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Nine things you might not know about Killzone: Mercenary

a few friends just walked by my computer screen and asked if this was cod ghost on ps3 and 360

needless to say they are impressed with the vita screens
 
Nice write up EatChildren, it really does look great from everything I have read and watched. Really surprised me as in not the biggest Killzone fan. If only Sony had more studios working on quality software like this for Vita.
 
I really want to see a comprehensive multiplayer offering before I commit (and perhaps even be able to try it), but it certainly looks good.
 
Watching that 27 minute video on the Vita was a unbelievable. I'm really surprised they've progressed this far after Uncharted's pixelated mess.
 
I've never played a Killzone game before but this and the PS4 versions look good. Will end up picking up both as my first Killzone experiences.
 
This is Cambridge. They've been wizards for quite some time. Go back and check out Primal and Ghosthunter on the PS2 to see how crazy their tech can be. This gen they've mostly just been just moved around to help on other projects.
Oh my goodness now I understand
 
Wow, I was already looking to buy Killzone Mercenary but now I'm damn well itching to get my hands on it. Awesome preview EatChildren. Some of the graphics capabilities Guerilla Cambridge have brought out of the Vita definitely demonstrates what a monster this handheld is.
 
For anyone planning on getting a Vita (be it for Killzone Mercenary or any other title), the Nyko Powergrip is highly recommended. Almost doubles the battery life and makes the Vita much more comfortable to hold, which was a big deal for me because the Vita alone gave me cramps thanks to the rear touch screen.
 
For anyone planning on getting a Vita (be it for Killzone Mercenary or any other title), the Nyko Powergrip is highly recommended. Almost doubles the battery life and makes the Vita much more comfortable to hold, which was a big deal for me because the Vita alone gave me cramps thanks to the rear touch screen.
I have one of those and it's great. Hard to reach the rear touchpad though.
 
now i am even more dissapointed in shadow fall

I don't know if that's fair; Shadow Fall has an agenda of where it wants to take the series, while this sounds like it's an evolution of the things which made KZ2 so good with added tactical depth and customisation options.
 
This thread is a little self indulgent, but I wanted to make it to express how impressed I am with the work Guerrilla Cambridge is putting into Killzone: Mercenary. Since I write, I got access to the preview level code that lead to the recent hands-on previews, and I've since poured a stupid amount of time into it just to oogle at the graphics and learn more about how it plays. What makes me more impressed is that I'm really not overly fond of the Killzone franchise, outright disliking it at times, so to enjoy Mercenary so much is really something.

So, I thought I'd compose a list of the things I'm impressed with, and what jumps out at me as cooler than the usual Killzone stuff. Most/all might not be new to people here, but given the Vita's...limited market penetration, I figured Killzone fans who've missed out on the latest media blitz might be interested in knowing which direction the franchise is going in the portable world, contrast to the PlayStation 4's Shadow Fall.

That was a great post!

This looks like a very impressive effort, and is shaping up to be a legitimately great first-person shooter that we've all been waiting for. Hopefully the game will get the sales success that it deserves.
 
You know nothing about Killzone or the Vita have ever really interested me before

But this game quite frankly looks shit hot

Looks like all I want for Christmas is a PSVita
 
So is basically Kz2 downscaled to Vita?

not really, KZ2 is pretty linear corridor shooter, no stealth, no replayable challenge mission, no weapon/armor customization, or tech gadget like cloak, or manty drone etc.

the only thing similar is artwork really, and maybe the core feel of gunplay.
 
Nice writeup man. You managed to get me even more hyped than I already was. I can't believe this bad boy will be sitting on my memory card in a couple of months.
 
It looks so damn pretty in motion, first game I'll get with my Vita.

OP got me hyped for it, thank you.
 
For anyone planning on getting a Vita (be it for Killzone Mercenary or any other title), the Nyko Powergrip is highly recommended. Almost doubles the battery life and makes the Vita much more comfortable to hold, which was a big deal for me because the Vita alone gave me cramps thanks to the rear touch screen.

It's certainly not steered me wrong. And the rear touch pad is still easily accessable even if it is still pretty stupid.

I'll also like to know how the deadzones on this are, as like others have said, they're pretty janky usually. =
 
does it have bots?

because if not everything else is a lost cause

most killzone games have bots but this definitely needs them to be a good game
 
I had never cared for the Killzone games outside of Liberation on the PSP but everything I've heard/seen of Mercenaries is great though; itÂ’s definitely got my attention.
 
Are you serious

Uncharted Abyss came out in 2011

They need a new one out this yest December

If an Uncharted sequel was going to be ready by christmas this year it would have already been announced. Also it only came out in 2011 in Japan. It was 2012 for the rest of the world.
 
never played a killzone game and this will be my first. quite intrigued by it and your preview is selling it to me. just wish we could turn off those COD style EXP notifications, at least in SP mode.
 
Sounds great. Might be time to dust of the old vita.

Anyone know how long the game is meant to be? How many MP maps there are etc etc?
 
I was aware of this game, but after skipping KZ3 - I thought I might just do the same with this title, but after reading this thread I'm strongly reconsidering - esp. when you consider the lack of upcoming AAA releases for the Vita. I just hope the MP community is strong.
 
The craziest thing is this game doesn't seem to suffer much at all from blown up screen shots and videos. Most Vita games because of the resolution of the Vita, native or not, have huge screenshots online and it ruins the detail and IQ, but not so much with this. I can only imagine how this looks on the Vita itself.
 
Kinda wish there weren't two Killzones coming out this year. I already have KZ:SF on pre-order, but, I also want this one real bad. I just can't justify spending $100 (minimum) on Killzone in the span of two months.
 
Sounds great. Might be time to dust of the old vita.

Anyone know how long the game is meant to be? How many MP maps there are etc etc?

I believe the single-player campaign is nine missions, each lasting 45-60 minutes (with a med-high level of re-playability). Multiplayer is supposed to be capped at 4v4 with 6 maps, unless something's changed in the last couple months.

Kinda wish there weren't two Killzones coming out this year. I already have KZ:SF on pre-order, but, I also want this one real bad. I just can't justify spending $100 (minimum) on Killzone in the span of two months.

If you play your Vita out of the house, then that's all the justification you need to get Mercenary! If you play it mostly in the house, then yeah, might as well stick with ShadowFall and play it remotely when you want the Vita experience.
 
Pre-ordered this along with Tearaway and Batman Blackgate for Vita. Usually don't pre-order games, especially for Vita cause I download everything, but back in June Futureshop was having that E3 deal so each game came out to $27.

I hope this heals the wounds left by Resistance Burning Skies.
 
If an Uncharted sequel was going to be ready by christmas this year it would have already been announced. Also it only came out in 2011 in Japan. It was 2012 for the rest of the world.

Yes, but it having come out in December 2011, even if it was in Japan only, means it was done before then, and work on their next title probably started then, too. If a new one came out this December, it would have been a two year development cycle, which is about the average. Now, I don't think there WILL be a new Bend game out this December, but I do have to wonder why we haven't heard anything this far in, and I'm hoping we will at Gamescom.
 
Maybe we ll have a surprise Bend game at Gamescon, who knows... Anyway This killzone game looks better and better, will buy this day one, can't wait!
 
Yes, but it having come out in December 2011, even if it was in Japan only, means it was done before then, and work on their next title probably started then, too. If a new one came out this December, it would have been a two year development cycle, which is about the average. Now, I don't think there WILL be a new Bend game out this December, but I do have to wonder why we haven't heard anything this far in, and I'm hoping we will at Gamescom.

Because they're taking extra effort with a longer development cycle to make sure the game is as good as possible? Because they wouldn't the Vita's next biggest release to be overshadowed by the PS4 release this christmas? A 2014 release for UC Vita 2 makes sense and I'm sure they'll reveal it at Gamescom.
 
The craziest thing is this game doesn't seem to suffer much at all from blown up screen shots and videos. Most Vita games because of the resolution of the Vita, native or not, have huge screenshots online and it ruins the detail and IQ, but not so much with this. I can only imagine how this looks on the Vita itself.

I was thinking the same thing. If it looks that good blown up on a screenshot imagine how great it will look on the native OLED. Drooooool.
 
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