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Nexus 2: The Gods Awaken Kickstarter [Ended, Not Funded]

Just found out about this. Had to pledge $25 since I loved the original so much. I might go higher up if this is struggling, but I'm not really that interested in all the fluff.

Glad I found about it though, had completely missed it till now.
 
I tweeted to Fred Wester, CEO of Paradox, that I'd expire in the Paradox mines voluntarily if he'd organise to pick this up upon the Kickstarter failure.

It was either a polite brush-off, or tacit intrigue, as the response was a smiley face.

Them or Focus Interactive, just somebody get this thing done! Lord knows we can't rely on the doltish public.
 

Nickiepoo

Member
It's not an oldschool nostalga fest therefore :(

Even FTL only raised 200k though so maybe nobody does care about space games any more.
 
It's not an oldschool nostalga fest therefore :(

Even FTL only raised 200k though so maybe nobody does care about space games any more.

Despite being one of the most unique and exciting premises for an RTS, the bloody herd keeps rolling about in their Pro-League dreams.

There is no creative justice.
 

Nickiepoo

Member
Despite being one of the most unique and exciting premises for an RTS, the bloody herd keeps rolling about in their Pro-League dreams.

There is no creative justice.

:((((((

This probably would have been my game of the forever but I'm not getting my hopes up at this point. Barring some intense support from big news sites I'm not seeing this as going through.

As you say, no creative justice.
 

Lime

Member
Why aren't they updating? Why don't they post more about the AMA? Why don't they constantly try to inspire word-of-mouth by enticing people to discuss the Kickstarter more? I'm kind of becoming more and more desperate for this to at least somewhat meet its planned goals.

But HD Interactive seems to be completely inert and silent in promoting the project :(
 
Why aren't they updating? Why don't they post more about the AMA? Why don't they constantly try to inspire word-of-mouth by enticing people to discuss the Kickstarter more? I'm kind of becoming more and more desperate for this to at least somewhat meet its planned goals.

But HD Interactive seems to be completely inert and silent in promoting the project :(

It is really baffling. They did an AMA but used the wrong list (only 28K subscribers instead of a few million) and they more or less just said "Well, maybe next time we can make it right." They post 2 updates but no images, videos, or anything else that might convince the non-fans that this is worthy to be backed. I don't know what they thought their campaign was going to be like. Given how much effort every other big gaming KS now puts into designing their KS campaign, this is just sad :(
 

Nickiepoo

Member
I'm sort of getting the impression that they might be busy working on contracted projects or something over there.

I mean, I can't think of any other reason why they'd put this up then not support it. Maybe they leads just haven't been realistic about how much ongoing effort this requires from them.
 

Llyranor

Member
Too busy making their match-3 facebook games to up the PR for the project.

This is pissing me so much ;__; This kind of project is exactly what Kickstarter should be for, and it's failing.
 

Perkel

Banned
Learn people this is how you not do a kickstarter.

1. Updates or rather lack of them. It's 30 days battle not 1day. 2 updates for almost half of kickstarter ?
2. Lack of info. Show people who will create game, talk about game concepts, show concept art, show gameplay from jupiter incident to point what you try to change and improve.
3. Interviews interviews and interviews from day one. Announce gaming press that you will do kickstarter in few days/weeks. In internet era where internet sites live day by day it's easy to get some coverage

But this is not all lost. They may again do kickstarter with proper flow.
 

Lord Panda

The Sea is Always Right
Learn people this is how you not do a kickstarter.

1. Updates or rather lack of them. It's 30 days battle not 1day. 2 updates for almost half of kickstarter ?
2. Lack of info. Show people who will create game, talk about game concepts, show concept art, show gameplay from jupiter incident to point what you try to change and improve.
3. Interviews interviews and interviews from day one. Announce gaming press that you will do kickstarter in few days/weeks. In internet era where internet sites live day by day it's easy to get some coverage

But this is not all lost. They may again do kickstarter with proper flow.

I thought the lads over at Uber handled their Planetary Annihilations kickstarter extremely well. The pitch was slick and polished with the right amount of humour and there were regular updates along the way. It definitely helped them hit all of their stretchgoals and then some.
 

Perkel

Banned
I thought the lads over at Uber handled their Planetary Annihilations kickstarter extremely well. The pitch was slick and polished with the right amount of humour and there were regular updates along the way. It definitely helped them hit all of their stretchgoals and then some.

Yeah PA kickstarter was very very very good. What is more funny to me is that M.O.R.E 4x looks like it will be funded. And this is from bunch of noobs with no any catalog of games. It's smaller goal but amount of cash and backers show what i mean.
 

Llyranor

Member
Gameplay update
http://www.kickstarter.com/projects/mostwanted/nexus-2-the-gods-awaken/posts
Thanks again for all the mails, we've tried to answer all of them & one of the more common questions we've been asked is about the new features in Nexus 2 & about the ships and their crew. We've drawn up an overview for you and in this update we'll give you a little more insight into the Ship's Crew. In the next Update we'll post info about Ship Management & Configuration.

SHIP CREW

Every ship has a separate crew. They are the ones who fulfill the orders the player gives them. The crew collects experience points in every mission, according what they do. When they collect enough experience, they advance a level. The experienced crew gets bonuses for many actions so it is worthwhile to increase their skill levels as quickly as possible.

When a ship is destroyed the crew can also lose experience, even though they will try to reach the next ship in escape pods, not everyone make it (the enemy fighters and flaks are ruthless. As you can actually see this in the game, you can influence it too, by sending ships into the area to draw fire from the escape pods.). The lost crew members will be replaced by Rookies, who will lower the average experience level of the rest of the crew (we might soften this and make them lose only the experience collected above their current rank, so a Veteran crew never becomes Regular again).

The crew has four experience levels:

• Rookie

• Regular

• Veteran

• Elite

SKILLS

The crew and the heroes (see below) have three skills.

• Military: better aim, damage bonus

• Science: scanning bonus, detect and identify ships-devices faster, collect Secrets faster

• Engineering: faster repairing, generator output bonus

A Rookie crew has a value of 1 of all of the skills. At every level all of the skills grow with 1, and the player gets 1 point that he can allocate to any of the skills. So the maximum skill value is 7 – only heroes can have higher values.

HEROES

We have 2 type of heroes is Nexus 2.

CAPTAINS

They are the captains of the ships. Their dialogs help to develop the story, so they are invulnerable. Even if their ship blows up, they will always reach the next ship in an escape pod (except if the story says otherwise). They always do service on the same ship, they can’t be moved around to other ships.

They have 3 skills, which give additional bonuses to the ship (Military, Science and Repair). They gain experience with the crew and can increase these skills. It is well worth it to increase these skills, as a captain with a high skill can make a big difference in a battle.

If one of the skills of the captain on board is higher than the crew’s value, than the ship gets the bonus of that skill. E.g. a well known scientist’s science skill is 10, therefore the unit gets this bonus at every intelligence and scanning operation.

PSIS

Another type of hero is the Psi. They are also integral part of the story, so they can’t die either. They have only 1 special skill, with a very limited use (so they won’t become overpowered). Some of these skills are:

• Micro Jump: this power allows the ship to jump to its move target immediately. It works similarly as the micro jump drive the “White” race has used in the 6/1 mission of Nexus.

• Regeneration: this power can immediately “heal” the ship’s hull.

• Psi-blast: all enemy ships within a certain radius around the NPC’s ship get a random but serious device malfunction. The Mechanoid ships within this same radius all die.

• Battle Meditation: Greatly boosts the skills of the given crew for a short time, skills can exceed the maximum levels.

• Mind Control: Takes over certain functions of the enemy ships for a short period.

• Psychic Clone: Makes a ghost-like copy of the selected ship. It is weak, but the enemy units tend to concentrate fire on it.

• Shield Drain: Drains the shield of the target ship and enforces the shields of the ship of the Psi. They can be placed on any ship.
 

Llyranor

Member
Two new interviews and some concept art:

http://obsoletegamer.com/nexus-2-the-gods-awaken-qa/

http://kickstarter-conversations.blogspot.nl/2012/10/nexus-2-interview.html

image-169511-full.jpg


image-169512-full.jpg


image-169513-full.jpg


NcoBk.jpg
 

Perkel

Banned
I guess GAF spent their last savings on Eternity :(

and Star Citizent.

But thing is this kickstarter failed because it was poorly handled. In 15 days there were like 3 updates and their Pitch video didn't show nor any good concept nor studio with people eager to do this game.
Look at Eternity 20 updates and it's still 4 days left.

If u don't have a big name yet then you must do some prework and show it to people like people from MORE did.

No-name people creating their first 4xscifi strategy game and they reached their goal.

They should regroup do some prework better pitch video incuding their team and prepare a lot of updates since day 2. And kickstart it again
 

Purkake4

Banned
and Star Citizent.

But thing is this kickstarter failed because it was poorly handled. In 15 days there were like 3 updates and their Pitch video didn't show nor any good concept nor studio with people eager to do this game.
Look at Eternity 20 updates and it's still 4 days left.

If u don't have a big name yet then you must do some prework and show it to people like people from MORE did.

No-name people creating their first 4xscifi strategy game and they reached their goal.

They should regroup do some prework better pitch video incuding their team and prepare a lot of updates since day 2. And kickstart it again
I agree 100% they even managed to post their Reddit AMA in the wrong subreddit...

Hopefully they will regroup and we will get Nexus 2, there really isn't anything else like that.
 

Llyranor

Member
Yeah, a Kickstarter relaunch is a must. With better preparation/organization, a better outlined plan to show would-be backers about what the game would be about, and more frequent scheduled updates with pertinent info that'd actually get additional backers in.

Nexus 2 HAS to happen, but maybe not this time. I refuse to believe there aren't enough people that'd be willing to back and play a sequel to a game of the quality of Nexus; that's exactly what crowdfunding should be for.
 
I played the first one last year after getting it from a Steam sale. Definitely one of the better spaceship RTS games out there, but I really didn't like the few stealth missions in it. I do hope this sequel gets funding, but I won't be contributing because my PC will almost certainly be unable to run it.
 

Perkel

Banned
I played the first one last year after getting it from a Steam sale. Definitely one of the better spaceship RTS games out there, but I really didn't like the few stealth missions in it. I do hope this sequel gets funding, but I won't be contributing because my PC will almost certainly be unable to run it.

I loved it. It was space Opera like Homeworld tried to do. Those mission where you took diffrent decisions also were fantastic.

They need to do just some work before it. Annouce to press before you kickstart it and do some interviews to have momentum from day1. And keep it. Redit, gaf, work work work work. Most of the time it looked like they didn't care about this kickstarter.
 

Purkake4

Banned
I loved it. It was space Opera like Homeworld tried to do. Those mission where you took diffrent decisions also were fantastic.

They need to do just some work before it. Annouce to press before you kickstart it and do some interviews to have momentum from day1. And keep it. Redit, gaf, work work work work. Most of the time it looked like they didn't care about this kickstarter.
Also don't launch it between the biggest WRPG and Space Sim revival.
 

Mindlog

Member
Meant to edit my previous post...
The promise of ship crew being a resource makes this one extra special. I really hope more people take a look at it. I'm a little perturbed that I missed this thread the first time around and I'd consider myself a pretty big Nexus fan.

Please tell your friends about this game.
 

Llyranor

Member
http://www.kickstarter.com/projects/mostwanted/nexus-2-the-gods-awaken/posts/327722

Oh look, lots of gameplay details.

SHIP MANAGEMENT

Ship configuration is the base of all tactics and as such one of the most important elements of the game. Here the player decides what the purpose of each ship will be. Will it be a shield breaker? A recon ship? A stealth ship with a cloaking device? Maybe a device attacker with tons of heavy lasers which can punch through any shield?

What equipment works best with which ship also has to be taken into consideration. For example lasers are best used on faster ships, which can maneuver better.

SHIPS

The player controls huge spaceships. We categorize them according to their purposes:

• Support ship

• Corvette

• Frigate

• Destroyer

• Cruiser

• Heavy Cruiser

• Battleship

• Freighter

• Squadrons (Fighter, Bomber, Gunboat, these are carried by the above ships)

At any given point in the game, the story dictates how much and what kind of ships the player can have. Most of the ships stay with the player throughout the game (some will join only for a mission or 2).

With the exception of the flagship, Angelwing, all the ships can be lost temporarily. In this case the player gets a replacement ship at the next friendly base. The new ship will be manned by the lost ship's rescued crew, and – for the easier narration – the ship is going to have the same name that its predecessor had, it’ll only have a identifier behind its name (for example “Sparta” -> “Sparta – B”).

There is a possibility, that the player has to complete a mission without a replacement ship – this might happen if according to the story there is no way to go to a friendly base between two missions.

In the vast majority of the cases though the ship configuration screen is available:

SHIP CONFIGURATION

The player can refit and repair his ships between missions. Sometimes this might not be an option (no space station/support ship nearby or a subsequent mission occurs very soon after the other) for dramatic reasons, but this will be rare.

As the game progresses, more and more new equipment become available. Mostly these are upgrades for existing devices, but there will be plenty of new ones too. These can be fitted to the ships on the ship equipment screen.

RESOURCE POINTS

The replacement or purchase of equipment cost resource points. Every device has a predefined number of resource points needed to install it on the ship.

The amount of resource points available depends on the actual situation such as how many ships are at the base, whether there are higher ranked officers, or how much time there is to do repairs or modifications. If however we have priority at the given base with tons of time, then there will be plenty of resource points. Basically it depends on the story. The above explanation also means, that the resource points can’t be “collected” and used later.

The player can influence the amount of resource points by raising the ship’s Repair skill. It is important to note that every ship has separate resource point pool.

EQUIPMENT

Each ship can be equipped with dozens of weapons, shields, engines and other devices. The number of available devices and equipment is limited though; all the bases have predefined stocks to choose from. The player has to think carefully which ship will get which upgrade.

Some devices cannot be changed, because they are mission critical equipment or integral parts of the ship/ship class.

The installable equipments of a ship depend on:

• What kind of repair capacity the station has (e.g. on a little station the player can only replace the weapons, but not the engines, and the generators)

• What can be put on the ship (eg. one cannot put a Siege laser on a Destroyer)

• Whether the player is authorized to buy the specific equipment (we may show some unavailable devices beforehand, to give some imperative to play more)

• Does the player have enough resource points to buy the equipment.

The equipment can be put into the following groups:

• Weapons

• Shields

• Sensors

• Defense systems

• Generators

• Boats (Fighter, Bomber, Gunship, Commando)

• Other

SQUADRON CUSTOMIZATION

A new feature is the customization of squadrons. The armament of fighters, bombers and gunboats can be changed on a new GUI panel. The player can choose from different lasers, bombs, torpedoes and flaks, but every change costs resource points as well.

REPAIR

Repairing a damaged ship is free (or takes only very few resource points), as we don’t want to additionally punish the player (he probably had bad tactics/equipment, we don’t want him to burn his resource points on repairs instead of changing the necessary weapons/devices). The rearming of weapons which use finite ammo is also free; this includes the Fighters missing from squadrons and the dead Commandos too (but only if their shuttle is intact).
 

Llyranor

Member
Last half-hearted bump since the 'campaign' ends in less than 40 hrs. But really, the pledge hasn't really changed in the past 2 weeks :D
 
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