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Next-Gen PS5 & XSX |OT| Console tEch threaD

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xool

Member
Yea, it has, Sparkman APU (in fact, Sparkman/Arden even have AKD employee names assigned for each GPU block thats gonna go through test)

Can't find much about that - someone on a Ree thread saying 32CU's which wouldn't have been that weak, not the 4TF thing somepeople talk about .. 6-7 I'd guess
 

Gavin Stevens

Formerly 'o'dium'
If you go into that thread and read the responses, you will see how everybody who tried to explain that to them got trashed for "fanboy logic" and "spin".

Yeah I know, it’s a losing battle to be honest. This thread has a VERY clear divide, and it’s Not Xbox versus PlayStation, it’s common sense versus fantasy land. BOTH are guilty of this.

It’s ok to want things. Sometimes I want to come home and find my wife in leather with a beer in one hand and a steak in the other. It doesn’t mean it’s realistic though. She doesn’t like steak.
 
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R600

Banned
The fact that even one game went to 203 watt should tell u they have to design it for minimum 250 watt as there is a safety overhead accounted .
> One game went to 203W, every other benchmark shows 180-200W

> There are games that go beyond 250W

I said PS3 is only system ~200W, every other, including XBX is less then that. There is no 250W benchmark for PS3, let alone 300W.
 

ethomaz

Banned
> One game went to 203W, every other benchmark shows 180-200W

> There are games that go beyond 250W

I said PS3 is only system ~200W, every other, including XBX is less then that. There is no 250W benchmark for PS3, let alone 300W.
Let’s ignore one game because I told you it is 200w max lol

Like I said late games push way more power than early games (where your beach come from) and even so tour bench’s already shows > 200W power consumption.

Depends on game (like I said too) and there are games that push way over 200W... PS3 was designed to work even drawing 380W.
 
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Gamernyc78

Banned
The lost of 100 per is still too high, unless the cost of games goes up to help subsidize it, either that or you will likely see new ways to monetize the current games market, business are for profit and all businesses work for it's investors or stakeholders, in fact in business ethics, the most ethical thing a CEO must do is maximize profits, its why kutaragi was dethroned so early in PS3 life-cycle. Micro Transaction model will evolve and likely be unattractive to consumers, the key for business here is to balance it, so as to not turn off too many people. As I said I don't work in the gaming industry, but I do work in the I.T. and assessing risks, asset, security is something I do know fairly well.

I know about business and maximizing profits thts self explanatory lol Again what you conveniently overlooked is that ps3 era and now are two totally different scenarios, Sony did not have the cash cow of subscription services to offset the losses and yet still made the error of having losses over 180 and they indeed learned from their mistake with ps4, however Sony will definitely take a loss like all companies in this market generally do to attract and get the people in their eco system that will buy software and drive those subscriptions up. Psplus+software sales will offset losses and bring in profit. Their financial professionals I'm sure have made projections like all companies do. $100.00 loss is doable and probably the max they will go.
 
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FranXico

Member
Yeah I know, it’s a losing battle to be honest. This thread has a VERY clear divide, and it’s Not Xbox versus PlayStation, it’s common sense versus fantasy land. BOTH are guilty of this.

It’s ok to want things. Sometimes I want to come home and find my wife in leather with a beer in one hand and a steak in the other. It doesn’t mean it’s realistic though. She doesn’t like steak.
I read you friend... sadly the crazies are winning.
 

R600

Banned
Your own bench shows going over 200W.
Are you really serious? Lol

There is no 200W limitation and you were wrong.
Late games push well over 200W on original PS3.
This is your post :

There are others consoles over 220W in the past... it was never a limit.

PS3 is 300W if I’m not wrong

Its wrong. I said its 200W and posted 203W benchmark myelf. In other posts I put ~200W, even though all other benchmarks were less then 200W, but I put biggest number just in case you say I am downplaying it.

I am not wrong, there is very little difference between 190/200 and 203W. There is world of difference between that and 300W+ or even 220W+ that you say here but havent shown a single benchmark in that range.

Which means you are making stuff up and using 203W benchmark to point out my ~200W number is wrong. Incredible.
 

ethomaz

Banned
This is your post :



Its wrong. I said its 200W and posted 203W benchmark myelf. In other posts I put ~200W, even though all other benchmarks were less then 200W, but I put biggest number just in case you say I am downplaying it.

I am not wrong, there is very little difference between 190/200 and 203W. There is world of difference between that and 300W+ or even 220W+ that you say here but havent shown a single benchmark in that range.

Which means you are making stuff up and using 203W benchmark to point out my ~200W number is wrong. Incredible.
Thanks I will fix my comment because I was indeed wrong.
PS3 is 380W after double check.

Your original comment.
Its not, its 200W from wall.
False.
 
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CrustyBritches

Gold Member
From my recollection, the first leak of 12TF/4TF for XSX was January 15, 2019. The first leak of 13TF for PS5 was Benji Sales on April 30, 2019. Gonzalo was from Apisak and 3DMark database in January 2019, ES 1.8GHz stepping in April 2019. First mention of Oberon was August 2019 from Komachi. For the sake of establishing "mEriT", all insiders could simply be repeating these leaks.

For PS5 dev kit, I'm getting something roughly around 15"x5"x12"(38cm x 12.7cm x 30.5cm), while XSX is something like 12"x6"x6"(30.5cm x 15.25cm x 15.25cm). Just rough estimations.
 

JMB88

Neo Member
Some of you should stop believing Tommy Fisher. When someone lies like when he claimed that Remedy was now owned by PS and that Techland was from MS, everyone realized that he lost the little credibility he had.

As much as I would love his predictions to come true, I think we should not make too many expectations because the only thing that follows is disappointment.

In the same way, I think the ps5 is going to be a great console and I am going to buy it on day 1, even if it is lower in specifications than the competition.
 
That's what I'm saying. Cerny came out almost a year ago and said the PS5 had HW raytracing and people are like "Nah, he lied."

What?

Microsoft entered into an agreement with Sony a while back to help them with their cloud stuff(I don't recall when exactly).

Based on that, even if it was a mutual thing for one purpose, we really believe neither one had or has any idea what the other was shooting for in specifications?

I'm a bit hard pressed to believe that, honestly.

The biggest thing that gets me is "b-b-but Github." Nothing about it was conclusive on anything.

Also, @OsirisBlack has sent numerous validations to Mod of War, including a screenshot that was *verified* as legitimate and somehow, he doesn't know what he's talking about when he speaks on what each system has.

He even said the XSX has a slight advantage at this juncture, though kits aren't final for either system. But slight was stressed and *slight* is not 9.2TF vs 12TF to me.

Actually there was more to Github than just that one sheet that got around with Oberon and Arden listed on it. Apparently it had information on a ton of other AMD products, too, some in quite a lot of detail. The GPU benchmarks Komachi and Rogame (among a couple others) have been uncovering reaffirm a lot of what was in the larger Github info while providing more details and context, as well as some clarifications. And several actual products have emerged officially with specifications matching the benchmarks that have been uncovered.

I think a problem a lot of people are making is looking at simply one metric (teraflops) when taking the mention from some insiders that the systems are "close". There's more to a console than its GPU and raw output. Architectural features, optimizations, memory system, CPU core/thread count, CPU architectural features, I/O subsystems, system memory bandwidth, OS features, OS optimization, audio capabilities, video output support, custom storage setup and optimization, storage bandwidth and speed, etc.

All of those things factor into a system's overall performance, so when people are saying the systems are close, I take all of those things into consideration as well as TF count. Now, none of those things can necessarily "replace" or "make up" for the other, but as another example, it won't matter much how many TFs your system has if it's bandwidth-starved to keep the GPU fed, and the storage drive for the game assets it very slow, meaning it'll take longer to populate RAM with required access (for things that need the speed of main RAM to be operated on). See where I'm getting at here?

Even in a "worst-case" scenario, if you're looking at a 9.2 - 10.24TF super-clocked Oberon-powered PS5 to a 12TF XSX, the systems are still going to be pretty close because TF doesn't mean everything. They will both still have similar storage systems, both similar memory, both relatively close amount of memory, still both using Zen 2 and virtually identical clocks, both having a great ratio of TF to system memory bandwidth, both featuring comparable ray-tracing, both having VRR and VRS, both on 7nm/7nm+ benefiting greatly from RDNA/RDNA2 and Zen 2 efficiencies, and BOTH being notable leaps over even their respective mid-gen refreshes, let alone the base systems.

That's what it means when both systems are close: if they are near-identical or practically identical in most of the key areas, and benefiting from the same advanced features and able to provide similar high-end functionality to the end-user, then they're practically going to be twins. That reality isn't suddenly shattered if in case one has a notably higher raw TF count than the other, because raw TFs don't mean much on their own. If they did, we'd still be using GPUs with the same architectures in PS3 and 360 but powering near 100TF. What good would that be on its own when such a GPU would lack all modern-day architectural and graphical features? Even a low-end card on the market today would handily smoke such a GPU.

The people incessantly obsessing over TFs (almost to the point of defying common sense) are acting the same way people did back when "bits" were the measuring metric. People would just constantly use bits as the only measurement of how "next-gen" or powerful a system was, when, just like with teraflops today, they never told the full story. And just like with people who look only at how high the TF number goes and stops there, the ones who only knew how to talk about consoles in the past in terms of bits, by and large, just weren't very knowledgeable about technology or console technology in particular. Bits were yesteryear's marketing goto, yesteryear's power metric into having some type of grasp on console power by the layman. Today it's teraflops, and next gen it'll probably be something else.

So I think we've now got a full generation of gamers who don't understand how to look at technology (let alone console technology) in the scheme of the overall picture, who are eager about next-gen, may have one preference over another, and are clinging to TFs as a power measuring metric because it's the easiest thing to understand and, yes, GPU power is vital to a system's performance. So you combine all of that, then combine with the fact we have a set of sources, then combine that with the fact that a side with one preference is only listening to one type of source because they tell them what they want to hear, and another side with a different preference only looking at another type of source because that's the one reaffirming what they want to believe. Combined with the fact that one side in this next-gen console race has (imho) been more directly communicative of features that diehard fans of the other side wants that other side to actually talk about, and we have the chaos that's ensued.

This is why you have some Xbox diehards clinging madly to the Github leak, because it reaffirms what they want to believe narrative-wise. And that's why you've got PlayStation diehards clinging madly to the insiders, because most of them are telling them what they want to believe in. I think people clinging hard to exclusively one or the other are going to be disappointed with how things actually play out, but (and this is just my opinion) I feel the ones clinging super-hard to some of the insiders will end up more disappointed. I just base that off the trends of messaging from both MS and Sony, plus the fact they both likely know a more of each other's specs than we (us, insiders, dataminers, tech specialists etc.) do. And also the trends/pattern in certain data reoccurring, and staying up-to-date.

I have put my main belief into the benchmarks, because of their consistency and the fact several actual products have already come forth matching them. It just so happens to be reaffirming prior leaks, but if anything that connection shows a trend. That doesn't mean the benchmarks are the only thing I'm looking at, though. Almost everything I hear from reputable insiders, or articles from big sites that are published, what some tech-focused Youtube channels that have a record of insider sources (or just are really good at understanding tech) estimate, I take into account as well. I try seeing what they're all saying that seems to have something in common, and see how those fit with the benchmarks and leaks. If they don't exactly fit, I try thinking of what context could be missing that when added will make everything basically agree with each other.

So that's my takeaway on how to best approach all of this next-gen talk. Go with what's proven to be the most pertinent, don't exclude speculation or rumors from other source (as long as they are modestly reasonable and come from reputable people), and do some of your own work to find a way all of that might fit into agreeing with each other. Because short of actual confirmation from Microsoft or Sony, it's the best way for you as an individual to come towards a very probable outcome for both systems in terms of specifications and features. Oh, and don't let any bias blind you, that one's very important. Definitely okay to have a preference but don't let that preference blind you to actual data, especially if it's been persistent and recent (and has a track record of actual products coming forth matching the data).
 
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Mass Shift

Member
From my recollection, the first leak of 12TF/4TF for XSX was January 15, 2019. The first leak of 13TF for PS5 was Benji Sales on April 30, 2019. Gonzalo was from Apisak and 3DMark database in January 2019, ES 1.8GHz stepping in April 2019. First mention of Oberon was August 2019 from Komachi. For the sake of establishing "mEriT", all insiders could simply be repeating these leaks.

I touched on this point as well once. There might be only ONE source for all of it. Then every credible insider/leaker reports it, giving the impression that numerous people are leaking from multiple industry sources.

Add that with our enthusiasm and you have a runaway train.

The Githubs appear to have been spot on for Series X, we'll have wait on further clarity for Lockhart and PS5 though.

Have to keep reminding people that rumors are still rumors. No matter the credibility of who is reporting them.
 
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Gavin Stevens

Formerly 'o'dium'
I think a problem a lot of people are making is...

-snip-

WyDlW5Y.gif
 
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What if besides of a 12.3 TFlops GPU, PS5 also has an external RT processor?

RT almost for free to GPU, with a hit of less than 15%? Once AMD's RT solution could easily cost 30% or even more.

Just guessing...

Doubt it'll be an external chip; the amount of chip-to-chip bandwidth needed for adequate ray-tracing in that instance would be insane. And without that bandwidth, you'd get heavy latency. So if Sony is going with a custom RT solution it will likely be built into the APU as an IP block, there's some ideas floating around they could be sourcing PowerVR's RT tech.

And fwiw, MS probably won't be using AMD's stock RT solution, either, but a customized version. Their tweet on Monday mentioned hardware-accelerated DirectX ray-tracing (or something like it), so I'm figuring they might have customized some of the CUs on the APU for exclusively fixed RT performance in collaboration with AMD, but they don't count towards the 12TF of the graphics-general purpose CU cores.

I also doubt any performance hit will be anywhere near 30%, otherwise why even bother with RT in the first place? The hit/penalty will be within whatever threshold Sony's is in, possibly a bit larger.


Good to see people still appreciate novels in our modern times ;)
 
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This same leak say: PS5 8TF.
Yea that’s what ms believed Sony would do but plans changed . According to Xbox community if Sony is not 8 or 9 tf Sony has played 4D chess which would be impossible. Let’s hope they keep the same energy after the ps5 reveL and don’t pretend 9 was impossible and they knew it 😜
 

Gudji

Member
A post by a guy on era with a resume of all Jason Schreier has said:


I'm sure someone will say he doesn't know shit but whatever.
 

DeepEnigma

Gold Member
Yea that’s what ms believed Sony would do but plans changed . According to Xbox community if Sony is not 8 or 9 tf Sony has played 4D chess which would be impossible. Let’s hope they keep the same energy after the ps5 reveL and don’t pretend 9 was impossible and they knew it 😜

There’s definitely an already established narrative coming out of a certain camp for the goalposts to shift.
 
Actually there was more to Github than just that one sheet that got around with Oberon and Arden listed on it. Apparently it had information on a ton of other AMD products, too, some in quite a lot of detail. The GPU benchmarks Komachi and Rogame (among a couple others) have been uncovering reaffirm a lot of what was in the larger Github info while providing more details and context, as well as some clarifications. And several actual products have emerged officially with specifications matching the benchmarks that have been uncovered.

I think a problem a lot of people are making is looking at simply one metric (teraflops) when taking the mention from some insiders that the systems are "close". There's more to a console than its GPU and raw output. Architectural features, optimizations, memory system, CPU core/thread count, CPU architectural features, I/O subsystems, system memory bandwidth, OS features, OS optimization, audio capabilities, video output support, custom storage setup and optimization, storage bandwidth and speed, etc.

All of those things factor into a system's overall performance, so when people are saying the systems are close, I take all of those things into consideration as well as TF count. Now, none of those things can necessarily "replace" or "make up" for the other, but as another example, it won't matter much how many TFs your system has if it's bandwidth-starved to keep the GPU fed, and the storage drive for the game assets it very slow, meaning it'll take longer to populate RAM with required access (for things that need the speed of main RAM to be operated on). See where I'm getting at here?

Even in a "worst-case" scenario, if you're looking at a 9.2 - 10.24TF super-clocked Oberon-powered PS5 to a 12TF XSX, the systems are still going to be pretty close because TF doesn't mean everything. They will both still have similar storage systems, both similar memory, both relatively close amount of memory, still both using Zen 2 and virtually identical clocks, both having a great ratio of TF to system memory bandwidth, both featuring comparable ray-tracing, both having VRR and VRS, both on 7nm/7nm+ benefiting greatly from RDNA/RDNA2 and Zen 2 efficiencies, and BOTH being notable leaps over even their respective mid-gen refreshes, let alone the base systems.

That's what it means when both systems are close: if they are near-identical or practically identical in most of the key areas, and benefiting from the same advanced features and able to provide similar high-end functionality to the end-user, then they're practically going to be twins. That reality isn't suddenly shattered if in case one has a notably higher raw TF count than the other, because raw TFs don't mean much on their own. If they did, we'd still be using GPUs with the same architectures in PS3 and 360 but powering near 100TF. What good would that be on its own when such a GPU would lack all modern-day architectural and graphical features? Even a low-end card on the market today would handily smoke such a GPU.

The people incessantly obsessing over TFs (almost to the point of defying common sense) are acting the same way people did back when "bits" were the measuring metric. People would just constantly use bits as the only measurement of how "next-gen" or powerful a system was, when, just like with teraflops today, they never told the full story. And just like with people who look only at how high the TF number goes and stops there, the ones who only knew how to talk about consoles in the past in terms of bits, by and large, just weren't very knowledgeable about technology or console technology in particular. Bits were yesteryear's marketing goto, yesteryear's power metric into having some type of grasp on console power by the layman. Today it's teraflops, and next gen it'll probably be something else.

So I think we've now got a full generation of gamers who don't understand how to look at technology (let alone console technology) in the scheme of the overall picture, who are eager about next-gen, may have one preference over another, and are clinging to TFs as a power measuring metric because it's the easiest thing to understand and, yes, GPU power is vital to a system's performance. So you combine all of that, then combine with the fact we have a set of sources, then combine that with the fact that a side with one preference is only listening to one type of source because they tell them what they want to hear, and another side with a different preference only looking at another type of source because that's the one reaffirming what they want to believe. Combined with the fact that one side in this next-gen console race has (imho) been more directly communicative of features that diehard fans of the other side wants that other side to actually talk about, and we have the chaos that's ensued.

This is why you have some Xbox diehards clinging madly to the Github leak, because it reaffirms what they want to believe narrative-wise. And that's why you've got PlayStation diehards clinging madly to the insiders, because most of them are telling them what they want to believe in. I think people clinging hard to exclusively one or the other are going to be disappointed with how things actually play out, but (and this is just my opinion) I feel the ones clinging super-hard to some of the insiders will end up more disappointed. I just base that off the trends of messaging from both MS and Sony, plus the fact they both likely know a more of each other's specs than we (us, insiders, dataminers, tech specialists etc.) do. And also the trends/pattern in certain data reoccurring, and staying up-to-date.

I have put my main belief into the benchmarks, because of their consistency and the fact several actual products have already come forth matching them. It just so happens to be reaffirming prior leaks, but if anything that connection shows a trend. That doesn't mean the benchmarks are the only thing I'm looking at, though. Almost everything I hear from reputable insiders, or articles from big sites that are published, what some tech-focused Youtube channels that have a record of insider sources (or just are really good at understanding tech) estimate, I take into account as well. I try seeing what they're all saying that seems to have something in common, and see how those fit with the benchmarks and leaks. If they don't exactly fit, I try thinking of what context could be missing that when added will make everything basically agree with each other.

So that's my takeaway on how to best approach all of this next-gen talk. Go with what's proven to be the most pertinent, don't exclude speculation or rumors from other source (as long as they are modestly reasonable and come from reputable people), and do some of your own work to find a way all of that might fit into agreeing with each other. Because short of actual confirmation from Microsoft or Sony, it's the best way for you as an individual to come towards a very probable outcome for both systems in terms of specifications and features. Oh, and don't let any bias blind you, that one's very important. Definitely okay to have a preference but don't let that preference blind you to actual data, especially if it's been persistent and recent (and has a track record of actual products coming forth matching the data).

Go ahead and believe in those benchmarks. But they aren't benchmarks of the GPU that will be in the PS5.

There's no way in heck that Sony would choose a GPU that realistically will be around 8TF when the XBox One X is 6 Tflop.

Hypothetically, if Sony did use a 8-9TF GPU, there's no way to make it perform as well as a 12TF GPU. You can give it more ram and more bandwidth but it wouldn't make up the difference.

TFlops are the NUMBER ONE THING that matters. And Sony isn't going to spend billions launching a console they know would fail.
 

Roronoa Zoro

Gold Member
The same can be said about the other side, even. So it’s not just Xbox fans. There are people here who believe the PS5 is 9tf. There are people here who think it’s upper end 13 and over.

BOTH these types of people are clueless, and are basing this off of tales from their arse and not understanding the basic way things work.
And both should acknowledge that these are bold predictions and stop acting like they've already revealed at that power. Nothing is certain and whoever's prediction ends up being right are just kinda lucky
 
There’s definitely an already established narrative coming out of a certain camp for the goalposts to shift.

There's no 4D chess. The simple truth is that the Github leak did not include the GPU in the PS5. Sony is laughing at the XBots with beer in their hands while they try to claim the PS5 won't be a true generational leap with twelve to fourteen TFLOPs.
 

Disco_

Member
Never buy new format TVs. I have not experienced HDR yet. My 4k Sony Bravia model doesn't have HDR. The model one year later didn't have HDR either but it was able to with a firmware upgrade(chip was there but not active). Might have to get a cheap one this holiday for HDR.
Would probably depend on what you consider cheap but cheap TVs don't have proper HDR.

I've been using rest mode for years now, mostly to download games or several updates. Unless you live in a hot room with no AC, you shouldn't worry.
Same. Both ps4 and pros in rest mode from day 1. Turn them off once a month to clean them.
No issues or any signs of hdd/ssd going bad.
 
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FacelessSamurai

..but cry so much I wish I had some
Go ahead and believe in those benchmarks. But they aren't benchmarks of the GPU that will be in the PS5.

There's no way in heck that Sony would choose a GPU that realistically will be around 8TF when the XBox One X is 6 Tflop.

Hypothetically, if Sony did use a 8-9TF GPU, there's no way to make it perform as well as a 12TF GPU. You can give it more ram and more bandwidth but it wouldn't make up the difference.

TFlops are the NUMBER ONE THING that matters. And Sony isn't going to spend billions launching a console they know would fail.
After seeing that Godfall game and how not next gen it looks, I don’t have a hard time believing PS5 is 9.2Tflops. This game feels like the next Battleborn...
 

Mass Shift

Member
There's no 4D chess. The simple truth is that the Github leak did not include the GPU in the PS5. Sony is laughing at the XBots with beer in their hands while they try to claim the PS5 won't be a true generational leap with twelve to fourteen TFLOPs.

I hope you're right, because the silence from Sony is a bit concerning. And MS is just acting like they already know what's what as they have been actively promoting the Series X since December.

Typically when you have the advantage, you shout it from the roof. You don't let your competition shape the discussion. UNLESS you have an ace up your sleeve.

At least that's what I'm counting on.
 

FacelessSamurai

..but cry so much I wish I had some
I hope you're right, because the silence from Sony is a bit concerning. And MS is just acting like they already know what's what as they have been actively promoting the Series X since December.

Typically when you have the advantage, you shout it from the roof. You don't let your competition shape the discussion. UNLESS you have an ace up your sleeve.

At least that's what I'm counting on.
Whether MS has the upper hand or not is still up in the air imo, but the fact that they are going ahead with the narrative of “power your dreams” and most powerful ever and talking about all the new feature ma they have shows that they are confident in their product and are getting people’s attention.

Stuff moves fast these days though and Sony could arrive at the final hour with something Epic, but MA doing their thing right now is spreading a lot of good word for the brand imo and is getting the word out.
 

DaGwaphics

Member
I'll be one of those crazy Gaf'ers and say that I don't see why it's unimaginable that Sony is at 14 if MS is at 12. I'm more inclined to go with MS this gen to start with, just because of the software I already have in that ecosystem. However, I'll hang back and see how the VR thing goes. I'd like to have the option of VR this gen (seems like the first gen where the tech will really be viable) and if MS is going to ignore VR all together, that might push me towards Sony.
 
Having finally played PSVR at a friend's house, I really see the potential in it. It was hindered by the older systems, but something about Skyrim in VR was magical.

With these new systems offering serious power under the hood and VR tech becoming more refined, I'm excited to see what they can do.
 

Mass Shift

Member
I'll be one of those crazy Gaf'ers and say that I don't see why it's unimaginable that Sony is at 14 if MS is at 12. I'm more inclined to go with MS this gen to start with, just because of the software I already have in that ecosystem. However, I'll hang back and see how the VR thing goes. I'd like to have the option of VR this gen (seems like the first gen where the tech will really be viable) and if MS is going to ignore VR all together, that might push me towards Sony.

My cousin said practically the same thing to me this past week. He likes what MS is doing, but no VR might be a deal breaker if PSVR2 wows him.
 

JAMMA

Last warning for console wars
I don't know what it is, but it's not the PS5 GPU. Obviously, the GPU of the PS5 didn't leak. There is no way they would launch with a gimped GPU.

Does Sony simply want to lose this console generation and give all their business to Microsoft?

They know that if the PS5 launched with the above specs they would be wasting a massive amount of money. They might as well close up shop.

travel-tourism-abandon_hope-disappointment-traveler-traveller-travelling-sea0453_low.jpg
 

SmokSmog

Member
Thanks I will fix my comment because I was indeed wrong.
PS3 is 380W after double check.

PS3 power supply is rated at 380W this doesnt mean that ps3 will consume 380W. For best power supply efficiency you aim for 50% load.
PS3 power consumption is in 180-200W range.

PS4 power supply rated at max 250w, console power consumption 145w.

380W power rate doesn't mean that it will consume 380w when it is turned on.

You don't know what are you talking about and still defending it.
 
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Go ahead and believe in those benchmarks. But they aren't benchmarks of the GPU that will be in the PS5.

There's no way in heck that Sony would choose a GPU that realistically will be around 8TF when the XBox One X is 6 Tflop.

Hypothetically, if Sony did use a 8-9TF GPU, there's no way to make it perform as well as a 12TF GPU. You can give it more ram and more bandwidth but it wouldn't make up the difference.

TFlops are the NUMBER ONE THING that matters. And Sony isn't going to spend billions launching a console they know would fail.

Username: tflopsmatter

..yeah, something told me you'd disagree :LOL:
 

SSfox

Member
I want PS5 news, first because i want PS5 news, and also to end those endless rumours about specs.

Wanna know if this Demon Souls remake is a true thing, because that would be such holy graal if it is, but huh better someone not get hype about rumours stuffs
 

FeiRR

Banned
And Godfall is not even an exclusive. How a multiplataform could give him the ideia of 9TF?
Godfall devs explained their footage was one year old PC stuff. Which just makes sense. If you're developing a cross-platform title, grabbing footage from PC is the easiest way: write a simple routine to drop framebuffer into a TIFF, then make an animation. Grabbing footage from a console requires dedicated hardware. While 1080p is very easy nowadays, 4k still asks for quite expensive hardware.
 

Gamernyc78

Banned
I hope you're right, because the silence from Sony is a bit concerning. And MS is just acting like they already know what's what as they have been actively promoting the Series X since December.

Typically when you have the advantage, you shout it from the roof. You don't let your competition shape the discussion. UNLESS you have an ace up your sleeve.

At least that's what I'm counting on.

Not true and Sony hasn't typically been that way about shouting. Most things thy are low key about. You know how much crazy PR thy could have done but didnt when ps4 had all those features on release tht Xbox didnt have? Like basic streaming features till they got later on in updates. This is not how they operate.

Microsoft has always acted this way even when they were getting stomped lol its what they do. They made comments like"balanced system" when it was known ps4 was stronger. They just have no shame lol

 
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