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NEW (true 1:1) PS3 Motion Controller video from GamesCom

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autobzooty said:
It looks good, but so did the Wii's motion controller at first.

I'm worried that motion control will NEVER work without force feedback. Hard to imagine two swords clashing on the TV while your own controller is still free to do whatever you want. A flashlight or a gun will work fine though, as well as any number of casual games, but apart from that, I don't think we've reached the future just yet.

Have you played Wii Sports Resort? Feels good, man.

Mr.Green said:
Wii Motion plus with a light bulb that can change colors?

Am I missing anything?

It can track the controller in a 3D space. Also, if I'm not mistaken, you get two wands instead of one Wii remote and a nunchuck.
 
jett said:
I guess the buttplug look can't be helped.
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Sentry said:
Don't complain or ask questions that you yourself don't have an answer to, especially in the gaming arena. If you have a problem with something at least offer a solution, or an alternative.

Perhaps he didn't HAVE a possible solution and wanted to hear some from others?
 
Plinko said:
Perhaps he didn't HAVE a possible solution and wanted to hear some from others?
Fair enough, I just don't see how there is a solution for that without wearing an entire arm sleeve. :lol
 
Sentry said:
Don't complain or ask questions that you yourself don't have an answer to, especially in the gaming arena. If you have a problem with something at least offer a solution, or an alternative.

It's not that I don't know, it's that it's physically impossible. Unless the wand comes with a giant attachment that connects to your living room carpet, there's no way it can resist your movements in any meaningful way.

And I don't have an alternative, which is why I'm kind of sad. I think that perhaps motion control will never be able to achieve the dream and will ultimately only suck you out of the experience, rather than draw you in deeper like it was originally intended.

I'll keep an open mind, and it is certainly possible to work with some games, but ideas like a boxing game or a sword fighting game or a fishing game or most of the kinds of things that first pop into your head when daydreaming about motion control are just impossible to achieve.

kame-sennin said:
Have you played Wii Sports Resort? Feels good, man.

WM+ desyncs after extended use, requiring you to point at the screen or press a button to resync it. A minor inconvenience, yes, but highly damaging to any amount of immersion you could hope to have.
 
Wollan got perm'd just because of some off-topic derailing?

Sony's controller actually looks awesome. Even the design is a big improvement from the last time we saw it.
With this and the slim, now might just be the time to jum...buy a PS3.
 
that certainly looks better and sleeker than before. i'm interested in seeing how that horror looking game turns out...

it still looks like a disco stick...
 
AniHawk said:
EDIT: At any rate, it's looking more solid than Natal and smoother than the Wiimote.

Natal looks like shit. I think anyone thinking otherwise is fooling themselves as much as the people who though Playstation Home was going to take off and be awesome. What's going to happen if your cat jumps on the couch while you play. There's too much things going on in a normal house for it to work perfectly. A method of control MUST be working perfectly or it is useless. Natal has 0.5% chances of working perfectly.

The Wiimote is just too imprecise to be any fun for many gamers, myself included (never tried Wii motion plus though, it might help). If a Wii owner told me he was never frustrated with the controls on Wii one time, I wouldn't trust that guy any longer.

I'm very sceptical of motion controls (if they can really work well).

The technology Sony showed though seems to be a step in the right direction for me. It seems "precise". That's the key word for motion control to be good for me.
 
I still hate motion controls, but I'll check this out. I hope this actually sells me on the idea, since this is the industry's new direction and I hope to be a gamer for life.
 
autobzooty said:
WM+ desyncs after extended use, requiring you to point at the screen or press a button to resync it. A minor inconvenience, yes, but highly damaging to any amount of immersion you could hope to have.

Using the sensor bar in Wii Sports Resort solves that problem, as I've never had to resync while playing.

I think this looks great, but I :lol at the names in the fighting game: "Kid Dynomite" and "Dallas."
 
It's WM+ with an additional reference point in the form of the "bulb".
So yes, on paper, this is technically superior to WM+. It simply has more features. The question remains as to whether or not the existing PSeye is up to the challenge, and of course if the software is there to support it in a meaningful way.

Will it be as commercially successful as the Wii remote? Probably not.
 
autobzooty said:
It's not that I don't know, it's that it's physically impossible. Unless the wand comes with a giant attachment that connects to your living room carpet, there's no way it can resist your movements in any meaningful way.

And I don't have an alternative, which is why I'm kind of sad. I think that perhaps motion control will never be able to achieve the dream and will ultimately only suck you out of the experience, rather than draw you in deeper like it was originally intended.

I'll keep an open mind, and it is certainly possible to work with some games, but ideas like a boxing game or a sword fighting game or a fishing game or most of the kinds of things that first pop into your head when daydreaming about motion control are just impossible to achieve.
I see, it's not a huge deal though. Can that happen using a normal controller either? Not even close. You have to remember it's not all physical, resistance can be visually portrayed through the game, like blocking a sword and having it become harder to controls and manage, along with accurate rumble to give that feeling of contact. You can never really simulate the entirety of a sword fight with just a stick in your hand.
 
Mr.Green said:
Wii Motion plus with a light bulb that can change colors?

Am I missing anything?

Yeah you are missing things.

http://www.gametrailers.com/video/gc-09-playstation-3/54366

The camera. The camera + the motion controller allows you to map objects on to your hands and other really neat things.

Also since the camera is bundled with the motion controller, you will also be able to do stuff like Head Tracking that was just announced for Gran Turismo 5. So when you look around when you are driving inside the car, you actually look around.
 
So, what was realtime, and what was target render?

Also, what will eventually become actual, purchaseable software?
 
the thoroughbred said:
I don't get, how they are getting away with this. They are just outright copying concepts, with different technologies. What was once being called a gimmick, is going to be status quo. Same goes for the Natal stuff.

Tsk tsk. What will they think of next, colouring it white, switching off a few cores in those processors. They're already advertising slim as being more energy efficient. :lol :lol

EDIT: I totally forgot about the whole torch/horror game crap. Deja vu, anyone.

Let's hope they all copy Nintendo, you don't want developers trying to accomodate the same game to three different control schemes.
 
Galvanise_ said:
The RPG shown in that video looks really interesting. It looks like there is a fair amount of software in development for this. More than I expected at this stage.
Didn't Tretton state it will come early '10 as a big release with "more titles than we would expect" from the big publishers? I might be off my rocker though.
 
The design is still off on this thing. This looks like an anal stimulator.

The reason the Wiimote works is partially in shape. It looks like a remote. You point it. This needs a serious redesign to be anything more than a niche product loved by a few.

Both this and Natal need to be under $100 to put any kind of mark on the industry, but they also need to look good. Natal is nothing but a camera. The wand is a slightly thick stick attached to a ball that looks like it changes colors.

Esoteric. Which means I like it, but few else will.
 
Sentry said:
I see, it's not a huge deal though. Can that happen using a normal controller either? Not even close. You have to remember it's not all physical, resistance can be visually portrayed through the game, like blocking a sword and having it become harder to controls and manage, along with accurate rumble to give that feeling of contact. You can never really simulate the entirety of a sword fight with just a stick in your hand.

That's kinda my point, but you do make a good point yourself. It might work out with a little imagination. At any rate, I'm looking forward to TGS so we can see some actual software.
 
I don't think the attempt is ever to make this or Natal the standard controller for their respective consoles. I'm seeing it more as a massive high budget beta for the next-gen consoles.
 
I don't remember if this was really answered back then, but have any of the Wands shown had joysticks or directions pads on them? I mean that is their whole thing. They say you still need something in the hand to bridge the gap between normal games and motion. Would make zero sense to not have a joystick.
 
Cartman86 said:
I don't remember if this was really answered back then, but have any of the Wands shown had joysticks or directions pads on them? I mean that is their whole thing. They say you still need something in the hand to bridge the gap between normal games and motion. Would make zero sense to not have a joystick.

The wands are far from finalized. The form they're in now is just a simple practical form for testing its capabilities with tech demos and stuff, which is why not a huge deal has been made of the controller design by Sony.
 
Kilrogg said:
So, what was realtime, and what was target render?

Also, what will eventually become actual, purchaseable software?

The mini games have the same art style as the other games made by Media Module, it is safe to assume all of that was real. As for the other games they look real as well, not one thing in the vid looked fake. The offcial unveiling will be at the Tokyo Game show.
 
Thunder Monkey said:
The design is still off on this thing. This looks like an anal stimulator.

The reason the Wiimote works is partially in shape. It looks like a remote. You point it. This needs a serious redesign to be anything more than a niche product loved by a few.

Both this and Natal need to be under $100 to put any kind of mark on the industry, but they also need to look good. Natal is nothing but a camera. The wand is a slightly thick stick attached to a ball that looks like it changes colors.

Esoteric. Which means I like it, but few else will.

I know you say you like it but your other comments say otherwise.

I'll put my colours on the flag by saying that this looks like easily the most enjoyable motion control system in development because it actually allows for real CONTROL. The other solutions look like a cheap compromise.
 
It looks better than what the Wii offers, but price point looks the main de-facto for it's success. A controller/camera combo around $100 ain't gonna sell well with a $300 console compared to the Wii's $250 price point.

Still, I want to see Microsoft's response to all this. Something tells me they haven't shown all their big guns yet. A lot of people seem to forget about their "Newton" motion controls project.
 
autobzooty said:
The wands are far from finalized. The form they're in now is just a simple practical form for testing its capabilities with tech demos and stuff, which is why not a huge deal has been made of the controller design by Sony.

Figured, but I thought maybe someone might have asked if the final design was going to have them.
 
Cartman86 said:
I don't remember if this was really answered back then, but have any of the Wands shown had joysticks or directions pads on them? I mean that is their whole thing. They say you still need something in the hand to bridge the gap between normal games and motion. Would make zero sense to not have a joystick.

Yes they do have analog sticks on them, this vid was too dark to see them but the original tech demo you could see them.
 
Freedom = $1.05 said:
What are the odds that Sentry would be the OP?

Anywho, some of those games look like they could be fun, especially that survival horror one.

:lol

Sentry is on a roll today.

I did see the survival horror one, that looks dope.
 
LabouredSubterfuge said:
I know you say you like it but your other comments say otherwise.
FIGS IN MY RECTUM

But seriously. It's a sound design internally. It just has no design sense. I'd like all three manufacturers to go along the same route with the internal design, but I hope none do this aesthetic again. I think Sony will find out why if it comes out in that shape.
 
autobzooty said:
The wands are far from finalized. The form they're in now is just a simple practical form for testing its capabilities with tech demos and stuff, which is why not a huge deal has been made of the controller design by Sony.

That's what people keep saying, but the patents still have a giant ball at the end of the wand. It's not going away--it's just a matter of if it can be enclosed in any manner. I'd guess no, as you can't block the signal.

Also, why in the world would they advertise that the ball will change colors if it wouldn't be mostly visible on the wand? If they're pushing that as a significant factor in playing the games (as they did in that video), it almost has to be a part of the final design.
 
One thing that really bothers me about this design is the fact that it looks easily breakable.
 
Looks like waggle to me.

It, like natal, is 3 years too late. Like I said back then, this should have been implemented close to launch as a PS2 add-on with advancement to the PS3.

Does this take waggle "out of the cellar"? I'm bettin' jett will love waggle wands now.
 
I actually bumped into the two guys who worked on this (the ones at the E3 presser) while I was at Siggraph 2009 a few weeks ago. I let them know that I was impressed by their work.

They were nice guys with horrible fashion sense. They also seemed to be butt buddies. typical engineers :)
 
SSJ1Goku said:
Yes they do have analog sticks on them, this vid was too dark to see them but the original tech demo you could see them.
That's how it appeared, but nothing is certain. It wouldn't be the first time gaf mistook something for what they were hoping to see.

Thunder Monkey said:
Both this and Natal need to be under $100 to put any kind of mark on the industry, but they also need to look good. Natal is nothing but a camera. The wand is a slightly thick stick attached to a ball that looks like it changes colors.
The entire pack (two PSmotes and a PS Eye) could easily come in at $70-90. Natal is more than "just a camera", but I see what you're saying.

I'm not sure what is so bad with the design, I know it looks odd with the ball on top, but other than it looks fine. The glowing sphere can't be that big of an issue to people, can it? :lol
 
autobzooty said:
WM+ desyncs after extended use, requiring you to point at the screen or press a button to resync it. A minor inconvenience, yes, but highly damaging to any amount of immersion you could hope to have.

And how does that relate to the issue of force feedback, especially in the context of the PSWand?
 
Sentry said:
That's how it appeared, but nothing is certain. It wouldn't be the first time gaf mistook something for what they were hoping to see.


The entire pack (two PSmotes and a PS Eye) could easily come in at $70-90. Natal is more than "just a camera", but I see what you're saying.

I'm not sure what is so bad with the design, I know it looks odd with the ball on top, but other than it looks fine. The glowing sphere can't be that big of an issue to people, can it? :lol
They'll either think Fisher-Price or Sex toy at first glance.
 
Nice videos, though it confirms my belief that anyone who dislikes this motion control method while loving the Wii's and vice versa is a fanboy. I don't see any reason for one method to be preferred over the other.
 
jman2050 said:
Nice videos, though it confirms my belief that anyone who dislikes this motion control method while loving the Wii's and vice versa is a fanboy. I don't see any reason for one method to be preferred over the other.

BUT THIS IS TRUE 1:1!!

Honestly, it comes down to software for me. This looks pretty promising, and actually a bit smoother than the Wiimote when it comes to pointing. Natal sounds the most science-fictiony and the least likely to work how it was initially made out to work. We also haven't seen any actual games yet, where Sony showed a glimpse of two (the flashlight thing and the magic thing).
 
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