Wait!? Are the "concerned" gaffers running out of things to criticize?
Lol don't worry,they'll just have to wait for a few reviews
Wait!? Are the "concerned" gaffers running out of things to criticize?
Yeah sorry there is some blood but it isn't very prominent.
Also, more importantly, it disappears and doesn't form onto the floor or anything (like it does in TLOU). Even KZ2 did this (SF took this away for the most part for what reason I'll never know). Look at the earlier GIF of KZ2 in this thread.
Anyways, there isn't always blood and when there is, it seems to just disappear.
I'm sure there's at least some light exploration at times, maybe a small puzzle here and there, but those sorts of things are hard to show well in a trailer as opposed to high action. RaD's also kept lots under wraps, no lycan combat or setpieces have been shown. Breather moments and those more focused on slower pace are probably kept quiet prerelease so that they have a stronger impact in game.Puzzles? Exploration? Where?
Or rather you're imagining something, because there's objectively no difference. Unless you can explain how are they able to do this kind of thing: http://youtu.be/eRggXUG9HNk?t=1m0sI obviously meant 1080p lol. Even with those screenshots gameplay still doesn't look as good as the cutscenes but clearly I must be seeing something different to the rest of you.
Puzzles? Exploration? Where?
Wait!? Are the "concerned" gaffers running out of things to criticize?
Perfect. It's time to move the goalpost.
GOW, really now, how does this look anything like GOW, now that is crazy talk! I still wouldn't compare it to Gears at all, it's got nothing like the same pace of action as Gears with the way you wall bounce from cover to cover to flank and get out of danger, it's got the much slower pace of Uncharted.Um... most all the gameplay they've shown goes from player-control to cinematic without any cuts. They are probably changing the quality of certain things like the animation rigs and sub-surface precision for those areas, but there has been no real visual change between either.
As for the gameplay being a poor mans Uncharted? Really? I think you have no idea what you're talking about. This looks more like Gears + God of War than anything out of Uncharted. Slow-motion gunplay, weapons and devices from Nikolai Tesla. Steam punk and werewolves. Totally Uncharted.
Lol don't worry,they'll just have to wait for a few reviews![]()
So I'm forbidden to hope for a little bit of depth until the last month of release?
I gave the game the benefit of the doubt because they didn't show much yet, but now I'm convinced there is nothing else to expect. Sorry to not proclaim this game as a life changing experience.
Puzzles? Exploration? Where?
If you play Uncharted slow and deliberate you're doing it wrong.GOW, really now, how does this look anything like GOW, now that is crazy talk! I still wouldn't compare it to Gears at all, it's got nothing like the same pace of action as Gears with the way you wall bounce from cover to cover to flank and get out of danger, it's got the much slower pace of Uncharted.
For me that's like comparing COD and Killzone, both are FPS but one is fast paced all out action and the other is slower and more deliberate.
His fucking leg.. shatters..
I don't think I would compare it to Gears, since gameplay wise that is the step above the rest of the TPS and Uncharted's gunplay is well below that but UC has the great story and presentation hence why I'd compare the two and this looks to be worse than UC gameplay wise. This also has some platforming elements which Gears has none of.
I'd like to be hyped with you all but I'm just really not feeling it.
If you play Uncharted slow and deliberate you're doing it wrong.
lol i cant believe we still have over 2 more months of this knack nonsense.
Kind of have to on the harder difficulties, no?
is mustache hype for the order?
Felt inspired by your lovely avatar.
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Kind of have to on the harder difficulties, no?
Hipsters hate on The Order because they feel intimidated by Galahad and co.'s superior face furniture.
He probably just wants a hug.But I ask you again, what to you constitutes depth?
Haters have no mustache confirmedHipsters hate on The Order because they feel intimidated by Galahad and co.'s superior face furniture.
Why are these inherently considered depth anyways?
Felt inspired by your lovely avatar.
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By slowing that gif down you really see every little detail of the aftermath of the explosion. I think that's bone you can see, and his side is smoking.
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Well at least it's something else. What is the else in The Order?
I obviously meant 1080p lol. Even with those screenshots gameplay still doesn't look as good as the cutscenes but clearly I must be seeing something different to the rest of you.
Putting graphics aside the gameplay still looks like a poor mans Uncharted so I still don't understand the appeal but you never know, some games look like crap to play but are good once you play it yourself.
Amazing!
I'm loving all of this - but nobody seems to have noticed a pretty big animation jump here.
Man, I can't unsee the T-Pose the grenade victim makes in that gif, the moment the grenade explodes.
Well at least it's something else. What is the else in The Order?
In recent gameplay we saw the electrical fuse blower puzzle, plus there was a bit of pick locking, and we've heard there are other puzzles that require you to use Thermite to melt and mould certain structures.
We've seen snippets of exploration in the numerous gameplay videos and trailers, including this one. Hell one demo/trailer consisted almost entirely of Sir Gallahad exploring a creepy dark hospital with nothing but a lantern.
But I ask you again, what to you constitutes depth?
I'll reserve that judgement for when I actually play it. TPS are all mostly comprised of core shooting and cover and vary depending on the scenario, enemy tactics, etc. Not sure what your looking for out of The Order but it simple sounds like it's not for you.Well at least it's something else. What is the else in The Order?
Haha, oh no. Now i'm going to see that every time. Thanx a lot.I'm loving all of this - but nobody seems to have noticed a pretty big animation jump here.
The instant the grenade explodes, the guy's model defaults to the Vitruvian Man pose,before reacting to the explosion. Must be an artifact of swapping the model out over one frame? It's easy to be distracted by the explosion particles, and frankly isn't much of an issue, so no real biggie. But that Vitruvian pose screams 'it's just a game' for me and shatters the suspension of disbelief, even if only briefly.arms straight out, legs straight down - I know, not really Vitruvian,
If you play Uncharted slow and deliberate you're doing it wrong.
Kind of have to on the harder difficulties, no?
How about you wait for the game to come out?
Explained in the post you ignored:
Quite the opposite, actually. Staying behind one piece of cover and picking guys off is a great way to get outflanked and gunned down on harder difficulties.
I'm loving all of this - but nobody seems to have noticed a pretty big animation jump here.
The instant the grenade explodes, the guy's model defaults to the Vitruvian Man pose,before reacting to the explosion. Must be an artifact of swapping the model out over one frame? It's easy to be distracted by the explosion particles, and frankly isn't much of an issue, so no real biggie. But that Vitruvian pose screams 'it's just a game' for me and shatters the suspension of disbelief, even if only briefly.arms straight out, legs straight down - I know, not really Vitruvian,
By now everyone should know whether or not they like TPS games, which this clearly is. I never really understood the problem about that. I for one am all for it. Seems like every game this gen wants to be open world and it's making me less and less likely to finish the games I play. I have Far Cry 4 and Shadow of Mordor just sitting here because of that. Having something straight and simple like the Order is perfect for me right now because it means I can actually devote the time into experiencing it completely.I'll reserve that judgement for when I actually play it. TPS are all mostly comprised of core shooting and cover and vary depending on the scenario, enemy tactics, etc. Not sure what your looking for out of The Order but it simple sounds like it's not for you.
I'm loving all of this - but nobody seems to have noticed a pretty big animation jump here.
The instant the grenade explodes, the guy's model defaults to the Vitruvian Man pose,before reacting to the explosion. Must be an artifact of swapping the model out over one frame? It's easy to be distracted by the explosion particles, and frankly isn't much of an issue, so no real biggie. But that Vitruvian pose screams 'it's just a game' for me and shatters the suspension of disbelief, even if only briefly.arms straight out, legs straight down - I know, not really Vitruvian,