MGSV.
Absolutely.
MGSV.
There is no such thing as next gen gameplay.
There is truth to this. If people demanded better game mechanics over graphical fidelity, we'd see more of it. As long as people are fine with stuff like "dynamic beard growth" over worthwhile gameplay, it won't change much anytime soon.
Sure there is. Mario 64 is a good example.
MGSV. Flawless core mechanics combined with versatile A.I., unprecedented attention to detail, and a litany of systems playing off each other provides, IMO, unmatched moment-to-moment action and nearly limitless variety & freedom. It's emergent gameplay in its purest form.
Physics is still a huge segment missing from games mostly because of the power it requires.
Developers are still learning the Compute/Async functions of GPUs, they could start using it.
AND it's also on last gen systems so how can it be both last gen and next gen gameplay?
AND it's also on last gen systems so how can it be both last gen and next gen gameplay?
There is another thread going on about games that give you "next gen" feels. Yes, we all know games have improved visual quality overall. What is truly lacking in that thread is examples of good next generation gameplay.
Almost everything I've seen so far this generation could have been done last gen, with less visual quality. I play a wide variety of games myself, and the only decent example that I've seen so far is the Nemesis System in Shadow of Mordor.
Does GAF have any other good current/upcoming examples of true next generation game mechanics?
If not, what would qualify as next generation gameplay for you?
Edit: Don't just list games. Please give reasons why.
MGSV.
Yep. Also witcher 3.Maybe the Crackdown 3 destruction?
AND it's also on last gen systems so how can it be both last gen and next gen gameplay?
MGSV. Flawless core mechanics combined with versatile A.I., unprecedented attention to detail, and a litany of systems playing off each other provides, IMO, unmatched moment-to-moment action and nearly limitless variety & freedom. It's emergent gameplay in its purest form.
.There is no such thing as next gen gameplay.
like i said in that thread,the only difference between this gen and the last is the graphics.
Gameplay wise,there is nothing that can be done this gen that wasn't done in the previous one.
MGSV.
Edit: In regards to this gen, physics driven by the GPU could be what defines gameplay of this gen.
MGSV.
The level of destructability and options for breaching in Rainbow 6 Siege.
Rainbow Six Siege brings a lot of destructible environments. That's makes it a really immersive experience.
Yeah, Siege is packed with intense moments thanks to the destructibility, it's been my go-to shooter lately because of it.
R6 Siege
The destructibility is extremely detailed. The best in any game to date. You can literally create an eye sized hole on any part of a destructible wall.
Rainbow six siege
Rainbow Six Siege
I've yet to experience "next-gen" gameplay. I don't think it exists.
I think part of the issue is that while real world physics simulation would be great for fluids, gases, destructible and mold able environments, there has to be some great gameplay there to support this.
I'd actually love a game with soft body physics on the environement for a game like the Souls series or Bloodborne. Smaller weapons allow for faster attacks in a smaller area but bounce off or deflect when hitting pillars, walls, etc.
However your gigantic man sized warhammer smashes through pillars, walls and enemies alike. Almost like a much grander in depth extension of the destruction in MGS Rising when using blade mode.
MGSV.
AND it's also on last gen systems so how can it be both last gen and next gen gameplay?
Mario was simply applying the platforming genre Mario had always been in a 3D environment. The jump to 3D allowed that sort of thing, but it was not defined by hardware generations specifically, and Mario has not had a jump that big since.
You'd need an industry and technological change on the level of going to 2D to 3D to have something similar to that i'd say happen again.
I don't even personally think VR could go that far. Its just another form of controlling what we've been doing with a controller already.