Sharing that with everyone here. Well done.
Your avatar lol. It seems RaD is in mustache mode too.
Sharing that with everyone here. Well done.
By deep I mean 2% deep. This is 0% deep.
Well at least it's something else. What is the else in The Order?
So... they're doing theangle. Not sure how I feel about that. Otherwise it's Hollywood on your PS4, pretty pumping stuffzombie
No, I did! Honest.
Haha, oh no. Now i'm going to see that every time. Thanx a lot.
I noticed it but I presumed it was deliberate; it looks right to me, just like the sudden bodily reaction to a concussive blast should be.
Looks like a natural slow motion reaction to the force of the explosion.
"0% deep"
Where the hell are you pulling these numbers from? Your arse? What does "deep" even mean?
I'm loving all of this - but nobody seems to have noticed a pretty big animation jump here.
The instant the grenade explodes, the guy's model defaults to the Vitruvian Man pose,before reacting to the explosion. Must be an artifact of swapping the model out over one frame? It's easy to be distracted by the explosion particles, and frankly isn't much of an issue, so no real biggie. But that Vitruvian pose screams 'it's just a game' for me and shatters the suspension of disbelief, even if only briefly.arms straight out, legs straight down - I know, not really Vitruvian,
Umm yeah gameplay.Wow look at all that gameplay!........fuck off lol
So sorry, all
It doesn't look very wrong at all for a T-pose. His legs are still in a normal stance, only his arms go straight out. Could well be intentional. It's definitely not a serious offender in animation terms![]()
Nope, you were sure of it before you entered the thread. You're frustrated and you decided to take it out on this game and the people hoping it will be a great game to play. Work on your issues.This is not exploration. It's a controllable cutscene. You know this game won't have any exploration. It's a given. And mini-games are not puzzles.
I'm off, this game is not for me, now I'm sure of it.
Again, you don't seem to have a clue about what you're talking about. Actual GAMEPLAY demos that show combat have been relatively fast paced, and even in slow-motion where you fire a gun that is seemingly fast, it is actually firing insanely fast when the player loses slow-mo.GOW, really now, how does this look anything like GOW, now that is crazy talk! I still wouldn't compare it to Gears at all, it's got nothing like the same pace of action as Gears with the way you wall bounce from cover to cover to flank and get out of danger, it's got the much slower pace of Uncharted.
For me that's like comparing COD and Killzone, both are FPS but one is fast paced all out action and the other is slower and more deliberate.
If course, he could be engaged in the dance routine for (Everybody) Backstreet's Back.
Your mistaking what I'm saying to mean the cutscene graphics look better than in-game, I'm saying that the cutscenes are using more post-processing effects that aren't being used in the same way in-game because it would be impossible to play with your whole screen blurred with DOF but it makes it look better because it blurs elements of the environment which aren't so good.Or rather you're imagining something, because there's objectively no difference. Unless you can explain how are they able to do this kind of thing: http://youtu.be/eRggXUG9HNk?t=1m0s
Well I completed them on crushing so I must have been doing something rightIf you play Uncharted slow and deliberate you're doing it wrong.
The gameplay just looks average, I don't really know how to explain that, perhaps the people demoing are just terrible (which wouldn't be a first as they almost always are) but the movement and aiming don't look very fluid. Which is the same parameter by which I'm rating UC's gunplay below Gears as it's shooting didn't have anywhere close to the same precision and I think everyone would rate Gears as the benchmark in that department.Have you ever bothered to articulate exactly what it is you're looking for that this doesn't have? Saying, "It doesn't do it for me" or insisting that it rests below two other series in the hierarchy of TPS and that one of those is superior to the other - again, without any specific complaints or praise - reeks of contrarianism, especially in light of false statements and backpedaling.
Constructive criticism is always welcome, but what you're doing is hard to distinguish from shit posting.
Wow look at all that gameplay!........fuck off lol
I've finished DF on Hard and 2 on Crushing, and always found that trying to move around just got me killed all the time, ended up moving from cover to cover to evade flanking, but always methodically![]()
Wow look at all that gameplay!........fuck off lol
Well clearly I've seen completely different gameplay to you unless of course you are counting chase sequences?Again, you don't seem to have a clue about what you're talking about. Actual GAMEPLAY demos that show combat have been relatively fast paced, and even in slow-motion where you fire a gun that is seemingly fast, it is actually firing insanely fast when the player loses slow-mo.
As for God of War being crazy talk? The visceral melee attacks, the cinematic aspects, and a lot of little things such as how he climbs a ledge are all an evolution from the same exact kind of things they pulled off with Ghost of Sparta. It makes more sense then you trying to say Uncharted is slow paced.
lol no. It's gold. Anyway enjoy it!.and forget it
This is not exploration. It's a controllable cutscene. You know this game won't have any exploration. It's a given. And mini-games are not puzzles.
I'm off, this game is not for me, now I'm sure of it.
I'm loving all of this - but nobody seems to have noticed a pretty big animation jump here.
The instant the grenade explodes, the guy's model defaults to the Vitruvian Man pose,before reacting to the explosion. Must be an artifact of swapping the model out over one frame? It's easy to be distracted by the explosion particles, and frankly isn't much of an issue, so no real biggie. But that Vitruvian pose screams 'it's just a game' for me and shatters the suspension of disbelief, even if only briefly.arms straight out, legs straight down - I know, not really Vitruvian,
Maybe his arm is getting thrown back by the explosion?
Second person I've seen mention zombies. Where did you get that idea? The only supernatural things we know about so far in this game are werewolves.So... they're doing theangle. Not sure how I feel about that. Otherwise it's Hollywood on your PS4, pretty pumping stuffzombie
Nope, you were sure of it before you entered the thread. You're frustrated and you decided to take it out on this game and the people hoping it will be a great game to play. Work on your issues.
Your mistaking what I'm saying to mean the cutscene graphics look better than in-game, I'm saying that the cutscenes are using more post-processing effects that aren't being used in the same way in-game because it would be impossible to play with your whole screen blurred with DOF but it makes it look better because it blurs elements of the environment which aren't so good.
Cool looking cinematic post-processing effects just don't impress me that much, it's the base assets I'm looking at that don't impress me outside of the animations which do look great.
Well at least it's something else. What is the else in The Order?
i was at the point at the reveal trailer.I'm at a point where the visuals and atmosphere are so on point that even if the gameplay is just standard TPS fare I'm fine with it. Sue me.
Sure. Have fun.Yes, I'm frustrated this game isn't more that it could have been for me.
Why are you defensive? Why do you care about by tastes? Is my opinion going to make you enjoy the game less? Work on your issues.
I'm just making a guess based on my experience that the game will be very quickly forgotten. We'll see by the end of 2015.
This is what this gen has come to, guys. People arguing over the effect of a grenade going off in someone's hands, because we finally have the technology to make it look real.
Setting at atmosphere will get me to play almost any game. Entering a new world is why I play games. On top of that the shooting looks tight so the core gameplay should be good.I'm at a point where the visuals and atmosphere are so on point that even if the gameplay is just standard TPS fare I'm fine with it. Sue me.
Yes, I'm frustrated this game isn't more that it could have been for me.
Why are you defensive? Why do you care about by tastes? Is my opinion going to make you enjoy the game less? Work on your issues.
I'm just making a guess based on my experience that the game will be very quickly forgotten. We'll see by the end of 2015.
Can someone mustache my avatar? I haven't got photoshop on this laptop.(can probably do it in paint, but I suck anyway)
Grimløck;148560980 said:lol lol
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mustache me, pls.
The only gameplay in that gif is three gunshots. Pressing a button to active a fancy CQC is not gameplay, it's a quick time event.
Bit of a spoiler, but there must some degree of exploration in the game, because according to the trophy list, there are quite a few collectible trinkets and items.
Damn straight
I wonder if they'll put a Photo Mode in TO1886?
The endless hours blowing people up in TLoU and snapping into Photo Mode to pan around and look at the gibbed bodies...
... Nobody? Nobody else? Okay. Just me then.
Mother of God that looks fucking amazing in every way. That soundtrack too
Your mistaking what I'm saying to mean the cutscene graphics look better than in-game, I'm saying that the cutscenes are using more post-processing effects that aren't being used in the same way in-game because it would be impossible to play with your whole screen blurred with DOF but it makes it look better because it blurs elements of the environment which aren't so good.
Cool looking cinematic post-processing effects just don't impress me that much, it's the base assets I'm looking at that don't impress me outside of the animations which do look great.