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New Uncharted screens and movies

Loudninja said:
Hey guys he said they are working on other project, some exciting ones

But absolutely no substantive information, right? Goddamn, I swear they say this shit just to watch the forums go nuts. That's developers in general btw, not ND specifically. Just STFU until you're ready to make a real announcement./rant
 
karasu said:
wtf do you do if there are no bosses? Does not compute.

Richard said yes and no, no bosses in the traditional sense but unique encounters.
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Kittonwy said:
Richard said yes and no, no bosses in the traditional sense but unique encounters.
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Seriously, for the style and tone Uncharted is setting I really think that set-pieces would work better than traditional boss encounters. Honestly I don't know how they would have included bosses without some over the top supernatural shenanigans. Put me in the camp that wouldn't object to some sort of supernatural or mythological plot twist but draws the line at giant sea monsters (there I said it).
 
AAK said:
I refuse to buy an action adventure game that doesn't have BOSS fights.

We don't know if it will or not but there are images of spider swarms so we can assume there is a mother spider that is HUGE.
 
Wildcat1080 said:
You're forgetting it's Naughty Dog

If it was just some 3rd party POS game that was being hyped i would maybe agree. But ND aren't amateurs at making fun gameplay.

Bah, I didn't even know who this was being made by...I should follow gaming more before I drop my two cents.
 
freethought said:
Seriously, for the style and tone Uncharted is setting I really think that set-pieces would work better than traditional boss encounters. Honestly I don't know how they would have included bosses without some over the top supernatural shenanigans. Put me in the camp that wouldn't object to some sort of supernatural or mythological plot twist but draws the line at giant sea monsters (there I said it).
Well yeah - there. Sea monster, chuthulian cult that worships it, or just a plain old helicopter that you have to shoot down.

I love me some bosses to shoot down :'(
Wario, even Bioshock had various Big Daddies, those were bosses in a way.

I dunno, maybe Uncharted really goes for a more realistic angle and bosses would not look reasonable within that story. Indy movies don't have any 'boss encounters' either I guess, and I think they are trying to emulate those movies.
 
Boss fights are great when done right.
But if they're there just for the heck of it, then that's when it feels tacked on.
I'm glad Uncharted won't have traditional "Boss fights."
 
Marconelly said:
Ico had one of the best and most memorable boss encounters in gaming history :\

Eh I really didn't consider it that. Like I think any of the bosses from SoTC would be better, they might not be as emotional as ICO's, but just as far as boss fights go they're far more epic.
 
What if the puzzles serve as bosses. Maybe one puzzle you have to get it solved before drowning because you triggered a water flow mechanism. You know that girl will be in danger and you'll have to figure out how to save her.
 
We get plenty of games with traditional boss fights. Does Uncharted really need to cover that bullet point to be an enjoyable adventure?
 
If they're really going for a more realistic take, it just wouldn't make sense for a game like Uncharted to have bosses. Bosses generally take several shots to kill, but they were already criticized for having enemies take more than an expected number of shots to kill. So unless they do start doing weird things in the game, it just doesn't make sense for them to attempt that.
 
SolidSnakex said:
If they're really going for a more realistic take, it just wouldn't make sense for a game like Uncharted to have bosses. Bosses generally take several shots to kill, but they were already criticized for having enemies take more than an expected number of shots to kill. So unless they do start doing weird things in the game, it just doesn't make sense for them to attempt that.

It is still possible to have realistic boss fights. Nathan can encounter more high tech adversaries that have Helicopters, amphibious vehicles, and other mechanical things that can be transformed into boss fights. And ND has one of the most creative directors in videogame history, so I'm sure she could have easily come up with better ideas than me.

The destructable environments, platforming, seamless gunplay, intiuitive control scheme, and lush environments would make supreme combination to make some of the most enjoyable battles ever witnessed in an entertainment medium.

kaching said:
We get plenty of games with traditional boss fights. Does Uncharted really need to cover that bullet point to be an enjoyable adventure?

It is one thing when they omit a feature that isn't needed, but when you see a game engine that has nothing but infinite possibilities against larger than life enemies I can't help but look at all the wasted potential.
 
AAK said:
It is still possible to have realistic boss fights. Nathan can encounter more high tech adversaries that have Helicopters, amphibious vehicles, and other mechanical things that can be transformed into boss fights. And ND has one of the most creative directors in videogame history, so I'm sure she could have easily come up with better ideas than me.

The destructable environments, platforming, seamless gunplay, intiuitive control scheme, and lush environments would make supreme combination to make some of the most enjoyable battles ever witnessed in an entertainment medium.



It is one thing when they omit a feature that isn't needed, but when you see a game engine that has nothing but infinite possibilities against larger than life enemies I can't help but look at all the wasted potential.

Richard just said there wasn't any boss fights in a traditional sense, but he said there are key encounters. So I'm sure they will have those climactic events throughout the game, just not some sort of big boss that you have to beat.
 
AAK said:
It is one thing when they omit a feature that isn't needed, but when you see a game engine that has nothing but infinite possibilities against larger than life enemies I can't help but look at all the wasted potential.
Guys! Our engine is capable of infinite possibilities! So what do you want to do with it?

Umm, same thing we do in every game. Boss fights.

As kittonwy points out, there will be key encounters, probably you'll face off against main antagonists in some way (the pirate captain who holds Nathan in jail, that "manners, it's just business" guy, perhaps a double cross from one of your team?). It'll probably be true to the spirit of the material it derives from in this regard.
 
kaching said:
Umm, same thing we do in every game. Boss fights.


Why would you say this? Taking out faceless enemies is also the same thing we do in every game. Boss fights are no more cliche than the climactic final battle in your favorite action movies. It's just a natural part of the highs and lows. Even Indiana Jones had boss fights. I don't know why people are talking as if bosses need to be giant seafish or something. It could be one guy, a couple of guys, whatever.
 
karasu said:
Why would you say this? Taking out faceless enemies is also the same thing we do in every game. Boss fights are no more cliche than the climactic final battle in your favorite action movies. It's just a natural part of the highs and lows. Even Indiana Jones had boss fights. I don't know why people are talking as if bosses need to be giant seafish or something. It could be one guy, a couple of guys, whatever.

I'm sure you'll get to face off against that old guy or Eddie teh pirate in some way.
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Kaako said:
Boss fights are great when done right.
But if they're there just for the heck of it, then that's when it feels tacked on.
I'm glad Uncharted won't have traditional "Boss fights."

I hate boss fights when they are hard but balanced wih an insanely easy game.
 
wtf is going on here ?


No bosses ?

huh yeah, soooo what ? I really don't care personnally. Don't need bosses in all games. And it wouldn't fit with Uncharted's setting. What do you want ? an 8 feet tall cyborg pirate ? :/
 
Bosses could have been done. Whether it's in the MGS style where you're facing relatively normal people or even up to RE4 where you're facing everything from the supernatural to scary-ass blind wolverines
 
Yoboman said:
Bosses could have been done. Whether it's in the MGS style where you're facing relatively normal people or even up to RE4 where you're facing everything from the supernatural to scary-ass blind wolverines



yeah that's very very very relative :P
 
I think he hinted at a sequel for Uncharted when he was talking about what he would do after this...something to the effect of "I'm going to travel some and check out other places with treasure" don't quote me on that.

He was talking about his vacation once the game is done, but the way he said it made me think he was dropping a hint.
 
If uncharted is aiming for realism, then i don't think Boss Battles will justify anything, unless there are sequences like battling with people in jetski or jeeps or motorbikes ;)

I mean, how do you add boss fights if everyone dies with 4 to 5 shots?

That said, im pretty confident that there will be sequences that can count as boss battles or epic battles.
 
Jtrizzy said:
I think he hinted at a sequel for Uncharted when he was talking about what he would do after this...something to the effect of "I'm going to travel some and check out other places with treasure" don't quote me on that.

Amy's said they'll potentially do downloadable episodes for the game. But nothing is confirmed yet. It's safe to say that if it's a success they'll do another...After they complete the next Jak. :)
 
Unless they get rid of angsty Jak and GTA overworlds, I can't say I'm interested in a new Jak game at all. I wish one of these developers (Insomniac, ND, Sucker Punch) would create a new platforming series.
 
I usually dread boss battles. Eg. in Tomb Raider they just plain sucked. Prince of Perisa they were no better. Heavenly Sword made a gracious attempt.

But what I really enjoy is encountering new enemies, new creatures to kill - do some really hard puzzle to get to something. When i have to go through a boss battle to get to that, I get pissed off - and often just turn off the station.

Best boss battles in a game? Shadow of the Collosus. Why? Because each one felt fresh - you weren't having to shoot and avoid their monotonous attacks. I like boss battles that have a puzzle to kill them (when I bought the game I was expecting bigger colossi...that had a sort of massive maze on them aka GOW).

Anyway I don't think Uncharted needs bosses in the traditional sense, they need something better and they need to shake it up! I hope they surprise us.
 
I like my bosses way over the top (Zelda and MGS) so I don't mind this at all. I mean it'd just be a man but you have to shoot him more times than usual. Fun or what.

Action set pieces ftw.
 
Yoboman said:
Unless they get rid of angsty Jak and GTA overworlds, I can't say I'm interested in a new Jak game at all. I wish one of these developers (Insomniac, ND, Sucker Punch) would create a new platforming series.

Angsty? Jak? He's a fucking badass dude. What the hell is so angsty about sowing insurrection, trashing metalheads and cracking wise? I mean, in Jak II he was on a mission to kill the guy who had fucked him up, he wasn't crying in a corner.
 
Yoboman said:
Unless they get rid of angsty Jak and GTA overworlds, I can't say I'm interested in a new Jak game at all. I wish one of these developers (Insomniac, ND, Sucker Punch) would create a new platforming series.

AMEN! They need to revisit Jak & Daxter and go pure platforming like the first one. Amazing control, huge levels and clever level designs.

Sony need a pure platformer like Mario 64 or Galaxy. No futuristic weapons, and futuristic landscapes, just imaginative worlds filled to the brim with good platforming and enemies to stump on.
 
karasu said:
Why would you say this? Taking out faceless enemies is also the same thing we do in every game. Boss fights are no more cliche than the climactic final battle in your favorite action movies. It's just a natural part of the highs and lows. Even Indiana Jones had boss fights. I don't know why people are talking as if bosses need to be giant seafish or something. It could be one guy, a couple of guys, whatever.

NO! The Indy movies did not have boss fights. :| Go watch them again, the only thing even coming close is the fist fight in the first movie with the big German who gets chopped into pieces.

They actually had what Uncharted is going to feature, memorable encounters.
 
So on the podcast the guy says "we wanted to make a shooter" and throughout refers to it as a shooter with traversal.

How do you feel about this?
 
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