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Next Generation Consoles: Your hopes and dreams

I don't even know if I am looking forward to another console generation. Maybe I'm a bit jaded but I think consoles have gone as far as they can go except maybe gimmicks like 3d or something like that. Maybe if they become more open ended like PCs.
 
Canova said:
I hope they don't come out till 2018 at the earliest. 2020 is the ideal.

The way the industry bleeds, layoffs left and right, studio shutdowns, etc, we need as many years as we can get from this generation.

No need to rush
Dude, really? So you HONESTLY beleive that people will be spending money on games made for 12 year old hardware? Not happening. Consoles are already showing their age and you want devs to support them for another 8-9 years? Really?
 
What I want from Sony and MS next time is to up the power to match either current top of the line gpu's or very close to it. Don't pussy out on power because Nintendo struck gold on casuals and lousy hardware. You don't need to "win" a non-existent race to make money. I want my PC games to look a ton better next gen because of the huge power upgrades on the console side.

Also cut it out with motion controls and 3D, I'm already fed up with them. Less focus on gimmicks, more focus on actual useful new features on the console. The controls don't need "innovation", the games do and the gameplay does.

I also realize that some or all of this won't happen.
 
Clott said:
PS4:
2 gigs of ram
Card equivalent of GTX 580
Revision of Cell

400$

-Realistic amount of RAM
-Impossible in a closed-box environment (and not needed anyways)
-Probable

400$ for the cheapest SKU.
 
Takao said:
Lol, I don't believe this generation has paid its keep yet but I certainly expect new consoles years before then.

MattKeil said:
Absolute lunacy.

My only hope is that they hold off until 2014.

Zeal said:
that's just delusional.

either way, i would be surprised if we didn't see at least one next-generation system by late 2012, early 2013 at the latest. my prediction is Microsoft will once again make the jump first.

don't mind at all. the 360 is still a fantastic system, but it's really starting to show its age and i'm sure microsoft is itching to get the next-gen going.

LovingSteam said:
Dude, really? So you HONESTLY beleive that people will be spending money on games made for 12 year old hardware? Not happening. Consoles are already showing their age and you want devs to support them for another 8-9 years? Really?

ok maybe 2018 a bit too far, but maybe 2015 or 2016.

Industry needs for development cost to come down. To do that, there has to be plenty of stable, easy to use development API/libraries. Once the development costs come down, the little studios can prosper and make profit.

The way the industry going right now, it's not sustainable, only the big boys can make money, that's if they make money at all. The gaming console vertical is not growing, it's retracting
 
If we are going for dreams:

SSD's on all three systems.
Removal of online currency(MS Points)
Removal of paid xbox live
Gamertags for Nintendo System
3rd party support for nintendo system(i know its nintendo's fault)
Codec support for all forms of video and music(i'm tired of having to use 3rd party software to play my stuff)
The largest extent of backwards compatibility possible
 
duk said:
Kinect-Minority-Report-UI-2.jpg


Bring it home MS, bring it home



ps3vrgloves.jpg


the_playstation_glove_by_a1backer-d35r4ni.jpg



lol
 
Make HD a requirement! NO GAME is ALLOWED to run at a native Sub-HD resolution
60 FPS standard
Plethora of Online options.
Give developers plenty of time for launch titles.
Test the hardware extensively.
Shitloads of RAM just for the sake of shit loads of RAM
Composite Cables out of the box
Nothing when you click on it, should take more than 1 seconds. Speed, speed, speed, SPEED
Lots of memory on the HDD.
Bluetooth
Internet access that DOES NOT SUCK
 
LovingSteam said:
Dude, really? So you HONESTLY beleive that people will be spending money on games made for 12 year old hardware? Not happening. Consoles are already showing their age and you want devs to support them for another 8-9 years? Really?
For two consoles this is true.
 
-NO noise (ps3 phat made no noise, my 360 is a jet engine).

-Sturdy and reliable build quality.

-Enough ram, well basically no stupid corners cut to save some money that just ends up bottlenecking the hell out of the whole system.

-Usable as a proper HTPC, native support for all codecs, being able to load subtitles, a good file browser (basically give me a basic version of windows explorer and GOM media player with cccp codec pack and I'm happy.

-K/M support with no issues or hoops to jump through.

-Decent size HDD and the option to fully install my games (1TB) and the option for aftermarket pc HDD's like with ps3.

-BC with psx and ps2 (or xbox 1), same supersampling/AA/AF options that you get with emulators.

-Good bluetooth controllers of good build quality with good built in batteries (I'm pretty happy with ps3 controllers , though the build quality isn't as high as dual shock 2).

-Not unreasonably power hungry if possible (no hd69xx or gtx480 shenanigans where they try to push an old fabrication method (40nm) way too far )

-High QA standards for all games released on it, massive fines on seriously bugged/broken releases that are deliberately pushed through the QA. (It's a closed platform for fucks sake, there is no excuse).

So basically a high quality, mass produced, closed platform gaming pc (so it's cheaper and there are no compatibility issues and you don't get the overhead from a pc OS).
Which is what a console is supposed to be in the first place.
Xbox was just that, unlike the ambarrasments called 360 and ps3.
 
New hardware was needed years ago. This generation has always been overpriced, under performing junk, pushing me heavily towards being 100% PC only.

Its hard to pick anything without a time frame, but 2GB of ram would be awful for 2012 or later; I don't want a cell phone to have more ram than a console at release. Ram is cheap ($70 for 8GB DDR3) and always useful, so load up on it.
 
OgTheClever said:
I think 2-3 gigs of fast ram would be more than enough if they release in the next 2 years. 4 would be overdoing it.

Playstation - 2MB system memory, 1MB VRAM (3MB total)
Playstation 2 - 32MB system memory, 4MB VRAM (36MB total, 12x increase)
Playstation 3 - 256MB system memory, 256MB VRAM (512MB total, 14.22x increase)

Playstation 4 - 3072MB total memory (3GB specified by you, 6x increase)
Playstation 4 - 4096MB total memory (4GB you are saying is too much, 8x increase)

To match the 12x leaps we got last 2 generation, we'd have to go 6GB of total memory. Which is actually not as implausible as it sounds to you console peasants, especially for 2013. I'm running 4GB System + 1GB VRAM right now, and some people have 8GB + 2GB. I am personally expecting 4GB total but I wouldn't be shocked if they went 6.
 
ThoseDeafMutes said:
Playstation - 2MB system memory, 1MB VRAM (3MB total)
Playstation 2 - 32MB system memory, 4MB VRAM (36MB total, 12x increase)
Playstation 3 - 256MB system memory, 256MB VRAM (512MB total, 14.22x increase)

Playstation 4 - 3072MB total memory (3GB specified by you, 6x increase)
Playstation 4 - 4096MB total memory (4GB you are saying is too much, 8x increase)

To match the 12x leaps we got last 2 generation, we'd have to go 6GB of total memory. Which is actually not as implausible as it sounds to you console peasants, especially for 2013. I'm running 4GB System + 1GB VRAM right now, and some people have 8GB + 2GB. I am personally expecting 4GB total but I wouldn't be shocked if they went 6.


Who?
 
2gigs of ram is definitely not going to cut it with next-gen systems. keep in mind that these consoles are meant to last 6-7 years at the minimum. as others have pointed out ram is cheap and you can never have enough.

a conservative assumption would 4-6+.
 
As usual I expect Nintendo to march to their own drummer, so the following is directed towards Sony and MS.

  • Use GPU's that are from the same family of what is offered for PC at launch time (or will be available a little later). Assuming they are launching in the next few years, that means DX 12 class cards. Given the trend towards console/PC shared middleware, I don't want PC games with their hands tied right off the bat.

  • Fastest BD possible given reasonable noise, etc constraints. I would assume the systems will be looking at 2 - 4 GB of RAM. Filling that takes a lot of time. We need as much throughput here as possible

  • HDD or at least some built in flash that's dedicated to caching/installs. Even with a fast BD, consoles will need all the help they can get to improve loading. Make this mandatory

  • Don't skimp on RAM

  • Allow full installs, and find a way of doing it without the need for the game to always be in the drive. Maybe some sort of weekly or monthly recertification?

  • App store. I want development opened up to other apps beyond just games. That way stuff like media players (VLC, XBMC, Boxee, Plex), real browsers (Opera, Firefox, Chrome), Airplay and similar tech, DVR's, Sonus, etc could all be viable

  • Don't skimp on I/O - HDMI 1.4, USB 3.0, Gigabit Ethernet, 11n, etc.

  • K/M support



For Sony specifically:

  • While adding features is fine, make sure you have a good list of mandatory OS and online features set in stone from the get-go. In-game voice chat, custom soundtracks, etc. all needs to be mandatory and ready to go. Basically unify as much as possible right from the start

  • Given they are in bed with Google, maybe some more of their services baked into the OS? Hell, consider adding an HDMI input so it can be used as a GoogleTV assuming that platform goes anywhere

  • Next gen PSEye/Move standard

  • Lots of NGP and Android connectivity. How about using it as a touchscreen remote when using media features? That way when you're fucking with settings you don't have to bring up the overlay on the TV. Could use it as a keyboard. Lot's of uses beyond just gaming
 
ppus in all consoles thats my dream.

Having a separate card to handle physics would be costly but it could potentially lead to games that react realistically and realistic destruction.
 
RaijinFY said:

Go to PC building thread. 8GB system RAM isn't unheard of, and numerous high end cards have 2GB VRAM. In fact, the highest of the high end is the GTX590 with 3GB VRAM (although it's probably worse than the ATI dual GPU offerings which have less VRAM but are better overall), so you could in theory be running 3x 4GB ram sticks (12GB main memory) and a GTX590 (3GB VRAM).

It would cost a fortune, but...
 
Yep, for RAM I have two 4GB sticks since Sandybridge only supports dual-channel. My GPU is a 6950/6970, so that's 2GB VRAM.

If main RAM isn't sufficient, I'll end up bumping it up with another two 4GB sticks. Eventually I'll probably move to a socket 2011, so I'd want to take advantage of quad-channel speeds anyway.

Well before that is an issue though, I'm adding a second GPU for Crossfire.
 
ThoseDeafMutes said:
Go to PC building thread. 8GB system RAM isn't unheard of, and numerous high end cards have 2GB VRAM. In fact, the highest of the high end is the GTX590 with 3GB VRAM (although it's probably worse than the ATI dual GPU offerings which have less VRAM but are better overall), so you could in theory be running 3x 4GB ram sticks (12GB main memory) and a GTX590 (3GB VRAM).

It would cost a fortune, but...


But you do realize you're never going to have that in any game console right?
 
ThoseDeafMutes said:
Go to PC building thread. 8GB system RAM isn't unheard of, and numerous high end cards have 2GB VRAM. In fact, the highest of the high end is the GTX590 with 3GB VRAM (although it's probably worse than the ATI dual GPU offerings which have less VRAM but are better overall), so you could in theory be running 3x 4GB ram sticks (12GB main memory) and a GTX590 (3GB VRAM).

It would cost a fortune, but...
Actually the ATI 6990 has 4GB RAM (2 for each GPU). You've got it backwards, nVidia cards have the less VRAM this gen (other than some non-reference releases by a manufacturer or two). The reference nVidia 5xx cards top off at 1.5GB, not 2GB like ATI's 6xxx series.

That's been one of the big sore points this gen for people running at ultra high res.
 
A few more desired additions:

1. Weekly sales and no, I'm not referring to DLC (Microsoft, I'm looking at you). PC gamers are use to their midweek, weekend, weeklong, publisher special sales throughout the year, its about time Microsoft, Sony, and Nintendo jump on board as well.

2. A walled garden- Sony offered it with OtherOS and while its most likely not going to continue in their next system I really hope they'll think twice. Offer an Apple type of app store and no, I'm not talking about the 360's Indie scene.

3. Cross platform multiplayer

4. An OnLive type of option to watch people play their games over the web.
 
Next generation system (for MS at least) will most likely end up being only a bit more horsepower than current gen, but a TON more memory and storage (re: 8gig ram (system) and 1gig ram (video) and 500gig (basic system) and 1TB (pro system)).
 
Crunched said:
Nooooo way. Points save money.

the fug it does. I can never ever just fucking get the right amount of points. I am always left with a fucking slight surplus or JUST UNDER what I need by 10ms points or crap. And then I have to go to the next highest MS point amount if I want something.

Just let me charge my credit card to the exact dollar amount something is plz. Thank you Sony for not being retards about this.
 
I think 4GB will be the maximum amount of ram that any console next-gen will seriously have. You don't need as much RAM in a console compared to a PC. And besides, consoles usually don't go for the regular, cheap, PC memory. They go for faster stuff, because it's preferable to have fast memory over a large amount of memory.
 
DiatribeEQ said:
Next generation system (for MS at least) will most likely end up being only a bit more horsepower than current gen, but a TON more memory and storage (re: 8gig ram (system) and 1gig ram (video) and 500gig (basic system) and 1TB (pro system)).
The lack of a memory hogging OS, nor serious levels of multitasking makes 8GB RAM beyond overkill.

It would be silly.
 
-Hardware reliability

-Backwards compatibility

-Some way of incorporating dedicated servers into their business

-Day one digital distribution

-Periodic digital deals

-Cheap development tools for an app store

-No earlier than Q4 2013 (2012 for Nintendo)
 
i pray for the end of consoles, if i want a high end system to play on my couch i would plug my pc to my tv. your next gen consoles are holding back my this gen PC!
 
Microsoft:

- Kill the Avatars and never mention them again.

- Develop interesting new IP's instead of sequels to tired franchises or shit for babies, I don't really care about your games anymore

- Stop trying to bleed us dry for every nickel and dime we have, paying to play online is a horrible thing



Nintendo:

- Online capabilities that are better than the Dreamcast

- Resolution that is better than the Dreamcast

- A download service that doesn't shit all over itself

- Some new ideas and games that don't feature Mii's


Sony:

- A more dev friendly device, no more terrible ports

- No more clumsy, ass backwards shit like mandatory installs

- Nuke Home

- Be relevant again
 
OgTheClever said:
I think 2-3 gigs of fast ram would be more than enough if they release in the next 2 years. 4 would be overdoing it.

Not the place to cut cost. Going up to 8 GB would be another $10-15 in parts, and would vastly improve game design possibilities. People complaining about menu lag, loading screens, contained environments? That's due to console's RAM limitations. Compare Crysis 1 with Crysis 2. No max speed or miles of open sandbox terrain because consoles only have 512 MB of RAM, which is old school.
 
As someone who plays Japanese games a lot compared to Western games, I'm not even sure I'd buy any next generation console. I know where the games I'll want will be, and it's not there.
 
RaijinFY said:

My PC has 8 GB system RAM, 4 GB video RAM. I could have gone with 16 GB for system for another $80, but most PC games don't use the 64-bit address space so it wouldn't matter.
 
teh_pwn said:
Not the place to cut cost. Going up to 8 GB would be another $10-15 in parts, and would vastly improve game design possibilities.
No it wouldn't. And I mean that both in terms of only costing $10-15, and that it would improve game design possibilities.



teh_pwn said:
My PC has 8 GB system RAM, 4 GB video RAM.
No it doesn't.

You are using SLI or Crossfire. In such cases, the memory is not cumulative - they contain the same data. You have 2GB in practical terms.
 
Raistlin said:
No it wouldn't. And I mean that both in terms of only costing $10-15, and that it would improve game design possibilities.

In 2 years a multi-million volume production facility would be getting 8 GB of RAM for dirt cheap.
 
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