in different aspects of production rather than sit at the same desk for years doing exactly the same work for games that don't evolve much anyway iteration after iteration.

Japanese companies have to change the mentality. The ICO team is a good example of a team doing things right and it shows in their games. Right after SotC was released they published an article on how they achieved various effects in the game, such as HDR, motion blur, self-shadows, and deformable collisions.

Just self-shadowing and HDR/some kind of tone-mapping technique alone would make a huge difference in the visuals, this isn't the PS2 era where games can get away with not having self-shadowing/advanced lighting and people won't notice and would go "meh it looks fine." It makes even more sense to invest more in their PS3 graphics engine when they've already decided to use a PS3-based arcade board which no doubt will also power some of their other games aside from just Tekken 6. You can't tell me they can't add another 10k polygons each to their character models, it's not like the hardware can't handle it, are they taking advantage of the newly released edge tools?
Indifferent2.gif
 
Kittonwy said:
You can't tell me they can't add another 10k polygons each to their character models, it's not like the hardware can't handle it, are they taking advantage of the newly released edge tools?
Indifferent2.gif
I love how edge is mentioned in everyPS3 thread as some sort of wunderwaffe.:)
 
Kittonwy said:
You can't tell me they can't add another 10k polygons each to their character models, it's not like the hardware can't handle it, are they taking advantage of the newly released edge tools?
Indifferent2.gif

Eh that would just make things more difficult for the eventual 360 port.

That was a joke son a joke.[/foghornleghorn]

Besides how far along is this game? It's not even close to finished and it looks on par with/slightly better than VF5. Quit with the whining already.
 
PepsimanVsJoe said:
Eh that would just make things more difficult for the eventual 360 port.

That was a joke son a joke.[/foghornleghorn]

Besides how far along is this game? It's not even close to finished and it looks on par with/slightly better than VF5. Quit with the whining already.

LOL.
Indifferent2.gif


Is the game coming out this year?

Also from the previously released Tekken 6 trailer, at 2:05, is that character wearing a shirt and a red cummerbund Miguel on the developer's monitor?
 
If Tekken 6's camera work, animations, and game speed remain the same then the update to models, shaders and backgrounds will appear minimal (even if they are dramatic).

Next Generation visuals require updated presentation elements to show off the improvements. VF, Tekken and DOA will not make any dramatic leaps in visual quality until they change their presentation.


1) The camera has to be closer to the characters to show off the updated detail/model quality. You can have a character with normal mapped pores on their face but you will never see the detail unless you are closer to them. Camera work is key.

2) If the camera is closer then the game speed has to be reduced so that the character motion is readable. The closer a camera is to a character the slower the game speed has to move to give the same impressions. This is why in films all of the up close action shots move in slow motion. You won't notice the speed change since characters have to move less to cover an equivalent distance on screen.

3) Animation quality is more important than ever. Especially if your characters look more detailed.

4) Motion Blur adds so much to presentation on fast moving animations. It also helps to cover up animation flaws.

5) Better Artistry will beat technology any day. Games are still about smoke and mirrors. A game with good art direction and decent technology can look better than a game with bad art direction and amazing technology. But if you can have great artistry and technology at the same time then you will dominate. No matter how impressive your technology is, you can still fake things to get the same effect. This enables developers to push even more.


Even though Fight Night Round 3 isn't that great of a fighting game, it shows how much improved presentation can leave more of an impression on players. In the end, presentation needs to evolve for people to notice the improvements in the next/current gen fighting games.
 
After VF5 all other 3D fighting games suck. I played Tekken 5 at my friends house he bought from PSN and i turned it off quickly. I just hope they do some changes on the gameplay.


57041251mt1-1.jpg


IS THIS REAL TIME? wow
 
Doom_Bringer said:
Looks awesome! Haters am hate like usual but Tekken rules!! Best selling fighting game XD

Nah! Mortal Kombat still sells better... and Street Fighter holds that title, even when they haven't released anything in years
:lol

Anyway, that new character (Miguel) looks kinda cool
hehehehe
..though out of place..
Dressed like a matador..so I guess he's either Spanish or Mexican...
 
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