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New The Order: 1886 trailer

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So... they're doing the
zombie
angle. Not sure how I feel about that. Otherwise it's Hollywood on your PS4, pretty pumping stuff
 
No, I did! Honest.

Haha, oh no. Now i'm going to see that every time. Thanx a lot.

So sorry, all

I noticed it but I presumed it was deliberate; it looks right to me, just like the sudden bodily reaction to a concussive blast should be.

It doesn't look very wrong at all for a T-pose. His legs are still in a normal stance, only his arms go straight out. Could well be intentional. It's definitely not a serious offender in animation terms :P

Looks like a natural slow motion reaction to the force of the explosion.

... No it doesn't. But it is really minor and well blended overall.

The second the grenade goes off his whole upper half rotates counter clockwise (which doesn't make sense with the grenade in that hand, pulled back) and his arms go straight out akimbo, which doesn't make sense because the grenade would force his arm in and down, if anything.
 
I'm loving all of this - but nobody seems to have noticed a pretty big animation jump here.

The instant the grenade explodes, the guy's model defaults to the Vitruvian Man pose,
arms straight out, legs straight down - I know, not really Vitruvian,
before reacting to the explosion. Must be an artifact of swapping the model out over one frame? It's easy to be distracted by the explosion particles, and frankly isn't much of an issue, so no real biggie. But that Vitruvian pose screams 'it's just a game' for me and shatters the suspension of disbelief, even if only briefly.

Maybe his arm is getting thrown back by the explosion?
 
So sorry, all



It doesn't look very wrong at all for a T-pose. His legs are still in a normal stance, only his arms go straight out. Could well be intentional. It's definitely not a serious offender in animation terms :P

If course, he could be engaged in the dance routine for (Everybody) Backstreet's Back.
 
This is not exploration. It's a controllable cutscene. You know this game won't have any exploration. It's a given. And mini-games are not puzzles.
I'm off, this game is not for me, now I'm sure of it.
Nope, you were sure of it before you entered the thread. You're frustrated and you decided to take it out on this game and the people hoping it will be a great game to play. Work on your issues.
 
GOW, really now, how does this look anything like GOW, now that is crazy talk! I still wouldn't compare it to Gears at all, it's got nothing like the same pace of action as Gears with the way you wall bounce from cover to cover to flank and get out of danger, it's got the much slower pace of Uncharted.

For me that's like comparing COD and Killzone, both are FPS but one is fast paced all out action and the other is slower and more deliberate.
Again, you don't seem to have a clue about what you're talking about. Actual GAMEPLAY demos that show combat have been relatively fast paced, and even in slow-motion where you fire a gun that is seemingly fast, it is actually firing insanely fast when the player loses slow-mo.

As for God of War being crazy talk? The visceral melee attacks, the cinematic aspects, and a lot of little things such as how he climbs a ledge are all an evolution from the same exact kind of things they pulled off with Ghost of Sparta. It makes more sense then you trying to say Uncharted is slow paced.
 
Or rather you're imagining something, because there's objectively no difference. Unless you can explain how are they able to do this kind of thing: http://youtu.be/eRggXUG9HNk?t=1m0s
Your mistaking what I'm saying to mean the cutscene graphics look better than in-game, I'm saying that the cutscenes are using more post-processing effects that aren't being used in the same way in-game because it would be impossible to play with your whole screen blurred with DOF but it makes it look better because it blurs elements of the environment which aren't so good.

Cool looking cinematic post-processing effects just don't impress me that much, it's the base assets I'm looking at that don't impress me outside of the animations which do look great.

If you play Uncharted slow and deliberate you're doing it wrong.
Well I completed them on crushing so I must have been doing something right :p, except the first one because those zombie things freaked me out too much and I'm a pussy when it comes to horror games!

Have you ever bothered to articulate exactly what it is you're looking for that this doesn't have? Saying, "It doesn't do it for me" or insisting that it rests below two other series in the hierarchy of TPS and that one of those is superior to the other - again, without any specific complaints or praise - reeks of contrarianism, especially in light of false statements and backpedaling.
Constructive criticism is always welcome, but what you're doing is hard to distinguish from shit posting.
The gameplay just looks average, I don't really know how to explain that, perhaps the people demoing are just terrible (which wouldn't be a first as they almost always are) but the movement and aiming don't look very fluid. Which is the same parameter by which I'm rating UC's gunplay below Gears as it's shooting didn't have anywhere close to the same precision and I think everyone would rate Gears as the benchmark in that department.

I'm also not making false statements or backpedalling, I made a correction because I wasn't paying attention and trying to better explain my stance since from the responses I'm obviously not being very clear which I rarely am on forums as I'm normally responding to more than one thing and bouncing between ideas.
 
Wow look at all that gameplay!........fuck off lol

Constructive comments like these make me long for the lawnmower.

At junior above: You also incorrectly made a distinction between "cutscenes" and gameplay, then tried to make yourself sound less ignorant when you were corrected. This has happened more than once, which must be one hell of a coincidence. Right?
 
I've finished DF on Hard and 2 on Crushing, and always found that trying to move around just got me killed all the time, ended up moving from cover to cover to evade flanking, but always methodically :P

Oh there's a balance to be sure. Running around like a madman will get you dead just as quickly, probably quicker.
 
Again, you don't seem to have a clue about what you're talking about. Actual GAMEPLAY demos that show combat have been relatively fast paced, and even in slow-motion where you fire a gun that is seemingly fast, it is actually firing insanely fast when the player loses slow-mo.

As for God of War being crazy talk? The visceral melee attacks, the cinematic aspects, and a lot of little things such as how he climbs a ledge are all an evolution from the same exact kind of things they pulled off with Ghost of Sparta. It makes more sense then you trying to say Uncharted is slow paced.
Well clearly I've seen completely different gameplay to you unless of course you are counting chase sequences?
 
lol no. It's gold. Anyway enjoy it!
and forget it
.

This is not exploration. It's a controllable cutscene. You know this game won't have any exploration. It's a given. And mini-games are not puzzles.
I'm off, this game is not for me, now I'm sure of it.

You're really reaching now. Is exploration not exploration because the game has pretty graphics? Or something else? I mean, can you explain what you mean by this? What to you is the difference between exploration and controllable cut scenes when walking around exploring environments and collecting stuff?

And you still haven't explained what 'depth' is in the context of this game.

Sorry for all the questions, but I'm really trying to understand these complaints and criticisms, and what merit they may or may not have.
 
I'm loving all of this - but nobody seems to have noticed a pretty big animation jump here.

The instant the grenade explodes, the guy's model defaults to the Vitruvian Man pose,
arms straight out, legs straight down - I know, not really Vitruvian,
before reacting to the explosion. Must be an artifact of swapping the model out over one frame? It's easy to be distracted by the explosion particles, and frankly isn't much of an issue, so no real biggie. But that Vitruvian pose screams 'it's just a game' for me and shatters the suspension of disbelief, even if only briefly.


Look closely. It doesn't just jump to a preset position. It's very quickly swings around. Since that are is out front the Shockwave of the blast swings it around quite fast. It may be only a frame or two but there is movement of it. We need 1/8th speed on that gif.

Also to whomever. I would like some face furniture.
 
Maybe his arm is getting thrown back by the explosion?

Maybe some people aren't noticing what I'm referring to? It's literally a one- or two-frame instant.

The precise frame in which the grenade goes from 'normal model' to 'exploded model', his arm is brought forward and extends straight out (it was bent and pulled back to throw the grenade previously).

Once the explosion progresses his body reacts fine and he's thrown to the ground. I'm just talking about the instant the grenade goes off. His model defaults to T-pose for that instant.

Really nitpicky and anal, imma drop this

Edit: @sjago, no look again. The grenade goes off, and with no sense of momentum/inertia his arm snaps back to a T-pose for just a second. It's definitely preset because it's totally static in that instant, then the animations kick back in and he falls over. Both his arms do it too - it doesn't even make sense that both arms would move to the same position in this situation.

See:

http://a.pomf.se/ukogkp.gif

Anyway! Enough of this.
 
So... they're doing the
zombie
angle. Not sure how I feel about that. Otherwise it's Hollywood on your PS4, pretty pumping stuff
Second person I've seen mention zombies. Where did you get that idea? The only supernatural things we know about so far in this game are werewolves.
 
Nope, you were sure of it before you entered the thread. You're frustrated and you decided to take it out on this game and the people hoping it will be a great game to play. Work on your issues.

Yes, I'm frustrated this game isn't more that it could have been for me.
Why are you defensive? Why do you care about by tastes? Is my opinion going to make you enjoy the game less? Work on your issues.
I'm just making a guess based on my experience that the game will be very quickly forgotten. We'll see by the end of 2015.
 
Your mistaking what I'm saying to mean the cutscene graphics look better than in-game, I'm saying that the cutscenes are using more post-processing effects that aren't being used in the same way in-game because it would be impossible to play with your whole screen blurred with DOF but it makes it look better because it blurs elements of the environment which aren't so good.

Cool looking cinematic post-processing effects just don't impress me that much, it's the base assets I'm looking at that don't impress me outside of the animations which do look great.

Lmao, Jesus Christ...what the fuck are you even talking about? Your mental gymnastics are trash-tier, brah.

"Your mistaking what I'm saying to mean the cutscene graphics look better than in-game"


"but it makes it look better"

Pls stahp.
 
Wow look at all that gameplay!........fuck off lol

J1xlpAM.gif
 
This is what this gen has come to, guys. People arguing over the effect of a grenade going off in someone's hands, because we finally have the technology to make it look real.

You know, GAF, we really are the Pre-Order: 1886.
 
I really hope there's a manual aiming version of the blackwater bullet time thing. I don't like super moves in shooters that autoaim for you. Reminds me of janky PS1/PS2 generation shooter gimmicks.
 
However, in the event that our fears are realized after the latest Eurogamer impression, I hope for the sake of whatever good it may do, that they preserve and iterate on the visual engine. I can only think of Uncharted 4 atm giving this game a run for its money (discounting the amount of unknown prevalence of linearity in this game).
 
Yes, I'm frustrated this game isn't more that it could have been for me.
Why are you defensive? Why do you care about by tastes? Is my opinion going to make you enjoy the game less? Work on your issues.
I'm just making a guess based on my experience that the game will be very quickly forgotten. We'll see by the end of 2015.
Sure. Have fun.
 
This is what this gen has come to, guys. People arguing over the effect of a grenade going off in someone's hands, because we finally have the technology to make it look real.

Damn straight

I wonder if they'll put a Photo Mode in TO1886?

The endless hours blowing people up in TLoU and snapping into Photo Mode to pan around and look at the gibbed bodies...

... Nobody? Nobody else? Okay. Just me then.
 
I'm at a point where the visuals and atmosphere are so on point that even if the gameplay is just standard TPS fare I'm fine with it. Sue me.
Setting at atmosphere will get me to play almost any game. Entering a new world is why I play games. On top of that the shooting looks tight so the core gameplay should be good.
 
Yes, I'm frustrated this game isn't more that it could have been for me.
Why are you defensive? Why do you care about by tastes? Is my opinion going to make you enjoy the game less? Work on your issues.
I'm just making a guess based on my experience that the game will be very quickly forgotten. We'll see by the end of 2015.

If it's not for you then why are you still here?
 
Damn straight

I wonder if they'll put a Photo Mode in TO1886?

The endless hours blowing people up in TLoU and snapping into Photo Mode to pan around and look at the gibbed bodies...

... Nobody? Nobody else? Okay. Just me then.

Shinobi said they are working on a Photo Mode, wont be at launch, but it is supposedly coming.
 
Your mistaking what I'm saying to mean the cutscene graphics look better than in-game, I'm saying that the cutscenes are using more post-processing effects that aren't being used in the same way in-game because it would be impossible to play with your whole screen blurred with DOF but it makes it look better because it blurs elements of the environment which aren't so good.

Cool looking cinematic post-processing effects just don't impress me that much, it's the base assets I'm looking at that don't impress me outside of the animations which do look great.

Youtube has this real neat timestamp thing so you can actually pin-point the moments in the trailer where you believe this is all happening.

And then we show you where you're wrong.
 
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