Linkzg said:
I cant believe how many non-believers there are.
The only bad aspect of God Hand is that there will never be a sequel, but that is hardly a fault because a sequel would have little to improve on and the game is so good that it can be played forever and never be tiring at all.
There are numerous ways to improve and expand upon Godhand.
*Juggling system is rudimentary at best, needs major overhaul.
*Incorporation of more states of enemies during attacks and properties. More types of stuns, bounces, launchers, knockbacks etc.
*Enemy design, level design and general art of the game needs major overhaul. Most of it is quite atrocious.
*Fixing of all the lame exploits that cheapen the game.
*Tank controls are lame, game of this caliber needs far more freedom in movements. It's why NG/DMC will always be superior to it. If they do plan to keep the tank controls at least god damn give the option to use the D-pad.
*Incorporation of more move inputs so that you are able to store more moves.
*Trimming down the fact. There are a lot of vanilla moves and God Reels that normally have a superior version.
*Personally having the Right analog stick as evade which is a major portion of the game gives some problems in terms of cancelling to and fro moves. I don't really have a way to fix this aside from having a dodge button you hold down (holding down just makes you weave, pressing left or right or back/forward to dodge in the direction).
*Needs enhanced God Reel effects that get bonus properties/power when you use them in conjunction with the Godhand.
No game is perfect especially not Godhand. I didn't even touch upon the numerous technical problems with the game like clipping.
Router said:
Hardest setting on Godhand = Easy setting on NG.
Not at all true. Hardest setting on Godhand can easily give MNM a run for it's money especially early on.