The Abominable Snowman
Member
I'll be getting this then after a pricedrop. By god I hope the online is alive after the first couple of weeks.
- Alex Ward, Criterion"Well this is our first game on the hardware. We wanted to go back to like we used to be. If you know we're doing the game, you know we've looked at the hardware and said, 'What's the best damned thing we can do on that?' We're going to support everything we can. We support MiiVerse fully, online play.
Everyone wants to talk about this and that on the hardware, and it's not as interesting to me. What's really important is what we're doing with the player experience. The games I'm playing on Wii UNintendo Land and New Super Mario Bros. Uwhat Nintendo [does], they just deliver excellent gameplay. It's probably one of the big problems in the industry at the moment. Everyoneyou guyslike to talk about specs and this and that. We've got to get back to just playing the game. And that's what this game is about. It's about a simple, fun experience. It's not about 10,000,000 polygons and who does this and who does that."
Man, that guy just "gets it".
I think it's great that Criterion is putting effort on this version, but do they actually expect people to get this game for £49.99 when the other versions are under £18?
£25 for this game would be so much better, no one will buy the game and then EA will say that WiiU owners don't value the effort they put on their overpriced late ports and just keep the support to a minimum.
Criterion always have. The wizardry they pulled off on the PS2 was stunning.
Not about that.
The dude and his crew have a lot of technical wherewithall and whatnot but that doesn't blind them to the reason we play games(or most of us).
I understand, but... well, technical wise, they seem to be the first 3rd party to actually TRY on the WiiU. Everyone else struggles to get a 360 port working, these guys upgrade the 360 port and it works great.
Criterion always have. The wizardry they pulled off on the PS2 was stunning.
I like this whole Kaz avatar thing, it makes identifying agendas so much easier.
I understand, but... well, technical wise, they seem to be the first 3rd party to actually TRY on the WiiU. Everyone else struggles to get a 360 port working, these guys upgrade the 360 port and it works great.
Article confirms 30fps. People thought it was increased over other versions.
This sounds like typical PR drivel to sell an inferior version of game (six players multiplayer is a huge reduction in a game that is mostly fun online).
Buying this day 1, how does it compare to hot pursuit?
I like this whole Kaz avatar thing, it makes identifying agendas so much easier.
Why would a 30fps port be the definitive version?Article confirms 30fps. People thought it was increased over other versions.
If it's steady 30fps or average 30fps, then it is an increase over te other console versions..Article confirms 30fps. People thought it was increased over other versions.
What's so hard to understand?Why would a 30fps port be the definitive version?
Higher average framerate.
This sounds like typical PR drivel to sell an inferior version of game (six players multiplayer is a huge reduction in a game that is mostly fun online).
Better textures, but inferior online gameplay? The "trying" seems to be confined to their marketing efforts in selling an uninteresting port.
Sorry that I don't fully buy every absurd PR driven agenda game publishers and developers try to sell us on.
I'm trying to understand where the other 30fps went.What's so hard to understand?
I'm trying to understand where the other 30fps went.
It could be motivated by the fact that the aren't going to be an awful lot of people playing the Wii U version online. Eight to six isn't a horrible reduction, especially when they're going to have enough trouble filling games as it is.
What other 30fps?
Link? Is there a DF analysis?
Like Black.The wizardry they pulled off on the PS2 was stunning.
if anything, this will suffer more because of MH3U, which will not sell as much as people think anyways. But that's another matter
Now there's no excuse for Wii U owners to not buy this.
people will never let the 6 instead of 8 online die... never![]()
to be honest online was not my most wanted feature all you to there is crash into others right?
My guess is that it's something to do with EA needing to dedicate server resources to Autolog. They cut the player count because they're (rightly) expecting a much smaller online population.
I severely doubt it's any sort of limitation with the hardware.
You are probably right that the guy actually hates Miiverse and the Nintendo games he's talking about. He just couldn't figure out any other way to positively spin this inferior late release of a last-year game, so he keeps repeating this PR BS over and over. Also, the textures and draw distance and other things are probably only better because they intentionally made them worse on PS360 before, just to make the Wii U seem better.
Why don't you give the guy a break and wait for your judgement until you have something to base it on. Possibly the reviews, since you are not going to play this version. Right now, there's one reason not to be excited for this port, and that's the reduced online player count. Okay, two reasons - higher price than the cheap older versions. But that's about it. Surely people are free to decide that those are not enough to spoil the benefits.
You're certainly going the extra mile. What I'm critizising is the fact that this is a meaningless, worthless statement: Especially considerung the fact that while the graphics seem to be upgraded, the gameplay in NFS: MW appears to be downgraded - the exact opposite his statement is inferring (that the Wii U offers gameplay before graphics).
You are so obviously trolling that I will put you in my ignore list after this reply, but hey:The online speedlists are much more interesting and cooler than the five races per car in singleplayer (that get repetitive after a while): In multiplayer, many different kinds of challenges are what make the difference.
Most Wanted is a middling singleplayer game, but a fantastic online racer that manages to set itself apart from other games in the genre.
Your explanation doesn't make any sense at all (PC supports 12 players, BTW).
You're certainly going the extra mile. What I'm critizising is the fact that this is a meaningless, worthless statement: Especially considerung the fact that while the graphics seem to be upgraded, the gameplay in NFS: MW appears to be downgraded - the exact opposite his statement is inferring (that the Wii U offers gameplay before graphics).
- creative director Alex Ward"The philosophy there is that we know people are utter degenerate hooligans online. (Their actions are a) valid part of the overall online experience. You know, griefing and being able to screw people over, finishing the race and driving backwards to screw people up, we think that's pretty valid. Too many online games are like straight-laced, you do a race and that's it or 3, 2, 1, go – we kind of like the idea of people jumping the line and being able to screw around with people. That's what it was, or else it'd just become a very straight-laced driving experience. It's just how we are. We're glad we do it, though – we just couldn't make anything straight-laced."
You are so obviously trolling that I will put you in my ignore list after this reply, but hey:
- It is not a team based game, but a game with a very linear advancement type which makes it different even from competitive fps, so 6p vs 8p doesn't make a fundamental difference, unless you are a gamer who is always in the last two position.
- there are quite a number of other additions to the Wii U version that you are purposefully ignoring.
I think it's you that's going the extra mile here. Better textures, better draw distance (meaning more geometry), better lighting, added off-line features... but 2 players less online, means the gameplay is downgraded. lol whatever floats your boat. Maybe you should read what he's said. First of all it's their first WiiU game (not so for PS360), and secondly, one of the reasons for the delay was they didn't know the specifics of Nintendo's online network. I'm sure, if they make games for WiiU for 7 years, we'll get more than 8 players. And for about a decade Nintendo fans had to hear how better graphics enhance gameplay, but now all of a sudden, it's not true anymore?
As the graphics additions obviously don't matter (it's all about gameplay, after all): All I see are downgrades. The other additions ("God mode", disabling traffic, day/night change) seem extremely irrelevant.
Having more people to compete with in a multiplayer match obviously enhances the experience in a competitive game, I don't know how you can argue that 6 players are preferable to 8 or 12.
For a system that barely has an install base, I'd say 6 or 8 won't matter much. so stop trolling. Bitching about nintendo hardware or games is old. Hell it was old when I got here in 2002.
definitively going to bomba
As the graphics additions obviously don't matter (it's all about gameplay, after all): All I see are downgrades. The other additions ("God mode", disabling traffic, day/night change) seem extremely irrelevant.
Having more people to compete with in a multiplayer match obviously enhances the experience in a competitive game, I don't know how you can argue that 6 players are preferable to 8 or 12.
I think better graphics fidelity can enhance gameplay greatly, but obviously Alex Ward doesn't. This must mean NfS: MW for Wii U is an inferior version.
The release date is not helping neither.. I am going to pick up this game but MH3U is going to keep me busy.
Alex Ward said:"This is our first game on Nintendo hardware since Burnout 2."
I'm "bitching" about the glorification of PR lines that say absolutely nothing.
The fact that there has never been a racing sim on Nintendo hardware.