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NIBRIS to Capcom: "Stop whining, baby."

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http://www.eurogamer.net/articles/only-bad-wii-games-sell-badly-bloober

"With such a strong install base it's hard to believe that there's not enough people to appreciate mature, core content," said executive producer Marcin Kawa. "It's all about games and quality. I'm not surprised that another shooter on rails doesn't sell well. You don't need to be a rocket scientist to figure out that people expect something more than that..

"I bet No More Heroes 2 will do pretty good, as well as the new Metroid and Capcom's Monster Hunter. I hope that Last Flight will be successful and that's because we're making a game that was thought out as a Wii game.

"Instead of moaning," he added, "we'd rather create something that has value and doesn't feel like a third-rate port put together to make a quick buck."

Bloober's making Last Flight, a visually simple but striking action-horror game inspired by Golden Axe, although we've yet to see the similarities. Importantly, this is a WiiWare game aimed at a mature audience that Marcin Kawa is adamant exists on Wii, despite the public lethargy for critically acclaimed games like MadWorld and No More Heroes.

"Was it the right decision to develop a game on Wii? Should we make it less violent? Are we gonna sell enough copies to pay our bills? You know, typical questions, nothing unusual here," Kawa said. "And while we love and respect Capcom and Pachter, we wouldn't go that far and say that mature stuff doesn't sell or that it's the platform holder's fault.

"Our logic is far simpler: if the game doesn't sell, we did something wrong."

The first episode of Last Flight, of which there are four, will be released on WiiWare "really soon".


Stock is gold.
 
I think that's exactly how the 'hardcore' Wii owners feel about it
But apparently it's easier for these developers to give up all together rather than try to and get it right - they're ambivalent to the potential of the Wii and always will be
 
Vinci said:
Your logic is also correct.
So if they don't release anything at all (which is exactly what they're going to do), they won't do anything wrong!
(I'm talking about Bloober Team, of course)
 
Jocchan said:
So if they don't release anything at all (which is exactly what they're going to do), they won't do anything wrong!


Don't worry, they've already done enough wrong to last them two generations.
 
Jocchan said:
So if they don't release anything at all (which is exactly what they're going to do), they won't do anything wrong!

Or they'll focus on markets they have figured out, which is seemingly what Capcom is probably going to do. Which logically makes a lot of sense.
 
AceBandage said:
Don't worry, they've already done enough wrong to last them two generations.
I meant the Bloober Team, I should have clarified that... but I guess it sorta works for Capcom too, lol.
 
Annnnnd this may be the first WiiWare game (that isn't Dr. Mario) I am truly hyped for. A developer who understands the market? Who understands quality gaming matters?

I truly hope their game is good, but I will give it a fair shot because they understand quality > ON RAILS.

I wonder if they are run by a GAFfer :lol
 
Nice to hear a dev actually say something worthwhile. Stop making shitty crap that no one wants and then complain why no one bought it. Stop creating titles and then giving a chimp 50 dollars and a bannana to tell the world about your game, and call that your advertising budget!
 
Ristlager said:
Well usually the "right way" of selling well on the Wii is going casual, and then it is very hard to make a hardcore game.....


No, it's really not.
A few simple rules:

1. If it's based on an existing IP, don't make it a horrible spin off, third rate port down or into something completely different from what made the original IP great.
2. If you're making a game that's super niche (like say, a black and white beat em up) don't be surprised when it doesn't sell a billion copies.
 
Ristlager said:
Well usually the "right way" of selling well on the Wii is going casual, and then it is very hard to make a hardcore game.....

I'm talking in general business terms. Every single person I've ever met who released a product that failed and later said, "Stupid customers," has been an arrogant moron with no conception of how to run a business or make and market a product.
 
Bloober Team?
Why does that name sound familiar?
They aren't the supposed team over at Nibris that was supposed to be producing content for the DS, are they?
 
Tiktaalik said:
If you Google "Bloober team" you don't get any hits and for all these guys' Wii promoting they seemingly haven't released a game yet. Apparently though they're qualifyed to be giving Capcom pointers.

I think I'll choose to ignore this guy for now.


Regardless of their qualifications, he's speaking the truth.
Capcom blames Wii owners for not buying their games, despite the fact that anyone with half a brain and cataracts could see them failing a mile away.
 
It's refreshing to hear a developer defending the Wii while all these big companies are bailing. Too bad Capcom (or most other big devs for that matter) won't listen :/
 
Son of Godzilla said:
I would believe what they are saying if they didn't have a game to sell. As it is though, it must be a lie.
Don't worry, they probably don't have a game to sell. Bloober Team is a subsidiary of Nibris.

Mejilan said:
Bloober Team?
Why does that name sound familiar?
They aren't the supposed team over at Nibris that was supposed to be producing content for the DS, are they?
Yes, it's them.
 
Desperate attempt to get publicity for their sure to be overlooked WiiWare game? Why Bloober Team, its like Eurogamer don't know you at all! :lol

And man I hope all of you whining Wii owners are all going to be purchasing Capcom vs Tatsunoko and Monster Hunter 3. Honestly, get over it, you didn't get Resident Evil 5, WE KNOW!
 
arstal said:
Sometimes what you did wrong was putting it on the wrong platform.

You wouldn't put COPS on Nick Jr.


True.
But somehow I doubt that Chop Till You Drop or Darkside Chronicles would have done any better on any other platform.

SecretBonusPoint said:
Desperate attempt to get publicity for their sure to be overlooked WiiWare game? Why Bloober Team, its like Eurogamer don't know you at all! :lol

And man I hope all of you whining fuck Wii owners are all going to be purchasing Capcom vs Tasunoko and Monster Hunter 3. Honestly, get over it!


By "whining fuck Wii owners" you mean people frustrated at the sheer ignorance of companies like Capcom and Ubisoft, right?
 
I completely have to agree.

Look at all the freaking bombers that came out last year on the wii. Every single one of them had something that was just wroooong about them. A big flaw that made people overlook them.

Heck, most of them were just plain boring games ('m looking at you, Madworld and HOTD: Overkill :b )
 
Jocchan said:
Don't worry, they probably don't have a game to sell. Bloober Team is a subsidiary of Nibris.


Yes, it's them.

Jesus Christmas! Nibris is like that old joke that keeps on giving, even years later! :lol
 
Damn truth is so brutally simple at times. Capcom has no real response for this and they know it. Most Wii types have been making it clear that are vocal only so much bullshit for so long . After 3 years in can't expect the same trick to work for the 5th or 6th time.

Vinci said:
Where did I disagree with that? If you design something for a platform without truly doing so for that platform, keeping in mind everything about it from marketing to development, then it's still your fault. Not the platform's, not the platform holder's.

This. I wish there was an honest discussion on this board with that exact subject. Seems more often publishers and devs never get flak for very crappy development decisions while nintendo, sony and ms are often blamed for mistakes they had more power and stake in benefiting from.
 
arstal said:
Sometimes what you did wrong was putting it on the wrong platform.

Where did I disagree with that? If you design something for a platform without truly doing so for that platform, keeping in mind everything about it from marketing to development, then it's still your fault. Not the platform's, not the platform holder's.
 
"I bet No More Heroes 2 will do pretty good, as well as the new Metroid and Capcom's Monster Hunter. I hope that Last Flight will be successful and that's because we're making a game that was thought out as a Wii game."


Nobody knows Last Flight exists. Further reading of that quote says it's an action horror game....i immediately assumed it was a .......Flight.......game.
 
They have zero games released to date as a team on any platform. It seems unlikely that they know more than Capcom, who have to date released an absurd number of games across all platforms.

More than that, it is unlikely they follow their own practices. The "mature" title closest to completion, Last Flight, is specifically for WiiWare, while their other upcoming "Dark. Mature. Sad. RPG" is also set for release on the 360. In fact after Last Flight none of their projects are set to release only on a Nintendo platform.

So this is probably the only way they can reach out for attention.
 
LCGeek said:
Damn truth is so brutally simple at times. Capcom has no real response for this and they know it. Most Wii types have been making it clear that are vocal only so much bullshit for so long . After 3 years in can't expect the same trick to work for the 5th or 6th time.

I think Capcom's probably too busy to respond because they have better things to do. Like counting the money they've made from any number of their very profitable games.
 
Besides, devs forget that hardcore and mature games can be "casual", or mass market appeal i'd say.

Look at Halo, Counter Strike, Gears of War, GTA. These are mature games that are as casual as it gets. All the joes in neighbourhood have these games :P
 
AceBandage said:
No, it's really not.
A few simple rules:

1. If it's based on an existing IP, don't make it a horrible spin off, third rate port down or into something completely different from what made the original IP great.
2. If you're making a game that's super niche (like say, a black and white beat em up) don't be surprised when it doesn't sell a billion copies.

This isn't always correct (mainly #2). Look at Modern Warfare 2. Niche shooter sold billions.
 
GuardianE said:
I think Capcom's probably too busy to respond because they have better things to do. Like counting the money they've made from any number of their very profitable games.


If by that you mean counting their huge deficit and recent profit loses over games like Bionic Commando then sure.

kingslunk said:
This isn't always correct (mainly #2). Look at Modern Warfare 2. Niche shooter sold billions.


I'm sorry, but I can't have an argument with you, as you are clearly insane...
 
GuardianE said:
I think Capcom's probably too busy to respond because they have better things to do. Like counting the money they've made from any number of their very profitable games.

Like I really think capcom's going to respond to me, get real. The same point could be said for how nintendo or other companies could care less about what rehashcom wants people to buy for the 7th time again.

Counter Strike casual, please fucking tell me your on drugs or pills. First the game started from a niche community migrating from Quake2. Then as it developed it became huge with the lan scene not casual by any gaming definitions. Only after valve took over did it even become popular and it was 2 years before various changes made the game friendly to explode to it's legendary size. The game can be casual but make no mistake it's has and always will be serious in certain ways.
 
Ehhhh, instead of the little projects "bloober team" is making, Capcom has to finance MILLION-dollar heavy games

LCGeek said:
Like I really think capcom's going to respond to me, get real. The same point could be said for how nintendo or other companies could care less about what rehashcom wants people to buy for the 7th time again.
Like Mario Party? Oh wait, Nintendo developed that didn't they?
 
SecretBonusPoint said:
Desperate attempt to get publicity for their sure to be overlooked WiiWare game? Why Bloober Team, its like Eurogamer don't know you at all! :lol

And man I hope all of you whining Wii owners are all going to be purchasing Capcom vs Tatsunoko and Monster Hunter 3. Honestly, get over it, you didn't get Resident Evil 5, WE KNOW!

i bet a lot of wii owners on gaf who are upset with third-parties will buy those games, yet somehow you'll still find a way to personally attack us for it if/when they underperform
 
Jacobi said:
Ehhhh, instead of the little projects "bloober team" is making, Capcom has to finance MILLION-dollar heavy games

So... the amount of money one invests in development is somehow indicative of quality or superiority rights?
 
Jacobi said:
Ehhhh, instead of the little projects "bloober team" is making, Capcom has to finance MILLION-dollar heavy games
Little is an overstatement.
And so is making, lulz.
 
While I agree with their point, they're in no position to say so.

Bloober Team now have four games that they've never finished, with double bloob, bloober kart and Raid Over The River being simple DS games that any competant team could have completed in a year.

And as for this game, they were promising it would be out last year as recently as November. Just like their parent company, Nibris, they clearly have no competant direction.


They're as bad as Team Bondi.
 
AceBandage said:
If by that you mean counting their huge deficit and recent profit loses over games like Bionic Commando then sure.

In the spectrum of the industry, they're still wildly successful. And certainly moreso than a Wiiware dev trying to pimp out their game by appealing to gamers supposedly forsaken by bigtime developers.
 
Jacobi said:
Ehhhh, instead of the little projects "bloober team" is making, Capcom has to finance MILLION-dollar heavy games


Like Mario Party? Oh wait, Nintendo developed that didn't they?
well technically hudson develops all the mario parties but semantics grumble grumble
 
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