MoGamesXNA
Unconfirmed Member
I'm ok with this. More Bioshock would be a good thing. Having more material to make music videos from would be great 
Would never happen. Ken Levine can't write a villain if there's a chance his target audience might not agree with his(Ken's) views. Old timey racists, tea party nationalists and Ayn Rand are easy targets because they're basically strawmen in real life. Just look at how he pussyfoots around the Vox, effectively creating a moral equivalency between revolutionaries and their racist oppressors because they dared to take up arms against Sky Hitler.
Dude should probably stop pretending at the political commentary and just write old timey gangsters/Victorians going mmyeah shee/my word and shooting at each other like he wants to.
They're both flavors of capitalism, but neoliberalism is more tied to imperialism while objectivism would probably be more tied to isolationism. Objectivism is a totally wacky philosophical concept that lends itself to anarcho-capitalist fever dreams, neoliberalism heavily relies on the existence of the state to protect the "free market" as it rapes and pillages across the world.
I am pretty amazed that there are people who have played any BioShock game and walked away impressed with the quality of the criticism it offered of a political ideology.
Spoilers ahoy belowiirc, they're described as anarchists.
Like people already said though, socialism has kinda been done before (in everything from Animal Farm to Bioshock 2). It'd be kicking in an open door, especially in the US.
I have a hard time seeing them making a credible critique of another ideology in the same sense that they did in the first three. They've already touched on most major ones.
The one thing I'd want for the next Bioshock is just a 100% faithful to the world current events type narrative, but with plasmids through the magic of parallel universes. Like a Bioshock that starts out on Wall Street during the Occupy protest and directly tackles the stuff we see today. It'd be a gutsy as hell thing to do, because everyone's expecting a new retro art-deco or art-nouveau or art-whatever themed game. So instead, they should just make it ruthlessly realistic in terms of art direction.
Think about it. First one was about libertarianism gone awry, with massive references to Randian thought and morals. Next one was about political history mixing with religious fervor in an explosive manner, with Industrialism and anti-union undertones. The next one could very well focus on 'the collective', about how a society is a single organism. We can have a Socialist leader like Lenin, broadcasting socialist ideals and forming a revolution.
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With choice inspired quotes like:
laying the groundwork for revolution and overthrowing of the ruling class. Of course there can be the father of Socialist thought himself, Karl Marx. It doesn't necessarily have to be in US. But after the ending of Bioshock Infinite, it could be just another version of US where socialism takes root
Would never happen. Ken Levine can't write a villain if there's a chance his target audience might not agree with his(Ken's) views. Old timey racists, tea party nationalists and Ayn Rand are easy targets because they're basically strawmen in real life. Just look at how he pussyfoots around the Vox, effectively creating a moral equivalency between revolutionaries and their racist oppressors because they dared to take up arms against Sky Hitler.
Dude should probably stop pretending at the political commentary and just write old timey gangsters/Victorians going mmyeah shee/my word and shooting at each other like he wants to.
Bioshock 2 was ostensibly about 'Collectivism', but it didn't really have fuck all to do with that political philosophy, and there wasn't really anything interesting about the villain's plot, because it relied on basically magic psychic brainwashing and obviously has no grounding in any actual, real-world political belief.
Guys, this would be like setting the next Columbus/Rapture in Canada.
I think it's a case of beggars can't be choosers. Bioshock tries to be about something other than just shooting people.
I'd be happy if Bioshock ended with Infinite. The first was awesome, the second was alright and the third isn't as good as people think it is, in fact it's quite a disappointment and no one has the balls to admit it. Please no more Bioshock, go make something original.
Even if Objectivism is "wacky," it's been on a major upswing amidst the rise of the Tea Party and modern Libertarianism.They're both flavors of capitalism, but neoliberalism is more tied to imperialism while objectivism would probably be more tied to isolationism. Objectivism is a totally wacky philosophical concept that lends itself to anarcho-capitalist fever dreams, neoliberalism heavily relies on the existence of the state to protect the "free market" as it rapes and pillages across the world.
I think it's a case of beggars can't be choosers. Bioshock tries to be about something other than just shooting people.
I'm talking about a Lenin-inspired revolution to establish a socialist state. I'm not talking about universal healthcare. Some of you are awfully pedantic.I think many people confuse state capitalism aka authoritarian communism with socialism. Until the OP explains what he means by "socialism" I see no point replying to his suggestion.
Bioshock Infinite was - when it dealt with anything political, which was not a lot of the time - kinda-sorta-almost about religion, and old-timey classism and racism. But it sort of fell apart too, because you really got the sense that nobody at Irrational could really wrap their heads around how someone could be that religious, that racist, or that classist. Instead of having characters that felt like actual people, holding actual racist or classist beliefs, you basically had the language of the modern-day used to describe those things, only delivered with a sneer and followed with a guffaw (Fink was especially bad for this). It all kind of felt like a cardboard cutout of cartoon characters who believed what the writers thought those people must have believed. You could never really confuse any of those characters for actual people who you know, so it just didn't feel genuine or real when it dealt with those issues.
Would never happen. Ken Levine can't write a villain if there's a chance his target audience might not agree with his(Ken's) views. Old timey racists, tea party nationalists and Ayn Rand are easy targets because they're basically strawmen in real life. Just look at how he pussyfoots around the Vox, effectively creating a moral equivalency between revolutionaries and their racist oppressors because they dared to take up arms against Sky Hitler.
Dude should probably stop pretending at the political commentary and just write old timey gangsters/Victorians going mmyeah shee/my word and shooting at each other like he wants to.
Just look at how he pussyfoots around the Vox, effectively creating a moral equivalency between revolutionaries and their racist oppressors because they dared to take up arms against Sky Hitler..
Think about it. First one was about libertarianism gone awry, with massive references to Randian thought and morals. Next one was about political history mixing with religious fervor in an explosive manner, with Industrialism and anti-union undertones. The next one could very well focus on 'the collective', about how a society is a single organism. We can have a Socialist leader like Lenin, broadcasting socialist ideals and forming a revolution.
The Vox murdered children and scalped their victims. Is that supposed to be better than being a racist?
Yup, I wouldn't be surprised in the least.There's no way in hell they'll make another Bioshock, so naturally Ken Levine's next game will be a new IP and a retread of SS2's plot again!
The Vox murdered children and scalped their victims. Is that supposed to be better than being a racist?
The first thing never actually happened as I recall and yes, I believe that second thing is a lot more justifiable than creating an oppressive regime.
I'm talking about a Lenin-inspired revolution to establish a socialist state. I'm not talking about universal healthcare. Some of you are awfully pedantic.
Yeah, I got that feeling as well when playing the game. They ended up painting the Vox Populi in a way as awful as Comstock and co after you jump in the dimension where the revolution is taking place.
I guess they needed to make a "every ideology is kind of awful in the wrong hands" scenario to not anger players or something.
Possibly. But the games seem to be less about the particular ideologies than they are about the fanatical certainty of the antagonists. Levine himself has said as much, so I'm not even sure if it's his intent to offer criticism. And although no other ideology would have justified the establishment of Rapture quite as well as Objectivism did, you could plug in basically any other one and it would still work.
I definitely think they've done an impressive job of using ideology to flavor their games, but it's quite something to see people laud them for offering a substantive rebuttal to Rand or whomever.
fitzroy tried to kill fink's kid, it's not unheard of to suspect children were killed. Also I can't believe someone would believe racism is worse than murder, seriously?
The villains were exaggerated to such a cartoonish degree while the oppressed minorities were just that. Oppressed minorities. To suggest that rebelling against their own systematic exploitation is somehow wrong is like saying Luke Skywalker shouldn't have fought against the Empire in Star Wars.
But does it allude to Obama?Bioshock 2 dealt with socialism, although not especially good.
So you're talking about state capitalism, not socialism. Your definition of socialism and thus your thread title is wrong.
fitzroy tried to kill fink's kid, it's not unheard of to suspect children were killed. Also I can't believe someone would believe racism is worse than murder, seriously?
Perfect.
Seems about right.
You realize that racism breeds murder, right? They go hand in hand.
Except for the parts where they kill children and anyone else who doesn't join their cause in terrorizing and destroying the city.
Except for the parts where they kill children and anyone else who doesn't join their cause in terrorizing and destroying the city.
Obviously, doesn't make racism in its self worse than murder though.
If they keep making Bioshock games centered around political themes, they have to do better than just cycling around between ideologies just because they 'haven't gotten to them yet', or because they're the opposite of what they used in the last game, or whatever.
Bioshock 1's critique of Objectivism/Libertarianism/etc was effective and meaningful mostly because it's a viewpoint that actual people, today, right now, actually believe in and will evangelize. You can look into the game, and you can see Irrational's take on what the end point of those policies would be, and how a society built around those principles would function (and then not-function).
Bioshock 2 was ostensibly about 'Collectivism', but it didn't really have fuck all to do with that political philosophy, and there wasn't really anything interesting about the villain's plot, because it relied on basically magic psychic brainwashing and obviously has no grounding in any actual, real-world political belief.
Bioshock Infinite was - when it dealt with anything political, which was not a lot of the time - kinda-sorta-almost about religion, and old-timey classism and racism. But it sort of fell apart too, because you really got the sense that nobody at Irrational could really wrap their heads around how someone could be that religious, that racist, or that classist. Instead of having characters that felt like actual people, holding actual racist or classist beliefs, you basically had the language of the modern-day used to describe those things, only delivered with a sneer and followed with a guffaw (Fink was especially bad for this). It all kind of felt like a cardboard cutout of cartoon characters who believed what the writers thought those people must have believed. You could never really confuse any of those characters for actual people who you know, so it just didn't feel genuine or real when it dealt with those issues.
I think, for that reason, neoliberalism probably actually is one of the only political belief structures that could be effective in a Bioshock game - it's the beliefs that the entire western world revolves on, both for "left" and "right" wing politics.
However, it would also be incredibly, incredibly difficult to encapsulate and portray inside of a video game, both because of how all-encompassing it is, and because it would be really hard to do it in such a way that players would actually understand what the critique is.
To be honest though, I think they'd be better off just dropping the political angle altogether. There are plenty of ideas that don't have a whole lot to do with politics, but could be explored through Irrational's style of writing and design.
Spoilers ahoy below
Well the Vox was basically an armed Occupy Wall Street with a central leadership. The Vox railed against the Prophet and the elites who amassed wealth at the top, while the folks in Shanty Town were living in dirt. You see that after Vox takes over Columbia, the rich people are strung up and their wealth looted. The voxophones of Daisy Fitzgerald talk about rich hoarding away too.