I only notice in your face tearing like in the MGS3 swamp area/GoD shiny hall and even then it doesn't really bother me as long as the game-mechanics are forgiving enough.Raist said:I suck at spotting tearing. Guess I'm blessed![]()
I only notice in your face tearing like in the MGS3 swamp area/GoD shiny hall and even then it doesn't really bother me as long as the game-mechanics are forgiving enough.Raist said:I suck at spotting tearing. Guess I'm blessed![]()
Raist said:I suck at spotting tearing. Guess I'm blessed![]()
[CFD] El Capitan said:This game is going to produce some MAJOR tearingof the poopshoot kind....you know...because its going to be awesome.
Raist said:I suck at spotting tearing. Guess I'm blessed![]()
BruceLeeRoy said:Nah your not blessed you just enjoy life.
[CFD] El Capitan said:This game is going to produce some MAJOR tearingof the poopshoot kind....you know...because its going to be awesome.
antiloop said:Me too.
jakeellis01 said:I played the first 3 chapters (Beta October Build which arrived yesterday), and I think the game is brilliant control wise and the animation is pretty much fantastic.
By 'animation' I mean, that Drake has different jumps, catches, going through doors, wall splat, for every single situation there is in the game.
I played it on a Debug station at work on a tiny 15" Crappy TV, I couldn't tell the graphical power of the game, all I can say is that the environment is huge with very little loading times.
After playing 3 chapters, I decided to turn the game off and wait for the (final) release of the game as I want to play this relaxed at home on decent TV.
Elena's new model is better IMO (I also played a demo build back in July) although one can hardly notice any major differences, her hair is more natural now compared the old one-chunk-hair she had before.
Any questions, don't bother to ask...
LiquidMetal14 said:The issue with the gun not consistently lining up with the reticule has been addressed. The biggest issue there was with our tracers. Because we have a breathing animation layered on Drake, the barrel of the gun has a subtle motion on it. For gameplay purposes we always need the projectile to strike within the center of the reticule. But if you have the tracer draw a line from the tip of the barrel to the center of the reticule, you will see some inconsistencies. Now they arent really noticeable when youre in the heat of battle, but for the perfectionists in all of us, weve decided to fix the problem.
jakeellis01 said:I played the first 3 chapters (Beta October Build which arrived yesterday), and I think the game is brilliant control wise and the animation is pretty much fantastic.
By 'animation' I mean, that Drake has different jumps, catches, going through doors, wall splat, for every single situation there is in the game.
I played it on a Debug station at work on a tiny 15" Crappy TV, I couldn't tell the graphical power of the game, all I can say is that the environment is huge with very little loading times.
After playing 3 chapters, I decided to turn the game off and wait for the (final) release of the game as I want to play this relaxed at home on decent TV.
Elena's new model is better IMO (I also played a demo build back in July) although one can hardly notice any major differences, her hair is more natural now compared the old one-chunk-hair she had before.
Any questions, don't bother to ask...
jakeellis01 said:I played the first 3 chapters (Beta October Build which arrived yesterday), and I think the game is brilliant control wise and the animation is pretty much fantastic.
By 'animation' I mean, that Drake has different jumps, catches, going through doors, wall splat, for every single situation there is in the game.
I played it on a Debug station at work on a tiny 15" Crappy TV, I couldn't tell the graphical power of the game, all I can say is that the environment is huge with very little loading times.
After playing 3 chapters, I decided to turn the game off and wait for the (final) release of the game as I want to play this relaxed at home on decent TV.
Elena's new model is better IMO (I also played a demo build back in July) although one can hardly notice any major differences, her hair is more natural now compared the old one-chunk-hair she had before.
Any questions, don't bother to ask...
RavenFox said:Well Thats it right there. A true friggin play test with an honest thought of things. Thank You.
Marconelly said:What were the puzzles like in those first chapters? Don't tell what they were exactly, just how hard/engaging/clever they were.
Also, what does the balance seem like between shooting, platforming/exploring and puzzles?
How did you like it overall, other than controls and animation?
jakeellis01 said:- Puzzles aren't as hard as God of War/Ico, I would call it more exploring and getting to know how or which way would be best to pass through, other than puzzles.
- The first three chapters didn't involve much shooting, except for the first part. So from what I played it does have more platforming/exploring/puzzles than shooting. I would classify this as an adventure game not a shooter game
- Its gonna be a brilliant game, Day 1 Purchase for me. It has a naughty dog feel to it if you know what I mean. Story got me intrigued too and the dubbing is great. Oh... and shadows are very smooth compared to other PS3 games I played.
jakeellis01 said:So from what I played it does have more platforming/exploring/puzzles than shooting. I would classify this as an adventure game not a shooter game
Dante said:Uhhh guys,
jakeellis01 said:sorry.. my mistake...
jakeellis01 said:- The first three chapters didn't involve much shooting, except for the first part. So from what I played it does have more platforming/exploring/puzzles than shooting. I would classify this as an adventure game not a shooter game
jakeellis01 said:sorry.. my mistake...
Marko_Baomoro said:ok guys, one of my eyes is on this game^^
TTP said:nell'altro c'ho messo il dito dentro io? :lol
jakeellis01 said:- Puzzles aren't as hard as God of War/Ico, I would call it more exploring and getting to know how or which way would be best to pass through, other than puzzles.
- The first three chapters didn't involve much shooting, except for the first part. So from what I played it does have more platforming/exploring/puzzles than shooting. I would classify this as an adventure game not a shooter game
- Its gonna be a brilliant game, Day 1 Purchase for me. It has a naughty dog feel to it if you know what I mean. Story got me intrigued too and the dubbing is great. Oh... and shadows are very smooth compared to other PS3 games I played.
mckmas8808 said:What the hell did you just say?![]()
jakeellis01 said:I would classify this as an adventure game not a shooter game
It has a naughty dog feel to it if you know what I mean.
Jtrizzy said:fingers crossed for a demo on Thursday.
Jtrizzy said:fingers crossed for a demo on Thursday.
jakeellis01 said:- Puzzles aren't as hard as God of War/Ico, I would call it more exploring and getting to know how or which way would be best to pass through, other than puzzles.
- The first three chapters didn't involve much shooting, except for the first part. So from what I played it does have more platforming/exploring/puzzles than shooting. I would classify this as an adventure game not a shooter game
- Its gonna be a brilliant game, Day 1 Purchase for me. It has a naughty dog feel to it if you know what I mean. Story got me intrigued too and the dubbing is great. Oh... and shadows are very smooth compared to other PS3 games I played.
jakeellis01 said:Any questions, don't bother to ask...
mckmas8808 said:What the hell did you just say?![]()
lol me tooDante said:I keep checking this thread like a crack addict. Can't get enough Uncharted.
>.> I don't know the feelingDante said:I keep checking this thread like a crack addict. Can't get enough Uncharted.
Ynos Yrros said:The new screenshot is rather nice.