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NFS:Most Wanted U [Criterion 'definitive' version]footage,info,Previews and more

"Well this is our first game on the hardware. We wanted to go back to like we used to be. If you know we're doing the game, you know we've looked at the hardware and said, 'What's the best damned thing we can do on that?' We're going to support everything we can. We support MiiVerse fully, online play.

Everyone wants to talk about this and that on the hardware, and it's not as interesting to me. What's really important is what we're doing with the player experience. The games I'm playing on Wii U—Nintendo Land and New Super Mario Bros. U—what Nintendo [does], they just deliver excellent gameplay. It's probably one of the big problems in the industry at the moment. Everyone—you guys—like to talk about specs and this and that. We've got to get back to just playing the game. And that's what this game is about. It's about a simple, fun experience. It's not about 10,000,000 polygons and who does this and who does that."
- Alex Ward, Criterion


http://kotaku.com/5984700/whats-thi...m_source=Kotaku_Twitter&utm_medium=Socialflow
 
I think it's great that Criterion is putting effort on this version, but do they actually expect people to get this game for £49.99 when the other versions are under £18?

£25 for this game would be so much better, no one will buy the game and then EA will say that WiiU owners don't value the effort they put on their overpriced late ports and just keep the support to a minimum.

it does include dlc too, so thats something
 
Not about that.

The dude and his crew have a lot of technical wherewithall and whatnot but that doesn't blind them to the reason we play games(or most of us).

I understand, but... well, technical wise, they seem to be the first 3rd party to actually TRY on the WiiU. Everyone else struggles to get a 360 port working, these guys upgrade the 360 port and it works great.
 

This sounds like typical PR drivel to sell an inferior version of game (six players multiplayer is a huge reduction in a game that is mostly fun online).

I understand, but... well, technical wise, they seem to be the first 3rd party to actually TRY on the WiiU. Everyone else struggles to get a 360 port working, these guys upgrade the 360 port and it works great.

Better textures, but inferior online gameplay? The "trying" seems to be confined to their marketing efforts in selling an uninteresting port.
 
Criterion always have. The wizardry they pulled off on the PS2 was stunning.

Indeed. I didn't like the later PS2 Burnouts as much as the first and second one, but I bought them all just to experience more of that signature Criterion touch. I'm really glad they are back to making games for Nintendo. Hopefully the game will sell enough to warrant a big N version of their next game.
 
A little worried in the reduction in players online, but the rest of this sounds pretty great. I'm looking for more games to play on the Wii U, and I think this will do nicely...
 
I understand, but... well, technical wise, they seem to be the first 3rd party to actually TRY on the WiiU. Everyone else struggles to get a 360 port working, these guys upgrade the 360 port and it works great.

No, I fully appreciate that, I was just making another point.

On that topic, these guys seem to truly care about the product they are putting out whether it sells or not.

They seem to take great pride in their IPs.
They could have easily mailed this one in and called it a day.

I love how they are supporting all types of controller methods along with the more technicallly superior touches.

I was interested in the game before but all this makes it almost guaranteed to be a "day 1" game for me.
 
This sounds like typical PR drivel to sell an inferior version of game (six players multiplayer is a huge reduction in a game that is mostly fun online).



Better textures, but inferior online gameplay? The "trying" seems to be confined to their marketing efforts in selling an uninteresting port.

It could be motivated by the fact that the aren't going to be an awful lot of people playing the Wii U version online. Eight to six isn't a horrible reduction, especially when they're going to have enough trouble filling games as it is.
 
Sorry that I don't fully buy every absurd PR driven agenda game publishers and developers try to sell us on.

You are probably right that the guy actually hates Miiverse and the Nintendo games he's talking about. He just couldn't figure out any other way to positively spin this inferior late release of a last-year game, so he keeps repeating this PR BS over and over. Also, the textures and draw distance and other things are probably only better because they intentionally made them worse on PS360 before, just to make the Wii U seem better.

Why don't you give the guy a break and wait for your judgement until you have something to base it on. Possibly the reviews, since you are not going to play this version. Right now, there's one reason not to be excited for this port, and that's the reduced online player count. Okay, two reasons - higher price than the cheap older versions. But that's about it. Surely people are free to decide that those are not enough to spoil the benefits.
 
It could be motivated by the fact that the aren't going to be an awful lot of people playing the Wii U version online. Eight to six isn't a horrible reduction, especially when they're going to have enough trouble filling games as it is.

My guess is that it's something to do with EA needing to dedicate server resources to Autolog. They cut the player count because they're (rightly) expecting a much smaller online population.

I severely doubt it's any sort of limitation with the hardware.
 
people will never let the 6 instead of 8 online die... never
KuGsj.gif


to be honest online was not my most wanted feature all you to there is crash into others right?
 
It's nice to hear good things from a port from a 3rd party developer, though it's Criterion, and they had more time than any other 3rd-party developer. They are really good, so it's not that much of a surprise.

if anything, this will suffer more because of MH3U, which will not sell as much as people think anyways. But that's another matter

I would think that the MH fanbase in NA/EU would go and get a Wii U/3DS along with the game. I think it will bump sales by a bit.

Now there's no excuse for Wii U owners to not buy this.

Lego City Undercover and Monster Hunter 3 Ultimate are more appealing games to me, though I'm not a Wii U owner. I played this on the PC and it was pretty good.


Holy shit, that looks really good for a PS2 game.
 
people will never let the 6 instead of 8 online die... never
KuGsj.gif


to be honest online was not my most wanted feature all you to there is crash into others right?

The online speedlists are much more interesting and cooler than the five races per car in singleplayer (that get repetitive after a while): In multiplayer, many different kinds of challenges are what make the difference.

Most Wanted is a middling singleplayer game, but a fantastic online racer that manages to set itself apart from other games in the genre.

My guess is that it's something to do with EA needing to dedicate server resources to Autolog. They cut the player count because they're (rightly) expecting a much smaller online population.

I severely doubt it's any sort of limitation with the hardware.

Your explanation doesn't make any sense at all (PC supports 12 players, BTW).

You are probably right that the guy actually hates Miiverse and the Nintendo games he's talking about. He just couldn't figure out any other way to positively spin this inferior late release of a last-year game, so he keeps repeating this PR BS over and over. Also, the textures and draw distance and other things are probably only better because they intentionally made them worse on PS360 before, just to make the Wii U seem better.

Why don't you give the guy a break and wait for your judgement until you have something to base it on. Possibly the reviews, since you are not going to play this version. Right now, there's one reason not to be excited for this port, and that's the reduced online player count. Okay, two reasons - higher price than the cheap older versions. But that's about it. Surely people are free to decide that those are not enough to spoil the benefits.

You're certainly going the extra mile. What I'm critizising is the fact that this is a meaningless, worthless statement: Especially considerung the fact that while the graphics seem to be upgraded, the gameplay in NFS: MW appears to be downgraded - the exact opposite his statement is inferring (that the Wii U offers gameplay before graphics).
 
You're certainly going the extra mile. What I'm critizising is the fact that this is a meaningless, worthless statement: Especially considerung the fact that while the graphics seem to be upgraded, the gameplay in NFS: MW appears to be downgraded - the exact opposite his statement is inferring (that the Wii U offers gameplay before graphics).

I think it's you that's going the extra mile here. Better textures, better draw distance (meaning more geometry), better lighting, added off-line features... but 2 players less online, means the gameplay is downgraded. lol whatever floats your boat. Maybe you should read what he's said. First of all it's their first WiiU game (not so for PS360), and secondly, one of the reasons for the delay was they didn't know the specifics of Nintendo's online network. I'm sure, if they make games for WiiU for 7 years, we'll get more than 8 players. And for about a decade Nintendo fans had to hear how better graphics enhance gameplay, but now all of a sudden, it's not true anymore?
 
The online speedlists are much more interesting and cooler than the five races per car in singleplayer (that get repetitive after a while): In multiplayer, many different kinds of challenges are what make the difference.

Most Wanted is a middling singleplayer game, but a fantastic online racer that manages to set itself apart from other games in the genre.



Your explanation doesn't make any sense at all (PC supports 12 players, BTW).



You're certainly going the extra mile. What I'm critizising is the fact that this is a meaningless, worthless statement: Especially considerung the fact that while the graphics seem to be upgraded, the gameplay in NFS: MW appears to be downgraded - the exact opposite his statement is inferring (that the Wii U offers gameplay before graphics).
You are so obviously trolling that I will put you in my ignore list after this reply, but hey:

- It is not a team based game, but a game with a very linear advancement type which makes it different even from competitive fps, so 6p vs 8p doesn't make a fundamental difference, unless you are a gamer who is always in the last two position.
- there are quite a number of other additions to the Wii U version that you are purposefully ignoring.
 
"The philosophy there is that we know people are utter degenerate hooligans online. (Their actions are a) valid part of the overall online experience. You know, griefing and being able to screw people over, finishing the race and driving backwards to screw people up, we think that's pretty valid. Too many online games are like straight-laced, you do a race and that's it or 3, 2, 1, go – we kind of like the idea of people jumping the line and being able to screw around with people. That's what it was, or else it'd just become a very straight-laced driving experience. It's just how we are. We're glad we do it, though – we just couldn't make anything straight-laced."
- creative director Alex Ward

http://www.joystiq.com/2013/02/15/why-hooligans-have-a-place-in-need-for-speed-most-wanted/
 
You are so obviously trolling that I will put you in my ignore list after this reply, but hey:

- It is not a team based game, but a game with a very linear advancement type which makes it different even from competitive fps, so 6p vs 8p doesn't make a fundamental difference, unless you are a gamer who is always in the last two position.
- there are quite a number of other additions to the Wii U version that you are purposefully ignoring.

As the graphics additions obviously don't matter (it's all about gameplay, after all): All I see are downgrades. The other additions ("God mode", disabling traffic, day/night change) seem extremely irrelevant.

Having more people to compete with in a multiplayer match obviously enhances the experience in a competitive game, I don't know how you can argue that 6 players are preferable to 8 or 12.

I think it's you that's going the extra mile here. Better textures, better draw distance (meaning more geometry), better lighting, added off-line features... but 2 players less online, means the gameplay is downgraded. lol whatever floats your boat. Maybe you should read what he's said. First of all it's their first WiiU game (not so for PS360), and secondly, one of the reasons for the delay was they didn't know the specifics of Nintendo's online network. I'm sure, if they make games for WiiU for 7 years, we'll get more than 8 players. And for about a decade Nintendo fans had to hear how better graphics enhance gameplay, but now all of a sudden, it's not true anymore?

I think better graphics fidelity can enhance gameplay greatly, but obviously Alex Ward doesn't. This must mean NfS: MW for Wii U is an inferior version.
 
As the graphics additions obviously don't matter (it's all about gameplay, after all): All I see are downgrades. The other additions ("God mode", disabling traffic, day/night change) seem extremely irrelevant.

Having more people to compete with in a multiplayer match obviously enhances the experience in a competitive game, I don't know how you can argue that 6 players are preferable to 8 or 12.

For a system that barely has an install base, I'd say 6 or 8 won't matter much. so stop trolling. Bitching about nintendo hardware or games is old. Hell it was old when I got here in 2002.
 
For a system that barely has an install base, I'd say 6 or 8 won't matter much. so stop trolling. Bitching about nintendo hardware or games is old. Hell it was old when I got here in 2002.

I'm "bitching" about the glorification of PR lines that say absolutely nothing.
 
As the graphics additions obviously don't matter (it's all about gameplay, after all): All I see are downgrades. The other additions ("God mode", disabling traffic, day/night change) seem extremely irrelevant.

Having more people to compete with in a multiplayer match obviously enhances the experience in a competitive game, I don't know how you can argue that 6 players are preferable to 8 or 12.

I think better graphics fidelity can enhance gameplay greatly, but obviously Alex Ward doesn't. This must mean NfS: MW for Wii U is an inferior version.

If you're that disappointed with it, why don't you just stick with a different version? I don't understand what point you're trying to make. You say that "all I see are downgrades", but you only keep mentioning one. And you say you don't care about improved graphics, so why don't you just play the PS3/360 version?? Personally I don't care about online MP for a second, as long as Autolog is in, and since I looooove Miiverse, that makes it even better. So, for me it's the superior version, but for you it might not be. There's not one right answer here.
 
The release date is not helping neither.. I am going to pick up this game but MH3U is going to keep me busy.

I agree. Some that might be interested might hold off because they might want Monster Hunter Or Lego City more since those have been announced longer. I also expect no push or advertisements from EA either. It's good these interviews are taking place but I question who are they aimed at.

I really doubt hardcore Nintendo fans frequent those sites because of the negativity normally directed at Nintendo when it comes to articles and negativity that exist on their comment sections and forums. Are they really getting information out to those they want to buy the game? The first chance they really had I think was the recent Nintendo Direct.

Perhaps they should ask Nintendo to send out a spot pass notification about the game with a link to videos.

I don't expect this game to do well. I don't really expect Monster Hunter and Lego City to do well either if I'm being completely honest as I don't expect them to be advertised either.
 
Alex Ward said:
"This is our first game on Nintendo hardware since Burnout 2."

This is what is wrong with Nintendo. This is the effect of lack of third party: The fact that Capcom vs SNK 2 on the Gamecube was the first fighting game on a Nintendo console since the SNES version of Street Fighter Alpha 2. The fact that there has never been a racing sim on Nintendo hardware.
 
I own the 360 version and vita. He said the PC textures are applied to the roads. I heard in other interviews make it sound like all the textures were upgraded. I love the game just wondering how much they upgraded the visuals.
Can't seem to get a straight answer.
 
I'm "bitching" about the glorification of PR lines that say absolutely nothing.

Okay I can see where you are coming from now. The guy was obviously trying to explain why it's a good thing that there's a new "co-driver" mode in the game. Believe it or not, that mode is a huge thing for many gamers for the exact same reasons that the guy is talking about. It's irrelevant to you, but your opinion on that mode doesn't automatically make what he says an empty PR talk.

From what you're saying, you are/were obviously playing the PC version (and not those inferior console versions that had unstable 30fps and only 8 online players) and I say, good for you.

Enjoy yourself and let the Wii U owners enjoy their God Mode, longer draw distance and more stable framerate that they exchanged for two extra online competitors available on the other consoles.

Edit: yeah, and the Miiverse. Looking at the quote now, it wasn't really explaining much, so just take what I said above as referring to the things he was saying over and over again in all the interviews about the new mode.
 
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