• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Nine hours into Fallout 4, I'm stuck inside an elevator

Guy must be new to Bethesda games.

That doesn't excuse it, but everyone should be doing the multiple saves, game (application) restarts after an hour or two of play etc tricks.

In this case, yeah. Anyone who's ever played one of these games knows to save often. It's the nature of the beast.

It's not just Bethesda either. No game of this size and scope is bug free.

it's a bethesda game.........after the insane amount of crashes I experienced in FO3....I learned real fast to save a new file nearly every 5-10 minutes......never had to worry again.

They really should add an autosave feature with a timer for huge open world games. Allow people to change how much an autosave.....saves.

I see no one read the article. He says he went back to previous saves and tried different routes and the glitch still happened. But yeah I save a lot in most open world games, especially Bethesda.
 
Please stop buying these broken games. That's the only way they will change and make strides to improve quality. I haven't bought a Bethesda game since Morrowind.

I would if anyone else made Bethesda style RPG's. Unfortunately, only Bethesda makes Bethesda games.

As a result I will continue to buy and enjoy Bethesda games despite their issues.
 
I see no one read the article. He says he went back to previous saves and tried different routes and the glitch still happened. But yeah I save a lot in most open world games, especially Bethesda.

Same thing happened in a quest in Skyrim. I avoided that quest and moved on. Eventually I replayed the game on PC and was able to get through it using noclip.
 
This kind of bug is really annoying, but I think the guy who wrote that over exaggerated a bit. There were already several games where I encountered issues just like this one, and most of the time they are not gaming breaking issues, recquiring me to load the last checkpoint or the mission to go through it.

From the 3 options this guy is giving himself, I don't know why the hell he would chose the last one before trying his first 2 options.

Edit:
Ah ok, I haven't read the entire artcle. Well, anyway he should try restarting the mission. If that doesnt fix the issue, than he should totally be mad.
 
pretty sure this is a feature. it's the wasteland. you think elevators just work? i've been stuck in an elevator in real life and we haven't even had one bomb dropped.
 
Why is it that when I hear the issues in this game described, it sounds as buggy as Sonic 06, if not worse (not even Sonic Team has made a game with the progress halting bug). But let's give it 9's tho.
 
this is why every Western RPG needs 3 autosave and 3 quicksave slots

This game has all that, didn't help. Read the linked article, he loaded up an old save, all elevators in his game are now somehow busted.

Why is it that when I hear the issues in this game described, it sounds as buggy as Sonic 06, if not worse (not even Sonic Team has made a game with the progress halting bug). But let's give it 9's tho.

Because it's how Bethesda works. They release incredibly awesome and fun games that are incredibly buggy. It's really to be expected, you really should wait for the first post-release patch before buying a Bethesda game, that'll get a few of the biggest bugs fixed before you start your quest for new bugs.
 
Because it's how Bethesda works. They release incredibly awesome and fun games that are incredibly buggy. It's really to be expected, you really should wait for the first post-release patch before buying a Bethesda game, that'll get a few of the biggest bugs fixed before you start your quest for new bugs.

That doesn't matter. Bethesda needs to be called out for things like this and docked accordingly. These reviews are supposed to be scored and judged based on what was played at the time of the review, not what they perceive to might happen in the future in regards to DLC and patches. Nor should Bethesda be given a pass for modders having to improve/fix certain aspects of the game down the line.
 
I call this immersion. You don't have many games that accurately depict an elevator, over the course of many years, fail from disrepair, forcing our hero to spend their final days alone, eventually dying from hunger.

This is too real for me.
 
Same thing happened in a quest in Skyrim. I avoided that quest and moved on. Eventually I replayed the game on PC and was able to get through it using noclip.

I also had that problem in Skyrim, it annoyed me but as long as it's not part of the main quest or an important side quest I can deal with it. I'm super forgiving but for people who take still shots and yell about textures this might kill them!
 
I call this immersion. You don't have many games that accurately depict an elevator, over the course of many years, fail from disrepair, forcing our hero to spend their final days alone, eventually dying from hunger.

This is too real for me.

Yea. People get stuck in elevators all of the time in real life. Glad Bethesda recognized that. It's unfortunate for the player that the repairmen were killed in the nuclear blasts. It's a risk the player has to take when traversing Fallout's barren wasteland. Enter elevators at your own risk, knowing very well that no one is going to save your ass.

Genius.
 
I call this immersion. You don't have many games that accurately depict an elevator, over the course of many years, fail from disrepair, forcing our hero to spend their final days alone, eventually dying from hunger.

This is too real for me.

ok this funny
 
I love how familiar people are with Beth's console commands.

This. No way in hell I'd buy a Bethesda game on console, since TCL has saved my save dozens of times.

I did a whole bunch of setstage x or whatever to fix broken quests too.

Fortunately, my backlog means I can wait for the game of the year version. I've been burned too many times before Bethesda.
 
Sucks when you have to load and then put a quest entirely on hold. Never finished a broke quest in Witcher 3, but that was a SQ.

Thank fsm for F5. Quicksave be praised.

Can't wait to play and experience the bugs. I never experienced Bethesda day one. Should be terrible and terribly fun.
 
Better take the stairs in bethesda games.

MrGZb01.png

Whats noclip?

The ability to pass through solid boundaries.
 
All this crying and whining. Don't people get tired of that shit. Just start from an older save and move the fuck on.
 
All this crying and whining. Don't people get tired of that shit. Just start from an older save and move the fuck on.

Wait until you get stuck in an elevator over and over like it's fucking Groundhog Day. See how you like it then!
 
Whats noclip?
On the PC, you can just type in a cheat and get free flying movement through the entire map, allowing you to bypass areas where you get stuck.

It's saved me too many times in Skyrim. My character loved getting stuck on random rocks and stuff.

All this crying and whining. Don't people get tired of that shit. Just start from an older save and move the fuck on.

Which is exactly what he did, and it kept happening...
 
Yikes. Thought a simple reload of your last autosave would help. It appears the elevator is bugged for him. As much love as Bethesda gets (from myself included) they really need to put some extra polish on their releases.
 
Ever since Fallout 3, I learned the lesson of manual save often in Bethesda games.

Literally every open world game has issues at launch. This is not new, and it's certainly not a Bethesda issue.

This is a Bethesda issue in so far as Bethesda Game Studios is most known for Fallout 3, Skyrim, Oblivion, and Morrowind, all of which have had these glaring bugs where the game stops working. I learned the hard way with Fallout 3, 20 hours in I was unable to progress the main quest without the game freezing. Had to completely restart and thanked god that I was just 20 hours in and not 60 hours.

There are so many issues with Bethesda's games like players getting locked in geometry, quests not kicking off correctly, and all else. Their games are notoriously more buggy than most games, and they're all huge releases that get a lot of attention.
 
To quote the article to help clarify what's happening.
I bit my lip and loaded a save file from a couple hours earlier. My second time through the east side of post-apocalyptic Boston, I didn't allow myself to enjoy the game's distractions and instead beelined for the tower, picking off a handful of super mutants out of habit. I stepped into the first elevator, the one that had got me midway through the mission, the one that had worked previously. I closed the door. Music. No Music. Stuck. The problem had seemingly followed me from one save file to the next.

So it appears to break every elevator from every save file he has? I don't even know how that's possible. Still a scary thought. I'll be waiting for some initial patches before purchase at least.
 
Why is it that when I hear the issues in this game described, it sounds as buggy as Sonic 06, if not worse (not even Sonic Team has made a game with the progress halting bug). But let's give it 9's tho.

Yeah but in the case of Anything vs. Sonic 06, Anything will always have the point in favor of no hedgehogs kissing human girls.
 
I call this immersion. You don't have many games that accurately depict an elevator, over the course of many years, fail from disrepair, forcing our hero to spend their final days alone, eventually dying from hunger.

This is too real for me.

Its not a bug! Its a feature!
 
Same thing happened in a quest in Skyrim. I avoided that quest and moved on. Eventually I replayed the game on PC and was able to get through it using noclip.

Same. Literal years later I was able to transfer my Xbox 360 save to PC and finish the quest.

Not particularly enjoyable, as I recall. If FO4 pulls the same thing I can't see myself finishing it.
 
Fallout 3 was completely ruined for me after getting into a location where leaving caused the game to freeze (this was right at launch, on the Xbox 360). All of my save games were from places inside the location, so I lost 10-ish hours of progress from it. I've never forgiven the series for that, and never touched it since - nor do I plan to play Fallout 4 anytime soon.

Anyone who buys a Bethesda game at launch is playing with fire - doubly so when it comes to Fallout. I can't say I'm surprised in the least.
 
This will be my first day 1 Bethesda game, so it's going to be interesting. Every other game has been GOTY, and Skyrim and NV had unofficial patches on PC. Maybe I'll finally get the true buggy mess that people expect, because even in F3 GOTY on PS3 I didn't get that many bugs and crashes. Got stuck in the environment once or twice, but that's it really.

I already know some tricks though, like manual alternating saves.
 
Top Bottom