Rhazer Fusion
Member
Wow, this definitely look better than Tekken 6. Day one. Hopefully, we will see it at home soon because I am in the mood for a new 3D fighter.
What bump mapping? On the fighters? There wasn't any. They used ridiculous models for the characters IIRC. Like 10,000 polys apiece.Monty Mole said:I remember my jaw dropping from all the bump mapping in the PS2 launch title.
My jaw definitely isn't dropping from these screens.
GhaleonQ said:Character-packed games with tons of choice and variety are way too enticing. Even if this is bad, I will love it. Is there any word on the music? Specifically, is there a lot of it?
JimboJones said:Wasn't there supposed to be a Tekken Vs Street Fighter game? What happened to that?
I thought you could add AA to the game by disabling some crap in the options?vocab said:Give me a 1080P Tekken please. My biggest complaint about 6 was the 720p jagged mess.
Yeah. T6 had even worse picture quality with motion blur on. something like 585p, and the PS3 version didn't have 720p at all.vocab said:Give me a 1080P Tekken please. My biggest complaint about 6 was the 720p jagged mess.
AAK said:Also: Yoshi is badass:
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MarkMan said:When I previewed this/visited the team last year I was able to see how much of a leap this was from TEKKEN 6.
It may not look like it from the screens/vids. But each character model was remade from the ground up for TTT2. There are a TON of details that aren't captured but stuff like (lol) hair, veins, sweat, etc are much more noticeable when you see it with your own eyes. Especially in real time 60FPS.
This is an arcade game. Nothing is known about a console port at this time.Veins said:So this will have a regular Arcade mode for unlocking characters? The main reason I didn't get Tekken 6 was because you had to play that awful looking third person fighting mode.
Veins said:So this will have a regular Arcade mode for unlocking characters? The main reason I didn't get Tekken 6 was because you had to play that awful looking third person fighting mode.
MarkMan said:When I previewed this/visited the team last year I was able to see how much of a leap this was from TEKKEN 6.
It may not look like it from the screens/vids. But each character model was remade from the ground up for TTT2. There are a TON of details that aren't captured but stuff like (lol) hair, veins, sweat, etc are much more noticeable when you see it with your own eyes. Especially in real time 60FPS.
_dementia said:Yeah. T6 had even worse picture quality with motion blur on. something like 585p, and the PS3 version didn't have 720p at all.
Really hard to look at coming from pristine DR
Wat.AAK said:So at least we can confirm that TTT2 will have a tag mode![]()
Finaika said:Wat.
MarkMan said:When I previewed this/visited the team last year I was able to see how much of a leap this was from TEKKEN 6.
It may not look like it from the screens/vids. But each character model was remade from the ground up for TTT2. There are a TON of details that aren't captured but stuff like (lol) hair, veins, sweat, etc are much more noticeable when you see it with your own eyes. Especially in real time 60FPS.
marathonfool said:Forgive me, I didn't play the first Tekken Tag, is the gameplay much different from the mainline games? Kind of how the Vs. games are pared down versions of the SF games. I've been learning Tekken 6 and it feels like a job with the massive movelist for each character. It's like a huge memory test.
I don't understand how people say Tekken is casual friendly. Maybe for button mashers? The game is so dense with over 40+ characters and different button combinations. I don't even know if I can learn half the stuff I need to know for just one character.
marathonfool said:Forgive me, I didn't play the first Tekken Tag, is the gameplay much different from the mainline games? Kind of how the Vs. games are pared down versions of the SF games. I've been learning Tekken 6 and it feels like a job with the massive movelist for each character. It's like a huge memory test.
I don't understand how people say Tekken is casual friendly. Maybe for button mashers? The game is so dense with over 40+ characters and different button combinations. I don't even know if I can learn half the stuff I need to know for just one character.
Space A Cobra said:Looks great but I'm one of those losers who is going to have to wait for a console version to play. Pain. Ah well.
AAK said:Honestly, this is the first time in the series's history that there are more than 2 people on the screen at the same time (eFf Scenario Campaign)... Just looks like absolute HYPE! Too bad I'll only have access after around 2 years assuming there won't be any balance patches.
Rhazer Fusion said:Also, I hear a lot of people say the arcade version of Tekken 6 looked much better than the home conversions. Besides, resolution, how is that possible?
Holy shit, they got it right this time. Best-looking Yoshi since T3 confirmed. Can't wait to see his alt costume.AAK said:Definitely anticipating what changes they make to Zafina.
Also: Yoshi is badass:
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fubarduck said:You are going to be mad, but here's why.
They decided to base the PS3 port off the X360 port so that both ports would be exactly the same. They were worried that if they made the PS3 version a direct arcade port (like they easily could have), the X360 version would suffer visually in comparison; this would've also made Microsoft unhappy.
So, the arcade hardware (System 357), which is a PS3 inside a different shell, runs the game in flawless 720p while the PS3 version got downgraded to 540p =/
lupinko said:While this is true, I just want to point out that System 357 T6 Vanilla/BR (and VF5 Vanilla/R/FS Lindbergh) only run @ 1024x768. Which seems to be the standard pseudo-HD that most Japanese devs use nowadays (MGS4 for example also had this res), with the exception of Capcom of course who seems to be able to achieve 1280x720p natively. EDIT: Crystal Tools for SE does native 1280x720p also (on PS3 anyway lol).
Upscaling 1024x768 is pretty decent, mainly because of the greater vertical resolution compared to 720p, and horizontal scaling isn't too shabby either.
strideramc said:Weren't there tag attacks in the first TTT?
Raistlin said:What bump mapping? On the fighters? There wasn't any. They used ridiculous models for the characters IIRC. Like 10,000 polys apiece.
esbern said:the famitsu link is down, so is it one of the Laws or Lei?
_dementia said:http://www.versuscity.net/2011/02/10/tekken-tag-2-info-via-famitsu/
Oichi translated a new article about TTT2