Ninja Dom said:
It now seems like the players decision to execute surrendering troops is a key gameplay mechanic.
Hmm... We'll see. They don't show you what's next with the multiple troop surrender scene.
With the first execution, the guy is standing in front of where you have to go next to advance. If they give you the option of just sliding around him or something under the truck, that would be cool, I guess.
More stuff.
Ninpo Charging - Killing fills your Ninpo Gauge. When if fills up, you can do your Ninpo it seems. I wonder if there's multiple levels, but when he pulls off the Dragon Ninpo, it's completely empty after being completely full. I hope that there's still multiple Ninpos, but I didn't see a Ninpo designation.
Essence Removal - Again, removing a core mechanic and unique aspect of the gameplay engine with no substitution is troubling. It seems like you don't have your arm charged up to pull off a UT, but I can't really discern what the trigger or stages are for it (if any).
OT's - It definitely looks like Obliteration Techniques are still there, but they don't feature limb removal. If an enemy is stumbling around, it looks like you get one of the canned OT animations depending on their state. However, they don't look to be as specialized as they were in NG2. There were OT's specifically for an enemy that has been decapitated, but hasn't fallen down yet. Here, one of the soldiers is bent down, cowering with his head covered, and when Ryu executes him, it just jumps to the cut-horizontally-through-abdomen animation.
Visual cue - Not to harp on the limb stuff, but they were such a good idea. You had an instantly recognizable cue as to the enemy's health, disposition and capabilities with the old system. How do you know now, if soldiers are suicidal, or you can even do an OT?
Gore - I was ambivalent to the gore and the differences between NG2's blood and NG2S's purple mist were not that important to me. You still had the visual cues of head crushing at the end of Izuna Drop, and the person's arms or legs missing. Here, that impact is lost completely.
Mid UT-possibilities - It appears for this type of UT, the camera zooms WAY WAY in for the killing blow. This is different than the past games, as you could direct your UT's to the enemies you needed to focus on. So, if a UT delimbed a Spider Clan early in the animation, you could redirect the rest of the UT to go after another guy with full health, knowing that you could come back to that first guy with an OT. Given the focus on the kill here, I wonder if that's even possible. Can you direct where which enemies you can warp to?