I had no idea every dev works 19 hours a day 7 days a week. Please continue your delusions.Devs work 18-19 hour days 7 days a week and "sleep" under their desk just to finish a game. Fuck right off with calling any game developer "lazy".
I think xbox x series will have 60fps option in every game imo. this is what i'm looking forward to most and load times.
I'm just going by OPs logic. If you think PC gaming is all smooth sailing then its you that doesnt have a clue
Framerate is not dependent on the hardware, it's dependent on the software.
Super Nintendo games ran at 60 FPS. Every game since could run at 60 FPS or higher, if that was the focus. Even XSeX and PS5 could have games that struggle for a consistent 30, if it isn't a priority by the game developer.
As long as devs develop on static hardware, there will be 30fps games. It's a choice between performance vs. fidelity, it's that simple.Beginning November, every single game launched on PS5 and Xbox needs to hit a bare minimum of 60fps for it to be a true generational leap. With the amount of money these consoles will cost with all the flops, anything less than 60fps is unacceptable. Anything less than 60fps will be the result of lazy devs trying to push their game out as fast as possible and Microsoft, as well as Sony should mandate a 60fps minimum when launching a title on their platform.
Well it doesn't make them lazy that's for sure.
Nobody puts a gun to their head to work those hours. 18 hour days, 7 day working weeks are illegal. So?
Try to leave your '99 man cave and interact with modern pc gaming.
I am fine with 30 fps. I understand if people prefer higher, though.
This is why I don't bother w PC anymore. Prettier versions of the same constrained levels, the same small groups of dumb-as-a-rock enemies, the same chokepoints to compensate for slow loading/disc speeds. The market of games designed for PC power is tiny.
AAA development needs cash, and very few companies can design their games around PC hardware without getting that cash from consoles.
You mean the modern PC gaming where AAA publishers still treat you like second class citizens?
I have a PC with a Ryzen 3600 and a 2060 Super. I'm well versed in the modern mustard race of gaming
Your problem is you have amd. That's like choosing to have problems.
Beginning November, every single game launched on PS5 and Xbox needs to hit a bare minimum of 60fps for it to be a true generational leap. With the amount of money these consoles will cost with all the flops, anything less than 60fps is unacceptable. Anything less than 60fps will be the result of lazy devs trying to push their game out as fast as possible and Microsoft, as well as Sony should mandate a 60fps minimum when launching a title on their platform.
Meh, that's really tame build, not sure how that holds up in year or two. But for now it's probably good enough. I have R9 3900X & RTX2070 and on 21:9 (3440x1400) sceen many games needs some sacrifice, to run in good FPS.You mean the modern PC gaming where AAA publishers still treat you like second class citizens?
I have a PC with a Ryzen 3600 and a 2060 Super. I'm well versed in the modern mustard race of gaming
Meh, that's really tame build, not sure how that holds up in year or two. But for now it's probably good enough. I have R9 3900X & RTX2070 and on 21:9 (3440x1400) sceen many games needs some sacrifice, to run in good FPS.
I am just saying that it's pretty bold to boast that you are well versed in PC Master Race : PCalm your nipples champ. We're not here to flex how nerdy you are
I am just saying that it's pretty bold to boast that you are well versed in PC Master Race : P
I've tried Control which I got with GPU and you have to cut a lot of settings, to just be playable. So I went back to x1X and somewhat it felt better, that the game "is how it is" and I can't do anything about it : D I have PC mainly for work.I'm experiencing the underwhelming power of raytracing
That's about as modern as you get without going deeper in the Nvidia chump rabbit hole
Agreed completely.Beginning November, every single game launched on PS5 and Xbox needs to hit a bare minimum of 60fps for it to be a true generational leap. With the amount of money these consoles will cost with all the flops, anything less than 60fps is unacceptable. Anything less than 60fps will be the result of lazy devs trying to push their game out as fast as possible and Microsoft, as well as Sony should mandate a 60fps minimum when launching a title on their platform.
I've tried Control which I got with GPU and you have to cut a lot of settings, to just be playable. So I went back to x1X and somewhat it felt better, that the game "is how it is" and I can't do anything about it : D I have PC mainly for work.
I am suffering from this:
Beginning November, every single game launched on PS5 and Xbox needs to hit a bare minimum of 60fps for it to be a true generational leap. With the amount of money these consoles will cost with all the flops, anything less than 60fps is unacceptable. Anything less than 60fps will be the result of lazy devs trying to push their game out as fast as possible and Microsoft, as well as Sony should mandate a 60fps minimum when launching a title on their platform.
A good portion of games are 60 fps now.
The key culprits of making 30 fps gaming forever seem to be Sony, Rockstar, UBI and Bethesda where the majority of their games are 30.
To push that hard they're gonna need to budget for that with a ton of development time.Im not referring to power, im referring to OP’s “if we spend this much on new systems...” which, the ps3 launched back in 2006 as the most expensive system (even more expensive by today’s standards if you include inflation) and despite this leap in price, plenty of games were still 30fps.
nothing will change here, plenty of developers will choose 30fps for better eye candy to associate their game with “its worth the next gen leap guys!”
Most devs have never done a real hard days work in their lives. Fact.Devs work 18-19 hour days 7 days a week and "sleep" under their desk just to finish a game. Fuck right off with calling any game developer "lazy".
A good portion of games are 60 fps now.
The key culprits of making 30 fps gaming forever seem to be Sony, Rockstar, UBI and Bethesda where the majority of their games are 30.
In the current gen, virtually all games that are: racers, fighting, shooters, indies are 60. And probably half the action games are 60.
Here's hoping the cpu, ram an gpu boosts can turn those SP games into 60 fps games.
They had a shitload of overhead coming into this gen and we still got plenty of 30fps. Again, this isnt new. Developers will push for what they want their game to be, whether its performance or graphics.To push that hard they're gonna need to budget for that with a ton of development time.
They have a shitload of overhead to work with this time.
Also with this much power it's impossible to NOT offer a 60fps performance option.
I like 60FPS as much as the next guy but if people expecting me skip a game because it doesn't run at 60FPS are out of their mind.but suggesting next gen requires 60fps to be successful is downright childish
Take. Your. Horse. Shit. Else. Where.Most devs have never done a real hard days work in their lives. Fact.