Did that regular enemy really took away 2 whole hearts with just one attack? Awesome!
Wow, I was worried that they would tone down the 3D effects now that the 2DS is out but I am pleasantly surprised. Those videos just scream to be played with the 3D on full blast, especially the presentation and the level design.
I have no Wow! This looks pretty heavy! idea what you're talking Wow! This looks pretty heavy! about, Link's Awakening never overburdens the Wow! This looks pretty heavy! player with superfluous You got a Piece of Power! You can feel the energy flowing through you! text
Gameplay looks great, music sounds great...
But...
![]()
Man did they ruin Link for this. He looks AWFUL.
Gameplay looks great, music sounds great...
But...
![]()
Man did they ruin Link for this. He looks AWFUL.
They didn't change him in the game, only in that piece of art you're showing.Gameplay looks great, music sounds great...
But...
![]()
Man did they ruin Link for this. He looks AWFUL.
Gameplay looks great, music sounds great...
But...
![]()
Man did they ruin Link for this. He looks AWFUL.
Gameplay looks great, music sounds great...
But...
![]()
Man did they ruin Link for this. He looks AWFUL.
They decided to make the artwork for all the characters match the in-game character designs more closely.
I'm not saying it's good. I'm saying LA does it way worse and doesn't get any shit for it; quite the opposite in fact. Constant messages popping up. Touch something without the needed item? Pick up a guardian acorn or piece of power? Bosses keep telling you in writing how to beat them.
Link looks FUCKING AMAZING. I can't believe you all think the art style is ugly.
People always called me crazy when I said that LttP's dungeons, especially the second half, aren't that hot.
Link looks FUCKING AMAZING. I can't believe you all think the art style is ugly.
the one on the left looks the worst to me
I'm not a fan of the 80s/early 90s anime art style.
Gameplay looks great, music sounds great...
But...
![]()
Man did they ruin Link for this. He looks AWFUL.
You get the opposite of that with pretty much every Zelda game since LTTP. Just once, I'd like to see them return to it.
New videos, but the story remains the same: maddeningly ugly graphics; gameplay (looking) good enough to render cheap fire effects a footnote. Can't wait to get my hands on this!
Gameplay looks great, music sounds great...
But...
![]()
Man did they ruin Link for this. He looks AWFUL.
I think it is interesting looking at all three iterations of these Link designs. My heart will always be with the classic ALttP style, slightly awkward looking hero.
But we have Classic, Modern, and Painterly styles here...
The art style gives me NSMB vibes - everything is smooth and round and looks like it was constructed from nothing but geometric primitives. In this case it's like a weird halfway point between WW-style cel shading and raw N64-era 3D (which can be endearing in its own right), where it doesn't quite get any of it right but still isn't enough of a mess to actually be bad. The ragged-ness of the runic and "traditional" art found in the series makes this juxtaposition even more visible.
Gameplay looks solid though, and that's what matters. And the music is good.
Only time I've ever been excited for a 2D Zelda title (I was really excited for Phantom Hourglass, but at the time I considered it a 3D Zelda title).
So fucking hyped.
I think it is interesting looking at all three iterations of these Link designs. My heart will always be with the classic ALttP style, slightly awkward looking hero.
![]()
But we have Classic, Modern, and Painterly styles here...
Shit, why do they always resort back to that OOT shield the design! They couldn't even just this once, change the shield up, especially considering how this game is throw back to ALLTP, but nope.
Shit, why do they always resort back to that OOT shield the design! They couldn't even just this once, change the shield up, especially considering how this game is throw back to ALLTP, but nope.