its parlDante said:What the hell are you talking about? "Clay Art style"? The game has anything but "shoddy "art.
its parlDante said:What the hell are you talking about? "Clay Art style"? The game has anything but "shoddy "art.
Y2Kev said:Looks to me like this game is going to get nailed for uncanny valley and "cartoonish graphics."
Don't the two contradict themselves? I thought ND said the cartoon look was intentional.Y2Kev said:Looks to me like this game is going to get nailed for uncanny valley and "cartoonish graphics."
Y2Kev said:Looks to me like this game is going to get nailed for uncanny valley and "cartoonish graphics."
Yup. The KZ2 comment from them was the last draw for me.oo Kosma oo said:If the 1up guys are anything to go by then Y2Kev is probably right![]()
Greg said:Don't the two contradict themselves? I thought ND said the cartoon look was intentional.
AltogetherAndrews said:Of course. It'll be nitpicked over a lot of things.
You do comprehend that they aren't aiming for realism, right?Parl said:I meant stuff like...![]()
I don't like it. I meant shoddy as in I look at it and I find it shoddy. I understand that many love the graphics (the rest don't post in here).
But the screen-shots in this thread are amazing though...
You're forgetting it's Naughty DogPapiShasho said:Looks nice, but I have a feeling this game is gonna disappoint in the gameplay department...
I should have read the use-name before commenting.justjohn said:its parl
PapiShasho said:Looks nice, but I have a feeling this game is gonna disappoint in the gameplay department...
its much better to just put him on ignoreVonGak! said:I should have read the use-name before commenting.
Did you just click on the last page in this thread and post? Or you missed the whole IGN play review?PapiShasho said:Looks nice, but I have a feeling this game is gonna disappoint in the gameplay department...
RavenFox said:Did you just click on the last page in this thread and post? Or you missed the whole IGN play review?
CitizenCope said:The chick is still a dog. -1 point. Come on ND!
Z3F said:She looks plain in most of the pics but the one below shows her in a pretty good light.
Z3F said:She looks plain in most of the pics but the one below shows her in a pretty good light.
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antiloop said:Best pic IMO (both Elena and environment):
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and everything casts shadows. It's so nice!
Hello again! The countdown is on and we are only two weeks away from a Gold Master. Were down to the point where every minute matters. The QA departments are working around the clock (and around the globe in Europe and Japan) looking for any last bugs that we need to get cleaned up before we can ship.
Things are hectic around our studio as were trying to juggle several tasks at once. Not only are we trying to wrap up production on the game, but were also working frantically on helping with the package design and the strategy guide as well. Weve also scheduled one last impromptu focus test this weekend in our office so that we can check to make sure that any of the last minute tweaks weve made to certain aspects of the game havent thrown off any of the previous game balance tuning that weve done.
Richard Lemarchand was up North in the Bay Area doing a whirlwind media tour on Thursday and Friday of last week. He stopped by the offices of many magazines and websites to show off the latest build of the game and to give some last minute updates before we send off the final disc for review. Be sure to keep an eye out for coverage and gameplay footage online. This preview from IGN is one of the first Ive spotted.
Were also preparing to create another trailer to be released in the coming weeks. Taylor Kurosaki, our video editor, is working on selecting the music to use in the next one and planning out the flow and the structure to tease the story just enough without giving too much away.
The final mixes of sound, music and dialog are all being added to our cinematics and its really coming together nicely. Were also getting back all of our localized assets so that we can ship Uncharted simultaneously around the world in 13 languages!
tribal24 said:zomg is that elena pic ingame?
tribal24 said:zomg is that elena pic ingame?
Quote:
Here's the translation - Credit goes to VG Aficionado of E-mpire
- They're still optimizing the frame rate, will end up running at constant 30 fps. Sometimes it goes up to 45 fps with all effects on, but they aim at constant 30 fps as already mentioned. Less than 30 fps is considered a bug.
- All textures have been drawn, there are no scanned textures. That's why it looks somewhat cartoony.
- Jetski level has 6 million polygons + water reflection + refraction + bump mapping + jitter + shadows + a good number of characters + physics + AI + volumetric explosions + etc
- It should take 12 hours to complete.
- The AI will learn your behavior and react accordingly. Experienced gamers will have a hard time. They're proud of the AI.
- There are no scripted events when you fight with the AI. You'll never see the same situation twice (to some extent, of course).
- No auto-aim.
- The effects still aren't final. They'll improve close to the very end of the project for optimization's sake.
- There's a lot of stuff we haven't seen yet. It's like a movie where a lot of things happen, and it will have lots of varied action: shooting, fighting, platforming, puzzles, enigmas, races, treasure hunting ("you'll be finding things"), etc.
- Real time HDR lighting: if there's a sunset, everything on screen will have a reddish tone. Everything will be real time.
- 720p allows better geometry. We might not see anything better than Uncharted geometry-wise at 1080p.
- PS3 devkits let them know all the game stats when they're developing it (duh): GPU load, texture memory, level memory, shadow memory, buffers, how is streaming affected, frame rate, etc.
- "I love the AI. The fact that it learns from the player's actions and that it adjusts the difficulty itself is awesomenage. We haven't even exploited half of what the Cell can do. Besides the CPU power, we've got the GPUs (sic) inside the PS3, where you can send some tasks to spare Cell from "digesting" them, so that you get more free CPU time. PS3 still has a lot of untapped power."
- They didn't have the time to include a co-op mode and getting the game finished in November. Tons of ideas left out of it, might make it to Uncharted 2. (This is usual in game development)
- Nathan Drake has 3000 animations.
- Real time cutscenes, no prerendered stuff. It's all real time, in-engine.
Omeyocan said:
The final mixes of sound, music and dialog are all being added to our cinematics and its really coming together nicely. Were also getting back all of our localized assets so that we can ship Uncharted simultaneously around the world in 13 languages!
Z3F said:Some of the answers in that interview seemed a little bs. Did they come from a PR guy or programmer? Benchmarks have always shown that geometry has little to do with resolutions. Polys/s for most GPUS are pretty much the same at every resolution.
Omeyocan said:2 weeks from being gold now ! Whhhoooooooooo ! Give us the fucking demo now !
Z3F said:Some of the answers in that interview seemed a little bs. Did they come from a PR guy or programmer? Benchmarks have always shown that geometry has little to do with resolutions. Polys/s for most GPUS are pretty much the same at every resolution.
Hey guys,
So I see a lot of questions about the length of the game. Its always a tricky question to answer since peoples skill levels vary so much. But I think its safe to say that it would be hard to finish it the first time in less than 10 hours. And I think a much more average play time is probably closer to 12. We have 3 selectable difficulty levels from the start of the game (Easy, Normal, and Hard) and one that is unlockable (Crushing!), so you can decide how much of a challenge you want. Weve also made it possible to change your difficulty setting mid-game, so if you feel you made a mistake a couple of hours in, you can switch without having to start over.
And as for replayablity, we have a bunch of hidden treasure to search for throughout the environments and Medal Points you can earn by showing off your skills as you play the game. These can all be used to unlock some pretty cool secrets (concept art, behind the scenes movies, skins, cheats, etc.)
Hope that answers you questions!
VonGak! said:Dunno, I could imagine that the polygons also need to be shaded and then there's all the shadows cast by the geometry not forgetting the lighting.
Was about to say this. Really detailed, flawless actually.Dante said:The NPC detail is AMAZING. Also, LOVE the guns.
Weve also made it possible to change your difficulty setting mid-game, so if you feel you made a mistake a couple of hours in, you can switch without having to start over.
But I think its safe to say that it would be hard to finish it the first time in less than 10 hours. And I think a much more average play time is probably closer to 12
There's a good chance they are.Z3F said:On 3dmark, and other benchmarks that measured polys/sec, that measurement always stays the same at every resolution. But I guess those tests could be obsolete.